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|regions = [[City Isle (Online)|City Isle]]<br />[[Gold Coast (Dark Brotherhood)|Gold Coast]] |
|regions = [[City Isle (Online)|City Isle]]<br />[[Gold Coast (Dark Brotherhood)|Gold Coast]] |
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|main = |
|main = |
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+ | |enemies = [[General Malivus]]<br />[[Primate Artorius]] |
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− | |quests = |
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+ | |dlc = Online |
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− | |characters = |
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+ | }} |
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− | |enemies = |
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⚫ | |||
− | |level = 10 - 140 {{CP}} |
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⚫ | {{Quote|The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land.|Cyrodiil [[Loading Screens (Online)|loading screen]]|The Elder Scrolls Online}} |
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⚫ | |||
⚫ | {{Quote|The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land.|Cyrodiil [[Loading Screens (Online)| |
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'''Cyrodiil''' is the capital [[province]] and central battleground of the [[Three Banners War]] in [[Tamriel]].<ref>October 18, 2012. ''The Elder Scrolls Online'' [http://elderscrollsonline.com/en/news/post/2012/10/18/tamriel-now-and-then-places Tamriel, Now and Then – Places]</ref> |
'''Cyrodiil''' is the capital [[province]] and central battleground of the [[Three Banners War]] in [[Tamriel]].<ref>October 18, 2012. ''The Elder Scrolls Online'' [http://elderscrollsonline.com/en/news/post/2012/10/18/tamriel-now-and-then-places Tamriel, Now and Then – Places]</ref> |
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The [[Aldmeri Dominion (Online)|Aldmeri Dominion]], the [[Daggerfall Covenant]], and the [[Ebonheart Pact]] fight for control of the [[Imperial City (Online)|Imperial City]], the [[Ruby Throne]], and the province of Cyrodiil itself.<ref name="Alliance War">''The Elder Scrolls Online'' [http://elderscrollsonline.com/en/game-guide/the-alliance-war The Alliance War]</ref> |
The [[Aldmeri Dominion (Online)|Aldmeri Dominion]], the [[Daggerfall Covenant]], and the [[Ebonheart Pact]] fight for control of the [[Imperial City (Online)|Imperial City]], the [[Ruby Throne]], and the province of Cyrodiil itself.<ref name="Alliance War">''The Elder Scrolls Online'' [http://elderscrollsonline.com/en/game-guide/the-alliance-war The Alliance War]</ref> |
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− | The Alliance War in Cyrodiil involves seizing, holding, and controlling of massive strongholds and their resources, utilizing [[siege weapons]], taking powerful [[Elder Scroll (Online)|Elder Scrolls]], and crowning an [[Emperor (Online)|Emperor]] for the respective Alliance.<ref name="Alliance War" |
+ | The Alliance War in Cyrodiil involves seizing, holding, and controlling of massive strongholds and their resources, utilizing [[siege weapons]], taking powerful [[Elder Scroll (Online)|Elder Scrolls]], and crowning an [[Emperor (Online)|Emperor]] for the respective Alliance.<ref name="Alliance War"/> |
− | Cyrodiil also offers PvE content, such as repeatable quests found in towns, exploring caves, crumbling towers, [[Ayleid Ruins (Online)|Ayleid ruins]] and more, as well as finding valuable crafting materials that can only be obtained in Cyrodiil.<ref name="Conflict" |
+ | Cyrodiil also offers PvE content, such as repeatable quests found in towns, exploring caves, crumbling towers, [[Ayleid Ruins (Online)|Ayleid ruins]] and more, as well as finding valuable crafting materials that can only be obtained in Cyrodiil.<ref name="Conflict"/> |
− | Players may enter the province and engage in combat once they reach level 10,<ref name="Alliance War" |
+ | Players may enter the province and engage in combat once they reach level 10,<ref name="Alliance War"/> where they will be assigned to a Campaign<ref name="Conflict"/> and access to Cyrodiil from a safe location that enemies cannot enter. Players are boosted to the stats of a typical Level 50 (they are not boosted in the case of the player being Level 50 or above) so all players are given an equal chance, however, higher level players will still have more of an advantage as they will have more [[Skills (Online)|skills]] and [[passive skills]] than lower levels, as well as better [[Armor (Online)|armor]] and [[Weapons (Online)|weapons]].<ref name="AUA7">September 9, 2013. ''The Elder Scrolls Online'' [http://www.elderscrollsonline.com/en/news/post/2013/09/09/ask-us-anything-variety-pack-7 Ask Us Anything: Variety Pack 7]</ref> |
+ | |||
+ | ==Getting around== |
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+ | Cyrodiil is a notoriously large area, and traversing it in a reasonable amount of time while avoiding enemies can be challenging. As Cyrodiil contains a great deal of explorable areas, skyshards, lorebooks, PvP opportunities, and quests, it can be worthwhile to take advantage of various movement and mount benefits before trying to explore Cyrodiil in depth. Having various [[Keeps]] under one's own faction's control will help one travel using the [[Transitus Network]], but there are limits. Keeps under attack cannot be [[Fast Travel (Online)|fast traveled]] to. If one is communicating with other players, they may be able to fast travel to Keeps before they "tick" and are considered under attack. Also, some areas deep in the territory of other Alliances cannot be fast traveled to even if one's faction has captured them. |
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+ | |||
+ | Queuing for the [[Imperial City (Online)|Imperial City]] will allow players in Cyrodiil (including delves) to easily teleport to the [[Imperial City Sewers (Online)|Imperial City Sewers]]. One can either then quickly exit using the door (returning the player to the last area they have naturally traveled to), or take advantage of the various entrances into the Imperial City and its sewers.<!--probably other methods as well--> |
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+ | |||
+ | The following makes it easier to travel around Cyrodiil: |
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+ | *Wearing [[Medium Armor (Online)|medium armor]] (increased [[Athletics|speed]] and [[Wind Walker|stamina recovery]], as well as [[Improved Sneak|better sneaking]]) |
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+ | **If medium armor not available, [[Light Armor (Online)|light]] is a good alternative ([[Grace]] passive gives up to 21% reduction in sprint cost) |
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+ | *[[Rapid Maneuver]] (Retreating Maneuver morph preferred) |
