- For other uses, see Crafting.
There are many different types of Crafting in The Elder Scrolls V: Skyrim.
Alchemy[]
- Main article: Alchemy (Skyrim)
Unlike The Elder Scrolls IV: Oblivion, in Skyrim, players can't make potions or poisons using apparatus in their inventory; they must find an Alchemy Lab.
There are two branches in the alchemy tree, one for Poisons and one for Potions.
Potion making[]
- Alchemist**
- Physician (20 skill)**
- Benefactor (30 skill)
- Experimenter (50 skill)
- Snakeblood (80 skill)*
- Purity (100 skill)*
Poison making[]
- Alchemist**
- Physician (20 skill)**
- Poisoner (30 skill)
- Concentrated Poison (60 skill)
- Snakeblood (80 skill)*
- Purity (100 skill)*
Misc. perks[]
- Green Thumb (70 skill)***
*Both poison making and potion making leads to Snakeblood and Purity.
**These perks are required to advance in alchemy.
***This perk is found in the poison branch but cuts off from the other perks.
Enchanting[]
- Main article: Enchanting (Skyrim)
Smithing[]
- Main article: Smithing (Skyrim)
There are two branches in the smithing skill tree, one for Light and one for Heavy. The same perk is used for armor and weapons of a given material.
Light Armor Smithing[]
- Elven Smithing (30 skill)
- Advanced Armors (50 skill)
- Glass Smithing (70 skill)
- Dragon armor (100 skill)*
Heavy Armor Smithing[]
- Steel Smithing**
- Dwarven Smithing (30 skill)
- Orcish Smithing (50 skill)
- Ebony Smithing (80 skill)
- Daedric Smithing (90 skill)
- Dragon armor (100 skill)*
*There exists both a light and heavy version of Dragon Armor that are both attainable with the same perk
**This perk is required to advance in smithing.
Other types of Crafting[]
Note: these types of Crafting do not increase any skills.
Cooking[]
- Main article: Cooking
Mining[]
- Main article: Mining
Smelting[]
- Main article: Smelting
Spider Scrolls[]
- Main article: Spider Scrolls
Tanning[]
- Main article: Tanning
Woodcutting[]
- Main article: Woodcutting
Exploit (major) involving all crafts[]
(Citing this exploit under crafting due to its nature of manipulating all crafts and if used will generally involve more than a single skill. [Alchemy, Smithing, Enchanting). Has been known to work on all platforms, can confirm on PS3.
"[Through the use of a Fortify Restoration potion(s) a player can increase the enchantment(s) on any given apparel by the percentage of the potion in question.]" Will not be citing all of the details as it has been thoroughly explained in the links below. A brief explanation is that through this exploit a player can break the assumed caps of smithing/enchanting/alchemy fortification on apparel and make enchantments and weapons well beyond what is needed. This has been extensively tested. Examples: Ebony Bow with a BASE damage of 25791 with no enchantments, Blades Sword with a BASE damage of 28901846, Blades Gauntlets - Armor rating of 797 with enchantments of one handed damage +2663% and bow damage +2663%, Ebony Mail - Armor rating of 194143 with no change to stock enchantments. This is not close to cap, these are statistics done in less than 5 minutes with 100 alchemy, 100 smithing, 100 enchanting with all relevant perks.
Link providing detailed information and video below.
- Note: The main non-game breaking use for this is to make magic cost nothing, a ring with 100% reduced Destruction cost and 100% conjuration reduction is a handy thing to have.
- Note: have noticed the game crashing more than recently (PS3)
- Note: this process being highly unnecessary as a base damage of 900 or more on any weapon can one shot most anything besides some bosses and dragons on master difficulty.
- This process may be used to obtain a one hand damage + fortification on a necklace or ring only to obtain a 200–500 damage rating while using the Ebony Blade or Nightingale Blade (unable to improve at grindstone) and weapons of the same sort.