Elder Scrolls
Elder Scrolls
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m (Replacing "NPC" with "character" (and simular corrections))
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==Properties==
 
==Properties==
 
===Nourish Blade===
 
===Nourish Blade===
Dawnfang/Duskfang keeps track of enemies killed, displaying the text "Dawnfang/Duskfang has extinguished X lives." (X being the number of creatures or NPCs killed, much like [[Mehrunes' Razor (Oblivion)|Mehrunes' Razor]].) Once the quota of "twelve lives extinguished" has been met and the sword's bloodthirst is satisfied, the next incarnation will be ''Superior'', adding the effect of [[Absorb Health (Oblivion)|Absorb Health]] if it is ''Dawnfang Superior'', and [[Absorb Magicka (Oblivion)|Absorb Magicka]] if it is ''Duskfang Superior''. If it becomes, for example, ''Dawnfang Superior'', then the next time it becomes Dawnfang it will not stay superior. Failure to nourish the blade fully reverts it to the normal version with the next incarnation.
+
Dawnfang/Duskfang keeps track of enemies killed, displaying the text "Dawnfang/Duskfang has extinguished X lives." (X being the number of creatures or characters killed, much like [[Mehrunes' Razor (Oblivion)|Mehrunes' Razor]].) Once the quota of "twelve lives extinguished" has been met and the sword's bloodthirst is satisfied, the next incarnation will be ''Superior'', adding the effect of [[Absorb Health (Oblivion)|Absorb Health]] if it is ''Dawnfang Superior'', and [[Absorb Magicka (Oblivion)|Absorb Magicka]] if it is ''Duskfang Superior''. If it becomes, for example, ''Dawnfang Superior'', then the next time it becomes Dawnfang it will not stay superior. Failure to nourish the blade fully reverts it to the normal version with the next incarnation.
   
 
Both versions of the blade must have charge for the nourish ability to work. If the blade has depleted to a level where no effect is caused by the blade when used, then the nourish effect will not work. Simply recharging the blade with a soul gem or at a shop will fix this.
 
Both versions of the blade must have charge for the nourish ability to work. If the blade has depleted to a level where no effect is caused by the blade when used, then the nourish effect will not work. Simply recharging the blade with a soul gem or at a shop will fix this.
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*{{XBOX360}} If the Hero puts either Duskfang or Dawnfang into any chest, it is possible that, come nightfall or dawn, the weapon changes mode in the chest, sometimes resulting in both Duskfang and Dawnfang being in the chest. (Patched PS3 GOTY edition)
 
*{{XBOX360}} If the Hero puts either Duskfang or Dawnfang into any chest, it is possible that, come nightfall or dawn, the weapon changes mode in the chest, sometimes resulting in both Duskfang and Dawnfang being in the chest. (Patched PS3 GOTY edition)
 
*If equipped while on a horse and dusk comes, Duskfang will be added to inventory, but Dawnfang cannot be removed, resulting in two swords.
 
*If equipped while on a horse and dusk comes, Duskfang will be added to inventory, but Dawnfang cannot be removed, resulting in two swords.
*If an NPC disarms the Hero of this blade, then the kill count may reset back to 0.
+
*If a character disarms the Hero of this blade, then the kill count may reset back to 0.
 
*The value of the level 20–24 Dawnfang Superior was set to 3250 (value of level 25–29 weapon) instead of 1800. The level 20–24 Duskfang Superior value is correctly set to 1800.
 
*The value of the level 20–24 Dawnfang Superior was set to 3250 (value of level 25–29 weapon) instead of 1800. The level 20–24 Duskfang Superior value is correctly set to 1800.
 
*If the Hero has Dawnfang or Duskfang equipped when they defeat their Shadow (if they are resurrected with console commands), the Shadow will carry Dawnfang or Duskfang. The Shadow will not be hostile however, and if they are killed and the weapon is looted from them, it cannot be removed from the Hero's inventory.
 
*If the Hero has Dawnfang or Duskfang equipped when they defeat their Shadow (if they are resurrected with console commands), the Shadow will carry Dawnfang or Duskfang. The Shadow will not be hostile however, and if they are killed and the weapon is looted from them, it cannot be removed from the Hero's inventory.

Revision as of 05:59, 2 August 2018

Dawnfang/Duskfang is a unique longsword with two distinct variants. Starting at dawn (6AM), the Hero wields Dawnfang; at nightfall (6PM), it changes into Duskfang. It belongs to Grommok gro-Barak, and is said to be one of the most powerful weapons in the game; extremely useful for low levels, but even more deadly at its peak of lvl 30+.

Background

In his journal, Grommok mentions that, according to Syndelius Gatharian, the sword is Akaviri in origin, created by the Tsaesci. How it was found in an Ayleid ruin remains a mystery.

Acquisition

This sword is awarded after completing the quest "Baiting the Trap" as part of the Shivering Isles main quest. Kiliban Nyrandil will find the sword on the Orc Grommok; after teleporting to the room with the chest, talk to Kiliban to receive the rewards.

Properties

Nourish Blade

Dawnfang/Duskfang keeps track of enemies killed, displaying the text "Dawnfang/Duskfang has extinguished X lives." (X being the number of creatures or characters killed, much like Mehrunes' Razor.) Once the quota of "twelve lives extinguished" has been met and the sword's bloodthirst is satisfied, the next incarnation will be Superior, adding the effect of Absorb Health if it is Dawnfang Superior, and Absorb Magicka if it is Duskfang Superior. If it becomes, for example, Dawnfang Superior, then the next time it becomes Dawnfang it will not stay superior. Failure to nourish the blade fully reverts it to the normal version with the next incarnation.