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+ | *Maxed [[Mount (Online)|Mount]] (especially with maxed Speed, and to a lesser extent, Stamina) |
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+ | *[[The Steed (Online)|The Steed]] Mundus Stone{{conf}}<!--does this affect mounted speed as well?--> |
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+ | *[[Windrunning]] Champion Point passive (2% speed boost) |
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+ | *[[War Mount]] Champion Point passive (unlimited stamina while mounted & not in combat) |
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+ | *[[Item sets]] like [[Coward's Gear]], [[Skooma Smuggler]], [[Jailbreaker]] |
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+ | *[[Speed (Online)|Speed]] [[Potions (Online)|potions]]/[[Poisons (Online)|poisons]] |
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+ | *[[Swift Warrior]] (Orc racial passive) |
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+ | |||
+ | The following can also be useful in combat, whether personally engaged or a [[group]] member is (thus preventing mounting): |
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+ | |||
+ | *[[Accelerate]] (Psijic) |
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+ | *[[Lightning Form]] (Sorcerer) |
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+ | *[[Mist Form (Online)|Mist Form]] (ultimate) |
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+ | *[[Falcon's Swiftness]] (Warden) |
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+ | *[[Quick Cloak]] (Dual Wield) |
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+ | |||
+ | It may be advisable to [[Sneak (Online)|sneak]] around at various points – such as bridges and other chokepoints, when expecting a large group (such as near [[White Fall Mountain]] or a [[Keeps|Keep]], or when trying to grab [[Skyshard (Online)|skyshards]] from within enemy gates. Other players may also sneak as well, making sneak detection something to consider. Things that buff sneak include: |
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+ | *[[Improved Sneak]] (Medium Armor passive) |
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+ | *[[Dark Stalker]] (Vampire passive) |
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+ | *[[Improved Hiding]] (Legerdermain passive) |
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+ | *[[Improved Sneak]] (Medium Armor passive) |
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+ | *[[Concealed Weapon]] slotted (25% speed while sneaking) |
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+ | *[[Feline Ambush]] (Khajiit racial passive) |
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+ | *[[Shade (Online)|Shade]] (Champion Point passive) |
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+ | *Various [[item sets]] – see [[Sneak (Online)|Sneak]] for more info |
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==Alliance War== |
==Alliance War== |
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⚫ | |||
===Campaigns=== |
===Campaigns=== |
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− | A Campaign consists of a group of players battling for control of Cyrodiil for a set period of time. Campaigns can last from a week to a month, and multiple campaigns in Cyrodiil can occur at the same time but players can only see other players from their own campaign. Players can assign themselves to 2 campaigns at a time: a home campaign, in which players receive the full bonuses of being in a campaign, or a guest campaign in which players can assign to if they just want to do PvP. Players are be able to visit other Campaigns at a cost of 15,000 [[Alliance Points]]. During a Campaign, an Alliance's performance will affect bonuses players can receive across the game (not just in Cyrodiil). For example, having an Emperor on the throne who is in your alliance, will give all players assigned to that campaign +5 extra [[Health (Online)|health]] per level, so at Level 50 players will have +250 health.<ref name="Conflict" |
+ | A Campaign consists of a group of players battling for control of Cyrodiil for a set period of time. Campaigns can last from a week to a month, and multiple campaigns in Cyrodiil can occur at the same time but players can only see other players from their own campaign. Players can assign themselves to 2 campaigns at a time: a home campaign, in which players receive the full bonuses of being in a campaign, or a guest campaign in which players can assign to if they just want to do PvP. Players are be able to visit other Campaigns at a cost of 15,000 [[Alliance Points]]. During a Campaign, an Alliance's performance will affect bonuses players can receive across the game (not just in Cyrodiil). For example, having an Emperor on the throne who is in your alliance, will give all players assigned to that campaign +5 extra [[Health (Online)|health]] per level, so at Level 50 players will have +250 health.<ref name="Conflict"/> |
+ | |||
⚫ | At the end of a campaign, players receive rewards depending on whether an Alliance came in 1st, 2nd, or 3rd for that campaign duration, with 1st obviously being the highest reward tier. Cyrodiil will always remain open, even at the end of a campaign, and Alliances do not lose any ownership of their fortifications. The only thing that changes at the end of a campaign is the Alliances scores, which get reset to 0.<ref>July 1, 2013. ''The Elder Scrolls Online'' [http://help.elderscrollsonline.com/app/answers/detail/a_id/1942/ Do our Alliances get completely reset at the end of PvP campaigns]</ref> Individual rewards are also based on the contribution made. Coming in the top 50 of any alliance will always award a random epic-quality item, and top 10 involves a significantly boosted set. |
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⚫ | At launch, each campaign could have up to 2000 players in Cyrodiil at once, with the client being optimized for 200 players on-screen at one time (this does not mean more players cannot appear).<ref>January 29, 2013. ''The Guardian'' [http://www.theguardian.com/technology/gamesblog/2013/jan/29/elder-scrolls-online-characters?view=mobile Elder Scrolls Online: How PVP allow players total control]</ref> However, this was lowered in December 2014 to improve server performance.<ref>https://forums.elderscrollsonline.com/en/discussion/142667/cyrodiil-performance-population-cap-adjustments</ref> The current maximum number of players is unknown. |
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⚫ | At the end of a campaign, players receive rewards depending on whether an Alliance came in 1st, 2nd, or 3rd for that campaign duration, with 1st obviously being the highest reward tier. Cyrodiil will always remain open, even at the end of a campaign, and Alliances do not lose any ownership of their fortifications. The only thing that changes at the end of a campaign is the Alliances scores, which get reset to 0.<ref>July 1, 2013. ''The Elder Scrolls Online'' [http://help.elderscrollsonline.com/app/answers/detail/a_id/1942/ Do our Alliances get completely reset at the end of PvP campaigns]</ref> |
