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{{SkyrimLocations |
{{SkyrimLocations |
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− | | |
+ | |image = Dawnstar Sanctuary Hall.jpg |
+ | |map = Dawnstar sanctuary map.png |
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− | |image = Dawnstar_Sanctuary_Hall.jpg |
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− | |hold = [[The Pale]] |
+ | |hold = [[The Pale]] |
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− | |map = Dawnstar_sanctuary_map.png |
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+ | |type = Settlement |
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− | |characters = [[Babette]]<br/> |
+ | |characters = [[Babette]]<br />[[Cicero]]<small> (Conditional)</small><br />[[Nazir]]<br />[[The Night Mother]] |
+ | |LocationID = DawnstarSanctuary<br />DawnstarDBSanctuaryExterior |
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− | [[Cicero]]<small> (Possible)</small><br/> |
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− | [[Nazir]]<br/> |
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− | [[The Night Mother]] |
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+ | {{Quote|Oh, it's ancient. Apparently one of the first Sanctuaries in Skyrim. It hasn't been used by the Brotherhood in close to a hundred years.|[[Astrid (Skyrim)|Astrid]]|The Elder Scrolls V: Skyrim}} |
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− | |LocationsID = DawnstarSanctuary |
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==Interactions== |
==Interactions== |
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− | [[Cicero]] flees to the sanctuary during the quest [[The Cure |
+ | [[Cicero]] flees to the sanctuary during the quest "[[The Cure for Madness]]." At the end, the [[Last Dragonborn|Dragonborn]] has the choice to spare or kill Cicero, although the latter is more dangerous. When attacked, he drops his wounded facade and fights back with surprising ferocity. "The Cure for Madness" must be completed before the sanctuary can be used. To enter the sanctuary, the Dragonborn must reply correctly to [[The Black Door]]'s question: ''"What is life's greatest illusion?"'' The correct answer is, ''"Innocence, my brother."'' The incorrect answers are as follows: |
+ | *''"Um... The one where you saw a lady in half?"'' |
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+ | *''"Being happily married?"'' |
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+ | *''"Dreams are reality, and reality is really a dream?"'' |
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⚫ | If an attempt is made to enter the sanctuary before the passphrase has been obtained from ''[[Cicero's Journal, Final Volume]]'', the option for the correct phrase is not available and the door will reply, ''"You are not worthy,"'' similarly to the original [[Dark Brotherhood Sanctuary (Skyrim)|Dark Brotherhood Sanctuary]]. This sanctuary becomes the new home for the Dark Brotherhood following the destruction of the original one during the quest "[[Death Incarnate]]." |
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− | The Cure for Madness must be completed before the sanctuary can be used. |
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+ | ==Characters== |
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− | |||
− | ==Notable figures== |
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*[[Nazir]] |
*[[Nazir]] |
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*[[Babette]] |
*[[Babette]] |
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− | *[[Cicero]] |
+ | *[[Cicero]] (if he is spared during "The Cure for Madness") |
*The [[Night Mother]] |
*The [[Night Mother]] |
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− | *[[Dark Brotherhood Initiate]] |
+ | *[[Dark Brotherhood Initiate]] – nameless male and female assassins |
==Quests== |
==Quests== |
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*[[The Cure for Madness]] |
*[[The Cure for Madness]] |
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+ | *[[Hail Sithis!]] |
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*[[Where You Hang Your Enemy's Head]] |
*[[Where You Hang Your Enemy's Head]] |
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*[[The Dark Brotherhood Forever]] |
*[[The Dark Brotherhood Forever]] |
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==Enemies== |
==Enemies== |
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+ | *Cicero – based on choice |
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− | During the quest, "The Cure for Madness," spectral enemies appear in the sanctuary. |
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− | *Cicero |
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*[[Sanctuary Guardian]] |
*[[Sanctuary Guardian]] |
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− | ==Notable |
+ | ==Notable items== |
