Elder Scrolls
Elder Scrolls
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[[File:SkillConjuration.png|thumb]]
 
[[File:SkillConjuration.png|thumb]]
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{{TOCright}}
 
{{For|2=Conjuration}}
 
{{For|2=Conjuration}}
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'''Conjuration''' is a [[Skills (Skyrim)|skill]] in {{Skyrim}} and is one of the six skills that fall under the Path of Sorcery or [[The Mage Stone (Skyrim)|The Mage]] constellation of skills.
  +
  +
==Description==
 
{{Quote|The School of Conjuration is used to raise the dead, summon creatures from one of the planes of Oblivion, and soul trap opponents killed in combat.|[[Loading Screens (Skyrim)]]|The Elder Scrolls V: Skyrim}}
 
{{Quote|The School of Conjuration is used to raise the dead, summon creatures from one of the planes of Oblivion, and soul trap opponents killed in combat.|[[Loading Screens (Skyrim)]]|The Elder Scrolls V: Skyrim}}
'''Conjuration''' is a skill in {{Skyrim}} and is one of the six skills that fall under the Path of Sorcery or [[The Mage Stone (Skyrim)|The Mage]] constellation of skills. The conjuration skill is raised by casting Conjuration spells while enemies have detected the caster. The [[Summon (Skyrim)|Summoning]] aspects of Conjuration raises the skill by the amount of time/damage output used in combat; these spells identify themselves as Conjuration spells and generally focus on summoning creatures from the planes of [[Oblivion (Realm)|Oblivion]] or creating [[Bound Weapons (Skyrim)|ethereal weapons]] from soul energy. Since [[Mysticism (Oblivion)|Mysticism]] was removed, [[Soul Trap (Skyrim)|Soul Trap]] is now a Conjuration spell.
+
The conjuration skill is raised by casting Conjuration spells while enemies have detected the caster. The [[Summon (Skyrim)|Summoning]] aspects of Conjuration raises the skill by the amount of time/damage output used in combat; these spells identify themselves as Conjuration spells and generally focus on summoning creatures from the planes of [[Oblivion (Realm)|Oblivion]] or creating [[Bound Weapons (Skyrim)|ethereal weapons]] from soul energy. Since [[Mysticism (Oblivion)|Mysticism]] was removed, [[Soul Trap (Skyrim)|Soul Trap]] is now a Conjuration spell.
   
 
==Skill Books==
 
==Skill Books==
{{Main|Skill Book (Skyrim)}}
+
{{Main|Skill Books (Skyrim)}}
 
The following books provide a permanent skill up to Conjuration. Exact locations of each book are found on their individual pages.
 
The following books provide a permanent skill up to Conjuration. Exact locations of each book are found on their individual pages.
 
*''[[2920, vol 09 - Hearth Fire]]''
 
*''[[2920, vol 09 - Hearth Fire]]''
Line 16: Line 20:
 
==Quests==
 
==Quests==
 
The following [[Quests (Skyrim)|Quests]] increase the Conjuration skill:
 
The following [[Quests (Skyrim)|Quests]] increase the Conjuration skill:
*[[Find Pantea's Flute]] for [[Pantea Ateia]] in the [[Bards College (Location)|Bards College]] in [[Solitude (Skyrim)|Solitude]]. This quest also increases [[Alteration (Skyrim)|Alteration]], [[Enchanting (Skyrim)|Enchanting]], [[Destruction (Skyrim)|Destruction]], [[Restoration (Skyrim)|Restoration]], and [[Illusion (Skyrim)|Illusion]].
+
*[[Find Pantea's Flute]] for [[Pantea Ateia]] in the [[Bards College (Skyrim Location)|Bards College]] in [[Solitude (Skyrim)|Solitude]]. This quest also increases [[Alteration (Skyrim)|Alteration]], [[Enchanting (Skyrim)|Enchanting]], [[Destruction (Skyrim)|Destruction]], [[Restoration (Skyrim)|Restoration]], and [[Illusion (Skyrim)|Illusion]].
   
 
==Spells==
 
==Spells==
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===Novice (skill level 0)===
 
===Novice (skill level 0)===
{| style="width:100%;" class="wikitable highlight"
+
{|class="wikitable sortable highlight" style="width: 100%"
 
!Spell Name
 
!Spell Name
 
!Description
 
!Description
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|[[Bound Dagger (Dragonborn)|Bound Dagger]] {{DR}}
 
|[[Bound Dagger (Dragonborn)|Bound Dagger]] {{DR}}
 
|Creates a magic dagger for 120 seconds. Sheathe it to dispel.
 
|Creates a magic dagger for 120 seconds. Sheathe it to dispel.
| style="text-align: center;" |32
+
|style="text-align: center"|32
 
|-
 
|-
 
|[[Bound Sword (Skyrim)|Bound Sword]]
 
|[[Bound Sword (Skyrim)|Bound Sword]]
 
|Creates a magic sword for 120 seconds. Sheathe it to dispel.
 
|Creates a magic sword for 120 seconds. Sheathe it to dispel.
| style="text-align: center;" |93
+
|style="text-align: center"|93
 
|-
 
|-
 
|[[Conjure Familiar]]
 
|[[Conjure Familiar]]
|Summons a Familiar for 60 seconds wherever the caster is pointing.
+
|Summons a familiar for 60 seconds wherever the caster is pointing.
| style="text-align: center;" |107
+
|style="text-align: center"|107
 
|-
 
|-
 
|[[Raise Zombie]]
 
|[[Raise Zombie]]
 
|Reanimate a weak dead body to fight for the player for 60 seconds.
 
|Reanimate a weak dead body to fight for the player for 60 seconds.
| style="text-align: center;" |103
+
|style="text-align: center"|103
 
|-
 
|-
 
|[[Summon Unbound Dremora]]
 
|[[Summon Unbound Dremora]]
 
|Summons an unbound Dremora.
 
|Summons an unbound Dremora.
| style="text-align: center;" |100
+
|style="text-align: center"|100
 
|}
 
|}
   
 
===Apprentice (skill level 25)===
 
===Apprentice (skill level 25)===
{| style="width:100%;" class="wikitable highlight"
+
{|class="wikitable sortable highlight" style="width: 100%"
 
!Spell Name
 
!Spell Name
 
!Description
 
!Description
Line 56: Line 60:
 
|[[Bound Battleaxe (Skyrim)|Bound Battleaxe]]
 
|[[Bound Battleaxe (Skyrim)|Bound Battleaxe]]
 
|Creates a magic battle axe for 120 seconds. Sheathe it to dispel.
 
|Creates a magic battle axe for 120 seconds. Sheathe it to dispel.
| style="text-align: center;" |169
+
|style="text-align: center"|169
 
|-
 
|-
 
|[[Conjure Boneman]] {{DG}}
 
|[[Conjure Boneman]] {{DG}}
 
|Summons a [[Boneman (Dawnguard)|Boneman]] archer for 60 seconds wherever the caster is pointing.
 
|Summons a [[Boneman (Dawnguard)|Boneman]] archer for 60 seconds wherever the caster is pointing.
| style="text-align: center;" |129
+
|style="text-align: center"|129
 
|-
 
|-
 
|[[Conjure Flame Atronach]]
 
|[[Conjure Flame Atronach]]
|Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
+
|Summons a [[Flame Atronach (Skyrim)|Flame Atronach]] for 60 seconds wherever the caster is pointing.
| style="text-align: center;" |150
+
|style="text-align: center"|150
 
|-
 
|-
 
|[[Flaming Familiar]]
 
|[[Flaming Familiar]]
 
|Summons a Flaming Familiar which will charge into battle and explode.
 
