Elder Scrolls
Elder Scrolls
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==History==
 
==History==
 
===[[First Era]]===
 
===[[First Era]]===
  +
In the late First Era, around the [[Second Empire]], the Border Scouts at [[Fort Sphinxmoth]] defended the area from the constant bandits and raiders. But at one point, the Scouts disappeared, leaving the region open for slaughter between rival clans, with the biggest conflict coming between the [[Vinedusk Rangers|Vinedusk Tribes]] and the [[Dakarn|Dakarn Clan]]. Passing merchants were slaughtered and raided, and control over Sphinxmoth Legion Fort was shifting between the two factions, inadvertently, a "''Looter's Paradise''." The situation between the Vinedusk and the Dakarn had grown into high crime as the Dakarn Clan established a criminal empire from both Dune and the [[Thizzrini Arena]]. But when these groups reformed, like the Dakarn became the [[Duneguard Outwalkers]], bloodshed in Reaper's March dwindled significantly, and Fort Sphinxmoth was ultimately abandoned.<ref>''[[A Looter's Paradise]]''</ref>
   
 
===[[Second Era]]===
 
===[[Second Era]]===

Revision as of 11:27, 26 August 2018

Template:City infobox

"I walked the streets of Dune in the early afternoon. The painted pavilions and sculptures were intertwined with carvings of glinting golds, reds, and blacks, all beckoning you to take in their beauty and touch. The sandy thoroughfare I strolled upon was mostly dung-free, despite drovers passing, expertly wrangling their herds of cattle and horses."
Flaccus Terentius[src]

Dune is one of the eight major cities in the province of Elsweyr, situated along the western provincial border in the region of Reaper's March. Dune is a merchant's metropolis amidst the war-torn grasslands of the March, also known for their tea parlors.

By game

Description

Geography

The city-state of Dune is situated within the provincial border region of Reaper's March, specifically, in the region of Dawnmead. Reaper's March and the twin provinces are divided by the Crescent River, which starts at the end of the Strid River. Dune is on the eastern side, towards the border into Cyrodiil. Among the land that Dune sits in, there are several settlements with the most notable one being Fort Sphinxmoth, the regional bulwark of Reaper's March. The townships of S'ren-ja and Pa'alat are found beyond the city limits. The Thizzrini Arena is also found here. Northward are a series of ruins, such as the stronghold mentioned above of Sphinxmoth Legion Fort, and the Ayleid ruins of Fardir's Folly. The gate into Cyrodiil found north of Dune, leads into the West Weald wilderness, near the Priory of the Nine.

Dune itself is the largest settlement in all of Reaper's March, being an impenetrable wall built atop a plateau overlooking the region. Dune is split into four separate districts, each used differently. The Market District is the center of Dune, being built around a town square that is made as the central marketplace, bein referred to as, the Stalls. The Northern District contains the local inn, the Walker's Stay, as well as, a Crafting Alley and local chapters of guilds (i.e., the Fighters Guild and Mages Guild). To the south lies one of the two temple districts, with this one containing monasteries dedicated to Jone, Jode, and Lorkhaj. Disciples often wander around the gardens and meditate. Finally in the center contains the Temple of Two-Moons Dance, which is one of two in Reaper's March. This is the largest temple in Reaper's March. Inbetween these districts are alleys containing more merchants.

