For other uses, see Crafting.

There are many different types of Crafting in The Elder Scrolls V: Skyrim.


Main article: Alchemy (Skyrim)

Unlike The Elder Scrolls IV: Oblivion, in Skyrim, players can't make potions or poisons using apparatus in their inventory; they must find an Alchemy Lab.

There are two branches in the alchemy tree, one for Poisons and one for Potions.

Potion makingEdit

  • Alchemist**
  • Physician (20 skill)**
  • Benefactor (30 skill)
  • Experimenter (50 skill)
  • Snakeblood (80 skill)*
  • Purity (100 skill)*

Poison makingEdit

  • Alchemist**
  • Physician (20 skill)**
  • Poisoner (30 skill)
  • Concentrated Poison (60 skill)
  • Snakeblood (80 skill)*
  • Purity (100 skill)*

​Misc. perksEdit

  • Green Thumb (70 skill)***

*Both poison making and potion making leads to Snakeblood and Purity.

**These perks are required to advance in alchemy.

***This perk is found in the poison branch but cuts off from the other perks.


Main article: Enchanting (Skyrim)


Main article: Smithing (Skyrim)

There are two branches in the smithing skill tree, one for Light and one for Heavy. The same perk is used for armor and weapons of a given material.

Light Armor SmithingEdit

  • Elven Smithing (30 skill)
  • Advanced Armors (50 skill)
  • Glass Smithing (70 skill)
  • Dragon armor (100 skill)*

Heavy Armor SmithingEdit

  • Steel Smithing**
  • Dwarven Smithing (30 skill)
  • Orcish Smithing (50 skill)
  • Ebony Smithing (80 skill)
  • Daedric Smithing (90 skill)
  • Dragon armor (100 skill)*

*There exists both a light and heavy version of Dragon Armor that are both attainable with the same perk

**This perk is required to advance in smithing.

Other types of CraftingEdit

Note: these types of Crafting do not increase any skills.


Main article: Cooking


Main article: Mining


Main article: Smelting

Spider ScrollsEdit

Main article: Spider Scrolls


Main article: Tanning


Main article: Woodcutting

Exploit (major) involving all craftsEdit

(Citing this exploit under crafting due to its nature of manipulating all crafts and if used will generally involve more than a single skill. [Alchemy, Smithing, Enchanting). Has been known to work on all platforms, can confirm on PS3.

"[Through the use of a Fortify Restoration potion(s) a player can increase the enchantment(s) on any given apparel by the percentage of the potion in question.]" Will not be citing all of the details as it has been thoroughly explained in the links below. A brief explanation is that through this exploit a player can break the assumed caps of smithing/enchanting/alchemy fortification on apparel and make enchantments and weapons well beyond what is needed. This has been extensively tested. Examples: Ebony Bow with a BASE damage of 25791 with no enchantments, Blades Sword with a BASE damage of 28901846, Blades Gauntlets - Armor rating of 797 with enchantments of one handed damage +2663% and bow damage +2663%, Ebony Mail - Armor rating of 194143 with no change to stock enchantments. This is not close to cap, these are statistics done in less than 5 minutes with 100 alchemy, 100 smithing, 100 enchanting with all relevant perks.

Link providing detailed information and video below.

  • Note: The main non-game breaking use for this is to make magic cost nothing, a ring with 100% reduced Destruction cost and 100% conjuration reduction is a handy thing to have.
  • Note: have noticed the game crashing more than recently (PS3)
  • Note: this process being highly unnecessary as a base damage of 900 or more on any weapon can one shot most anything besides some bosses and dragons on master difficulty.
  • This process may be used to obtain a one hand damage + fortification on a necklace or ring only to obtain a 200–500 damage rating while using the Ebony Blade or Nightingale Blade (unable to improve at grindstone) and weapons of the same sort.
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