===Skill books=== |
===Skill books=== |
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− | *[[Alteration (Skyrim)|Alteration]] [[Skill Book (Skyrim)|skill book]] |
+ | *[[Alteration (Skyrim)|Alteration]] [[Skill Book (Skyrim)|skill book]] – ''[[Sithis (Book)|Sithis]]'' |
− | *[[Archery (Skyrim)|Archery]] skill book |
+ | *[[Archery (Skyrim)|Archery]] skill book (''[[The Marksmanship Lesson]]'') – on a table at the bottom of the first set of stairs. |
− | *[[One-Handed]] skill book |
+ | *[[One-Handed (Skyrim)|One-Handed]] skill book – ''[[Fire and Darkness]]'' - on the same table. |
− | *[[Sneak (Skyrim)|Sneak]] skill book |
+ | *[[Sneak (Skyrim)|Sneak]] skill book – ''[[Sacred Witness]]'' |
===Armor=== |
===Armor=== |
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− | *[[Cicero's |
+ | *[[Cicero's Outfit]] – looted from Cicero's corpse if he is killed during "The Cure for Madness" (May be [[pickpocket]]ed from him with the [[Perfect Touch]] [[Perks (Skyrim)|perk]]). |
− | *[[Jester's Outfit]] |
+ | *[[Jester's Outfit]] – weaker variation of Cicero's Clothes, available on a table in the first room. |
*[[Worn Shrouded Armor]] |
*[[Worn Shrouded Armor]] |
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− | *[[Tumblerbane Gloves]] |
+ | *[[Tumblerbane Gloves]] – after upgrading the bedroom. |
− | == |
+ | ===Weapons=== |
+ | *Leveled weapons – on a weapon rack in the round room just beyond the bottom of the stairs. |
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+ | |||
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+ | ===Scrolls=== |
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+ | *Three [[Scrolls of Fireball]] – on the floor next to a chest in the ice cave. |
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==Sanctuary upgrades== |
==Sanctuary upgrades== |
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− | After moving to the Dawnstar Sanctuary, several upgrades can be purchased from [[Delvin Mallory]] in [[The Ragged Flagon]]. If purchased, the total upgrade cost is 19,000 {{ |
+ | After moving to the Dawnstar Sanctuary, several upgrades can be purchased from [[Delvin Mallory (Skyrim)|Delvin Mallory]] in [[The Ragged Flagon]]. If purchased, the total upgrade cost is 19,000 {{G}}. The following upgrades are available for purchase: |
− | *Master Bedroom |
+ | *Master Bedroom (in the westernmost end of the sanctuary) – contains a mannequin, bookcase, bureau, a chest, and a usable weapon rack. |
− | *[[Torture Chamber]] |
+ | *[[Torture Chamber]] (east of the dining hall with the stained glass window) – contains four prisoners who, if tortured, reveal the locations of their treasure (each of which becomes a [[Miscellaneous Quests (Skyrim)|Miscellaneous Quest]]). Each location yields between 1,000 and 2,000 {{G}}. The prisoners can also be used for combat training. |
− | *Secret Entrance |
+ | *Secret Entrance – creates a secret entrance through the stained glass window in the main hall. The exit leads to the south end of [[Dawnstar (Skyrim)|Dawnstar]] near the [[Khajiit (Skyrim)|Khajiit]] traders. |
− | *[[Alchemy Lab]] with a [[Poison (Skyrim)|poison]] garden |
+ | *[[Alchemy Lab (Skyrim)|Alchemy Lab]] with a [[Poison (Skyrim)|poison]] garden (up the stairs and then to the left from the dining hall) – creates an Alchemy lab and a small garden with poison oriented flora. See "[[Where You Hang Your Enemy's Head]]" for more details. |
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⚫ | *{{PS3}} Equipment placed on the mannequin in the master bedroom |
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⚫ | **Solution: |
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⚫ | *{{PS3}} It is possible to become stuck in the icy area that must be ventured through to reach the torture chamber after "The Cure for Madness |
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− | *If you kill and loot Cicero, then revive him with the Dead Thrall spell, whenever you travel in or out of the Sanctuary, he regains his armor and can be killed and looted for it again. This can be done multiple times. |
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==Gallery== |
==Gallery== |
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− | <gallery |
+ | <gallery captionalign="left"> |
− | + | Dawnstar Sanctuary AlchemyCorner.jpg|The alchemy corner with harvesting garden. |
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− | + | Dawnstar Sanctuary NightMother.jpg|The Night Mother within Dawnstar sanctuary. |
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− | + | Dawnstar Sanctuary.jpg|The master bedroom. |
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− | + | Dawnstar Sanctuary TrainingHall.jpg|The training hall. |
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− | + | Dawnstar Sanctuary TortureRoom.jpg|The torture room. |
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− | + | Dawnstar Sanctuary Hall.jpg|Dawnstar sanctuary main hall. |