|Summons a Flaming Familiar which will charge into battle and explode.
| style="text-align: center;" |57
+
|style="text-align: center"|57
 
|-
 
|-
 
|[[Reanimate Corpse]]
 
|[[Reanimate Corpse]]
 
|Reanimate a more powerful dead body to fight for the player for 60 seconds.
 
|Reanimate a more powerful dead body to fight for the player for 60 seconds.
| style="text-align: center;" |144
+
|style="text-align: center"|144
 
|-
 
|-
 
|[[Soul Trap (Skyrim)|Soul Trap]]
 
|[[Soul Trap (Skyrim)|Soul Trap]]
|If a target dies within 60 seconds, fills a soul gem.
+
|If a target dies within 60 seconds, fills a [[Soul Gem (Skyrim)|soul gem]].
| style="text-align: center;" |107
+
|style="text-align: center"|107
 
|-
 
|-
 
|Spectral Arrow (Bound Bow)
 
|Spectral Arrow (Bound Bow)
|Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target (shot from [[Bound Bow (Skyrim)|Bound Bow]], but can be obtained alone with console commands).
+
|Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target (shot from [[Bound Bow (Skyrim)|Bound Bow]], but can be obtained alone with [[Console Commands (Skyrim)|console commands]]).
| style="text-align: center;" |0
+
|style="text-align: center"|0
 
|-
 
|-
 
|[[Summon Arniel's Shade]]
 
|[[Summon Arniel's Shade]]
 
|Summons the Shade of [[Arniel Gane]] for 60 seconds wherever the caster is pointing.
 
|Summons the Shade of [[Arniel Gane]] for 60 seconds wherever the caster is pointing.
| style="text-align: center;" |71
+
|style="text-align: center"|0
 
|-
 
|-
 
|[[Summon Arvak]] {{DG}}
 
|[[Summon Arvak]] {{DG}}
|Summons the horse [[Arvak]] wherever the caster is pointing.
+
|Summons the [[Horse (Skyrim)|horse]] [[Arvak]] wherever the caster is pointing.
| style="text-align: center;" |136
+
|style="text-align: center"|136
 
|}
 
|}
   
 
===Adept (skill level 50)===
 
===Adept (skill level 50)===
{| style="width:100%;" class="wikitable highlight"
+
{|class="wikitable sortable highlight" style="width: 100%"
 
!Spell Name
 
!Spell Name
 
!Description
 
!Description
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|-
 
|-
 
|[[Banish Daedra (Skyrim)|Banish Daedra]]
 
|[[Banish Daedra (Skyrim)|Banish Daedra]]
|Weaker summoned daedra are sent back to Oblivion.
+
|Weaker summoned [[Daedra]] are sent back to Oblivion.
| style="text-align: center;" |196
+
|style="text-align: center"|196
 
|-
 
|-
 
|[[Bound Bow (Skyrim)|Bound Bow]]
 
|[[Bound Bow (Skyrim)|Bound Bow]]
 
|Creates a magic bow for 120 seconds. Sheathe it to dispel.
 
|Creates a magic bow for 120 seconds. Sheathe it to dispel.
| style="text-align: center;" |207
+
|style="text-align: center"|207
 
|-
 
|-
 
|[[Conjure Ash Spawn]] {{DR}}
 
|[[Conjure Ash Spawn]] {{DR}}
| Summons an Ash Spawn for 60 seconds wherever the caster is pointing:.
+
| Summons an [[Ash Spawn]] for 60 seconds wherever the caster is pointing:.
| style="text-align: center;" |186
+
|style="text-align: center"|186
 
|-
 
|-
 
|[[Conjure Frost Atronach]]
 
|[[Conjure Frost Atronach]]
|Summons a Frost Atronach for 60 seconds wherever the caster is pointing.
+
|Summons a [[Frost Atronach (Skyrim)|Frost Atronach]] for 60 seconds wherever the caster is pointing.
| style="text-align: center;" |215
+
|style="text-align: center"|215
 
|-
 
|-
 
|[[Conjure Mistman]] {{DG}}
 
|[[Conjure Mistman]] {{DG}}
 
|Summons a [[Mistman]] from the Soul Cairn for 60 seconds wherever the caster is pointing.
 
|Summons a [[Mistman]] from the Soul Cairn for 60 seconds wherever the caster is pointing.
| style="text-align: center;" |193
+
|style="text-align: center"|193
 
|-
 
|-
 
|[[Conjure Seeker]] {{DR}}
 
|[[Conjure Seeker]] {{DR}}
|Summons a Seeker for 60 seconds wherever the caster is pointing.
+
|Summons a [[Seeker]] for 60 seconds wherever the caster is pointing.
| style="text-align: center;" |157
+
|style="text-align: center"|157
 
|-
 
|-
 
|[[Revenant (Skyrim)|Revenant]]
 
|[[Revenant (Skyrim)|Revenant]]
 
|Reanimate a powerful dead body to fight for the player for 60 seconds.
 
|Reanimate a powerful dead body to fight for the player for 60 seconds.
| style="text-align: center;" |183
+
|style="text-align: center"|183
 
|}
 
|}
   
 
===Expert (skill level 75)===
 
===Expert (skill level 75)===
{| style="width:100%;" class="wikitable highlight"
+
{|class="wikitable sortable highlight" style="width: 100%"
 
!Spell Name
 
!Spell Name
 
!Description
 
!Description
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|-
 
|-
 
|[[Conjure Ash Guardian]] {{DR}}
 
|[[Conjure Ash Guardian]] {{DR}}
|Creates an Ash Guardian that guards that location until destroyed. Consumes a heart stone from your inventory, without which it will be hostile.
+
|Creates an [[Ash Guardian]] that guards that location until destroyed. Consumes a heart stone from your inventory, without which it will be hostile.
| style="text-align: center;" |207
+
|style="text-align: center"|207
 
|-
 
|-
 
|[[Command Daedra]]
 
|[[Command Daedra]]
 
|Powerful summoned and raised creatures are put under the player's control.
 
|Powerful summoned and raised creatures are put under the player's control.
| style="text-align: center;" |243
+
|style="text-align: center"|243
 
|-
 
|-
 
|[[Conjure Dremora Lord]]
 
|[[Conjure Dremora Lord]]
|Summons a Dremora Lord for 60 seconds.
+
|Summons a [[Dremora Lord (Skyrim)|Dremora Lord]] for 60 seconds.
| style="text-align: center;" |358
+
|style="text-align: center"|358
 
|-
 
|-
 
|[[Conjure Wrathman]] {{DG}}
 
|[[Conjure Wrathman]] {{DG}}
 
|Summons a [[Wrathman (Dawnguard)|Wrathman]] from the Soul Cairn for 60 seconds wherever the caster is pointing.
 
|Summons a [[Wrathman (Dawnguard)|Wrathman]] from the Soul Cairn for 60 seconds wherever the caster is pointing.
| style="text-align: center;" |301
+
|style="text-align: center"|301
 
|-
 
|-
 
|[[Conjure Storm Atronach]]
 
|[[Conjure Storm Atronach]]
|Summons a Storm Atronach for 60 seconds wherever the caster is pointing.
+
|Summons a [[Storm Atronach (Skyrim)|Storm Atronach]] for 60 seconds wherever the caster is pointing.
| style="text-align: center;" |322
+
|style="text-align: center"|322
 
|-
 
|-
 
|[[Dread Zombie (Skyrim)|Dread Zombie]]
 
|[[Dread Zombie (Skyrim)|Dread Zombie]]
 
|Reanimate a very powerful dead body to fight for the player for 60 seconds.
 
|Reanimate a very powerful dead body to fight for the player for 60 seconds.
| style="text-align: center;" |302
+
|style="text-align: center"|302
 
|-
 
|-
 
|[[Expel Daedra]]
 
|[[Expel Daedra]]
 
|Powerful summoned daedra creatures are sent back to Oblivion.
 
|Powerful summoned daedra creatures are sent back to Oblivion.
| style="text-align: center;" |215
+
|style="text-align: center"|215
 
|}
 
|}
   
 
===Master (skill level 100)===
 
===Master (skill level 100)===
Master spells can't be purchased initially. To unlock Master Conjuration spells, the "[[Conjuration Ritual Spell]]" quest must be completed upon reaching level 90 Conjuration.
+
Master spells cannot be purchased initially. To unlock Master Conjuration spells, the "[[Conjuration Ritual Spell]]" quest must be completed upon reaching level 90 Conjuration.
   
