Elder Scrolls
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Elder Scrolls

Dark Brotherhood Initiates are followers and members of the Dark Brotherhood in The Elder Scrolls V: Skyrim. After the Dragonborn speaks to Delvin Mallory about repairing the Dawnstar Sanctuary following the Brotherhood's relation there, Nazir will have sought out and recruited new initiates to begin rebuilding the Brotherhood in Skyrim.

Interactions[]

Follower[]

The Initiates can only dual wield if they are given at least one Forsworn sword or a pickaxe. Lacking the default iron arrows possessed by other followers, one must provide them with arrows.

Unlike most followers, the Dark Brotherhood Initiate can level alongside the Dragonborn past level 50. Due to being marked as essential, the initiates cannot be killed by enemies or even the Dragonborn. These qualities make the Initiates ideal companions for high level characters.

Multiple followers[]

Main article: Multiple Followers
"The new initiates are working out well. Eager, dedicated, and not afraid to get their hands wet."
Nazir[src]

The Dark Brotherhood Initiate is one of the quest characters that can be exploited to follow the Dragonborn throughout Skyrim along with another follower. Also, using this to the Dragonborn's advantage, it is possible to have two essential followers. For example, the Dark Brotherhood Initiate and Mjoll the Lioness, Serana, Cicero, Frea, Erandur, Ahtar or Derkeethus, as neither can be killed by anything.

Quotes[]

"How may I serve you, my Listener?"
―Dark Brotherhood Initiate
"Yes, Listener. I'll return to the Dawnstar sanctuary without delay."
―Dark Brotherhood Initiate when prompted to part ways
"Of course, Listener."
―Dark Brotherhood Initiate when commanded to do something
"Oh but you seem to already have assistance ... surely you mean to remain inconspicuous."
―Dark Brotherhood Initiate when asked to follow you when you already have a follower.
"And you thought I was just a pretty face?"
―Female initiate when fighting.
"Huh? What? Oh! That felt nice!"
―Female initiate when being healed.

Trivia[]

  • Initiates will sometimes not equip better armor than their default shrouded armor, but will wear other armor. They will also switch to the ancient shrouded armor if given to them.
  • Dark Brotherhood Initiates are the only followers in the game to level all the way to 100.
  • Unlike other followers, Initiates will not fire an infinite amount of any one equipped arrow. To get an initiate to use a bow they must be given arrows.
  • Their default weapon is an ebony dagger.
  • As with all other invincible allies, Dark Brotherhood Initiates will not accept Kinect "Ally" commands.
  • Initiates, as a follower gained by completing the Dark Brotherhood questline, are similar to Dark Brotherhood Murderers in The Elder Scrolls IV: Oblivion.
  • Dark Brotherhood Initiates cannot be spoken to when trespassing in someone's house or business. They will merely state, "You should not be here," and will be unable to be interacted with until no longer trespassing.
  • Male Initiates are voiced by Stephen Russell, and female Initiates by Susan Eisenberg.
  • Initiates' inventories will reset when they are not following the Dragonborn, resulting in any unique items given to them being lost indefinitely.

Bugs[]

This section contains bugs related to Dark Brotherhood Initiate. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • They may lose all the equipment given to them if the Dragonborn is sent to jail or dismisses the Initiate.
  • They can only wear Light Armor with an armor rating over 33, such as Gilded Elven Armor and Scaled Armor.
  • When told to take a dropped stack of items, (anything over 5), only one of that item will appear in the initiate's inventory. All other items will be deleted.
  •  360   When trying to interact with them the dialogue menu will not open.

Appearances[]

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