Traditions

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  • The Khajiits of Dune celebrate the South Wind's Prayer on the 15th of Morning Star. It is a day to pray to the Gods for a bountiful harvest, and it is for citizens who cannot afford to heal from the local temple to get healed from an ailment.[OOG 1]
  • The Khajiits of Dune celebrate Heart's Day on the 16th of Sun's Dawn. It is in honor of a legend passed down from generation to generation about a couple named Polydor and Eloisa. Every Inn in Tamriel become free for visitors arriving into town.[OOG 1]
  • The Khajiits of Dune celebrate the First Planting on the 7th of First Seed. It is the day that begins the harvest, where neighbors reconcile their difference, bad habits are dropped, and the clerics heal people for free.[OOG 1]
  • The Khajiits of Dune celebrate the Second Planting on the 7th of Second Seed. The holiday is ideally the same holiday as First Planting, to improve one’s soul, and to improve relationships with others.[OOG 1]
  • The Khajiits of Dune celebrate the Mid Year Celebration on the 16th of Mid Year. A day to distract everyone from the increased taxes. It is a day celebrating the halfway mark in the year, where many warriors feel blessed and venture to dungeons they normally cannot defeat.[OOG 1]
  • The Khajiits of Dune celebrate Sun's Rest on the 20th of Sun's Height. It is a day when the workers of Tamriel take a day to relax, businesses across town are closed in observance of this day. Some people have to have to leave the province to actually buy something.[OOG 1]
  • The Khajiits of Dune celebrate Harvest's End on the 27th of Last Seed. It is the final day of the harvest, and it is where the people eat the crops they have grown since the First Planting. Travelers are given the option to join a farmer’s family for a feast.[OOG 1]
  • The Khajiits of Dune celebrate Tales and Tallows on the 3rd of Hearthfire. It is the day of superstition where the elderly do not speak for an entire day, in fear of evil spirits entering their body. The Mages of Tamriel favor this day since it is a day to study the oldest forms of magic.[OOG 1]
  • The Khajiits of Dune celebrate the Witches' Festival on the 13th of Frostfall. A day where the creepy ghouls and creatures of the night gather to terrorize the residents of Tamriel. Many have not dared to wander the streets at night, in fear of being nabbed by a creature.[OOG 1]
  • The Khajiits of Dune celebrate the Warriors Festival on the 20th of Sun's Dusk. It is a day where many warriors gather to practice their fighting prowess. Travelers buy weapons in stores since their price's drop by half. Young children foolishly buy weapons, only to stab themselves by mistake.[OOG 1]
  • The Khajiits of Dune celebrate the North Wind's Prayer on the 15th of Evening Star. It serves as a thanksgiving to the Gods for the year's harvest. It is a day when the local temples heal and bless anyone for a lower price.[OOG 1]
  • The Khajiits of Dune celebrate the Old Life Festival on the 31st of Evening Star. It is a day of rest, where many leave the events of the passing year behind and to reflect their past. They rest for the New Life Festival.[OOG 1]

History

First Era

In the late First Era, around the Second Empire, the Border Scouts at Fort Sphinxmoth defended the area from the constant bandits and raiders. But at one point, the Scouts disappeared, leaving the region open for slaughter between rival clans, with the biggest conflict coming between the Vinedusk Tribes and the Dakarn Clan. Passing merchants were slaughtered and raided, and control over Sphinxmoth Legion Fort was shifting between the two factions, inadvertently, a "Looter's Paradise." The situation between the Vinedusk and the Dakarn had grown into high crime as the Dakarn Clan established a criminal empire from both Dune and the Thizzrini Arena. But when these groups reformed, like the Dakarn became the Duneguard Outwalkers, bloodshed in Reaper's March dwindled significantly, and Fort Sphinxmoth was ultimately abandoned.[1]

Second Era

Main article: Dune (Online)

At one point, the Dakarn Clan of Khajiit had taken control of the organized crime in Dune and Thizzrini Arena all the while, fighting the Vinedusk Tribe of Bosmeri in Reaper's March.[2]

During the Alliance War, Dune was attacked twice by Daedric Forces. Once in 2E 581, outside the city when a dolmen was opened on the outskirts of Dawnmead. The invaders were luckily defeated when a group of Fighters Guild hunters came to the city after seeing the events unfold in a dream.[3]

The second attack occurred a year later in 2E 582, before the Lunar Champion became the new Mane after Akkhuz-ri. Javad Tharn lead an assault on the city with daedra. The Aldmeri Dominion, and the Eyes of the Queen lead by Queen Ayrenn protected the city from the daedric threat. The Moon Hallowed and the Lunar Champion defeated Javad Tharn at the Two Moons Path.

Third Era

Main article: Dune (Arena)

During the Imperial Simulacrum from 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in the span of ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. The Eternal Champion had at one point visited the city of Dune in their quest to recover the pieces. The city of Dune was under the rule of King Ab'ir.[4]

Gallery

Trivia

  • In an earlier stage of development, Arena was going to be a tournament-based game, where each city had their own gladiatorial team. Dune's team was known as the Blades.[OOG 2]

Appearances

References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.