{| style="width:100%;" class="wikitable highlight"
+
{|class="wikitable sortable highlight" style="width: 100%"
 
!Spell Name
 
!Spell Name
 
!Description
 
!Description
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|[[Dead Thrall]]
 
|[[Dead Thrall]]
 
|Reanimate a dead body permanently to fight for the player.
 
|Reanimate a dead body permanently to fight for the player.
| style="text-align: center;" |1000
+
|style="text-align: center"|1000
 
|-
 
|-
 
|[[Flame Thrall]]
 
|[[Flame Thrall]]
 
|Summons a Flame Atronach permanently.
 
|Summons a Flame Atronach permanently.
| style="text-align: center;" |900
+
|style="text-align: center"|900
 
|-
 
|-
 
|[[Frost Thrall]]
 
|[[Frost Thrall]]
 
|Summons a Frost Atronach permanently.
 
|Summons a Frost Atronach permanently.
| style="text-align: center;" |1100
+
|style="text-align: center"|1100
 
|-
 
|-
 
|[[Storm Thrall]]
 
|[[Storm Thrall]]
 
|Summons a Storm Atronach permanently.
 
|Summons a Storm Atronach permanently.
| style="text-align: center;" |1200
+
|style="text-align: center"|1200
 
|}
 
|}
   
 
==Starting spells==
 
==Starting spells==
 
The following are Conjuration spells that the character can start with if the correct race is selected:
 
The following are Conjuration spells that the character can start with if the correct race is selected:
*Conjure Familiar spell is unlocked for [[Breton (Skyrim)|Bretons]] at the start of the game.
+
*The Conjure Familiar spell is unlocked for [[Bretons (Skyrim)|Bretons]] at the start of the game.
   
 
==Perks==
 
==Perks==
 
These perks become available to select as the skill is leveled up:
 
These perks become available to select as the skill is leveled up:
 
<onlyinclude><!--This is for the main Perks (Skyrim) page.-->
 
<onlyinclude><!--This is for the main Perks (Skyrim) page.-->
{| style="width: 100%; border-color: black;" class="wikitable highlight"
+
{|class="wikitable sortable highlight" style="width: 100%"
 
|-
 
|-
 
!Perk (Ranks)
 
!Perk (Ranks)
 
!Requirements
 
!Requirements
 
!Description
 
!Description
  +
!ID
 
|-
 
|-
 
|{{LE|Novice Conjuration}}
 
|{{LE|Novice Conjuration}}
 
|None
 
|None
 
|Cast Novice level Conjuration spells for half magicka
 
|Cast Novice level Conjuration spells for half magicka
  +
|{{ID|000F2CA7}}
 
|-
 
|-
 
|{{LE|Conjuration Dual Casting}}
 
|{{LE|Conjuration Dual Casting}}
 
|Conjuration 20, Novice Conjuration
 
|Conjuration 20, Novice Conjuration
 
|Dual casting a Conjuration spell overcharges the effects into a longer lasting version
 
|Dual casting a Conjuration spell overcharges the effects into a longer lasting version
  +
|{{ID|000153CE}}
 
|-
 
|-
 
|{{LE|Mystic Binding}}
 
|{{LE|Mystic Binding}}
 
|Conjuration 20, Novice Conjuration
 
|Conjuration 20, Novice Conjuration
 
|Bound weapons do more damage
 
|Bound weapons do more damage
  +
|{{ID|000640B3}}
 
|-
 
|-
 
|{{LE|Apprentice Conjuration}}
 
|{{LE|Apprentice Conjuration}}
 
|Conjuration 25, Novice Conjuration
 
|Conjuration 25, Novice Conjuration
 
|Cast Apprentice level Conjuration spells for half magicka
 
|Cast Apprentice level Conjuration spells for half magicka
  +
|{{ID|000C44BB}}
 
|-
 
|-
 
|{{LE|Summoner}} (2)
 
|{{LE|Summoner}} (2)
 
|Conjuration 30/70, Novice Conjuration
 
|Conjuration 30/70, Novice Conjuration
|Can summon Atronachs, raise undead or Dremora lords twice as far away (three times as far for the second rank at Conjuration 70)
+
|Can summon Atronachs, raise undead or Dremora Lords twice as far away (three times as far for the second rank at Conjuration 70)
  +
|{{ID|00105F30<br />00105F31}}
 
|-
 
|-
 
|{{LE|Soul Stealer}}
 
|{{LE|Soul Stealer}}
 
|Conjuration 30, Mystic Binding
 
|Conjuration 30, Mystic Binding
 
|Bound weapons cast Soul Trap on targets
 
|Bound weapons cast Soul Trap on targets
  +
|{{ID|000D799E}}
 
|-
 
|-
 
|{{LE|Necromancy}}
 
|{{LE|Necromancy}}
 
|Conjuration 40, Novice Conjuration
 
|Conjuration 40, Novice Conjuration
 
|Greater duration for reanimated undead
 
|Greater duration for reanimated undead
  +
|{{ID|000581DD}}
 
|-
 
|-
 
|{{LE|Atromancy}}
 
|{{LE|Atromancy}}
 
|Conjuration 40, Summoner
 
|Conjuration 40, Summoner
 
|Double duration for conjured Atronachs and Dremora Lords
 
|Double duration for conjured Atronachs and Dremora Lords
  +
|{{ID|000CB419}}
 
|-
 
|-
 
|{{LE|Oblivion Binding}}
 
|{{LE|Oblivion Binding}}
 
|Conjuration 50, Soul Stealer
 
|Conjuration 50, Soul Stealer
 
|Bound weapons will banish summoned creatures and turn raised ones
 
|Bound weapons will banish summoned creatures and turn raised ones
  +
|{{ID|000D799C}}
 
