Dagoth's Might is one of the five purchasable decks in The Elder Scrolls: Legends added with the Houses of Morrowind expansion. It costs (USD/EUR $/€7.99) or 1000 and is a strength, intelligence and agility deck that represents House Dagoth.
Strategy[]
This deck is built around certain cards which require the player to have a creature with 5 or more Power to activate its effects, and is the general mechanic for House Dagoth cards. Action and item cards in this deck can be used to stall until powerful creatures can be played, or to protect those already on the board since they tend to have low Health. Most creatures are already at 5 Power, though items and summon abilities are able to buff less powerful creatures.
Cards[]
- Corprus Disease (2)
- Shadow Shift (2)
- Sixth House Amulet (3)
- Awakened Dreamer (2)
- Deranged Corprus (3)
- Finish Off (2)
- High Rock Summoner (2)
- Thieves Guild Recruit (1)
- Wardcrafter (1)
- Assassin's Bow (1)
- Burning Touch (3)
- Camlorn Sentinel (2)
- Dagoth Oathman (3)
- Giant Bat (1)
- Vigilant Ancestor (1)
- An-Xileel Invader (3)
- Ash Berserker (2)
- Ash Servant (2)
- Bog Lurcher (1)
- False Incarnate (1)
- Fighters Guild Steward (2)
- Hatchery Meddler (2)
- Imposter's Mission (1)
- Lightning Bolt (3)
- Nix-Hound (3)
- Skirmisher's Elixir (1)
- Ash Piercer (2)
- Blighted Werebat (1)
- Elder Centaur (1)
- Fortress Watchman (3)
- Glenumbra Sorceress (2)
- Hand of Dagoth (1)
- Servant of Dagoth (3)
- Ascended Sleeper (2)
- Chaurus Reaper (1)
- Nix-Ox (3)
- Savage Ogre (2)
- Therana's Lawman (3)
- Dagoth Ur (1)