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{{SkyrimLocations
{{Settlement
 
|image = 2011-11-19_00002.jpg
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|image = Dawnstar Sanctuary Hall.jpg
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|map = Dawnstar sanctuary map.png
|hold = [[The Pale]]
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|hold = [[The Pale]]
|map = Dawnstar_sanctuary_map.png
 
|location = North of [[Dawnstar]]
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|location = North of [[Dawnstar (Skyrim)|Dawnstar]]
 
|type = Settlement
|characters = [[Babette]]<br/>
 
[[Cicero]]<small> (Possible)</small><br/>
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|characters = [[Babette]]<br />[[Cicero]]<small> (Conditional)</small><br />[[Nazir]]<br />[[The Night Mother]]
  +
|LocationID = DawnstarSanctuary<br />DawnstarDBSanctuaryExterior
[[Nazir]]<br/>
 
  +
}}
[[The Night Mother]]}} It is an old abandoned [[The Dark Brotherhood (Skyrim)|Dark Brotherhood]] Sanctuary. It is said to be one of the oldest Dark Brotherhood sanctuaries in Skyrim, and hasn't been occupied in over a century. [[Cicero]] flees to the sanctuary during the quest "[[The Cure For Madness|The Cure for Madness]]". At the end, the player has a choice to spare or kill Cicero, although the latter is more dangerous than it looks, for when the player attacks, [[Cicero]] drops his wounded facade and fights back with surprising ferocity.
 
 
{{For|2=Dark Brotherhood Sanctuary}}
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{{Quote|Oh, it's ancient. Apparently one of the first Sanctuaries in Skyrim. It hasn't been used by the Brotherhood in close to a hundred years.|[[Astrid (Skyrim)|Astrid]]|The Elder Scrolls V: Skyrim}}
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'''Dawnstar Sanctuary''' is an old, abandoned [[Dark Brotherhood (Skyrim)|Dark Brotherhood]] sanctuary. It is said to be one of the oldest Dark Brotherhood sanctuaries in [[Skyrim]], and has not been occupied in almost a century.
   
  +
==Interactions==
To enter the Dawnstar Sanctuary, the player must finish the quest "[[The Cure for Madness]]".
 
  +
[[Cicero]] flees to the sanctuary during the quest "[[The Cure for Madness]]." At the end, the [[Last Dragonborn|Dragonborn]] has the choice to spare or kill Cicero, although the latter is more dangerous. When attacked, he drops his wounded facade and fights back with surprising ferocity. "The Cure for Madness" must be completed before the sanctuary can be used. To enter the sanctuary, the Dragonborn must reply correctly to [[The Black Door]]'s question: ''"What is life's greatest illusion?"'' The correct answer is, ''"Innocence, my brother."'' The incorrect answers are as follows:
  +
*''"Um... The one where you saw a lady in half?"''
  +
*''"Being happily married?"''
  +
*''"Dreams are reality, and reality is really a dream?"''
   
The pass phrase is "Innocence, my brother." If the player attempts to enter the Sanctuary before obtaining the pass phrase from Cicero's Journal: Final Volume, the option for the correct phrase is not available and the door will reply, "You are not worthy."
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If an attempt is made to enter the sanctuary before the passphrase has been obtained from ''[[Cicero's Journal, Final Volume]]'', the option for the correct phrase is not available and the door will reply, ''"You are not worthy,"'' similarly to the original [[Dark Brotherhood Sanctuary (Skyrim)|Dark Brotherhood Sanctuary]]. This sanctuary becomes the new home for the Dark Brotherhood following the destruction of the original one during the quest "[[Death Incarnate]]."
   
==Notable figures==
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==Characters==
 
*[[Nazir]]
 
*[[Nazir]]
 
*[[Babette]]
 
*[[Babette]]
*[[Cicero]] - Keeper of the Night Mother. Cicero only appears in the Sanctuary if he is spared during "The Cure for Madness".
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*[[Cicero]] (if he is spared during "The Cure for Madness")
  +
*The [[Night Mother]]
*[[Dark Brotherhood Initiate]] - Nameless male and female assassins.
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*[[Dark Brotherhood Initiate]] nameless male and female assassins
   
 
==Quests==
 
==Quests==
 
*[[The Cure for Madness]]
 
*[[The Cure for Madness]]
  +
*[[Hail Sithis!]]
 