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+ | DBWindow.png |
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</gallery> |
</gallery> |
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+ | |||
+ | ==Trivia== |
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+ | *The stained glass window of Sithis is broken when first entering the sanctuary, and a path leads to a tunnel system. When the sanctuary is restored, a hidden alternate entrance is added, which uses the newly replaced stained glass as a door, activating the door simply transports the player next to the Khajiit caravan, just outside Dawnstar (north-east of the caravan's tents location). There, on the ground, amongst a few trees and some rocks a hidden entrance can now be used to gain access to the sanctuary, instead of using the Black Door/main entrance by the shore. |
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+ | *When visited during "[[Hail Sithis!]]" before fixing the sanctuary, the broken stained glass window no longer leads to the ice cave; it shows only a pillar and the corner of the chamber. The passages to the crypts is also blocked off by a wall. |
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+ | *Unlike in the original sanctuary located in [[Falkreath (Skyrim)|Falkreath]], [[Follower (Skyrim)|followers]] can access this sanctuary. |
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+ | |||
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+ | {{Bugs}} |
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+ | {| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide" |
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+ | !Click to reveal Bugs |
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+ | |- |
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+ | | |
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⚫ | *{{PS3}} Equipment placed on the mannequin in the master bedroom will not appear until after leaving and re-entering the Sanctuary. When apparel is added or removed or the [[Shrouded Armor]] is removed from it, equipment may not be able to be added to those spots without the arms, legs and torso disappearing. The head remains, however. |
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⚫ | **Solution: The Dragonborn should add the armor that is desired to be shown on the mannequin, as well as a necklace. The mannequin menu should be left, and then opened again. Once the necklace is removed, all pieces of armor will be visible again upon exiting the menu. The necklace trick can be repeated as desired if the armor is changed. |
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⚫ | *{{PS3}} It is possible to become stuck in the icy area that must be ventured through to reach the torture chamber after "The Cure for Madness." If the Dragonborn stands in front of the door next to the bedroom that the male Dark Brotherhood Initiate is in, they may be pushed through the wall and fall into the icy chamber underneath the Sanctuary. The only way out is to continue through the path to a torch floating in the air. Just past it, the path emerges back in a hallway in the Sanctuary. Looking back, the floating torch will be seen on a wall (it cannot be gone back through). |
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+ | |} |
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==Appearances== |
==Appearances== |
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− | *{{Skyrim}} |
+ | *{{Skyrim}} |
+ | <!--Interwiki links--> |
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− | [[es:Santuario de la Hermandad Oscura (El Pálido)]] |
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+ | [[de:Dämmerstern: Zuflucht]] |
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+ | [[es:Santuario de Lucero del Alba]] |
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+ | [[fr:Sanctuaire d'Aubétoile]] |
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[[ru:Данстарское убежище]] |
[[ru:Данстарское убежище]] |
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[[Category:Skyrim: The Pale Locations]] |
[[Category:Skyrim: The Pale Locations]] |
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[[Category:Skyrim: Guild Headquarters]] |
[[Category:Skyrim: Guild Headquarters]] |
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− | [[Category:Houses]] |
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[[Category:Skyrim: Houses]] |
[[Category:Skyrim: Houses]] |
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− | [[Category:Skyrim: |
+ | [[Category:Skyrim: Dark Brotherhood]] |
Revision as of 18:57, 30 March 2019
- For other uses, see Dark Brotherhood Sanctuary.
Dawnstar Sanctuary is an old, abandoned Dark Brotherhood sanctuary. It is said to be one of the oldest Dark Brotherhood sanctuaries in Skyrim, and has not been occupied in almost a century.