|-
 
|-
 
|{{LE|Adept Conjuration}}
 
|{{LE|Adept Conjuration}}
 
|Conjuration 50, Apprentice Conjuration
 
|Conjuration 50, Apprentice Conjuration
 
|Cast Adept level Conjuration spells for half magicka
 
|Cast Adept level Conjuration spells for half magicka
  +
|{{ID|000C44BC}}
 
|-
 
|-
 
|{{LE|Dark Souls}}
 
|{{LE|Dark Souls}}
 
|Conjuration 70, Necromancy
 
|Conjuration 70, Necromancy
 
|Reanimated undead have 100 points more health
 
|Reanimated undead have 100 points more health
  +
|{{ID|000581DE}}
 
|-
 
|-
 
|{{LE|Expert Conjuration}}
 
|{{LE|Expert Conjuration}}
 
|Conjuration 75, Adept Conjuration
 
|Conjuration 75, Adept Conjuration
 
|Cast Expert level Conjuration spells for half magicka
 
|Cast Expert level Conjuration spells for half magicka
  +
|{{ID|000C44BD}}
 
|-
 
|-
 
|{{LE|Elemental Potency}}
 
|{{LE|Elemental Potency}}
 
|Conjuration 80, Atromancy
 
|Conjuration 80, Atromancy
 
|Conjured Atronachs are 50% more powerful
 
|Conjured Atronachs are 50% more powerful
  +
|{{ID|000CB41A}}
 
|-
 
|-
 
|{{LE|Twin Souls}}
 
|{{LE|Twin Souls}}
 
|Conjuration 100, Elemental Potency OR Dark Souls
 
|Conjuration 100, Elemental Potency OR Dark Souls
 
|The player can have two conjured creatures
 
|The player can have two conjured creatures
  +
|{{ID|000D5F1C}}
 
|-
 
|-
 
|{{LE|Master Conjuration}}*
 
|{{LE|Master Conjuration}}*
 
|Conjuration 100, Expert Conjuration
 
|Conjuration 100, Expert Conjuration
 
|Cast Master level Conjuration spells for half magicka
 
|Cast Master level Conjuration spells for half magicka
  +
|{{ID|000C44BE}}
|}</onlyinclude>
 
  +
|}
 
</onlyinclude>
   
 
==Training==
 
==Training==
Line 265: Line 286:
 
*[[Phinis Gestor]] (Expert): [[College of Winterhold (Skyrim)|College of Winterhold]]
 
*[[Phinis Gestor]] (Expert): [[College of Winterhold (Skyrim)|College of Winterhold]]
 
*[[Falion (Skyrim)|Falion]] (Master): [[Morthal (Skyrim)|Morthal]]
 
*[[Falion (Skyrim)|Falion]] (Master): [[Morthal (Skyrim)|Morthal]]
*[[Talvas Fathryon]] (Master): [[Tel Mithryn]] (requires {{Dragonborn|!}} DLC)
+
*[[Talvas Fathryon]] (Master): [[Tel Mithryn]] (requires {{Dragonborn|!}} DLC)
   
 
===Leveling===
 
===Leveling===
*Summoning or reanimating a valid target will raise the skill (summoning creatures must be done while being detected by enemies).
+
*Summoning or reanimating a valid target will raise the skill (summoning creatures must be done while being detected by enemies). This can be done effectively by being in a place where the enemies are unable to reach out to the Dragonborn (such as behind locked doors) and repeatedly summoning or reanimating a target.
  +
*To take advantage of the much faster magicka regen outside of combat, use [[Calm (Skyrim)|Calm]], [[Pacify]], or [[Harmony (Skyrim)|Harmony]] from the Illusion school to temporarily pacify hostiles nearby and regain full magicka reserves while training. Switching to Magicka Regeneration gear will make this process even faster.
 
*Banishing a valid target will raise the skill (works for all summons). Summoning a creature and then subsequently banishing it also levels the skill quickly.
 
*Banishing a valid target will raise the skill (works for all summons). Summoning a creature and then subsequently banishing it also levels the skill quickly.
 
*Casting a Bound Item spell while in combat will raise the skill.
 
*Casting a Bound Item spell while in combat will raise the skill.
 
*Damage done by summoned or reanimated creatures will raise the skill.
 
*Damage done by summoned or reanimated creatures will raise the skill.
*Casting a summoned creature and attacking it with [[Bound Sword (Skyrim)|Bound Sword]] or [[Bound Dagger (Dragonborn)|Bound Dagger]] will raise the skill quickly.
+
*Casting a summoned creature and attacking it with [[Bound Sword (Skyrim)|Bound Sword]] or a [[Bound Dagger (Dragonborn)|Bound Dagger]] will raise the skill quickly.
*Lure an enemy to the [[Western Watchtower]] (usually a [[Giant (Skyrim)|giant]] or [[Mammoth (Skyrim)|mammoth]], since there is a camp nearby) and repeatedly cast Soul Trap.
+
*Lure an enemy to the [[Western Watchtower]] (usually a [[Giant (Skyrim)|giant]] or [[Mammoth (Skyrim)|mammoth]], since there is a camp nearby) and repeatedly cast Soul Trap.
*Cast Soul Trap on [[Shadowmere (Skyrim)|Shadowmere]]. The horse will never become hostile, unlike followers or a horse that is purchased.
+
*Cast Soul Trap on [[Shadowmere (Skyrim)|Shadowmere]] or [[Frost (Horse)|Frost]]. They will never become hostile, unlike followers or a purchased horse.
*Cast Soul Trap on a dead enemy; do this with [[the Mage Stone (Skyrim)|the Mage Stone]], the apprentice Conjuration perk, Robes of Conjuration (Conjuration spells cost 15% less, magicka regenerates 50% faster), [[Necromancer Amulet (Skyrim)|Necromancers Amulet]] and [[Nahkriin (Mask)|Nahkriin's mask]]. Combined with a good reserve of magicka (400 or greater) the Conjuration skill can be raised from 40 to 100 in roughly 15 minutes.
+
*Cast Soul Trap on a dead enemy; do this with [[the Mage Stone (Skyrim)|the Mage Stone]], the apprentice Conjuration perk, Robes of Conjuration (Conjuration spells cost 15% less, magicka regenerates 50% faster), the [[Necromancer Amulet (Skyrim)|Necromancer Amulet]] and [[Nahkriin (Mask)|Nahkriin's mask]]. Combined with a good reserve of magicka (400 or greater) the Conjuration skill can be raised from 40 to 100 in roughly 15 minutes. These items can also help with other methods of leveling.
  +
**Alternatively, waiting for an hour when magicka runs dry will fully regenerate magicka, allowing Soul Trap to be cast again. This can prevent the need to acquire these items, although it might take longer to level up.
*Cast Soul Trap on the four prisoners in the torture chamber inside the Dark Brotherhood Sanctuary in Dawnstar.
+
*Cast Soul Trap on the four prisoners in the torture chamber inside the Dark Brotherhood Sanctuary in [[Dawnstar (Skyrim)|Dawnstar]].
 
*With the Mage Stone and clothing and/or jewelry to lessen the cost of Conjuration spells, the [[Conjure Flaming Familiar|Flaming Familiar]] is a fast way to level up the Conjuration skill, especially when cast against powerful land-based enemies, such as [[Draugr Deathlord (Skyrim)|Draugr Deathlords]], [[Mammoth (Skyrim)|Mammoths]] and [[Giant (Skyrim)|Giants]], as many Flaming Familiars will be needed to defeat such enemies.
 
*With the Mage Stone and clothing and/or jewelry to lessen the cost of Conjuration spells, the [[Conjure Flaming Familiar|Flaming Familiar]] is a fast way to level up the Conjuration skill, especially when cast against powerful land-based enemies, such as [[Draugr Deathlord (Skyrim)|Draugr Deathlords]], [[Mammoth (Skyrim)|Mammoths]] and [[Giant (Skyrim)|Giants]], as many Flaming Familiars will be needed to defeat such enemies.
   