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+ | There are currently four Cyrodiil campaigns and 2 Imperial City campaigns on PC, each with their own durations. |
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⚫ | |||
+ | *Bahlokdaan: 30 Days, No CP, & Alliance Locked |
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− | *Truflame – 1 month long |
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+ | *Kaalgrontiid: 30 Day, CP Enabled, & Alliance Locked |
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− | *Azura's Star – 1 month long, Champion abilities are disabled |
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+ | *Yolnahkriin: 7 Day, CP Enabled |
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− | *Haderus – 1 week long, only resourse ownership gives points |
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+ | *Mulaamnir: Levels 10-49 |
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− | *Blackwater Blade – 1 week long, under level 50 only |
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+ | *Imperial City: No CP |
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+ | *Imperial City: CP Enabled |
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===[[Fortifications]] and their resources=== |
===[[Fortifications]] and their resources=== |
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Alliance wide bonuses in PvP and PvE are awarded for taking and maintaining fortifications, their resources, and smaller fortifications called outposts.<ref name="Elite" /> There are 18 in total, with 6 fortifications owned by default (but can still be taken by other alliances) in each of the 3 alliance territories, known as Home Keeps.<ref name="Gamescom">Aug 29, 2013. ''mmohdtv'' [https://plus.google.com/116734943193270100055/posts/L2QHD7cdj3h The Elder Scrolls Online Interview with Lead PvP Designer]</ref> fortifications are linked together in a transit line. If an Alliance holds several linked fortifications, its members can fast travel from one to another using a Transitus Shrine, unless that fortification is under attack, the Transitus link is broken or enemies control all 3 of the fortification's resources.<ref>June 28, 2013. ''The Elder Scrolls Online Support'' [http://help.elderscrollsonline.com/app/answers/detail/a_id/1934/ Will there be any fast travel between keeps...]</ref> |
Alliance wide bonuses in PvP and PvE are awarded for taking and maintaining fortifications, their resources, and smaller fortifications called outposts.<ref name="Elite" /> There are 18 in total, with 6 fortifications owned by default (but can still be taken by other alliances) in each of the 3 alliance territories, known as Home Keeps.<ref name="Gamescom">Aug 29, 2013. ''mmohdtv'' [https://plus.google.com/116734943193270100055/posts/L2QHD7cdj3h The Elder Scrolls Online Interview with Lead PvP Designer]</ref> fortifications are linked together in a transit line. If an Alliance holds several linked fortifications, its members can fast travel from one to another using a Transitus Shrine, unless that fortification is under attack, the Transitus link is broken or enemies control all 3 of the fortification's resources.<ref>June 28, 2013. ''The Elder Scrolls Online Support'' [http://help.elderscrollsonline.com/app/answers/detail/a_id/1934/ Will there be any fast travel between keeps...]</ref> |
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− | Every wall, gate and, in certain fortifications, the roof, in a fortification is destructible. However, once it is taken it stays in the condition in which it was after an attack, meaning that any walls and gates that were destroyed or damaged will need to be rebuilt or repaired.<ref name="MMORPG">August 26, 2013. ''MMORPG.com''</ref>[http://www.mmorpg.com/gamelist.cfm/game/821/feature/7651/Elder-Scrolls-Online-On-Guilds-Being-Emperor-and-Much-More.html On Guilds, Being Emperor, and Much More] |
+ | Every wall, gate and, in certain fortifications, the roof, in a fortification is destructible. However, once it is taken it stays in the condition in which it was after an attack, meaning that any walls and gates that were destroyed or damaged will need to be rebuilt or repaired.<ref name="MMORPG">August 26, 2013. ''MMORPG.com''</ref> [http://www.mmorpg.com/gamelist.cfm/game/821/feature/7651/Elder-Scrolls-Online-On-Guilds-Being-Emperor-and-Much-More.html On Guilds, Being Emperor, and Much More] Masonry and woodworking kits can be purchased from the fortification quartermasters to help repair them more quickly. There are two flags in a fortification which must both be held by the same Alliance to officially capture it.<ref name="AUA7" /> |
The three resources around a fortification are lumber mills, farms, and mines, which fuel its upgrade process. Lumber mills help make fortification doors stronger and allow them to repair themselves automatically. Farms make fortification guards tougher and stronger, and mines help reinforce the walls, making them harder to destroy and allowing them to repair themselves over time as well. Taking control of resources around fortifications also shuts off various patrols in the vicinity.<ref name="Alliances">April 22, 2013. ''The Elder Scrolls Online'' [http://elderscrollsonline.com/en/news/post/2013/04/22/ask-us-anything-alliances-at-war Ask Us Anything: Alliances at War]</ref> There are capture banners at each resource, and resources are captured independently of fortifications. If all three resources are controlled by an enemy alliance to that which controls the fortification, the Transitus link will be broken and teleporting to the fortification is disabled. |
The three resources around a fortification are lumber mills, farms, and mines, which fuel its upgrade process. Lumber mills help make fortification doors stronger and allow them to repair themselves automatically. Farms make fortification guards tougher and stronger, and mines help reinforce the walls, making them harder to destroy and allowing them to repair themselves over time as well. Taking control of resources around fortifications also shuts off various patrols in the vicinity.<ref name="Alliances">April 22, 2013. ''The Elder Scrolls Online'' [http://elderscrollsonline.com/en/news/post/2013/04/22/ask-us-anything-alliances-at-war Ask Us Anything: Alliances at War]</ref> There are capture banners at each resource, and resources are captured independently of fortifications. If all three resources are controlled by an enemy alliance to that which controls the fortification, the Transitus link will be broken and teleporting to the fortification is disabled. |