Both versions of the blade must have charge for the nourish ability to work. If the blade has depleted to a level where no effect is caused by the blade when used, then the nourish effect will not work. Simply recharging the blade with a soul gem or at a shop will fix this.

An easy way to quench Dawnfang/Duskfang's "Bloodlust" is to use a summoning spell. Attack the creature summoned and it will be counted as a life taken.

Base weapon

Each weapon deals a small amount of fire (Dawnfang) or frost (Duskfang) damage.

Level Weight Base Value Damage Health Enchantments Charge # of Uses Dawnfang ID Duskfang ID
1–4 19.0 WeightIcon 60 Gold 7 DamageIcon 98 Health-icon Fire/Frost damage 3pts on strike
Nourish Blade
250 MagickaIcon 50 00079058 0007905F
5–9 23.0 WeightIcon 110 Gold 12 DamageIcon 225 Health-icon Fire/Frost damage 5pts on strike
Nourish Blade
600 MagickaIcon 55 00079061 00079059
10–14 31.0 WeightIcon 220 Gold 17 DamageIcon 350 Health-icon Fire/Frost damage 7pts on strike
Nourish Blade
1125 MagickaIcon 60 00079062 0007905A
15–19 35.0 WeightIcon 900 Gold 19 DamageIcon 450 Health-icon Fire/Frost damage 9pts on strike
Nourish Blade
1500 MagickaIcon 65 00079063 0007905B
20–24 39.0 WeightIcon 1800 Gold 21 DamageIcon 588 Health-icon Fire/Frost damage 11pts on strike
Nourish Blade
2200 MagickaIcon 70 00079064 0007905C
25–29 43.0 WeightIcon 3250 Gold 23 DamageIcon 700 Health-icon Fire/Frost damage 13pts on strike
Nourish Blade
2850 MagickaIcon 75 00079065 0007905D
30+ 47.0 WeightIcon 3750 Gold 25 DamageIcon 825 Health-icon Fire/Frost damage 15pts on strike
Nourish Blade
3600 MagickaIcon 80 00079066 0007905E

Superior

The weight, damage, health, value*, fire/frost damage and Nourish Blade effect of superior versions are the same as the base weapon. The only change is more charges, and the added absorb health (Dawnfang) or magicka (Duskfang) effect.

Level Enchantments Charge # of Uses Dawnfang ID Duskfang ID
1–4 Absorb Health/Magicka 1pt for 1sec 1100 MagickaIcon 50 0007D436 0007D43D
5–9 Absorb Health/Magicka 2pt for 1sec 2100 MagickaIcon 55 0007D437 0007D43E
10–14 Absorb Health/Magicka 3pt for 1sec 3300 MagickaIcon 60 0007D438 0007D43F
15–19 Absorb Health/Magicka 4pt for 1sec 4800 MagickaIcon 65 0007D439 0007D440
20–24 Absorb Health/Magicka 5pt for 1sec 6600 MagickaIcon 70 0007D43A 0007D441
25–29 Absorb Health/Magicka 6pt for 1sec 8600 MagickaIcon 75 0007D43B 0007D442
30+ Absorb Health/Magicka 7pt for 1sec 10900 MagickaIcon 80 0007D43C 0007D443

Trivia

  • If gained at a high level (30+) it will be the most powerful longsword in The Elder Scrolls IV: Oblivion. Perfect for a tank-like character with a preference for blades.
  • The speed (0.9) is between a Longsword (1.0) and Claymore (0.8) making this the slowest one-handed blade weapon. The speed is the same as all maces.
  • The higher base damage alternates with the Amber Sword until level thirty when the base damage of Dawn/Duskfang permanently surpasses the amber swords.
  • Dawnfang has an orange-hued stone set in the hilt. Orange hues are closely related to Mania in the Realm of Sheogorath suggesting a connection between Dawnfang and Mania. Conversely, Duskfang has a blue-hued stone, the color of which is related to Dementia.
  • It can be duplicated using the scroll method, but the original Duskfang can only be duplicated at night.
  • If the blade is enhanced beyond 100% durability through the Armorer skill it will be reset to 100% each time it changes.
  • Every sunrise and sundown, when the blade is replaced, the weapon's charges and health will be completely restored.
  • Although Grommok gro-Barak states in his journal that the elemental damage is increased on a superior weapon, the damage is the same.
  • It can be very useful for Vampires, as the notification warning the Hero of the change between Dawnfang/Duskfang also warns them of day and night.

Bugs

This section contains bugs related to Dawnfang/Duskfang. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  360   If the Hero puts either Duskfang or Dawnfang into any chest, it is possible that, come nightfall or dawn, the weapon changes mode in the chest, sometimes resulting in both Duskfang and Dawnfang being in the chest. (Patched PS3 GOTY edition)
  • If equipped while on a horse and dusk comes, Duskfang will be added to inventory, but Dawnfang cannot be removed, resulting in two swords.
  • If a character disarms the Hero of this blade, then the kill count may reset back to 0.
  • The value of the level 20–24 Dawnfang Superior was set to 3250 (value of level 25–29 weapon) instead of 1800. The level 20–24 Duskfang Superior value is correctly set to 1800.
  • If the Hero has Dawnfang or Duskfang equipped when they defeat their Shadow (if they are resurrected with console commands), the Shadow will carry Dawnfang or Duskfang. The Shadow will not be hostile however, and if they are killed and the weapon is looted from them, it cannot be removed from the Hero's inventory.

Appearances