*[[Where You Hang Your Enemy's Head]]
 
*[[Where You Hang Your Enemy's Head]]
 
*[[The Dark Brotherhood Forever]]
 
*[[The Dark Brotherhood Forever]]
   
 
==Enemies==
 
==Enemies==
  +
*Cicero – based on choice
During the quest, "The Cure for Madness", several enemies appear in the sanctuary.
 
  +
*[[Udefrykte]] – a named troll
 
*[[Cicero]]
 
*[[Uderfrykte]]
 
 
*[[Sanctuary Guardian]]
 
*[[Sanctuary Guardian]]
   
==Notable loot==
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==Notable items==
 
===Skill books===
 
===Skill books===
*[[Alteration (Skyrim)|Alteration]] [[Skill Book (Skyrim)|Skill Book]] - [[Sithis]]
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*[[Alteration (Skyrim)|Alteration]] [[Skill Book (Skyrim)|skill book]] ''[[Sithis (Book)|Sithis]]''
*[[Archery (Skyrim)|Archery]] [[Skill Book (Skyrim)|Skill Book]] - [[The Marksmanship Lesson]]
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*[[Archery (Skyrim)|Archery]] skill book (''[[The Marksmanship Lesson]]'') – on a table at the bottom of the first set of stairs.
*[[One-Handed]] [[Skill Book (Skyrim)|Skill Book]] - [[Fire and Darkness]]
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*[[One-Handed (Skyrim)|One-Handed]] skill book – ''[[Fire and Darkness]]'' - on the same table.
*[[Sneak (Skyrim)|Sneak]] [[Skill Book (Skyrim)|Skill Book]] - [[Sacred Witness]]
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*[[Sneak (Skyrim)|Sneak]] skill book ''[[Sacred Witness]]''
   
 
===Armor===
 
===Armor===
*[[Cicero's Armor]] - Looted or pickpocketed from Cicero's corpse, if he is killed during "The Cure for Madness".
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*[[Cicero's Outfit]] looted from Cicero's corpse if he is killed during "The Cure for Madness" (May be [[pickpocket]]ed from him with the [[Perfect Touch]] [[Perks (Skyrim)|perk]]).
*[[Jester's Outfit]] - Weaker variation of Cicero's Armor.
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*[[Jester's Outfit]] weaker variation of Cicero's Clothes, available on a table in the first room.
 
*[[Worn Shrouded Armor]]
 
*[[Worn Shrouded Armor]]
*[[Tumblerbane Gloves]]
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*[[Tumblerbane Gloves]] – after upgrading the bedroom.
   
===Miscellaneous===
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===Weapons===
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*Leveled weapons – on a weapon rack in the round room just beyond the bottom of the stairs.
*With high [[Pickpocket]] and [[Sneak (Skyrim)|Sneak]], large volumes of [[Arrows (Skyrim)|arrows]] can be looted from the Sanctuary Guardians; however, they cannot be looted once slain.
 
  +
*After completing the Dark Brotherhood questline, two [[Daedra Heart (Skyrim)|Daedra Hearts]] can be purchased from [[Babette]] inside the Sanctuary. These hearts restock every three days.
 
  +
===Scrolls===
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*Three [[Scrolls of Fireball]] – on the floor next to a chest in the ice cave.
   