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===Towns and villages=== |
===Towns and villages=== |
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⚫ | |||
− | The citizens of towns in Cyrodiil are neutral towards player characters, but guards from the Alliance that holds nearby fortifications will patrol the streets.<ref name="Conflict">March 28, 2013. ''The Elder Scrolls Online'' [http://elderscrollsonline.com/en/news/post/2013/03/28/conflict-in-cyrodiil-part-1 Conflict in Cyrodiil, Part 1]</ref>Each town offers different repeatable quests that reward players with gold and experience.<ref name="Conflict" /> |
+ | The citizens of towns in Cyrodiil are neutral towards player characters, but guards from the Alliance that holds nearby fortifications will patrol the streets.<ref name="Conflict">March 28, 2013. ''The Elder Scrolls Online'' [http://elderscrollsonline.com/en/news/post/2013/03/28/conflict-in-cyrodiil-part-1 Conflict in Cyrodiil, Part 1]</ref> Each town offers different repeatable quests that reward players with gold and experience.<ref name="Conflict" /> However, players must be wary of enemy players and guards. |
===[[Emperor (Online)|Emperor]]=== |
===[[Emperor (Online)|Emperor]]=== |
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===[[Siege Weapons]]=== |
===[[Siege Weapons]]=== |
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⚫ | |||
− | Siege Weapons are used by players to break down walls, smash open the doors of fortifications, collapse the fortification's roof and obliterate the armies of their opponents. Trebuchets (Firepot and Iceball), catapults (Meatbag, Oil and Scattershot), ballistae (Fire Ballista, Ice Ballista, Lightning Ballista), flaming oil, forward camps and battering rams are available to use,<ref name="Alliance War" /> and they can be obtained and constructed by anyone that has the Alliance Points to purchase them.<ref name="Alliances" /> Rams are mobile, and ballistae, catapults, flaming oil and trebuchets can be packed up after they |
+ | Siege Weapons are used by players to break down walls, smash open the doors of fortifications, collapse the fortification's roof and obliterate the armies of their opponents. Trebuchets (Firepot and Iceball), catapults (Meatbag, Oil and Scattershot), ballistae (Fire Ballista, Ice Ballista, Lightning Ballista), flaming oil, forward camps and battering rams are available to use,<ref name="Alliance War" /> and they can be obtained and constructed by anyone that has the Alliance Points to purchase them.<ref name="Alliances" /> Rams are mobile, and ballistae, catapults, flaming oil and trebuchets can be packed up after they are deployed so that they can be repositioned for further uses.<ref name="Alliances" /> If an enemy siege operator is killed, players can set the weapon on fire and it will get destroyed very quickly, however players of the alliance owning the weapon can douse the flames and take over the role of operator.<ref name="AUA7" /> |
===[[Elder Scroll (Online)|Elder Scrolls]]=== |
===[[Elder Scroll (Online)|Elder Scrolls]]=== |
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==Province locations== |
==Province locations== |
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+ | <div style="{{column-count|3}}"> |
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===Regions=== |
===Regions=== |
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*Central Cyrodiil |
*Central Cyrodiil |
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***[[Weaver's Nest]] |
***[[Weaver's Nest]] |
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**Covenant Sewers |
**Covenant Sewers |
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− | ***[[ |
+ | ***[[Lambent Passage]] |
***[[Vile Drainage]] |
***[[Vile Drainage]] |
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***[[Wavering Veil]] |
***[[Wavering Veil]] |
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Line 125: | Line 167: | ||
***[[Harena Hypogeum]] |
***[[Harena Hypogeum]] |
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**[[Barathrum Centrata]] |
**[[Barathrum Centrata]] |
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− | *[[Gold Coast (Dark Brotherhood)|Gold Coast]]{{ |
+ | *[[Gold Coast (Dark Brotherhood)|Gold Coast]]{{DB}} |
*[[Stirk]] |
*[[Stirk]] |
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*[[Chorrol (Online)|Chorrol]] |
*[[Chorrol (Online)|Chorrol]] |
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*[[Bravil (Online)|Bravil]] |
*[[Bravil (Online)|Bravil]] |
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− | *[[Anvil (Online)|Anvil]]{{ |
+ | *[[Anvil (Online)|Anvil]]{{DB}} |
− | *[[Kvatch (Online)|Kvatch]]{{ |
+ | *[[Kvatch (Online)|Kvatch]]{{DB}} |
===Settlements=== |
===Settlements=== |
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Line 178: | Line 220: | ||
*[[Abagarlas]] |
*[[Abagarlas]] |
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*[[Anga (Online)|Anga]] |
*[[Anga (Online)|Anga]] |
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− | *[[Barren Cave]] |
+ | *[[Barren Cave (Online)|Barren Cave]] |
*[[Belda (Online)|Belda]] |
*[[Belda (Online)|Belda]] |
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*[[Ceyatatar (Online)|Ceyatatar]] |
*[[Ceyatatar (Online)|Ceyatatar]] |
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Line 187: | Line 229: | ||
*[[Fanacasecul (Online)|Fanacasecul]] |
*[[Fanacasecul (Online)|Fanacasecul]] |
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*[[Homestead Ruins]] |
*[[Homestead Ruins]] |
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− | *[[Howling Cave]] |
+ | *[[Howling Cave (Online)|Howling Cave]] |
*[[Hrotanda Vale (Online)|Hrotanda Vale]] |
*[[Hrotanda Vale (Online)|Hrotanda Vale]] |
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*[[Juras' Fall]] |
*[[Juras' Fall]] |
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Line 244: | Line 286: | ||
*[[General Kyrozote]] |
*[[General Kyrozote]] |
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*[[Lady of the Depths]] |
*[[Lady of the Depths]] |
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− | *[[Gati the |
+ | *[[Gati the Storm Sister]] |
*[[General Zamarchar]] |
*[[General Zamarchar]] |
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*[[Otholug gro-Goldfolly]] |
*[[Otholug gro-Goldfolly]] |
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Line 251: | Line 293: | ||
*[[General Nazenaechar]] |
*[[General Nazenaechar]] |
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*[[Secundinus the Despoiler]] |
*[[Secundinus the Despoiler]] |
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− | *[[Kvatch Arena]] |
+ | *[[Kvatch Arena (Online)|Kvatch Arena]] |
*[[Tribune's Folly]] |
*[[Tribune's Folly]] |
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Line 258: | Line 300: | ||
*[[Memorial Armory]] |
*[[Memorial Armory]] |
