Dragonhide grants 80% physical damage reduction to the caster for 30 seconds. This is the equivalent of achieving a displayed armor rating of 567, which is the maximum possible reduction that can be achieved with regular armor.
This 80% reduction stacks with regular armor, but only if the armor is already equipped when it is cast.
- Stability – Increases the duration to 45 seconds.
- Dual Casting – Curiously, being a two-handed spell, Dragonhide can be dual cast by holding down both casting buttons, the animation is no different, but it uses twice as much magicka and increases the duration to 99 seconds when teamed with Stability.
- Necromage – Vampirism, combined with the Necromage perk from the Restoration skill tree, Stability, and Dual Casting increases the duration to around two and a half minutes.
- Master Alteration – Cast master Alteration spells for half magicka.
- Weight: 1
- Value: 1389
- See Spell Tome for a complete table of spell tomes, their descriptions, and their values.
- Tolfdir gives the Dragonborn this spell tome at the College of Winterhold after completing the "Alteration Ritual Spell" quest. This quest is only available if the Dragonborn's Alteration skill is at least 90, the same as all other Master spell ritual quests, excluding Illusion and Destruction.
- Casting this spell before a difficult fight can have a great effect on survivability, if the Dragonborn does not have good armor equipped. 80% damage reduction is the cap, and cannot be exceeded by any armor. The steep cost of Magicka can be offset by using potions, obtainable en masse using Alchemy, by magicka reduction clothing/jewelry using Enchanting, or by activating Secret of Arcana DR.
- Dragonhide is one of the two Master Spells that can actually be overcast to increase the duration, the other being Guardian Circle in the Restoration school.
- The effect of the Bones of the Earth DR All-Maker Stone power is identical to the effect of this spell.
- Sometimes after casting the spell, the active effects will display the spell only adding one armor point. However, the spell still provides the full amount.
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