 
==Sanctuary upgrades==
 
==Sanctuary upgrades==
After moving to the Dawnstar Sanctuary, several upgrades can be purchased from [[Delvin Mallory]] in [[The Ragged Flagon]]. If purchased, the total upgrade cost is 19,000 {{g}}. The following upgrades are available for purchase:
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After moving to the Dawnstar Sanctuary, several upgrades can be purchased from [[Delvin Mallory (Skyrim)|Delvin Mallory]] in [[The Ragged Flagon]]. If purchased, the total upgrade cost is 19,000 {{G}}. The following upgrades are available for purchase:
*Master Bedroom - contains a mannequin, bookcase, a tribute chest, and a usable weapon rack.
+
*Master Bedroom (in the westernmost end of the sanctuary) – contains a mannequin, bookcase, bureau, a chest, and a usable weapon rack.
*[[Torture Chamber]] - contains four prisoners who, if tortured, reveal the locations of their treasure. Each location yields between 1,000 and 2,000 {{g}}. The prisoners can also be used for combat training, but you will need to leave the sanctuary and return in order to wait or use the bed.
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*[[Torture Chamber]] (east of the dining hall with the stained glass window) – contains four prisoners who, if tortured, reveal the locations of their treasure (each of which becomes a [[Miscellaneous Quests (Skyrim)|Miscellaneous Quest]]). Each location yields between 1,000 and 2,000 {{G}}. The prisoners can also be used for combat training.
*Secret Entrance - creates a secret entrance through the stained glass window in the main hall, the exit leads to the south end of [[Dawnstar]] near the [[Khajiit (Skyrim)|Khajiit]] traders.
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*Secret Entrance creates a secret entrance through the stained glass window in the main hall. The exit leads to the south end of [[Dawnstar (Skyrim)|Dawnstar]] near the [[Khajiit (Skyrim)|Khajiit]] traders.
*[[Alchemy Lab]]oratory with a [[poison]] garden. - created an Alchemy lab and a small garden with poison oriented flora growing there.
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*[[Alchemy Lab (Skyrim)|Alchemy Lab]] with a [[Poison (Skyrim)|poison]] garden (up the stairs and then to the left from the dining hall) – creates an Alchemy lab and a small garden with poison oriented flora. See "[[Where You Hang Your Enemy's Head]]" for more details.
  +
  +
==Gallery==
  +
<gallery captionalign="left">
 
Dawnstar Sanctuary AlchemyCorner.jpg|The alchemy corner with harvesting garden.
 
Dawnstar Sanctuary NightMother.jpg|The Night Mother within Dawnstar sanctuary.
 
Dawnstar Sanctuary.jpg|The master bedroom.
 
Dawnstar Sanctuary TrainingHall.jpg|The training hall.
 
Dawnstar Sanctuary TortureRoom.jpg|The torture room.
 
Dawnstar Sanctuary Hall.jpg|Dawnstar sanctuary main hall.
  +
DBWindow.png
 
</gallery>
  +
  +
==Trivia==
 
*With a high [[Pickpocket]] and [[Sneak (Skyrim)|Sneak]] level, large numbers of [[Arrows (Skyrim)|arrows]] can be looted from the Sanctuary Guardians; however, they cannot be looted once slain.
 
*After completing the Dark Brotherhood quest-line, two [[Daedra Heart (Skyrim)|Daedra Hearts]] can be purchased from [[Babette]] inside the sanctuary. These hearts restock every three days.
  +
*The stained glass window of Sithis is broken when first entering the sanctuary, and a path leads to a tunnel system. When the sanctuary is restored, a hidden alternate entrance is added, which uses the newly replaced stained glass as a door, activating the door simply transports the player next to the Khajiit caravan, just outside Dawnstar (north-east of the caravan's tents location). There, on the ground, amongst a few trees and some rocks a hidden entrance can now be used to gain access to the sanctuary, instead of using the Black Door/main entrance by the shore.
  +
*When visited during "[[Hail Sithis!]]" before fixing the sanctuary, the broken stained glass window no longer leads to the ice cave; it shows only a pillar and the corner of the chamber. The passages to the crypts is also blocked off by a wall.
  +
*Unlike in the original sanctuary located in [[Falkreath (Skyrim)|Falkreath]], [[Follower (Skyrim)|followers]] can access this sanctuary.
   
 
==Bugs==
 
==Bugs==
  +
{{Bugs}}
*{{PS3}} There is a bug with the mannequin in the Master Bedroom where equipment added to the mannequin won't appear until after leaving and re-entering the Sanctuary. Whenever you add clothes or remove the [[Shrouded Armor]] from it you will not be able to add equipment to those spots without the arm, legs, and torso disappearing. The head however remains.
 
  +
{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"
**Solution: Add the armor you wish to show on the mannequin, as well as a necklace. Leave the mannequin menu, and then interact with the mannequin again. Remove the necklace and all pieces of armor will be visible again upon exiting the interaction. If changing the armor simply repeat the necklace trick as desired.)
 