 
==Quests==
 
==Quests==
Upon reaching Conjuration skill level 90, [[Phinis Gestor]] at the [[College of Winterhold (Skyrim)|College of Winterhold]] offers the "[[Conjuration Ritual Spell]]" quest to teach the Dragonborn how to permanently summon a [[Flame Atronach (Skyrim)|Flame Atronach]] / [[Frost Atronach (Skyrim)|Frost Atronach]] / [[Storm Atronach (Skyrim)|Storm Atronach]] / [[Dead Thrall]]. After completion, Phinis first gives Summon Flame Thrall, then offers all other Master level Conjuration [[Spell Tome (Skyrim)|Spell Tomes]] for a fee of roughly 3,000 {{G}}: this price varies with the [[Speech]] skill perks and/or [[Fortify Barter|Barter enchantment(s)]] on items or from potions.
+
Upon reaching Conjuration skill level 90, [[Phinis Gestor]] at the [[College of Winterhold (Skyrim)|College of Winterhold]] offers the "[[Conjuration Ritual Spell]]" quest to teach the Dragonborn how to permanently summon a [[Flame Atronach (Skyrim)|Flame Atronach]] / [[Frost Atronach (Skyrim)|Frost Atronach]] / [[Storm Atronach (Skyrim)|Storm Atronach]] / [[Dead Thrall]]. After completion, Phinis first gives Summon Flame Thrall, then offers all other Master level Conjuration [[Spell Tomes (Skyrim)|Spell Tomes]] for a fee of roughly 3,000 {{G}}: this price varies with the [[Speech]] skill perks and/or [[Fortify Barter|Barter enchantment(s)]] on items or from potions.
   
 
==Trivia==
 
==Trivia==
 
*Casting a stronger Raise Dead spell on an enemy zombie while it is still in animation of reanimating will turn the corpse into your own summon while not taking any slot of your summoning creature count.
 
*Casting a stronger Raise Dead spell on an enemy zombie while it is still in animation of reanimating will turn the corpse into your own summon while not taking any slot of your summoning creature count.
 
*Casting the same Raise Dead spell on your reanimated corpse will disintegrate it into an Ash Pile.
 
*Casting the same Raise Dead spell on your reanimated corpse will disintegrate it into an Ash Pile.
*You cannot reanimate decapitated (beheaded) corpses. You also cannot reanimate corpses that have disintegrated into Ash Piles.
+
*You cannot reanimate decapitated (beheaded) corpses or corpses that have disintegrated into Ash Piles. Therefore taking perks like Savage Strike and Disintegrate are not recommended. Skeletons can only be reanimated if they are intact and not scattered bones.
  +
**Alternately, if a character does not use necromancy, using body destroying attacks will prevent enemy necromancers from raising them against you
*Dead Thralls may get "lost" in the environment, much like followers can. Waiting (using the "wait" function) or fast traveling can bring them back to the player character's position, though sometimes they will appear a few minutes after a fast travel, not immediately, like regular followers.
+
*Dead Thralls may get "lost" in the environment, much like followers can. Waiting (using the "wait" function) or [[Fast Travel (Skyrim)|fast traveling]] can bring them back to the player character's position, though sometimes they will appear a few minutes after a fast travel, not immediately, like regular followers.
 
*Dead Thrall can reanimate [[Dremora Kynval (Skyrim)|Dremora Kynval]].
 
*Dead Thrall can reanimate [[Dremora Kynval (Skyrim)|Dremora Kynval]].
 
*Casting Soul Trap on a corpse will cause it to become immune to any attempts at resurrecting it.
 
*Casting Soul Trap on a corpse will cause it to become immune to any attempts at resurrecting it.
 
*Conjured followers are unaffected by the difficulty setting and thus retain the same effectiveness across all difficulty settings.
 
*Conjured followers are unaffected by the difficulty setting and thus retain the same effectiveness across all difficulty settings.
*If an enemy that is a conjurer is raised, its summoned creatures and undead may be hostile to that conjurer. They may then kill the conjurer, causing them to disappear.
+
*If an enemy that is a conjurer is raised, its summoned creatures and [[Undead (Skyrim)|undead]] may be hostile to that conjurer. They may then kill the conjurer, causing them to disappear.
*A quick way to level up the Dragonborn's Conjuration skill is to purchase [[Soul Trap (Skyrim)|Soul Trap]], which can be purchased via a [[Court Wizard]] or [[Phinis Gestor]] if the Dragonborn's Conjuration is level 25+, killing any enemy and constantly casting Soul Trap on it. When magicka reserves are depleted, wait 1 hour in-game and keep using the spell until the desired level is achieved. If the Dragonborn is an [[Altmer]] then use the [[Highborn]] power to regenerate magicka quickly, use [[Magicka (Skyrim)|Magicka ]]Potions or use items that improve magicka reserves like [[Arch-Mage's Robe|Arch Mage Robes]] (After completing "[[The Eye of Magnus]]") or [[Morokei (Mask)|Morokei]].
+
*A quick way to level up the Dragonborn's Conjuration skill is to purchase [[Soul Trap (Skyrim)|Soul Trap]], which can be purchased via a [[Court Wizard]] or [[Phinis Gestor]] if the Dragonborn's Conjuration is level 25+, killing any enemy and constantly casting Soul Trap on it. When magicka reserves are depleted, wait 1 hour in-game and keep using the spell until the desired level is achieved. If the Dragonborn is an [[Altmer]] then use the [[Highborn (Skyrim)|Highborn]] power to regenerate magicka quickly, use [[Magicka (Skyrim)|Magicka ]]Potions, or use items that improve magicka reserves like [[Arch-Mage's Robe]] (after completing "[[The Eye of Magnus]]") or [[Morokei (Mask)|Morokei]]. Choosing the Apprentice Conjuration perk in the conjuration tree can also halve the cost of the spell.
 
*Another good way is to use [[Bound Weapons (Skyrim)|Bound Weapons]] in combat. It will also level up the respective weapon, and also a good way to level [[One-Handed (Skyrim)|One-Handed]], [[Two-Handed (Skyrim)|Two-Handed]], or [[Archery (Skyrim)|Archery]].
 
*Another good way is to use [[Bound Weapons (Skyrim)|Bound Weapons]] in combat. It will also level up the respective weapon, and also a good way to level [[One-Handed (Skyrim)|One-Handed]], [[Two-Handed (Skyrim)|Two-Handed]], or [[Archery (Skyrim)|Archery]].
*A very effective combination using Twin Souls is a conjured [[Dremora Lord (Skyrim)|Dremora Lord]] (using two hands) and the shout [[Call of Valor (Skyrim)|Call of Valor]] to summon one of the three original tongues. Since Call of Valor is a shout and not a spell, both can be cast one after the other. There is very little that can stand against both a Dremora Lord and [[Hakon One-Eye]]. There may be a bug when using typical conjurations (Summon Dremora Lord) and special conjurations (Call of Valor) even using Twin Souls, a Dremora Lord will disappear if Call of Valor is cast after it. To avoid this remember to cast special conjurations first, then cast a typical conjuration.
+
*A very effective combination using [[Twin Souls]] is a conjured [[Dremora Lord (Skyrim)|Dremora Lord]] (using two hands) and the shout [[Call of Valor (Skyrim)|Call of Valor]] to summon one of the three original tongues. Since Call of Valor is a shout and not a spell, both can be cast one after the other. There is very little that can stand against both a Dremora Lord and [[Hakon One-Eye]]. There may be a bug when using typical conjurations (Summon Dremora Lord) and special conjurations (Call of Valor) even using Twin Souls, a Dremora Lord will disappear if Call of Valor is cast after it. To avoid this remember to cast special conjurations first, then cast a typical conjuration.
*It is not recommended to summon Atronachs at low levels while fighting [[Dragon Priest (Skyrim)|Dragon Priests]] as they can use the spell Command Daedra.
+
*It is not recommended to summon Atronachs at low levels while fighting [[Dragon Priests (Skyrim)|Dragon Priests]] as they can use the Expert spell Command Daedra to gain control of them.
 
