- For other uses, see Dagoth Ur.
Dagoth Ur, known as Voryn Dagoth in life, and whom Vivec would later come to call The Sharmat, was a powerful Chimer lord and Lord High Councillor to House Dagoth, and is the main antagonist of The Elder Scrolls III: Morrowind.
- 1 History
- 2 Powers
- 3 Personality
- 4 Interactions
- 5 Abilities, attributes, and spells
- 6 Character IDs and locations
- 7 Dialogue
- 8 Trivia
- 9 Notes
- 10 Gallery
- 11 Appearances
- 12 References
Early life and Councilorship
Voryn Dagoth was born into the Great House Dagoth. Accounts of his early life are few, but it is known that he did later in life become the Lord High Councillor of the house and a retainer to Indoril Nerevar. After the defeat of the Nords at the Battle of Red Mountain, the Chimer and Dwemer created an alliance known as the First Council formed by Nerevar and Dumac, the king of the Dwemer in Morrowind. The First Council lasted for centuries until Voryn, through unknown means, claimed to have discovered that the Tonal Architect, Kagrenac had found the Heart of Lorkhan, and that the Dwemer would use the power of the Heart to create a giant machine known as the Numidium to use against the Chimer. Voryn, along with Nerevar, Vivec, Nerevar's wife Almalexia, and Sotha Sil were the only ones before Kagrenac to learn about the Heart. The Daedric Prince Azura later confirmed Voryn's claims and Nerevar declared war on the Dwemer, culminating in the race's disappearance at Red Mountain.
After the defeat of the Dwemer, the artifacts Sunder, Keening, and Wraithguard fell into the hands of Nerevar, who had to decide what to do with the tools. Voryn urged the destruction of the tools while Nerevar convened with the Tribunal and Azura. When Nerevar and the Tribunal returned to lock away the tools, Voryn refused to give them up saying that he was entrusted with keeping them safe. Unknown to Nerevar and the Tribunal, Voryn had experimented on the tools and the Heart and had managed to steal its divine energy. Voryn now called himself Dagoth Ur from that point on, though other sources claim that Nerevar coined the name. Nerevar and the Tribunal's guards fought and drove off Dagoth Ur, who was thought to have died. Nerevar was said to have died from his injuries fighting Dagoth Ur, though the cause of Nerevar's death is often disputed. Other accounts suggest it was the Tribunal who killed Nerevar, but only after he had vowed along with the Tribunal to never use the tools.
The Tribunal took possession of the tools, and after some time, Sotha Sil managed to find a way to become gods by using the tools. The Tribunal traveled to Red Mountain and used Kagrenac's tools on the Heart of Lorkhan, using its power to attain immortality. For breaking their promise to never use the tools, Azura appeared in anger, turning the Chimer into the Dunmer and prophesying that Nerevar would be incarnated and curse them for their deeds. Dagoth Ur, however, managed to maintain a connection to the Heart through unknown means and managed to stay alive and immortal, although temporarily non-corporeal and presumed to be dead by most.
The Birth of Dagoth Ur
In 2E 882, the Tribunal journeyed to Red Mountain to renew their god-like powers. However, by that time, Dagoth Ur and his House had been reborn in new bodies that more than matched the Tribunal's power. Unable to enter the Red Mountain to renew their powers, the Tribunal grew weaker while Dagoth Ur grew more powerful as a result of being exposed to the Heart for so long. During this time, Almalexia and Sotha Sil, in a vain attempt to regain their powers, lost Keening and Sunder to Dagoth Odros and Dagoth Vemyn, only surviving after Vivec saved them. Dagoth Ur began to spread the Blight and Corprus diseases by powerful and unnatural ash storms from Red Mountain, beginning a complex plan to conquer Morrowind and all of Tamriel with the second Numidium, Akulakhan.
Dagoth Ur's main goals were to:
- Establish a theocracy in Morrowind based on the new-born god Akulakhan.
- Establish the ancient heirs of House Dagoth as the god-priests of Akulakhan, and the Sixth House of Dagoth Ur as the dominant political power in Morrowind.
