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|locationid = DawnstarExterior01<br>Dawnstar02Exterior<br>Dawnstar03Exterior<br>DawnstarExterior04<br>DawnstarExterior05<br>DawnstarExterior06<br>DawnstarExterior07<br>DawnstarExterior08}}{{For|other uses|Dawnstar (Arena)|The Elder Scrolls Travels: Dawnstar}} |
|locationid = DawnstarExterior01<br>Dawnstar02Exterior<br>Dawnstar03Exterior<br>DawnstarExterior04<br>DawnstarExterior05<br>DawnstarExterior06<br>DawnstarExterior07<br>DawnstarExterior08}}{{For|other uses|Dawnstar (Arena)|The Elder Scrolls Travels: Dawnstar}} |
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− | '''Dawnstar''' is one of the major |
+ | '''Dawnstar''' is one of the major cities located in [[Skyrim]]. It is the capital of [[The Pale]], and serves as a garrison town along the northern coast of Skyrim. Governed by [[Jarl]] [[Skald the Elder]], it is a relatively small town, consisting of two rival [[:Category:Skyrim: Mines|mines]], a small dock and a small number of residents. Dawnstar is one of the colder settlements in Skyrim; along with [[Winterhold (Skyrim)|Winterhold]] and [[Windhelm (Skyrim)|Windhelm]], as it resides in perpetual snow and ice. Alongside Winterhold, Dawnstar has very high [[Dragons (Skyrim)|dragon]] spawn rates. |
==History== |
==History== |
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It was after the destruction of a fortress in Dawnstar during [[Second Era|2E]] [[Timeline#2E 283|283]] that [[Potentate]] [[Versidue-Shaie]] declared martial law, leading to one of the most brutal and bloody periods in the history of [[Tamriel]].<ref>''[[History of the Fighters Guild]]''</ref> <ref>''[[Fighters Guild History, 1st Ed.]]''</ref> This also led to the creation of the [[Fighters Guild]], [[Mages Guild]], and [[Thieves Guild]] during the [[Guilds Act]]. <Ref> ''[[Fighters Guild History, 1st Ed.]]'' </Ref><Ref> ''[[Fighters Guild Charter]]'' </Ref> |
It was after the destruction of a fortress in Dawnstar during [[Second Era|2E]] [[Timeline#2E 283|283]] that [[Potentate]] [[Versidue-Shaie]] declared martial law, leading to one of the most brutal and bloody periods in the history of [[Tamriel]].<ref>''[[History of the Fighters Guild]]''</ref> <ref>''[[Fighters Guild History, 1st Ed.]]''</ref> This also led to the creation of the [[Fighters Guild]], [[Mages Guild]], and [[Thieves Guild]] during the [[Guilds Act]]. <Ref> ''[[Fighters Guild History, 1st Ed.]]'' </Ref><Ref> ''[[Fighters Guild Charter]]'' </Ref> |
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− | The village was rebuilt at least before the end of the [[Third Era]]<Ref name="PGE3:S"> ''[[Pocket Guide to the Empire, Third Edition: Skyrim]]'' </Ref>. However, it is noted in the |
+ | The village was rebuilt at least before the end of the [[Third Era]]<Ref name="PGE3:S"> ''[[Pocket Guide to the Empire, Third Edition: Skyrim]]'' </Ref>. However, it is noted in the [[Pocket Guide to the Empire, Third Edition: Skyrim]] that Macella was the Queen of Dawnstar, and had married King [[Thian]] of [[Solitude (Skyrim)|Solitude]]. |
==Points of interest== |
==Points of interest== |
Revision as of 13:21, 8 October 2014
Template:SkyrimCities
- For other uses, see Dawnstar (Arena) and The Elder Scrolls Travels: Dawnstar.
Dawnstar is one of the major cities located in Skyrim. It is the capital of The Pale, and serves as a garrison town along the northern coast of Skyrim. Governed by Jarl Skald the Elder, it is a relatively small town, consisting of two rival mines, a small dock and a small number of residents. Dawnstar is one of the colder settlements in Skyrim; along with Winterhold and Windhelm, as it resides in perpetual snow and ice. Alongside Winterhold, Dawnstar has very high dragon spawn rates.
