- For other uses, see Destruction.
- "The destruction skill is the mastery of the spell effects of the College of Destruction. Their spells harm living and unliving things, and include elemental damage, draining, damaging, vulnerability, and disintegration magical effects."
- ―The Elder Scrolls III: Morrowind Construction Set
Destruction is a skill in The Elder Scrolls III: Morrowind.
Racial bonus[]
Certain races gain a one-time skill bonus during character creation:
Classes[]
Major skill[]
Minor skill[]
Skill books[]
- The Horror of Castle Xyr
- Response to Bero's Speech
- A Hypothetical Treachery
- The Art of War Magic
- Mystery of Talara, Book III
Trainers[]
Name | Location | Level |
---|---|---|
Leles Birian | Piernette's Farmhouse | |
Ardarume | Gateway Inn | Up to 81 |
Seryne Relas | Tel Branora | |
Qorwynn | Indoranyon | Up to 78 |
Procyon Nigilius | Sadrith Mora Mages Guild | |
Arvyn Llerayn | The Lizard's Head | Up to 57 |
Lauravenya | Ald Velothi Outpost | |
Marayn Dren | Balmora Mages Guild | Apprentice |
Estirdalin | Balmora Mages Guild | Apprentice |
Medila Indaren | Caldera Mages Guild | |
Surane Leoriane | Caldera | |
Galbedir | Balmora Mages Guild | Up to 48 |
Emusette Bracques | Tel Aruhn | Journeyman |
Chanil-Lee | Ebonheart | Journeyman |
Effects[]
Damage[]
- Damage Attribute – This effect lowers the value of one of a victim's attributes. Only Strength, Intelligence, Willpower, Agility, Speed, Endurance, Personality, and Luck are affected. Any derived attributes are recalculated. Attributes do not return to their original values at the end of the spell's duration; they can only be restored with the appropriate restore attribute spell or potion. The magnitude is the units of attribute lost each second of duration.
- Damage Fatigue – This effect lowers the value of a victim's fatigue. Any derived attributes are recalculated. Fatigue does not return to its original value at the end of the spell's duration; it restores normally, or may be restored with a restore fatigue spell or potion. The magnitude is the units of fatigue lost each second of duration.
- Damage Health – This effect lowers the value of a victim's health. Any derived attributes are recalculated. Health does not return to its original value at the end of the spell's duration; it restores normally, or may be restored with a restore health spell or potion. The magnitude is the units of health lost each second of duration.
- Damage Magicka – This effect lowers the value of a victim's magicka. Any derived attributes are recalculated. Magicka does not return to its original value at the end of the spell's duration; it restores normally, or may be restored with a restore magicka spell or potion. The magnitude is the units of magicka lost each second of duration.
- Damage Skill – This effect lowers the value of one of a victim's skills. Skills do not return to their original values at the end of the spell's duration; they can only be restored with the appropriate restore skill spell or potion. The magnitude is the units of skill lost each second of duration.
- Fire Damage – This spell effect produces a manifestation of elemental fire. Upon contact with an object, this manifestation explodes, causing damage.
- Frost Damage – This spell effect produces a manifestation of elemental frost. Upon contact with an object, this manifestation causes frost damage over the area of the spell.
- Poison – This spell creates a poison spray of acid that causes damage to the health of the victim. A victim continues to lose health from the poison effect for the duration of the spell, unless the poison effect is canceled by a cure poison spell or potion.
- Shock Damage – This spell effect produces bolts of elemental lightning. The magnitude is the damage received by the first victim along a bolt's path.
- Sun Damage – This effect causes the victim's health to be damaged while out of doors when the sun is up. The magnitude is the amount of health damaged. Damage is modified by the amount by the relative height of the sun in the sky, with the least damage at sunrise or sunset.
Disintegrate[]
- Disintegrate Armor – This effect damages the health rating of an equipped piece of armor on a touched or ranged victim.
- Disintegrate Weapon – This effect damages the health rating of an equipped weapon on a touched or ranged victim.
Drain[]
- Drain Attribute – This effect temporarily lowers the value of one of a victim's attributes. Only Strength, Intelligence, Willpower, Agility, Speed, Endurance, Personality, and Luck are affected. Any derived attributes are recalculated. Attributes return to their original values when the spell ends. The magnitude is the units of attribute reduced each second of duration.
- Drain Fatigue – This effect temporarily lowers the value of a victim's fatigue. Any derived attributes are recalculated. Fatigue returns to its original value when the spell ends. The magnitude is the units of fatigue reduced each second of duration.
- Drain Health – This effect temporarily lowers the value of a victim's health. Any derived attributes are recalculated. Health returns to its original value when the spell ends. The magnitude is the units of health reduced each second of duration.
- Drain Magicka – This effect temporarily lowers the value of a victim's magicka. Any derived attributes are recalculated. Magicka returns to its original value when the spell ends. The magnitude is the units of magicka reduced each second of duration.
- Drain Skill – This effect temporarily lowers the value of a victim's skill. The skill returns to its original value when the spell ends. The magnitude is the units of skill reduced each second of duration.
Unique[]
- Corprus – This effect gives the victim corprus disease. Corpus is a special disease with unique properties. The victim remains affected by the disease until it is cured.
- Stunted Magicka – Prevents the target from regenerating Magicka while sleeping for the duration of the effect.
- Vampirism – This effect confers upon a subject all the abilities and weaknesses of the disease called vampirism.
Weakness[]
- Weakness to Blight Disease – This effect decreases the target's resistance to blight disease.
- Weakness to Common Disease – This effect decreases the target's resistance to Common Disease.
- Weakness to Corprus Disease – This effect decreases the target's resistance to corprus disease.
- Weakness to Fire – This effect decreases the target's resistance to damage from elemental fire.
- Weakness to Frost – This effect decreases the target's resistance to damage from elemental frost.
- Weakness to Magicka – This effect decreases the target's resistance to damage from non-elemental magical effects.
- Weakness to Normal Weapons – This effect decreases the target's resistance to damage from normal weapons (i.e., weapons not enchanted or silvered).
- Weakness to Poison – This effect decreases the target's resistance to damage from poison.
- Weakness to Shock – This effect decreases the target's resistance to damage from elemental shock.