- For other uses, see Charm.
Charm is an effect from the school of Illusion. The spell adds its magnitude to the disposition of the target until the duration expires. Charm spells can be touch or target (ranged). Charm effects can be found on staves and scrolls. Vampires and Imperial both gain charm spells by default—Vampire's Seduction and Voice of the Emperor, respectively.
Variations[]
Name | Level | Effect | Range | Duration | Acquisition | |
---|---|---|---|---|---|---|
Alluring Gaze | Novice (0) | Charm 12 pts | Target | 21 | 30 secs | Delphine Jend sells |
Beguiling Touch | Novice (0) | Charm 12 pts | Touch | 14 | 30 secs | Delphine Jend sells |
Captivate | Novice (0) | Charm 10pts | Touch | 18 | 10 secs | Bravil Recommendation reward |
Seductive Charm | Apprentice (25) | Charm 24 pts | Target | 52 | 30 secs | Delphine Jend sells |
Mesmerizing Grasp | Apprentice (25) | Charm 24 pts | Touch | 35 | 30 secs | Delphine Jend sells |
Enthralling Presence | Journeyman (50) | Charm 24 pts in 20ft | Target | 105 | 30 secs | Delphine Jend sells |
Vampire's Seduction | - | Charm 50 pts | Target | Greater Power | 20 secs | Be a Vampire |
Voice of the Emperor | - | Charm 30 pts | Target | Greater Power | 30 secs | Be an Imperial |
Staves and scrolls[]
While finding staves and scrolls is random, the custom mage's staff acquired during a Mages Guild quest can be imbued with the charm-effect free of charge.
Three "Beguile" scrolls are given by Kud-Ei during the "Bravil Recommendation" quest. The staff Kud-Ei needs retrieved for Ardaline is also enchanted with Charm, and the reward is a charm spell.
Usefulness[]
Charm spells assist with avoiding the Persuasion mini-game associated with Speechcraft and Personality, effective especially against Khajiit and Orcs, whose dispositions are difficult to raise. This is also useful for Argonian characters with their lower starting personality.
Custom spells[]
Charm spells with high magnitudes lasting for very few seconds can be created very early on at an Altar of Spellmaking. These spells are more beneficial than the ones that last longer and are sold by merchants. Even if the spell lasts for one second, the duration-counter pauses when an NPC is initiated in dialogue. This is advantageous for quests that require high disposition or for purchasing homes from the Stewards of Counts and Countesses, virtually rendering Speechcraft useless.
When combined with a Fortify Mercantile spell with a magnitude of 100, it ensures haggling with merchants is excessively easy. Cast the charm/mercantile spell on a merchant and immediately enter dialogue with them. Click "haggle" and raise the price to maximum, and the merchant will purchase whatever is sold to them, every time, at a much higher price than normal. Combine this type of spell effect with Fortify Personality for added ease and gold output.