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*[[Nobles Armory]] |
*[[Nobles Armory]] |
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− | *[[ |
+ | *[[Clawed Trophy Vault]] |
*[[Dark Ether Vault]] |
*[[Dark Ether Vault]] |
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− | *[[ |
+ | *[[Planar Armour Shards Vault]] |
− | *[[Bone Shard Vault]] |
+ | *[[Bone Shard Trophy Vault]] |
*[[Legionary Trophy Vault]] |
*[[Legionary Trophy Vault]] |
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*[[Monstrous Teeth Vault]] |
*[[Monstrous Teeth Vault]] |
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===Points of interest=== |
===Points of interest=== |
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*[[Abandoned Orchard]] |
*[[Abandoned Orchard]] |
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+ | *[[Agrippa Mento's House]] (Unmarked Location) |
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*[[Empire Tower]] |
*[[Empire Tower]] |
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*[[Moffka's Lament]] |
*[[Moffka's Lament]] |
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Line 302: | Line 345: | ||
*[[Drain-Dweller's Outpost]] |
*[[Drain-Dweller's Outpost]] |
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*[[Unfinished Memoirs]] |
*[[Unfinished Memoirs]] |
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− | *[[Alik' |
+ | *[[Alik'ri Alcove]] |
*[[Bloodmist Slaughterhouse]] |
*[[Bloodmist Slaughterhouse]] |
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*[[Headsmans' Bone Pile]] |
*[[Headsmans' Bone Pile]] |
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Line 310: | Line 353: | ||
*[[Beldaburo (Online)|Beldaburo]] |
*[[Beldaburo (Online)|Beldaburo]] |
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*[[Garlas Malatar (Online)|Garlas Malatar]] |
*[[Garlas Malatar (Online)|Garlas Malatar]] |
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+ | *[[Green Leaf Glade]] – grove west of [[Nikel Outpost]] |
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*[[Jarol Estate]] |
*[[Jarol Estate]] |
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*[[Varen's Wall Gatehouse]] |
*[[Varen's Wall Gatehouse]] |
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*[[Blackwood Borderlands]] |
*[[Blackwood Borderlands]] |
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*[[Jerall Mountains Logging Track]] |
*[[Jerall Mountains Logging Track]] |
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+ | </div> |
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==Alliance War locations== |
==Alliance War locations== |
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+ | <div style="{{column-count|3}}"> |
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===Home Bases=== |
===Home Bases=== |
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*[[Eastern Elsweyr Gate]] |
*[[Eastern Elsweyr Gate]] |
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===Fortifications=== |
===Fortifications=== |
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*[[Arrius Keep]] |
*[[Arrius Keep]] |
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− | *[[ |
+ | *[[Blue Road Keep]] |
*[[Chalman Keep]] |
*[[Chalman Keep]] |
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*[[Castle Alessia]] |
*[[Castle Alessia]] |
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Line 347: | Line 393: | ||
*[[Sejanus Outpost]] |
*[[Sejanus Outpost]] |
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*[[Bleakers' Outpost]] |
*[[Bleakers' Outpost]] |
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+ | *[[Harlun's Outpost]] |
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+ | *[[Carmala Outpost]] |
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+ | *[[Winter's Peak Outpost]] |
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===Milegates=== |
===Milegates=== |
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Line 371: | Line 420: | ||
*[[Gate of Altadoon]] |
*[[Gate of Altadoon]] |
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*[[Gate of Ni-Mohk]] |
*[[Gate of Ni-Mohk]] |
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+ | </div> |
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==Gallery== |
==Gallery== |
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+ | ===Locations=== |
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<gallery> |
<gallery> |
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Ayleid Ruin (Online).jpg|Culotte Ayleid Ruin |
Ayleid Ruin (Online).jpg|Culotte Ayleid Ruin |
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Conflict in Cyrodiil.jpg|Burning settlement in Cyrodiil |
Conflict in Cyrodiil.jpg|Burning settlement in Cyrodiil |
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Cyrodiil view.png|An Ebonheart Pact keep view |
Cyrodiil view.png|An Ebonheart Pact keep view |
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Cyrodiil Panoramic.jpg|Panoramic screenshot of the landscape |
Cyrodiil Panoramic.jpg|Panoramic screenshot of the landscape |
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+ | Milegate.png|A Cyrodiilic milegate |
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+ | </gallery> |
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+ | |||
+ | ===Maps=== |
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+ | <gallery> |
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+ | CryodiilDelves.jpg|Cyrodiil with all the cave locations for "Cyrodiil Cave Delver" [[Achievements (Online)|Achievement]] |
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**{{Imperial City}} |
**{{Imperial City}} |
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**{{Dark Brotherhood}} |
**{{Dark Brotherhood}} |
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− | {{ |
+ | **{{Wolfhunter}} |
+ | **{{Wrathstone}} |
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+ | |||
+ | ==References== |
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+ | {{Reflist}} |
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+ | |||
+ | {{Online Location Nav}} |
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+ | <!--Interwiki links--> |
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+ | [[de:Cyrodiil (Online)]] |
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+ | [[es:Cyrodiil (Online)]] |
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+ | [[fr:Cyrodiil (Online)]] |
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+ | [[pt:Cyrodiil (Online)]] |
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[[ru:Сиродил (Online)]] |
[[ru:Сиродил (Online)]] |
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[[Category:Online: Provinces]] |
[[Category:Online: Provinces]] |
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+ | [[Category:Online: Alliance War]] |
Revision as of 17:16, 3 August 2020
- For other uses, see Cyrodiil.