*A good way to level up Conjuration for those specializing in the [[One-Handed (Skyrim)|One-Handed]] perk skill tree is to buy the Bound Sword and use it often, as it increases One-handed and Conjuration rather quickly. Even without the [[The Mage Stone (Skyrim)|The Mage Stone]], it levels quickly.
 
*A good way to level up Conjuration for those specializing in the [[One-Handed (Skyrim)|One-Handed]] perk skill tree is to buy the Bound Sword and use it often, as it increases One-handed and Conjuration rather quickly. Even without the [[The Mage Stone (Skyrim)|The Mage Stone]], it levels quickly.
*The shout [[Summon Durnehviir]] functions as a Conjuration spell, unlike Call of Valor. Therefore, if there is already a creature summoned, the shout will replace the summoned creature, also, summoning something else while Durnheviir is still active will prematurely end him. 
+
*The shout [[Summon Durnehviir]] functions as a Conjuration spell, unlike Call of Valor. Therefore, if there is already a creature summoned, the shout will replace the summoned creature, also, summoning something else while Durnheviir is still active will prematurely end him.
*Another technique is to find a store owner in a small town, and continuously attack them with a Conjuration spell or any other form of attack magic, while at the same time casting an Alteration or Illusion spell. This will raise the magic class level and also give an endless supply of experience, making leveling up easier. For a quick and easy level up use an Alteration spell like [[Oakflesh]] and an Illusion spell like [[Clairvoyance]] (bound sword and bound battleaxe can do this too) and cast them (not continuously but in bursts). This raises these skills quickly to level up and get perks.
+
*Another technique is to find a store owner in a small town, and continuously attack them with a Conjuration spell or any other form of attack magic, while at the same time casting an Alteration or Illusion spell. This will raise the magic class level and also give an endless supply of experience, making leveling up easier. For a quick and easy level up, use an [[Alteration (Skyrim)|Alteration]] spell, like [[Oakflesh]], and an [[Illusion (Skyrim)|Illusion]] spell, like [[Clairvoyance (Skyrim)|Clairvoyance]] (Bound Sword and Bound Battleaxe can do this too) and cast them (not continuously but in bursts). This raises these skills quickly to level up and get perks.
*An effective way to do this as an [[Altmer (Skyrim)|Altmer]] is to go to the cast Soul Trap on any corpse doing this until your magicka is depleted then activating your Highborn power and repeating until it runs out followed by waiting one day then repeating is a very effective way to level your Conjuration quickly and without hassle. Choosing perks in the conjuration tree can also halve the cost of the spell.
 
 
*A creature from Aetherius is summoned in a light blue sphere while a daedra is summoned in a dark blue sphere.
 
*A creature from Aetherius is summoned in a light blue sphere while a daedra is summoned in a dark blue sphere.
 
*When Conjuration is a high level, [[Hold Guard]]s will sometimes say "Hail, summoner. Conjure me up a warm bed, will you?"
 
*When Conjuration is a high level, [[Hold Guard]]s will sometimes say "Hail, summoner. Conjure me up a warm bed, will you?"
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{{Bugs}}
 
{{Bugs}}
 
*{{ALLPLAT}} Sometimes, when casting a Conjure Familiar/Atronach/Dremora Lord, the portal may appear on-time, but the summoned creature may not. They will eventually summon, and the full 60/120 timeframe on non-thralls will not be affected.
 
*{{ALLPLAT}} Sometimes, when casting a Conjure Familiar/Atronach/Dremora Lord, the portal may appear on-time, but the summoned creature may not. They will eventually summon, and the full 60/120 timeframe on non-thralls will not be affected.
*Spells of a summoning nature (summon Dremora Lord, summon Familiar, summon Atronach, etc.) may not work. The sound effect will play and the screen will wash out for a moment, but the creature will not appear. This is caused by two things:
+
*Spells of a summoning nature (Summon Dremora Lord, Summon Familiar, Summon Atronach, etc.) may not work. The sound effect will play and the screen will wash out for a moment, but the creature will not appear. This is caused by two things:
**The Absorb Spell effect. May be given by a [[Guardian Stone]], having the Atronach perk, or the [[Breton (Skyrim)|Breton]] [[Dragonskin (Skyrim)|Dragonskin]] ability.
+
**The Absorb Spell effect. May be given by a [[Guardian Stone]], having the Atronach perk, or the [[Bretons (Skyrim)|Breton]] [[Dragonskin (Skyrim)|Dragonskin]] ability.
 
**Summons appearing below the graphics. This can sometimes be caused by graphics not being properly registered in the [[Creation Kit]] as solid for a summon to spawn.
 
**Summons appearing below the graphics. This can sometimes be caused by graphics not being properly registered in the [[Creation Kit]] as solid for a summon to spawn.
 
***Solution: Try performing the summon spell on a different area of the game world.
 
***Solution: Try performing the summon spell on a different area of the game world.
*Elemental Atronachs can sometimes attack the Dragonborn if hit by a [[Destruction (Skyrim)|Destruction]] spell cast by the Dragonborn that causes no effect on the Atronach. (Ex. A [[Flame Atronach (Skyrim)|Flame Atronach]] may attack the Dragonborn if hit by a [[Firebolt (Skyrim)|Firebolt]].)
+
*Elemental Atronachs can sometimes attack the Dragonborn if hit by a [[Destruction (Skyrim)|Destruction]] spell cast by the Dragonborn that causes no effect on the Atronach. (e.g. a [[Flame Atronach (Skyrim)|Flame Atronach]] may attack the Dragonborn if hit by a few [[Firebolt (Skyrim)|Firebolts]].)
 
*A reanimated human corpse that is completely unarmed and made hostile by attacking them will search for the nearest weapon. If the said character enters a building, the body will turn to ash at the doorway.
 
*A reanimated human corpse that is completely unarmed and made hostile by attacking them will search for the nearest weapon. If the said character enters a building, the body will turn to ash at the doorway.
 
*Sometimes, when reanimating a dead body, switching to a different spell immediately after the reanimate spell hitting the body, the body will remain dead with the reanimating effect around it.
 
*Sometimes, when reanimating a dead body, switching to a different spell immediately after the reanimate spell hitting the body, the body will remain dead with the reanimating effect around it.
*Thralls will not level up conjuration when attacking.
+
*Thralls will not level up Conjuration when attacking.
 
*Currently a glitch exists where if the Dragonborn has an active [[Spell Absorption (Skyrim)|Spell Absorption]] effect (Alteration perk, Atronach perk, Dragonskin Power, etc.) summon spells will be absorbed when cast for no net magicka cost.
 
*Currently a glitch exists where if the Dragonborn has an active [[Spell Absorption (Skyrim)|Spell Absorption]] effect (Alteration perk, Atronach perk, Dragonskin Power, etc.) summon spells will be absorbed when cast for no net magicka cost.
 
*Occasionally summoned thralls will appear in your active effects menu but not be actively following you.
 
*Occasionally summoned thralls will appear in your active effects menu but not be actively following you.
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[[de:Beschwörung (Skyrim)]]
 
[[de:Beschwörung (Skyrim)]]
 
[[es:Conjuración (Skyrim)]]
 
[[es:Conjuración (Skyrim)]]
  +
[[fi:Conjuration (Skyrim)]]
 
[[fr:Conjuration (Skyrim)]]
 
[[fr:Conjuration (Skyrim)]]
 
[[it:Evocazione (Skyrim)]]
 
[[it:Evocazione (Skyrim)]]

Latest revision as of 15:32, 5 April 2024

SkillConjuration
For other uses, see Conjuration.