- Through charismatic conversion, unite the Dunmer under the guidance of Dagoth Ur to battle against the foreign races who hold Morrowind in subjection.
- Expose the false worship of the Tribunal and destroy the ecclesiastical authority and political power of the Temple.
- Extirpate all remaining individuals of "inferior" and "mongrel" races from Morrowind.
- Reclaim ancient territories stolen by Skyrim and Argonia.
- Drive the Empire from Morrowind.
- Extend the worship of Akulakhan to all nations of Tamriel through subversion and conquest.
The Tribunal's decline
Dagoth Ur's first phase of his plan was to secure Red Mountain against Tribunal intruders and deny the Tribunal's access to the Heart, weakening the Temple and the three tribunes while claiming the land of Red Mountain for the creation of Akulakhan. A large part of the plan was to keep the construction of Akulakhan a secret from the Temple and Tribunes.
- The second phase was to create passive servants in ever-widening areas around the Red Mountain by sending messages in the form of strange dreams to weak-willed subjects in their sleep, turning them to his cause.
- The third phase of the plan was to establish a large operational base at Kogoruhn for further operations in the Ashland region.
- The fourth phase of the plan was to create smaller bases near small port settlements and in lower-class waterfront locations in Vivec City.
- The fifth phase of the plan was to infiltrate and subvert smuggling operations.
- The sixth phase of the plan was to recruit willing servants from disaffected populations, including the underworld, the poor, and anti-Imperial.
- The seventh phase was to expand from smaller bases to larger towns and settlements, and recruit and indoctrinate citizens made susceptible by dream messages.
- The eighth phase of the plan was to occupy abandoned towers and ruins, and train cultists as raiders and troops.
- The ninth phase of the plan was to identify, discredit, and decimate possible sources of political resistance.
- The tenth phase of the plan was to use assassination and terror to weaken, distract, and disrupt the Legions and the Imperial bureaucracy, along with their House Hlaalu supporters.
- The eleventh phase of the plan was to inspire uprisings of the native poor against foreigners, the rich, and those in power. The final phase of the plan was to summon Sleepers and Dreamers to Dagoth Ur to work on Akulakhan.
The Tribunal could never defeat Dagoth Ur due to two things: the first was that every time the Tribunes would invade Red Mountain and "kill" Dagoth Ur, the power of the Heart of Lorkhan would always revive him. The second reason was that the Tribunal had to maintain the Ghostfence to keep Dagoth Ur's minions from invading Morrowind.
The Nerevarine Prophecy
In 3E 427 a prisoner matching the description of the Nerevarine was sent to the island of Vvardenfell by Uriel Septim VII to investigate complaints of disturbances in the region. After it was revealed in the Cavern of the Incarnate that this person was Nerevar reincarnated, they obtained Wraithguard, recovered the other tools of Kagrenac and met with Dagoth Ur in Red Mountain. There, they severed the Heart of Lorkhan from the mortal plane by using the tools, and without the Heart to sustain them, Dagoth Ur and his Ash Vampire brothers perished, and Akulakhan was destroyed. By doing this, the Nerevarine ended the Blight and Corprus diseases, along with the threat of House Dagoth. This action also caused the Tribunal to become mortal.
Dagoth Ur could send messages in dreams and was able to make people serve him. It was also said that he could speak through the mouths of his minions. He was a powerful mage, with long lethal claws. Only by destroying the Heart of Lorkhan was the Nerevarine able to defeat him.
Dagoth Ur maintained the honorable ceremonies notable to his house as he allowed the Nerevarine to deliver the first hit when they battled. When asked by the Nerevarine on how he justified his crimes he replied that he accepted the responsibility of leadership and that Morrowind could not be liberated from the Empire without bloodshed and that he viewed his actions as just and noble. It was said that Dagoth Ur had adopted the views and motivations of the Tonal Architect Kagrenac.
Abilities, attributes, and spells
- Note: Dagoth Ur has two sets of statistics, depending on his location.