- "The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land."
- ―Cyrodiil loading screen[src]
Cyrodiil is the capital province and central battleground of the Three Banners War in Tamriel.[1]
The Aldmeri Dominion, the Daggerfall Covenant, and the Ebonheart Pact fight for control of the Imperial City, the Ruby Throne, and the province of Cyrodiil itself.[2]
The Alliance War in Cyrodiil involves seizing, holding, and controlling of massive strongholds and their resources, utilizing siege weapons, taking powerful Elder Scrolls, and crowning an Emperor for the respective Alliance.[2]
Cyrodiil also offers PvE content, such as repeatable quests found in towns, exploring caves, crumbling towers, Ayleid ruins and more, as well as finding valuable crafting materials that can only be obtained in Cyrodiil.[3]
Players may enter the province and engage in combat once they reach level 10,[2] where they will be assigned to a Campaign[3] and access to Cyrodiil from a safe location that enemies cannot enter. Players are boosted to the stats of a typical Level 50 (they are not boosted in the case of the player being Level 50 or above) so all players are given an equal chance, however, higher level players will still have more of an advantage as they will have more skills and passive skills than lower levels, as well as better armor and weapons.[4]
Getting around
Cyrodiil is a notoriously large area, and traversing it in a reasonable amount of time while avoiding enemies can be challenging. As Cyrodiil contains a great deal of explorable areas, skyshards, lorebooks, PvP opportunities, and quests, it can be worthwhile to take advantage of various movement and mount benefits before trying to explore Cyrodiil in depth. Having various Keeps under one's own faction's control will help one travel using the Transitus Network, but there are limits. Keeps under attack cannot be fast traveled to. If one is communicating with other players, they may be able to fast travel to Keeps before they "tick" and are considered under attack. Also, some areas deep in the territory of other Alliances cannot be fast traveled to even if one's faction has captured them.
Queuing for the Imperial City will allow players in Cyrodiil (including delves) to easily teleport to the Imperial City Sewers. One can either then quickly exit using the door (returning the player to the last area they have naturally traveled to), or take advantage of the various entrances into the Imperial City and its sewers.
The following makes it easier to travel around Cyrodiil:
- Wearing medium armor (increased speed and stamina recovery, as well as better sneaking)
- Rapid Maneuver (Retreating Maneuver morph preferred)
- Maxed Mount (especially with maxed Speed, and to a lesser extent, Stamina)
- The Steed Mundus Stoneconfirmation needed
- Windrunning Champion Point passive (2% speed boost)
- War Mount Champion Point passive (unlimited stamina while mounted & not in combat)
- Item sets like Coward's Gear, Skooma Smuggler, Jailbreaker
- Speed potions/poisons
- Swift Warrior (Orc racial passive)
The following can also be useful in combat, whether personally engaged or a group member is (thus preventing mounting):
- Accelerate (Psijic)
- Lightning Form (Sorcerer)
- Mist Form (ultimate)
- Falcon's Swiftness (Warden)
- Quick Cloak (Dual Wield)
It may be advisable to sneak around at various points – such as bridges and other chokepoints, when expecting a large group (such as near White Fall Mountain or a Keep, or when trying to grab skyshards from within enemy gates. Other players may also sneak as well, making sneak detection something to consider. Things that buff sneak include:
- Improved Sneak (Medium Armor passive)
- Dark Stalker (Vampire passive)
- Improved Hiding (Legerdermain passive)
- Improved Sneak (Medium Armor passive)
- Concealed Weapon slotted (25% speed while sneaking)
- Feline Ambush (Khajiit racial passive)
- Shade (Champion Point passive)
- Various item sets – see Sneak for more info
Alliance War
Campaigns
A Campaign consists of a group of players battling for control of Cyrodiil for a set period of time. Campaigns can last from a week to a month, and multiple campaigns in Cyrodiil can occur at the same time but players can only see other players from their own campaign. Players can assign themselves to 2 campaigns at a time: a home campaign, in which players receive the full bonuses of being in a campaign, or a guest campaign in which players can assign to if they just want to do PvP. Players are be able to visit other Campaigns at a cost of 15,000 Alliance Points. During a Campaign, an Alliance's performance will affect bonuses players can receive across the game (not just in Cyrodiil). For example, having an Emperor on the throne who is in your alliance, will give all players assigned to that campaign +5 extra health per level, so at Level 50 players will have +250 health.[3]
At the end of a campaign, players receive rewards depending on whether an Alliance came in 1st, 2nd, or 3rd for that campaign duration, with 1st obviously being the highest reward tier. Cyrodiil will always remain open, even at the end of a campaign, and Alliances do not lose any ownership of their fortifications. The only thing that changes at the end of a campaign is the Alliances scores, which get reset to 0.[5] Individual rewards are also based on the contribution made. Coming in the top 50 of any alliance will always award a random epic-quality item, and top 10 involves a significantly boosted set.
At launch, each campaign could have up to 2000 players in Cyrodiil at once, with the client being optimized for 200 players on-screen at one time (this does not mean more players cannot appear).[6] However, this was lowered in December 2014 to improve server performance.[7] The current maximum number of players is unknown.
There are currently four Cyrodiil campaigns and 2 Imperial City campaigns on PC, each with their own durations.