Conjuration is a skill in The Elder Scrolls V: Skyrim and is one of the six skills that fall under the Path of Sorcery or The Mage constellation of skills.

Description[]

"The School of Conjuration is used to raise the dead, summon creatures from one of the planes of Oblivion, and soul trap opponents killed in combat."
Loading Screens (Skyrim)[src]

The conjuration skill is raised by casting Conjuration spells while enemies have detected the caster. The Summoning aspects of Conjuration raises the skill by the amount of time/damage output used in combat; these spells identify themselves as Conjuration spells and generally focus on summoning creatures from the planes of Oblivion or creating ethereal weapons from soul energy. Since Mysticism was removed, Soul Trap is now a Conjuration spell.

Skill Books[]

Main article: Skill Books (Skyrim)

The following books provide a permanent skill up to Conjuration. Exact locations of each book are found on their individual pages.

Oghma Infinium also can increase the Conjuration skill - reading the "Path of Magic" increases Conjuration by five, as well as all other Mage skills.

Quests[]

The following Quests increase the Conjuration skill:

Spells[]

The following is a complete list of Conjuration spells:

Novice (skill level 0)[]

Spell Name Description Magicka Base Cost
Bound Dagger DR Creates a magic dagger for 120 seconds. Sheathe it to dispel. 32
Bound Sword Creates a magic sword for 120 seconds. Sheathe it to dispel. 93
Conjure Familiar Summons a familiar for 60 seconds wherever the caster is pointing. 107
Raise Zombie Reanimate a weak dead body to fight for the player for 60 seconds. 103
Summon Unbound Dremora Summons an unbound Dremora. 100

Apprentice (skill level 25)[]

Spell Name Description Magicka Base Cost
Bound Battleaxe Creates a magic battle axe for 120 seconds. Sheathe it to dispel. 169
Conjure Boneman DG Summons a Boneman archer for 60 seconds wherever the caster is pointing. 129
Conjure Flame Atronach Summons a Flame Atronach for 60 seconds wherever the caster is pointing. 150
Flaming Familiar Summons a Flaming Familiar which will charge into battle and explode. 57
Reanimate Corpse Reanimate a more powerful dead body to fight for the player for 60 seconds. 144
Soul Trap If a target dies within 60 seconds, fills a soul gem. 107
Spectral Arrow (Bound Bow) Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target (shot from Bound Bow, but can be obtained alone with console commands). 0
Summon Arniel's Shade Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing. 0
Summon Arvak DG Summons the horse Arvak wherever the caster is pointing. 136

Adept (skill level 50)[]

Spell Name Description Magicka Base Cost
Banish Daedra Weaker summoned Daedra are sent back to Oblivion. 196
Bound Bow Creates a magic bow for 120 seconds. Sheathe it to dispel. 207
Conjure Ash Spawn DR Summons an Ash Spawn for 60 seconds wherever the caster is pointing:. 186
Conjure Frost Atronach Summons a Frost Atronach for 60 seconds wherever the caster is pointing. 215
Conjure Mistman DG Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing. 193
Conjure Seeker DR Summons a Seeker for 60 seconds wherever the caster is pointing. 157
Revenant Reanimate a powerful dead body to fight for the player for 60 seconds. 183

Expert (skill level 75)[]

Spell Name Description Magicka Base Cost
Conjure Ash Guardian DR Creates an Ash Guardian that guards that location until destroyed. Consumes a heart stone from your inventory, without which it will be hostile. 207
Command Daedra Powerful summoned and raised creatures are put under the player's control. 243
Conjure Dremora Lord Summons a Dremora Lord for 60 seconds. 358
Conjure Wrathman DG Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing. 301
Conjure Storm Atronach Summons a Storm Atronach for 60 seconds wherever the caster is pointing. 322
Dread Zombie Reanimate a very powerful dead body to fight for the player for 60 seconds. 302
Expel Daedra Powerful summoned daedra creatures are sent back to Oblivion. 215

Master (skill level 100)[]

Master spells cannot be purchased initially. To unlock Master Conjuration spells, the "Conjuration Ritual Spell" quest must be completed upon reaching level 90 Conjuration.

Spell Name Description Magicka Base Cost
Dead Thrall Reanimate a dead body permanently to fight for the player. 1000
Flame Thrall Summons a Flame Atronach permanently. 900
Frost Thrall Summons a Frost Atronach permanently. 1100
Storm Thrall Summons a Storm Atronach permanently. 1200

Starting spells[]

The following are Conjuration spells that the character can start with if the correct race is selected:

  • The Conjure Familiar spell is unlocked for Bretons at the start of the game.

Perks[]

These perks become available to select as the skill is leveled up:

Perk (Ranks) Requirements Description ID
Novice Conjuration None Cast Novice level Conjuration spells for half magicka 000F2CA7
Conjuration Dual Casting Conjuration 20, Novice Conjuration Dual casting a Conjuration spell overcharges the effects into a longer lasting version 000153CE
Mystic Binding Conjuration 20, Novice Conjuration Bound weapons do more damage 000640B3
Apprentice Conjuration Conjuration 25, Novice Conjuration Cast Apprentice level Conjuration spells for half magicka 000C44BB
Summoner (2) Conjuration 30/70, Novice Conjuration Can summon Atronachs, raise undead or Dremora Lords twice as far away (three times as far for the second rank at Conjuration 70) 00105F30
00105F31
Soul Stealer Conjuration 30, Mystic Binding Bound weapons cast Soul Trap on targets 000D799E
Necromancy Conjuration 40, Novice Conjuration Greater duration for reanimated undead 000581DD
Atromancy Conjuration 40, Summoner Double duration for conjured Atronachs and Dremora Lords 000CB419
Oblivion Binding Conjuration 50, Soul Stealer Bound weapons will banish summoned creatures and turn raised ones 000D799C
Adept Conjuration Conjuration 50, Apprentice Conjuration Cast Adept level Conjuration spells for half magicka 000C44BC
Dark Souls Conjuration 70, Necromancy Reanimated undead have 100 points more health 000581DE
Expert Conjuration Conjuration 75, Adept Conjuration Cast Expert level Conjuration spells for half magicka 000C44BD
Elemental Potency Conjuration 80, Atromancy Conjured Atronachs are 50% more powerful 000CB41A
Twin Souls Conjuration 100, Elemental Potency OR Dark Souls The player can have two conjured creatures 000D5F1C
Master Conjuration* Conjuration 100, Expert Conjuration Cast Master level Conjuration spells for half magicka 000C44BE


Training[]

Trainers[]

Leveling[]

