Not to be confused with The Elder Scrolls Codex: History.

Codex Scientia is a very rare strategy guide for The Elder Scrolls: Arena which was released by Bethesda Softworks in late 1994, shortly after the release of the game. The guide was written by Judith Weller & Ted Peterson, with illustrations done by David Lee Anderson, and graphic design was done by Peggy Meile.

Codex Scientia covered all the basics of the game and much more to include Classes, Subclasses, Races, Wilderness, Monsters, Dungeon Maps, Riddles, Artifacts, Items, Diseases, and Holidays of Tamriel.

Table of Contents[edit | edit source]

  • Contacting Bethesda Softworks (Page II)
  • Credits (Page III)
  • Introduction (Page 1)
  • Wilderness (Page 13)
  • Special Notes for Certain Monsters (Page 17)
  • Game Playing Reference Tables (Page 23)
  • Dungeon Maps (Page 34)
  • Riddles and Their Answers (Page 109)
  • Artifacts and Their Attributes (Page 119)
  • Magical Items & Their Attributes (Page 131)
  • Formulae (Page 139)
  • Miscellaneous (Page 145)
  • Index (Page 153)

Contents[edit | edit source]

Notice: The following summary is not the actual contents of the book, but it contains descriptions of each section.

Contacting Bethesda Softworks[edit | edit source]

Page ii. Includes information about how to contact Bethesda Softworks. Note that the following content may be out-of-date.

Technical Support and Customer Service
  • Technical support: (301)-963-2002 Monday through Friday between 11:00 a.m. and 5:00 p.m. Eastern Time
  • Customer Service: (301) 926-8300, Monday through Friday, between 9:00 a.m. and 5:00 p.m. Eastern Time
The Bethesda Softworks BBS
  • Bulletin Board Service direct dial telephone number: (301) 990-7552
Bethesda Softworks Online
  • America Online ("Bethesda" e-mail Bethesda0l)
  • Compuserve "GoGAMAPUB" Forum A, e-mail 71333,234)
  • GEnie ("Scorpia" e-mailBethesda)
  • Internet e-mail 71333, or
  • Prodigy (e-mail BJSY29B)

Credits[edit | edit source]

Page iii. Includes the creators of the book (Judith Weller and Ted Peterson) as well as the illustrator (David Lee Anderson), graphic designer (Peggy Meile), and some copyright information. The page's background is an off-white drawing of an indoor scene reminiscent of the game's setting.

Introduction[edit | edit source]

Are you having trouble getting out of that starter dungeon? Are you unsure which attributes you need to bump up when you finally advance a level? Well here are some tips from the experts who have spent many days and months playing Arena! The design of Arena is particularly felicitous to spellcasters, but if you are resourceful and plan a good campaign non-spellcasters can be just as much fun to play and are also a greater challenge to the player. Playing a non-spellcaster is an easy way to increase the difficulty of the game! Also, non-spellcasters will need to spend more time on extra quests to gain funds to buy special weapons and magical items. One of the things that many people like to do with non-spellcasters is to spend more time tracking down artifact quests. Finding an artifact is one of the most rewarding moments in the game and is well-worth spending the extra time to get that quest. You might also want to postpone jumping into the staff quest until the non-spellcaster reaches a higher level. The strategy you adopt will need to be more ingenious with non-spellcasters. No matter what character you play planning in advance for a quest is an essential part of doing well in the game.

Page 1. The purpose of this section is illustrated by the preceding excerpt; to explain the purpose of the guide to readers, focusing in particular on the gameplay choices of players.

Wilderness[edit | edit source]

Page 13.

Special Notes for Certain Monsters[edit | edit source]

Page 17.

Game Playing Reference Tables[edit | edit source]

Page 23.

Dungeon Maps[edit | edit source]

Page 34.

Riddles and Their Answers[edit | edit source]

Page 109.

Artifacts and Their Attributes[edit | edit source]

Page 119.

Magical Items & Their Attributes[edit | edit source]

Page 131.

Formulae[edit | edit source]

Page 139.

Miscellaneous[edit | edit source]

Page 145.

Index[edit | edit source]

Page 153.

Gallery[edit | edit source]

The following is a gallery of select pages from the Codex, such as maps that would be difficult or impossible to reproduce in text. Textual pages are not shown.

Licensing[edit | edit source]

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