The Chorrol Mages Guild specializes in Conjuration.
Classes and racesEdit
Classes with Conjuration as a major skill include:
|Description:||Conjuration spell casting sound|
- Summon Clannfear
- Summon Daedroth
- Summon Dremora
- Summon Faded Wraith
- Summon Flame Atronach
- Summon Frost Atronach
- Summon Headless Zombie
- Summon Skeleton Champion
- Summon Skeleton Guardian
- Summon Skeleton Hero
- Summon Spider Daedra
- Note that this spell needs to be bought before the quest "A Plot Revealed" has been started, or it will become unavailable.
Gained from Shivering Isles:
- Summon Golden Saint
- Summon Dark Seducer
- Summon Flesh Atronach
- Summon Hunger
- Summon Shambles
- Summon Replete Shambles
Conjured creatures can be soul trapped, providing a way to level Mysticism as well. Atronachs drop the salt respective to their element. For example, Flame Atronachs drop Fire Salts because they deal fire damage.
After sustaining three attacks, conjured beings turn hostile toward their summoner. If they attack an innocent, the crime reflects back on the summoner, potentially forcing them to pay fines or do jail time.
Race and classEdit
Typically, the skill belongs to mage-based classes such as Witchhunter, Sorcerer, Battlemage, and pure mage. Because these mage classes (with the exception of Sorcerer, which does have heavy armor) rely upon Alteration's shield spell or Light Armor to deflect physical blows, conjuration allows the summoning of creatures which can distract foes from attacking the mage, while dealing small amounts of additional damage. Bretons do not racially gain a bonus to Destruction magic, meaning their fire, frost, and shock spells noticeably weaker than those of Dunmer and Altmer mages; their boosts to Conjuration help compensate that weakness.
Lacking Endurance, and by extension, carrying capacity, mages generally do not carry heavy weapons and armor. Weapons and armor summoned by Conjuration magic weight nothing, doing damage and protecting equal to Dremora weapons and armor. One downside is that the Daedric warhammer, the strongest weapon of that set damage-wise, cannot be conjured.
Through an exploit, bound items can be kept permanently.
The Conjuration skill levels each time a Conjuration spell is successfully cast. Because simple and low-level spells like Summon Skeleton cost less magicka, casting them repeatedly can help raise the skill. Summoning constructions, then summoning Bound Weapons to attack them is an effective way to level the skill. Mounting a horse dispels conjurations; after dismounting they can be cast again.
The following books raise the Conjuration skill once, the first time they are read.
- Mythic Dawn Commentaries 1 - obtained during "The Path of Dawn" quest.
- The Doors of Oblivion
- Liminal Bridges
- 2920, vol 09 - Hearth Fire
- 2920, vol 10 - Frostfall
- The Warrior's Charge
Through steady practice you have discovered more creatures to summon from the planes of Oblivion. You are now an Apprentice in Conjuration magic and can cast Apprentice level Conjuration spells.
Through steady practice you have discovered more creatures to summon from the planes of Oblivion. You are now a Journeyman in Conjuration magic and can cast Journeyman level Conjuration spells.
Through steady practice you have discovered more creatures to summon from the planes of Oblivion. You are now an Expert in Conjuration magic and can cast Expert level Conjuration spells.
Through steady practice you have discovered more creatures to summon from the planes of Oblivion. You are now a Master of Conjuration magic and can cast Master level Conjuration spells.
- The reanimate spell is not available for use as a spell, only the Staff of Worms has the ability to cast it.