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[[Camp]]s are waypoint in the wilderness that usually consist of one or two tents with beds, a small campfire, and a [[chest]], sack, or bag of some sort. One or two aggressive [[bandit]]s also usually occupy camps, but some campers are friendly. Camps serve as a place to rest in the wilderness or serve as useful waymarks on the compass.
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[[Camp]]s are waypoint in the wilderness that usually consist of one or two tents with beds, a small campfire, and a [[chest]], sack, or bag of some sort. One or two aggressive [[bandit]]s also usually occupy camps, but some campers are friendly. Camps serve as a place to rest in the wilderness or serve as useful waymarks on the compass. There are some camps in Cyrodiil that have no mapmarker.
   
   

Revision as of 14:48, September 24, 2007

Camps are waypoint in the wilderness that usually consist of one or two tents with beds, a small campfire, and a chest, sack, or bag of some sort. One or two aggressive bandits also usually occupy camps, but some campers are friendly. Camps serve as a place to rest in the wilderness or serve as useful waymarks on the compass. There are some camps in Cyrodiil that have no mapmarker.


List of camps alphabetically

The following is an alphabetical list of camps, there is also an alphabetical listing of all articles related to camps. Camps that are added by plug-ins are noted with the plug-ins name. See also the list of Shivering Isles camps.


List of camps by region

The following is a list of camps by region in Cyrodiil, there is also a list of camps for the Shivering Isles expansion.

Blackwood

City Isle

None.

Colovian Highlands

Gold Coast

Great Forest

Heartlands

None.

Jerall Mountains

Nibenay Basin

Nibenay Valley

Valus Mountains

None.

Waterfront

None.

West Weald


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