For other uses, see Charge.

Cards with the Charge keyword may attack in the same turn in which they come into play.

Cards[edit | edit source]

The following list includes cards with the keyword itself, as well as any cards that are related to it:

Notice: This table is generated automatically, so editing and updating it is possible only on the individual card pages listed.
Name Attributes Power Health Cost Type Subtype Rarity Text
Icon legends strength.svg Strength 2 3 4 Creature Dark Elf Rare Charge, Rally
Icon legends strength.svg Strength 6 6 9 Creature Werewolf
Daedra
Legendary Summon: Choose one:
Strength: +6/+6 and Guard.
Speed:
Gains Charge.
Icon legends agility.svg Agility 1 1 1 Creature Khajiit Epic Charge
Pilfer:
Shuffle a Baandari Opportunist with "Summon: Draw a card" into your deck.
Icon legends neutral.png Neutral 3 3 5 Creature Daedra
Animal
Beast
Unique legendary Summon: Choose one:
Stay: Gains +1/+1 and Guard.
Fetch: Put a random Daedra into your hand.
Roll Over: Gains Charge.
Icon legends strength.svg Strength 2 3 3 Creature Orc Common Charge
Icon legends strength.svg Strength 3 1 3 Creature Undead
Skeleton
Epic Charge
Last Gasp:
Deal 1 damage to all creatures in this lane.
Icon legends agility.svg Agility 2 2 5 Creature Wood Elf Epic Summon: Summon a 2/2 Wood Elf Scout with Charge in each lane with a Wounded enemy creature.
Icon legends strength.svg Strength 2 5 4 Creature Nord Rare Charge, Guard
Icon legends agility.svg Agility 4 4 5 Creature Animal
Reptile
Rare Charge
Icon legends agility.svg Agility 9 Action Legendary Summon a 4/4 Cliff Racer with Charge in each lane. Your opponent summons a 0/1 Target with Guard in each lane.
Icon legends agility.svg Agility 3 4 4 Creature Animal
Reptile
Epic Charge
Can't attack your opponent.
At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider.
Icon legends agility.svg Agility 0 2 2 Creature Daedra Common Charge
Crazed Hunger has +2/+0 on your turn.
Icon legends strength.svg Strength
Icon legends intelligence.svg Intelligence
Icon legends agility.svg Agility
8 8 12 Creature God Unique legendary Breakthrough, Charge, Drain, Guard, Lethal, Ward
Icon legends agility.svg Agility 1 4 3 Creature Dark Elf Common Charge
Veteran:
+2/+0
Icon legends agility.svg Agility 2 2 3 Creature Animal
Beast
Common Charge, Drain
Icon legends endurance.svg Endurance 6 6 10 Creature Imperial Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
Icon legends agility.svg Agility 1 5 3 Creature Wood Elf Common Charge
Icon legends strength.svg Strength 4 4 5 Creature Nord Epic When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand.
Icon legends agility.svg Agility 2 5 4 Creature Khajiit Epic Charge
Pilfer:
Steal a card from your opponent's discard pile to yours.
Icon legends willpower.svg Willpower 5 Action Rare Steal an enemy creature with 3 power or less until the end of the turn. It gains Charge.
Icon legends strength.svg Strength
Icon legends agility.svg Agility
Icon legends endurance.svg Endurance
5 4 4 Creature Dark Elf Epic Friendly creatures with Veteran have Charge.
Icon legends strength.svg Strength 1 1 0 Creature Nord Common Charge
Icon legends strength.svg Strength 4 7 7 Creature Khajiit Rare Guard
Wax:
+3/+0
Wane: Charge
Icon legends strength.svg Strength 3 Action Rare Put two 1/1 Nord Firebrands with Charge into your hand.
Icon legends strength.svg Strength 3 2 4 Creature Minotaur Rare Breakthrough, Charge
Icon legends agility.svg Agility 4 3 7 Creature Khajiit Unique legendary Charge
Draw a copy of the first card your opponent draws each turn.
Icon legends strength.svg Strength
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
1 1 2 Creature Dark Elf Rare Charge, Drain, Ward
Icon legends neutral.png Neutral 1 1 2 Creature Animal
Beast
Unique legendary Charge
Last Gasp:
Shuffle Shadowmere into your deck, give it +3/+3 and increase its cost by 3.
Icon legends strength.svg Strength 3 1 2 Creature Wood Elf Rare Summon: Gain Charge if there is a Wounded enemy creature in this lane.
Icon legends strength.svg Strength 1 1 2 Creature Nord Common Charge
Last Gasp:
Put a 5/5 Stormcloak Battalion in your hand.
Icon legends strength.svg Strength 5 5 8 Creature Dragon Common Charge
Icon legends agility.svg Agility 6 6 9 Creature Goblin Unique legendary Breakthrough, Charge
Last Gasp:
Summon a 4/4 Durzog.
Icon legends agility.svg Agility 1 1 4 Creature Animal
Reptile
Rare Charge, Lethal
Icon legends agility.svg Agility 1 4 4 Creature Khajiit Epic Charge
Pilfer:
Gain 2 magicka this turn.
Icon legends strength.svg Strength 4 1 5 Creature Wood Elf Common Charge
Summon:
Enemy creatures in this lane lose Cover.
Icon legends agility.svg Agility 2 3 3 Creature Animal
Beast
Legendary Friendly creatures in this lane with less power than Unicorn have Charge.
Icon legends strength.svg Strength
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
1 1 3 Creature Animal
Beast
Epic Charge
Summon:
Friendly creatures gain Rally this turn.
Icon legends agility.svg Agility 2 2 3 Creature Wood Elf Common Charge
Icon legends strength.svg Strength 5 4 5 Creature Orc Legendary Breakthrough
Summon:
Give Wood Orc Headhunter Charge if you have another friendly Orc.
Icon legends strength.svg Strength 3 3 4 Creature Daedra Common Charge, Guard
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