  • Summoning or reanimating a valid target will raise the skill (summoning creatures must be done while being detected by enemies). This can be done effectively by being in a place where the enemies are unable to reach out to the Dragonborn (such as behind locked doors) and repeatedly summoning or reanimating a target.
  • To take advantage of the much faster magicka regen outside of combat, use Calm, Pacify, or Harmony from the Illusion school to temporarily pacify hostiles nearby and regain full magicka reserves while training. Switching to Magicka Regeneration gear will make this process even faster.
  • Banishing a valid target will raise the skill (works for all summons). Summoning a creature and then subsequently banishing it also levels the skill quickly.
  • Casting a Bound Item spell while in combat will raise the skill.
  • Damage done by summoned or reanimated creatures will raise the skill.
  • Casting a summoned creature and attacking it with Bound Sword or a Bound Dagger will raise the skill quickly.
  • Lure an enemy to the Western Watchtower (usually a giant or mammoth, since there is a camp nearby) and repeatedly cast Soul Trap.
  • Cast Soul Trap on Shadowmere or Frost. They will never become hostile, unlike followers or a purchased horse.
  • Cast Soul Trap on a dead enemy; do this with the Mage Stone, the apprentice Conjuration perk, Robes of Conjuration (Conjuration spells cost 15% less, magicka regenerates 50% faster), the Necromancer Amulet and Nahkriin's mask. Combined with a good reserve of magicka (400 or greater) the Conjuration skill can be raised from 40 to 100 in roughly 15 minutes. These items can also help with other methods of leveling.
    • Alternatively, waiting for an hour when magicka runs dry will fully regenerate magicka, allowing Soul Trap to be cast again. This can prevent the need to acquire these items, although it might take longer to level up.
  • Cast Soul Trap on the four prisoners in the torture chamber inside the Dark Brotherhood Sanctuary in Dawnstar.
  • With the Mage Stone and clothing and/or jewelry to lessen the cost of Conjuration spells, the Flaming Familiar is a fast way to level up the Conjuration skill, especially when cast against powerful land-based enemies, such as Draugr Deathlords, Mammoths and Giants, as many Flaming Familiars will be needed to defeat such enemies.

Quests[]

Upon reaching Conjuration skill level 90, Phinis Gestor at the College of Winterhold offers the "Conjuration Ritual Spell" quest to teach the Dragonborn how to permanently summon a Flame Atronach / Frost Atronach / Storm Atronach / Dead Thrall. After completion, Phinis first gives Summon Flame Thrall, then offers all other Master level Conjuration Spell Tomes for a fee of roughly 3,000 Gold: this price varies with the Speech skill perks and/or Barter enchantment(s) on items or from potions.

Trivia[]

  • Casting a stronger Raise Dead spell on an enemy zombie while it is still in animation of reanimating will turn the corpse into your own summon while not taking any slot of your summoning creature count.
  • Casting the same Raise Dead spell on your reanimated corpse will disintegrate it into an Ash Pile.
  • You cannot reanimate decapitated (beheaded) corpses or corpses that have disintegrated into Ash Piles. Therefore taking perks like Savage Strike and Disintegrate are not recommended. Skeletons can only be reanimated if they are intact and not scattered bones.
    • Alternately, if a character does not use necromancy, using body destroying attacks will prevent enemy necromancers from raising them against you
  • Dead Thralls may get "lost" in the environment, much like followers can. Waiting (using the "wait" function) or fast traveling can bring them back to the player character's position, though sometimes they will appear a few minutes after a fast travel, not immediately, like regular followers.
  • Dead Thrall can reanimate Dremora Kynval.
  • Casting Soul Trap on a corpse will cause it to become immune to any attempts at resurrecting it.
  • Conjured followers are unaffected by the difficulty setting and thus retain the same effectiveness across all difficulty settings.
  • If an enemy that is a conjurer is raised, its summoned creatures and undead may be hostile to that conjurer. They may then kill the conjurer, causing them to disappear.
  • A quick way to level up the Dragonborn's Conjuration skill is to purchase Soul Trap, which can be purchased via a Court Wizard or Phinis Gestor if the Dragonborn's Conjuration is level 25+, killing any enemy and constantly casting Soul Trap on it. When magicka reserves are depleted, wait 1 hour in-game and keep using the spell until the desired level is achieved. If the Dragonborn is an Altmer then use the Highborn power to regenerate magicka quickly, use Magicka Potions, or use items that improve magicka reserves like Arch-Mage's Robe (after completing "The Eye of Magnus") or Morokei. Choosing the Apprentice Conjuration perk in the conjuration tree can also halve the cost of the spell.
  • Another good way is to use Bound Weapons in combat. It will also level up the respective weapon, and also a good way to level One-Handed, Two-Handed, or Archery.
  • A very effective combination using Twin Souls is a conjured Dremora Lord (using two hands) and the shout Call of Valor to summon one of the three original tongues. Since Call of Valor is a shout and not a spell, both can be cast one after the other. There is very little that can stand against both a Dremora Lord and Hakon One-Eye. There may be a bug when using typical conjurations (Summon Dremora Lord) and special conjurations (Call of Valor) even using Twin Souls, a Dremora Lord will disappear if Call of Valor is cast after it. To avoid this remember to cast special conjurations first, then cast a typical conjuration.
  • It is not recommended to summon Atronachs at low levels while fighting Dragon Priests as they can use the Expert spell Command Daedra to gain control of them.
  • A good way to level up Conjuration for those specializing in the One-Handed perk skill tree is to buy the Bound Sword and use it often, as it increases One-handed and Conjuration rather quickly. Even without the The Mage Stone, it levels quickly.
  • The shout Summon Durnehviir functions as a Conjuration spell, unlike Call of Valor. Therefore, if there is already a creature summoned, the shout will replace the summoned creature, also, summoning something else while Durnheviir is still active will prematurely end him.
  • Another technique is to find a store owner in a small town, and continuously attack them with a Conjuration spell or any other form of attack magic, while at the same time casting an Alteration or Illusion spell. This will raise the magic class level and also give an endless supply of experience, making leveling up easier. For a quick and easy level up, use an Alteration spell, like Oakflesh, and an Illusion spell, like Clairvoyance (Bound Sword and Bound Battleaxe can do this too) and cast them (not continuously but in bursts). This raises these skills quickly to level up and get perks.
  • A creature from Aetherius is summoned in a light blue sphere while a daedra is summoned in a dark blue sphere.
  • When Conjuration is a high level, Hold Guards will sometimes say "Hail, summoner. Conjure me up a warm bed, will you?"

Bugs[]

This section contains bugs related to Conjuration (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   Sometimes, when casting a Conjure Familiar/Atronach/Dremora Lord, the portal may appear on-time, but the summoned creature may not. They will eventually summon, and the full 60/120 timeframe on non-thralls will not be affected.
  • Spells of a summoning nature (Summon Dremora Lord, Summon Familiar, Summon Atronach, etc.) may not work. The sound effect will play and the screen will wash out for a moment, but the creature will not appear. This is caused by two things:
    • The Absorb Spell effect. May be given by a Guardian Stone, having the Atronach perk, or the Breton Dragonskin ability.
    • Summons appearing below the graphics. This can sometimes be caused by graphics not being properly registered in the Creation Kit as solid for a summon to spawn.
      • Solution: Try performing the summon spell on a different area of the game world.
  • Elemental Atronachs can sometimes attack the Dragonborn if hit by a Destruction spell cast by the Dragonborn that causes no effect on the Atronach. (e.g. a Flame Atronach may attack the Dragonborn if hit by a few Firebolts.)
  • A reanimated human corpse that is completely unarmed and made hostile by attacking them will search for the nearest weapon. If the said character enters a building, the body will turn to ash at the doorway.
  • Sometimes, when reanimating a dead body, switching to a different spell immediately after the reanimate spell hitting the body, the body will remain dead with the reanimating effect around it.
  • Thralls will not level up Conjuration when attacking.
  • Currently a glitch exists where if the Dragonborn has an active Spell Absorption effect (Alteration perk, Atronach perk, Dragonskin Power, etc.) summon spells will be absorbed when cast for no net magicka cost.
  • Occasionally summoned thralls will appear in your active effects menu but not be actively following you.
    • Solution: Summoning a new thrall will fix this issue.

Appearances[]