  +
!Click to reveal Bugs
*{{PS3}} There is another bug with the mannequin. If it isn't on the pedestal do not attempt to activate it. Because if you do later if you are in a menu and it activates it will freeze the game.
 
  +
|-
*{{XBOX}}{{PS3}} The Worn Shrouded Boots and Gloves in the Master Bedroom do not appear in the inventory when picked up. Their weight, however, is added.
 
  +
|
*{{XBOX}}{{PS3}} Sometimes when you head into the Dawnstar Sanctuary you can't get back out as the door has no exit highlighted.
 
 
*{{PS3}} Equipment placed on the mannequin in the master bedroom will not appear until after leaving and re-entering the Sanctuary. When apparel is added or removed or the [[Shrouded Armor]] is removed from it, equipment may not be able to be added to those spots without the arms, legs and torso disappearing. The head remains, however.
*{{PC}}{{XBOX}} Plants next to the [[Alchemy (Skyrim)|Alchemy]] table never seem to regrow, even after being away from the Sanctuary for long enough to refresh the Master Bedroom tribute chest.
 
 
**Solution: The Dragonborn should add the armor that is desired to be shown on the mannequin, as well as a necklace. The mannequin menu should be left, and then opened again. Once the necklace is removed, all pieces of armor will be visible again upon exiting the menu. The necklace trick can be repeated as desired if the armor is changed.
*Sometimes, Cicero's dead body will remain in the torture chamber after; 1) The quest is complete 2) The upgrades have been purchased.
 
  +
*{{PS3}} If the mannequin is not on the pedestal, attempting to activate it directly may freeze the game. The stand should be activated instead.
**Solution: Resurrect him, bring him somewhere where they won't mind an ash pile, and kill him. Alternatively, console commands can be used to remove the body.
 
 
*{{XBOX360}}{{PS3}} The [[Worn Shrouded Boots]] and [[Worn Shrouded Gloves]] in the master bedroom do not appear in the inventory when picked up. Their weight, however, is added.
 
*{{XBOX360}}{{PS3}} Sometimes, after entering the Dawnstar Sanctuary, it will be impossible to get back out as the door has no exit highlighted.
 
*{{PC}}{{XBOX360}} Plants next to the [[Alchemy (Skyrim)|Alchemy]] table never seem to regrow, even after being away from the Sanctuary for long enough to refresh the master bedroom tribute chest.
 
*Sometimes, Cicero's corpse will remain in the torture chamber after the quest is complete and the upgrades have been purchased.
 
**To solve this he should be resurrected, brought somewhere where an ash pile will be inconspicuous, and then killed again. Alternatively, console commands can be used to remove the body.
 
*Placing stolen items in the Dark Brotherhood Initiate's inventory and retaking them removes the stolen flag.
 
*Placing stolen items in the Dark Brotherhood Initiate's inventory and retaking them removes the stolen flag.
*When doing the quest [[The Cure For Madness]], an [[Imperial (Skyrim)|Imperial]] [[Courier]] may run in, get hit by the Sanctuary Guardian and run back out.
+
*When doing the quest "[[The Cure for Madness]]," a [[Courier (Skyrim)|courier]] may run in, get hit by a Sanctuary Guardian and run back out.
*{{PS3}} It is possible to become stuck in the icy area that must be ventured through to reach the torture chamber after "The Cure for Madness". If one stands in front of the door next to the Master Bedroom that the male Dark Brotherhood Initiate is in, you may be pushed through the wall and fall until you hit the icy chamber underneath the Sanctuary. There is one way out. By continuing through the path you will see a floating torch. Walk past it and you will find yourself back in a hallway. When you turn you see the floating torch is on a wall and you cannot go through it.
+
*{{PS3}} It is possible to become stuck in the icy area that must be ventured through to reach the torture chamber after "The Cure for Madness." If the Dragonborn stands in front of the door next to the bedroom that the male Dark Brotherhood Initiate is in, they may be pushed through the wall and fall into the icy chamber underneath the Sanctuary. The only way out is to continue through the path to a torch floating in the air. Just past it, the path emerges back in a hallway in the Sanctuary. Looking back, the floating torch will be seen on a wall (it cannot be gone back through).
*{{PS3}} It is possible to fall through the floor, in the Master Bedroom, and land into the Icy Caves below the sanctuary. Only in some parts of the room will this glitch happen, sometimes not at all. This happen's for Xbox 360 as well next to the bed in the master room.
+
*{{XBOX360}}{{PS3}} It is possible to fall through the floor, in the master bedroom, and land in the Icy Caves below the sanctuary. This only happens in some parts of the room. This can also happen next to the bed in the master bedroom.
  +
*If any of the torture victims is hit with the [[Wabbajack (Skyrim)|Wabbajack]] and they transform, when they transform back, they will not move, and give off groaning sounds as if they were still shackled.
  +
*Torture victims hit with the [[Ice Form]] [[shout]] may also be unshackled, but will remain standing.
  +
|}
   
