Spell tome[edit | edit source]
Attributes[edit | edit source]
- Weight: 1
- Value: 75
- See Spell Tome for a complete table of spell tomes, their descriptions, and their values.
Acquisition[edit | edit source]
Go to where the southernmost Keeper is in the Soul Cairn; on the tower to the right, from where the gate is walked through. When at the tower, turn left to view the short building immediately east of the Keeper's tower. The Conjure Wrathman tome will be on top of an altar. Alternatively, it may be found at Reaper's Lair.
Additionally, it can be found at the following: from the base of the stairs leading to Valerica's Study, head southwest from the base of the stairs. Do not pass through the breach, but stay on the north side of the wall. Head east-southeast toward the brightest tower beacon until you reach that tower. Just east of that tower's entrance is a small square peaked building with a podium inside. Atop the podium you will find the tome.
Perks[edit | edit source]
- The Conjuration Dual Casting perk extends the duration of the spell.
- The Summoner perks allow the wrathman to be summoned at a greater distance.
- The Necromancy perk extends the duration of the summons.
- The Dark Souls perk adds an extra 100 points of health to the wrathman.
- The Twin Souls perk allows the summoner to conjure two wrathmen, or one wrathman and another minion.
Usefulness[edit | edit source]
- Compared with Conjure Dremora Lord, a similar spell also at expert level, the summoned Wrathman has more health (800, 900 with Dark Souls) than the Dremora Lord, who deals more damage.
- Wrathmen are resistant to frost damage, but vulnerable to fire. This makes the Wrathman more useful than a Dremora Lord against frost based enemies, but less useful against fire based enemies.
- Owing to the fact that it is not an Atronach or Daedra, but rather undead, the Wrathman is immune to Command Daedra.
Trivia[edit | edit source]
- Conjure Wrathman does not require a dead body to cast.
- All three Soul Cairn summons also gain summoning duration from the Summoner perk.
- A summoned wrathman wears a full set of Ancient Nord Armor and wields one of the three two-handed Dragonbone Weapons.
See also[edit | edit source]
Appearances[edit | edit source]
|Banish Daedra • Bound Sword • Bound Battleaxe • Bound Bow • Command Daedra • Conjure Dremora Lord|
Conjure Familiar • Conjure Flaming Familiar • Conjure Flame Atronach • Conjure Frost Atronach • Conjure Storm Atronach
Dead Thrall • Dread Zombie • Expel Daedra • Flame Thrall • Frost Thrall • Raise Zombie • Reanimate Corpse • Revenant
Soul Trap • Storm Thrall • Summon Arniel's Shade • Summon Unbound Dremora
|Conjure Boneman • Conjure Mistman • Conjure Wrathman • Summon Arvak|
|Bound Dagger • Conjure Ash Guardian • Conjure Ash Spawn • Conjure Seeker|
|Schools of Magic|
|Alteration • Conjuration • Destruction • Illusion • Restoration|
|Conjuration Ritual Spell • Magicka • Perks • Magic • College of Winterhold • Conjuration trainers|
Resurrection • Necromancy • Banish