- Bahlokdaan: 30 Days, No CP, & Alliance Locked
- Kaalgrontiid: 30 Day, CP Enabled, & Alliance Locked
- Yolnahkriin: 7 Day, CP Enabled
- Mulaamnir: Levels 10-49
- Imperial City: No CP
- Imperial City: CP Enabled
Fortifications and their resources
Alliance wide bonuses in PvP and PvE are awarded for taking and maintaining fortifications, their resources, and smaller fortifications called outposts.[8] There are 18 in total, with 6 fortifications owned by default (but can still be taken by other alliances) in each of the 3 alliance territories, known as Home Keeps.[9] fortifications are linked together in a transit line. If an Alliance holds several linked fortifications, its members can fast travel from one to another using a Transitus Shrine, unless that fortification is under attack, the Transitus link is broken or enemies control all 3 of the fortification's resources.[10]
Every wall, gate and, in certain fortifications, the roof, in a fortification is destructible. However, once it is taken it stays in the condition in which it was after an attack, meaning that any walls and gates that were destroyed or damaged will need to be rebuilt or repaired.[11] On Guilds, Being Emperor, and Much More Masonry and woodworking kits can be purchased from the fortification quartermasters to help repair them more quickly. There are two flags in a fortification which must both be held by the same Alliance to officially capture it.[4]
The three resources around a fortification are lumber mills, farms, and mines, which fuel its upgrade process. Lumber mills help make fortification doors stronger and allow them to repair themselves automatically. Farms make fortification guards tougher and stronger, and mines help reinforce the walls, making them harder to destroy and allowing them to repair themselves over time as well. Taking control of resources around fortifications also shuts off various patrols in the vicinity.[12] There are capture banners at each resource, and resources are captured independently of fortifications. If all three resources are controlled by an enemy alliance to that which controls the fortification, the Transitus link will be broken and teleporting to the fortification is disabled.
Towns and villages
The citizens of towns in Cyrodiil are neutral towards player characters, but guards from the Alliance that holds nearby fortifications will patrol the streets.[3] Each town offers different repeatable quests that reward players with gold and experience.[3] However, players must be wary of enemy players and guards.
Emperor
The title of Emperor is given to the player highest on the Alliance leaderboards while their Alliance controls all of the 6 fortifications surrounding the Imperial City (Chalman, Aleswell, Ash, Roebeck, Alessia and Blue Road). Once crowned, the Emperor will receive a skill line which can only be gained through achieving Emperor status. Powers include being able to make siege more effective, being able to knock down walls quicker, doubling their health, magicka, and stamina, and having reduced Ultimate Ability costs.[8] An Emperor is dethroned when their alliance loses all the fortifications necessary to crown an emperor (Losing one or five fortifications will not dethrone the Emperor, all 6 are required.).[4] The dethroned Emperor will still fortification their skill line and given the title of "Former Emperor," although the abilities in it become much less powerful.[8]
Alliance Points
Alliance Points can be used to purchase armor, weapons, siege weapons and to join a new campaign.[12] The highest amount of Alliance points are awarded for participating in fortification battles and contributing to the fortification's capture, but can be earned through any combat activity.
Siege Weapons
Siege Weapons are used by players to break down walls, smash open the doors of fortifications, collapse the fortification's roof and obliterate the armies of their opponents. Trebuchets (Firepot and Iceball), catapults (Meatbag, Oil and Scattershot), ballistae (Fire Ballista, Ice Ballista, Lightning Ballista), flaming oil, forward camps and battering rams are available to use,[2] and they can be obtained and constructed by anyone that has the Alliance Points to purchase them.[12] Rams are mobile, and ballistae, catapults, flaming oil and trebuchets can be packed up after they are deployed so that they can be repositioned for further uses.[12] If an enemy siege operator is killed, players can set the weapon on fire and it will get destroyed very quickly, however players of the alliance owning the weapon can douse the flames and take over the role of operator.[4]
Elder Scrolls
Elder Scrolls are artifacts of immense power which give Alliance wide bonuses. Each Alliance has two Elder Scrolls by default and may only receive their bonuses while they are kept in special strongholds or fortifications held by that alliance in Cyrodiil. Enemies from the opposing Alliances can break into these strongholds and take the Elder Scrolls back to their own strongholds and fortifications.[2][8]
Province locations
Regions
- Central Cyrodiil
- Imperial CityIC
- Imperial City SewersIC
- Dominion Sewers
- Covenant Sewers
- Pact Sewers
- Barathrum Centrata
- Gold CoastDB
- Stirk
Cities
Settlements
- Cropsford
- Vlastarus
- Abbey of the Eight
- Burned Estate
- Hackdirt
- Temple of the Ancestor Moths