Interactions
Cicero flees to the sanctuary during the quest "The Cure for Madness." At the end, the Dragonborn has the choice to spare or kill Cicero, although the latter is more dangerous. When attacked, he drops his wounded facade and fights back with surprising ferocity. "The Cure for Madness" must be completed before the sanctuary can be used. To enter the sanctuary, the Dragonborn must reply correctly to The Black Door's question: "What is life's greatest illusion?" The correct answer is, "Innocence, my brother." The incorrect answers are as follows:
- "Um... The one where you saw a lady in half?"
- "Being happily married?"
- "Dreams are reality, and reality is really a dream?"
If an attempt is made to enter the sanctuary before the passphrase has been obtained from Cicero's Journal, Final Volume, the option for the correct phrase is not available and the door will reply, "You are not worthy," similarly to the original Dark Brotherhood Sanctuary. This sanctuary becomes the new home for the Dark Brotherhood following the destruction of the original one during the quest "Death Incarnate."
Characters
- Nazir
- Babette
- Cicero (if he is spared during "The Cure for Madness")
- The Night Mother
- Dark Brotherhood Initiate – nameless male and female assassins
Quests
Enemies
- Cicero – based on choice
- Udefrykte – a named troll
- Sanctuary Guardian
Notable items
Skill books
- Alteration skill book – Sithis
- Archery skill book (The Marksmanship Lesson) – on a table at the bottom of the first set of stairs.
- One-Handed skill book – Fire and Darkness - on the same table.
- Sneak skill book – Sacred Witness
Armor
- Cicero's Outfit – looted from Cicero's corpse if he is killed during "The Cure for Madness" (May be pickpocketed from him with the Perfect Touch perk).
- Jester's Outfit – weaker variation of Cicero's Clothes, available on a table in the first room.
- Worn Shrouded Armor
- Tumblerbane Gloves – after upgrading the bedroom.
Weapons
- Leveled weapons – on a weapon rack in the round room just beyond the bottom of the stairs.
Scrolls
- Three Scrolls of Fireball – on the floor next to a chest in the ice cave.
Sanctuary upgrades
After moving to the Dawnstar Sanctuary, several upgrades can be purchased from Delvin Mallory in The Ragged Flagon. If purchased, the total upgrade cost is 19,000 . The following upgrades are available for purchase:
- Master Bedroom (in the westernmost end of the sanctuary) – contains a mannequin, bookcase, bureau, a chest, and a usable weapon rack.
- Torture Chamber (east of the dining hall with the stained glass window) – contains four prisoners who, if tortured, reveal the locations of their treasure (each of which becomes a Miscellaneous Quest). Each location yields between 1,000 and 2,000 . The prisoners can also be used for combat training.
- Secret Entrance – creates a secret entrance through the stained glass window in the main hall. The exit leads to the south end of Dawnstar near the Khajiit traders.
- Alchemy Lab with a poison garden (up the stairs and then to the left from the dining hall) – creates an Alchemy lab and a small garden with poison oriented flora. See "Where You Hang Your Enemy's Head" for more details.
Gallery
Trivia
- With a high Pickpocket and Sneak level, large numbers of arrows can be looted from the Sanctuary Guardians; however, they cannot be looted once slain.
- After completing the Dark Brotherhood quest-line, two Daedra Hearts can be purchased from Babette inside the sanctuary. These hearts restock every three days.
- The stained glass window of Sithis is broken when first entering the sanctuary, and a path leads to a tunnel system. When the sanctuary is restored, a hidden alternate entrance is added, which uses the newly replaced stained glass as a door, activating the door simply transports the player next to the Khajiit caravan, just outside Dawnstar (north-east of the caravan's tents location). There, on the ground, amongst a few trees and some rocks a hidden entrance can now be used to gain access to the sanctuary, instead of using the Black Door/main entrance by the shore.
- When visited during "Hail Sithis!" before fixing the sanctuary, the broken stained glass window no longer leads to the ice cave; it shows only a pillar and the corner of the chamber. The passages to the crypts is also blocked off by a wall.
- Unlike in the original sanctuary located in Falkreath, followers can access this sanctuary.
Bugs
This section contains bugs related to Dawnstar Sanctuary. Before adding a bug to this list, consider the following:
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Click to reveal Bugs |
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