After the Hero has walked for a bit, the statuette will speak, introducing itself as Barbas and warning not to return the sword to Clavicus Vile.
In Pell's Gate, talk to Irroke the Wide. The Hero will learn that his old apprentice, formerly known as Lenwin, found the sword Umbra which tainted her and she began to name herself after the sword. She joined a group of mercenaries to satisfy her lust for blood but Irroke the Wide later heard that ended.
Upon reaching the destination, it will be clear that Umbra is not only the name of the sword, but also the person that wields it (or rather, an alias the wielder assumes). Kill Umbra and take the sword and Umbra's Ebony Armor. Return to the shrine and the Hero has the choice of returning the sword in exchange for the Masque or keeping the sword.
Shrine of Clavicus Vile
When returning to the Shrine, the choice of either keeping Umbra or giving it to Clavicus for reward will be present (a dialog will appear, asking for the sword).
If the choice is made to return it, the reward will be the Daedric artifact of the Masque of Clavicus Vile. The quest will finish either way, so even the decision is to keep Umbra, the Hero can still do the quest at the Shrine of Hermaeus Mora.
If chosen to give the sword:
If chosen to keep the sword:
One of Clavicus Vile's worshippers has told me that in order to summon the Daedra, an offering of 500 gold must be given to the statue. [You must be level 20 to begin this quest.]
When I gave my offering at the Shrine of Clavicus Vile, the Daedra Lord told me about Umbra, and how he wishes me to return to him the Umbra Sword. I should start my search in Pell's Gate.
Barbas, the Hound of Clavicus Vile, has spoken to me through the figurine that appeared in my pack. He tells me that returning the Umbra Sword to Clavicus Vile is a mistake, likely to cause great ruin to Vile's domain.
I've been told that Umbra was once a resident of Pell's Gate, but now has left. Some claim to have seen her recently near the Vindasel Ruins.
I have met the one called Umbra and been offered a choice: stay and fight, or leave in peace.
I have chosen to leave Umbra in peace. I should return to the Shrine of Clavicus Vile and make my decision known to the Daedra Lord.
Clavicus Vile appreciated my efforts. He has taken the Umbra Sword and rewarded me with the Masque of Clavicus Vile.
- For tips on defeating Umbra, see the Umbra article.
- If one decides to keep the sword, the followers of Clavicus will attack him/her to give him the sword and gain fame for himself and it will no longer be weightless. It will then have a weight of 45 .
- By choosing to side with Barbas (Clavicus Vile's dog) when he speaks through the Statuette of a Dog (which appears in the inventory upon starting the quest) and not kill Umbra, the dog in the statue completely disappears.
- Barbas's warning about giving Umbra to Clavicus Vile turned out to be true: forty years later the Umbra spirit attacked Clavicus and fled from his realm, powering the Infernal City of Umbriel which went on a path of destruction in Tamriel, namely destroying Gideon, Stormhold, and Lilmoth in Black Marsh, parts of Morrowind, and Cheydinhal in Cyrodiil.
- Shrine of Hermaeus Mora" quest. This bug can be defeated by first finding the Shrine of Hermaeus Mora, then as soon as Clavicus Vile stops talking fast travel to Shrine of Hermaeus Mora and activate the statue as fast as possible.
There is a bug where either keeping or giving the sword to Vile, the game freezes 5 seconds later. To avoid this, simply keep Umbra and don't return to the shrine. Unfortunately, this will not allow one to do the "
- Do not obtain the quest before getting the Umbra Sword. First, kill Umbra and get the sword. Second, go to the Shrine and then obtain the quest from Ma'Raska. The quest will then automatically go to the stage where the player has to give the sword to Vile or refuse Vile's offer. This way, the player never gets Barbas' statue and the game never crashes. The quest can then be completed normally.
- Vindasel and kill Umbra even if the player isn't level 20 or hasn't given an offering. One can then take the sword and finish the quest without starting it. (Not truly a bug, just a way around part of the quest.)
It is possible to go to
- Solution: One way to avoid the bug is by going to Vindasel and killing Umbra before the quest, then going to the shrine and starting the quest. If the quest has already been started and this bug is active, they can get past it (regardless of giving the sword or not) by fast traveling to Cheydinhal East gate immediately after he stops talking and the quest updates. The dog statue should start talking, then be removed from the player's inventory without freezing. Note: The dog statue is what causes the bug. The dog statue being removed is what makes the game freeze up, but fast traveling to Cheydinhal East Gate removes the dog without freezing.
|Daedric Quests (The Elder Scrolls IV: Oblivion)|
|Azura • Boethia • Clavicus Vile • Hermaeus Mora • Hircine • Malacath • Mephala • Meridia • Molag Bal • Namira • Nocturnal • Peryite • Sanguine • Sheogorath • Vaermina|