- Weye
- Weynon Priory
- Ice-Heart Home
- Lunar Fang Docks
- Riverwatch
- Shurgak Clan Estate
- Thalara's Winery
- Wilminn's Winery
- Zimar's Winery
- Gray Viper Outpost
- Hedoran Estate
- Harlun's Watch
- Highlander Camp
- Crooked Finger Redoubt
- Waterside Mine
- Dark Brotherhood Sanctuary
- Enclave of the Hourglass
Wayshrines
- Western Elsweyr Gate Wayshrine
- Eastern Elsweyr Gate Wayshrine
- Northern Morrowind Gate Wayshrine
- Southern Morrowind Gate Wayshrine
- Northern High Rock Gate Wayshrine
- Southern High Rock Gate Wayshrine
- Anvil Wayshrine
- Kvatch Wayshrine
- Gold Coast Wayshrine
- Strid River Wayshrine
Ruins/Caves/Temples
- Sancre Tor
- Abagarlas
- Anga
- Barren Cave
- Belda
- Ceyatatar
- Cloud Ruler Temple
- Coldcorn Ruin
- Culotte
- Fanacas
- Fanacasecul
- Homestead Ruins
- Howling Cave
- Hrotanda Vale
- Juras' Fall
- Lindai
- Moranda
- Nagastani
- Narsinfel
- Ninendava
- Nornal
- Nornalhorst
- Piukanda
- Sardavar Leed
- Sedor
- Sercen
- Wenyandawik
- Knightsgrave
Dungeons/Delves
- Imperial City Prison
- White-Gold Tower
- Bloodmayne Cave
- Breakneck Cave
- Capstone Cave
- Cracked Wood Cave
- Echo Cave
- Haynote Cave
- Kingscrest Cavern
- Muck Valley Cavern
- Newt Cave
- Nisin Cave
- Pothold Caverns
- Quickwater Cave
- Red Ruby Cave
- Serpent Hollow Cave
- Toadstool Hollow
- Underpall Cave
- Vahtacen
- Lipsand Tarn
- Garlas Agea
- Hrota Cave
Dark Anchors
- Applewatch Wood Dolmen
- Cheydinhal Foothills Dolmen
- Eastern Shore Dolmen
- Great Forest Dolmen
- Greenmead Dolmen
- Niben Basin Dolmen
- Nibenay Valley Dolmen
- Northwestern Shore Dolmen
- Winter's Reach Dolmen
Group Bosses
- Hzu-Hakan
- Emperor Leovic
- General Kyrozote
- Lady of the Depths
- Gati the Storm Sister
- General Zamarchar
- Otholug gro-Goldfolly
- Taebod the Gatekeeper
- Wadracki
- General Nazenaechar
- Secundinus the Despoiler
- Kvatch Arena
- Tribune's Folly
Crafting Stations & Vaults
- Arboretum Armory
- Memorial Armory
- Nobles Armory
- Clawed Trophy Vault
- Dark Ether Vault
- Planar Armour Shards Vault
- Bone Shard Trophy Vault
- Legionary Trophy Vault
- Monstrous Teeth Vault
- Colovian Revolt Forge Yard
- Marja's Mill
- Strid River Artisans Camp
Sewer Entrances
- Abyssal Depths
- Alessian Tombs
- Antediluvian Vaults
- Barathrum Centrata
- Harena Hypogeum
- Irrigation Tunnels
- Lambent Passage
- Vile Drainage
- Wavering Veil
- Weaver's Nest
Mundus Stones
- The Apprentice
- The Atronach
- The Lady
- The Lover
- The Mage
- The Ritual
- The Serpent
- The Shadow
- The Steed
- The Thief
- The Tower
- The Warrior
Points of interest
- Abandoned Orchard
- Agrippa Mento's House (Unmarked Location)
- Empire Tower
- Moffka's Lament
- White Fall Mountain
- Wooden Hand Outlook
- Drain-Dweller's Outpost
- Unfinished Memoirs
- Alik'ri Alcove
- Bloodmist Slaughterhouse
- Headsmans' Bone Pile
- Inquisitor's Retreat
- Anvil Lighthouse
- At-Himah Family Estate
- Beldaburo
- Garlas Malatar
- Green Leaf Glade – grove west of Nikel Outpost
- Jarol Estate
- Varen's Wall Gatehouse
- Blackwood Borderlands
- Jerall Mountains Logging Track
Alliance War locations
Home Bases
- Eastern Elsweyr Gate
- Northern High Rock Gate
- Northern Morrowind Gate
- Southern High Rock Gate
- Southern Morrowind Gate
- Western Elsweyr Gate
Fortifications
- Arrius Keep
- Blue Road Keep
- Chalman Keep
- Castle Alessia
- Castle Black Boot
- Castle Bloodmayne
- Castle Brindle
- Castle Faregyl
- Castle Roebeck
- Drakelowe Keep
- Farragut Keep
- Fort Aleswell
- Fort Ash
- Farragut Keep
- Fort Dragonclaw
- Fort Glademist
- Fort Rayles
- Fort Warden
- Kingscrest Keep
- Nikel Outpost
- Sejanus Outpost
- Bleakers' Outpost
- Harlun's Outpost
- Carmala Outpost
- Winter's Peak Outpost
Milegates
- Alessia Bridge
- Ash Milegate
- Chalman Milegate
- Culotte Bridge
- Horunn Milegate
- Niben Bridge
- Odiil Milegate
- Winter Gate
Scroll Temples/Gates
Gallery
Locations
Maps
Appearances
- The Elder Scrolls: Arena
- The Elder Scrolls III: Morrowind (mentioned only)
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls V: Skyrim (mentioned only)
- The Elder Scrolls Online
References
- ↑ October 18, 2012. The Elder Scrolls Online Tamriel, Now and Then – Places
- ↑ 2.0 2.1 2.2 2.3 2.4 The Elder Scrolls Online The Alliance War
- ↑ 3.0 3.1 3.2 3.3 3.4 March 28, 2013. The Elder Scrolls Online Conflict in Cyrodiil, Part 1
- ↑ 4.0 4.1 4.2 4.3 September 9, 2013. The Elder Scrolls Online Ask Us Anything: Variety Pack 7
- ↑ July 1, 2013. The Elder Scrolls Online Do our Alliances get completely reset at the end of PvP campaigns
- ↑ January 29, 2013. The Guardian Elder Scrolls Online: How PVP allow players total control
- ↑ https://forums.elderscrollsonline.com/en/discussion/142667/cyrodiil-performance-population-cap-adjustments
- ↑ 8.0 8.1 8.2 8.3 August 24, 2013. Teso Elite ESO Interview with Maria Aliprando
- ↑ Aug 29, 2013. mmohdtv The Elder Scrolls Online Interview with Lead PvP Designer
- ↑ June 28, 2013. The Elder Scrolls Online Support Will there be any fast travel between keeps...
- ↑ August 26, 2013. MMORPG.com
- ↑ 12.0 12.1 12.2 12.3 April 22, 2013. The Elder Scrolls Online Ask Us Anything: Alliances at War
Online Locations | |
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Provinces | |
Aldmeri Dominion Zones | |
Daggerfall Covenant Zones | |
Ebonheart Pact Zones | |
Neutral Zones | |
Chapter and DLC Zones |
|
Other Locations | Unzoned Locations |