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Elder Scrolls

Main article: Books (Online)
Main article: Books (Skyrim)
Main article: Books (Oblivion)
Main article: Books (Morrowind)

Children of the Sky is a book in The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, The Elder Scrolls V: Skyrim, and The Elder Scrolls Online. The text details aspects of Nordic culture, with a primary focus on thu'um and its correlations with Akaviri "kiai."

Locations[]

Morrowind[]

Oblivion[]

Skyrim[]

Online[]

Contents[]

Nords consider themselves to be the children of the sky. They call Skyrim the Throat of the World, because it is where the sky exhaled the North Winds on the land and formed them. They see themselves as eternal outsiders and invaders, and even when they conquer and rule another people; they feel no kinship with them (this especially with the Chimer and Dwemer in the days of the Dwemereth and the first forming of the Great Houses).

The breath and the voice are the vital essence of a Nord. When they defeat great enemies they take their tongues as trophies. These are woven into ropes and can hold speech like an enchantment. The power of a Nord can be articulated into a "dragon" shout, like the kiai of an Akaviri swordsman. The strongest of their warriors are called "Tongues." When the Nords attack a city, they take no siege engines or cavalry; the Tongues form in a wedge in front of the gatehouse, and draw in breath. When the leader lets it out in a kiai, the doors are blown in, and the axemen rush into the city. Shouts can be used to sharpen blades or to strike enemies. A common effect is the shout that knocks an enemy back, or the power of command. A strong Nord can instill bravery in men with his battle-cry, or stop a charging warrior with a roar. The greatest of the Nords can call to specific people over hundreds of miles, and can move by casting a shout, appearing where it lands.

The most powerful Nords cannot speak without causing destruction. They must go gagged, and communicate through a sign language and through scribing runes.

The further north you go into Skyrim, the more powerful and elemental the people become, and the less they require dwellings and shelters. Wind is fundamental to Skyrim and the Nords; those that live in the far wastes always carry a wind with them.

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Appearances[]

Bethsoftblack
This book was taken from The Elder Scrolls series of video games or from websites created and owned by Bethesda Softworks, the copyright of which is held by Bethesda Softworks. All trademarks and registered trademarks present in the image are proprietary to Bethesda Softworks, the inclusion of which implies no affiliation with The Elder Scrolls Wiki. The use of such images is believed to fall under the fair use doctrine of copyright law.
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