In Akulakhan's Chamber, Ur has the following extra abilities:
In Dagoth Ur, Facility Cavern, Ur has the following attributes:
|300||300||0||35||50–75 points — 25–100 points — 60–60 points|
In Akulakhan's Chamber, Ur has the following attributes:
|1000||1000||0||35||50–75 points — 25–100 points — 75–75 points|
- Wrath of Dagoth: Damage health for 5–50 points, during 3 seconds; Damage Agility, Endurance, Luck, Speed, Strength, and Willpower for 1–3 points on target.
Character IDs and locations
||Dagoth Ur, Facility Cavern|
"Strange. This outcome I did not foresee. That you would come unprepared."
- come unprepared "This is the place of destiny. And destiny may only be shaped by the holder of Kagrenac's Tools. I do not know what you think to accomplish. But raise your hand against me, and I shall destroy you."
(If approached again)
"Until I see you better prepared, we have nothing to discuss."
|Show: The Citadels of the Sixth House.|
|Inside Dagoth Ur:
"Come, Nerevar. Friend or traitor, come. Come and look upon the Heart, and Akulakhan. And bring Wraithguard... I have need of it."
Inside the Heart Chamber:
"It began here. It will end here. Have you any parting words? Or would you prefer to skip the speeches, and get to our business. You are the challenger here, after all. So to you goes the courtesy of the first blow."
If approached again:
"Have you something more to say?"
After "defeating" Dagoth Ur:
"What a fool you are. I'm a god. How can you kill a god? What a grand and intoxicating innocence. How could you be so naive? There is no escape. No Recall or Intervention can work in this place. Come. Lay down your weapons. It is not too late for my mercy."
"Oh. Please, Nerevar! Spare me!"
While destroying the heart:
"What are you doing?"
- Both versions of Dagoth Ur must be defeated to complete "The Citadels of the Sixth House," the last main quest.
- Dagoth Ur's plan to use Akulakhan to conquer Tamriel for his own is strikingly similar to Tiber Septim using the Numidium to conquer Tamriel and establish the Third Empire. This is ironic, as Dagoth Ur despised the Empire and wished to eradicate them completely, often calling them "mongrel dogs."
- Dagoth Ur was voiced by Jeff Baker, who also voiced several other characters in Morrowind, such as Jiub, Sheogorath, and Mehrunes Dagon, among others.
- Dagoth Ur's title "Sharmat" is derived from the Arabic word "Shaitan," meaning "Devil."[UL 1]
- The exact race of Dagoth Ur is unclear. Visibly, he has a dark gray humanoid body with sharp fingers and long black hair, suggesting that he is a Dunmer or an Ash Creature, most closely resembling Ash Vampires. According to in-game data from Morrowind, he is not categorized as either but is technically his own special type of creature. According to his creature type card in Legends, he is a God, with little elaboration.
In The Elder Scrolls: Arena, a simple map of the continent of Tamriel is shown, including the island of Vvardenfell. The center of this island is a volcano which is referred to only as Dagoth-Ur. However, in The Elder Scrolls III: Morrowind, the volcano is referred to by its inhabitants almost exclusively as Red Mountain. This discrepancy is explained by the fact that Dagoth Ur resides inside of Red Mountain for most of his life. Thus, in local legend, the mountain is sometimes referred to by this name.
- Note: It is commonly accepted that the name Dagoth Ur should properly be used to refer to the character, and the volcano should be referred to as Red Mountain. However, if the name has the hyphen, Dagoth-Ur, it is referring to the volcano.
- The Elder Scrolls III: Morrowind
- The Elder Scrolls IV: Oblivion (mentioned only)
- The Elder Scrolls V: Skyrim (mentioned only)
- The Elder Scrolls Online (mentioned only)
- The Elder Scrolls: Legends (Houses of Morrowind) (Return to Clockwork City)
- Message from Dagoth Ur
- Dialogue with Divayth Fyr
- Pocket Guide to the Empire, Third Edition: Eras
- Nerevar at Red Mountain
- The Battle of Red Mountain
- Plan to Defeat Dagoth Ur
- Dialogue with Vivec
- Events of The Elder Scrolls III: Morrowind
- Gameplay in The Elder Scrolls III: Morrowind
- Dialogue with Dagoth Ur
- Five Songs of King Wulfharth