==Gallery==
+
==Appearances==
  +
*{{Skyrim}}
<gallery type="slideshow" widths="403" crop="true" position="left">
 
  +
2011-11-19 00007.jpg|The alchemy corner with harvesting garden.
 
  +
<!--Interwiki links-->
2011-11-19 00006.jpg|The Night Mother within Dawnstar sanctuary.
 
  +
[[de:Dämmerstern: Zuflucht]]
Dawnstar_Sanctuary.jpg|The master bedroom.
 
  +
[[es:Santuario de Lucero del Alba]]
2011-11-19 00004.jpg|The training hall.
 
  +
[[fr:Sanctuaire d'Aubétoile]]
2011-11-19 00003.jpg|The torture room.
 
  +
[[ru:Данстарское убежище]]
2011-11-19 00002.jpg|Dawnstar sanctuary main hall.
 
</gallery>
 
[[Category:Dark Brotherhood]]
 
 
[[Category:Skyrim: The Pale Locations]]
 
[[Category:Skyrim: The Pale Locations]]
 
[[Category:Skyrim: Guild Headquarters]]
 
[[Category:Skyrim: Guild Headquarters]]
[[Category:Houses]]
 
 
[[Category:Skyrim: Houses]]
 
[[Category:Skyrim: Houses]]
  +
[[Category:Skyrim: Dark Brotherhood]]

Revision as of 18:57, 30 March 2019

For other uses, see Dark Brotherhood Sanctuary.
"Oh, it's ancient. Apparently one of the first Sanctuaries in Skyrim. It hasn't been used by the Brotherhood in close to a hundred years."
Astrid[src]

Dawnstar Sanctuary is an old, abandoned Dark Brotherhood sanctuary. It is said to be one of the oldest Dark Brotherhood sanctuaries in Skyrim, and has not been occupied in almost a century.

Interactions

Cicero flees to the sanctuary during the quest "The Cure for Madness." At the end, the Dragonborn has the choice to spare or kill Cicero, although the latter is more dangerous. When attacked, he drops his wounded facade and fights back with surprising ferocity. "The Cure for Madness" must be completed before the sanctuary can be used. To enter the sanctuary, the Dragonborn must reply correctly to The Black Door's question: "What is life's greatest illusion?" The correct answer is, "Innocence, my brother." The incorrect answers are as follows:

  • "Um... The one where you saw a lady in half?"
  • "Being happily married?"
  • "Dreams are reality, and reality is really a dream?"

If an attempt is made to enter the sanctuary before the passphrase has been obtained from Cicero's Journal, Final Volume, the option for the correct phrase is not available and the door will reply, "You are not worthy," similarly to the original Dark Brotherhood Sanctuary. This sanctuary becomes the new home for the Dark Brotherhood following the destruction of the original one during the quest "Death Incarnate."

Characters

Quests

Enemies

Notable items

Skill books

Armor

Weapons

  • Leveled weapons – on a weapon rack in the round room just beyond the bottom of the stairs.

Scrolls

Sanctuary upgrades

After moving to the Dawnstar Sanctuary, several upgrades can be purchased from Delvin Mallory in The Ragged Flagon. If purchased, the total upgrade cost is 19,000 Gold. The following upgrades are available for purchase:

  • Master Bedroom (in the westernmost end of the sanctuary) – contains a mannequin, bookcase, bureau, a chest, and a usable weapon rack.
  • Torture Chamber (east of the dining hall with the stained glass window) – contains four prisoners who, if tortured, reveal the locations of their treasure (each of which becomes a Miscellaneous Quest). Each location yields between 1,000 and 2,000 Gold. The prisoners can also be used for combat training.
  • Secret Entrance – creates a secret entrance through the stained glass window in the main hall. The exit leads to the south end of Dawnstar near the Khajiit traders.
  • Alchemy Lab with a poison garden (up the stairs and then to the left from the dining hall) – creates an Alchemy lab and a small garden with poison oriented flora. See "Where You Hang Your Enemy's Head" for more details.