History
It was after the destruction of a fortress in Dawnstar during 2E 283 that Potentate Versidue-Shaie declared martial law, leading to one of the most brutal and bloody periods in the history of Tamriel.[1] [2] This also led to the creation of the Fighters Guild, Mages Guild, and Thieves Guild during the Guilds Act. [3][4]
The village was rebuilt at least before the end of the Third Era[5]. However, it is noted in the Pocket Guide to the Empire, Third Edition: Skyrim that Macella was the Queen of Dawnstar, and had married King Thian of Solitude.
Points of interest
Inns
Shops
Houses
- Beitild's House
- Brina's House
- Fruki's House
- Irgnir's House
- Leigelf's House
- Rustleif's House
- Silus Vesuius's House
Jarl's residence
Mines
Other
Characters
- Abelone - Maid at Windpeak Inn
- Alding - a Pirate of Blood Horkers.
- AlesanHF - An orphan boy who delivers food to the miners.
- Beitild - Owner of Iron Breaker Mine, and Dark Brotherhood target.
- Bodil - Miner working in Iron-Breaker Mine.
- Borgny - Miner working in Quicksilver Mine.
- Brina Merilis - Prominent citizen, Imperial Legion member.
- Bulfrek - Servant of the Jarl Skald the Elder.
- Captain Wayfinder - captain of the ship in Dawnstar
- Edith - Miner working in Quicksilver Mine.
- Erandur - Priest of Mara, potential follower.
- Frida - Alchemist, shop owner of The Mortar and Pestle.
- Frorkmar Banner-Torn - a Stormcloak commander.
- Fruki - Miner working in Quicksilver Mine.
- Gjak - Miner working in Iron-Breaker Mine.
- Gjuk - a Pirate of Blood Horkers.
- Guthrum - Shipman.
- Horik Halfhand - Bodyguard of Brina Merilis.
- Irgnir - Miner working outside Iron-Breaker Mine.
- Irlof - a Pirate of Blood Horkers.
- Jod - Housecarl of the Jarl Skald the Elder.
- Karita (Bard) - Bard at Windpeak Inn.
- Karl - Miner working outside Iron-Breaker Mine.
- Leigelf - Owner of Quicksilver Mine.
- Lond - Miner working outside Quicksilver Mine.
- Madena - Court Wizard to Jarl Skald the Elder.
- Ravam Verethi - Shipman.
- Rustleif - Blacksmith.
- Seren - Rustleif's pregnant wife.
- Silus Vesuius - Owner of the Mythic Dawn Museum.
- Skald the Elder - Jarl of Dawnstar.
- Stig Salt-Plank - a Pirate of Blood Horkers.
- Thoring - Innkeeper of Windpeak Inn.
Nearby points of interest
Quests
- Waking Nightmare can be started at Windpeak Inn.
- Pieces of the Past can be started at the Mythic Dawn Museum.
- Becoming Thane of The Pale can be started by speaking to the Jarl or Brina Merilis
- Collecting the fine cut void salts can be started by speaking to Captain Wayfinder.
Bugs
This section contains bugs related to Dawnstar (Skyrim). Before adding a bug to this list, consider the following:
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Fleeing follower
Traveling to Dawnstar when a member of the Companions is a follower may cause them to flee inexplicably from a random battle with a dragon.
Merchant's chest
To the left of the Dawnstar Mine, there are some trees and a couple of rocks. Crouch and search around the rocks and the option to search an invisible chest appears. The chest contains the contents of a Khajiiti merchant named Ahkari, denoted by the presence of Moon Sugar and Skooma (cargo appropriate for an Elsweyr smuggler) within the chest. It is possible to take all the items without any consequences. To make the contents in respawn, face Ahkari within interaction distance, wait forty-eight hours then ask what she has for sale.
There is a chance that each time talking to Ahkari about what she has for sale will have some items in the chest change randomly, making each visit to the chest a little different.
Appearances
References
Skyrim Locations | |
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Cities | |
Holds |