Gallery

Trivia

  • With a high Pickpocket and Sneak level, large numbers of arrows can be looted from the Sanctuary Guardians; however, they cannot be looted once slain.
  • After completing the Dark Brotherhood quest-line, two Daedra Hearts can be purchased from Babette inside the sanctuary. These hearts restock every three days.
  • The stained glass window of Sithis is broken when first entering the sanctuary, and a path leads to a tunnel system. When the sanctuary is restored, a hidden alternate entrance is added, which uses the newly replaced stained glass as a door, activating the door simply transports the player next to the Khajiit caravan, just outside Dawnstar (north-east of the caravan's tents location). There, on the ground, amongst a few trees and some rocks a hidden entrance can now be used to gain access to the sanctuary, instead of using the Black Door/main entrance by the shore.
  • When visited during "Hail Sithis!" before fixing the sanctuary, the broken stained glass window no longer leads to the ice cave; it shows only a pillar and the corner of the chamber. The passages to the crypts is also blocked off by a wall.
  • Unlike in the original sanctuary located in Falkreath, followers can access this sanctuary.

Bugs

This section contains bugs related to Dawnstar Sanctuary. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to reveal Bugs
  •  PS3   Equipment placed on the mannequin in the master bedroom will not appear until after leaving and re-entering the Sanctuary. When apparel is added or removed or the Shrouded Armor is removed from it, equipment may not be able to be added to those spots without the arms, legs and torso disappearing. The head remains, however.
    • Solution: The Dragonborn should add the armor that is desired to be shown on the mannequin, as well as a necklace. The mannequin menu should be left, and then opened again. Once the necklace is removed, all pieces of armor will be visible again upon exiting the menu. The necklace trick can be repeated as desired if the armor is changed.
  •  PS3   If the mannequin is not on the pedestal, attempting to activate it directly may freeze the game. The stand should be activated instead.
  •  360   PS3   The Worn Shrouded Boots and Worn Shrouded Gloves in the master bedroom do not appear in the inventory when picked up. Their weight, however, is added.
  •  360   PS3   Sometimes, after entering the Dawnstar Sanctuary, it will be impossible to get back out as the door has no exit highlighted.
  •  PC   360   Plants next to the Alchemy table never seem to regrow, even after being away from the Sanctuary for long enough to refresh the master bedroom tribute chest.
  • Sometimes, Cicero's corpse will remain in the torture chamber after the quest is complete and the upgrades have been purchased.
    • To solve this he should be resurrected, brought somewhere where an ash pile will be inconspicuous, and then killed again. Alternatively, console commands can be used to remove the body.
  • Placing stolen items in the Dark Brotherhood Initiate's inventory and retaking them removes the stolen flag.
  • When doing the quest "The Cure for Madness," a courier may run in, get hit by a Sanctuary Guardian and run back out.
  •  PS3   It is possible to become stuck in the icy area that must be ventured through to reach the torture chamber after "The Cure for Madness." If the Dragonborn stands in front of the door next to the bedroom that the male Dark Brotherhood Initiate is in, they may be pushed through the wall and fall into the icy chamber underneath the Sanctuary. The only way out is to continue through the path to a torch floating in the air. Just past it, the path emerges back in a hallway in the Sanctuary. Looking back, the floating torch will be seen on a wall (it cannot be gone back through).
  •  360   PS3   It is possible to fall through the floor, in the master bedroom, and land in the Icy Caves below the sanctuary. This only happens in some parts of the room. This can also happen next to the bed in the master bedroom.
  • If any of the torture victims is hit with the Wabbajack and they transform, when they transform back, they will not move, and give off groaning sounds as if they were still shackled.
  • Torture victims hit with the Ice Form shout may also be unshackled, but will remain standing.

Appearances