- Main article: Item Sets
The following are Dungeon Sets in The Elder Scrolls Online.
Important information[]
- Each dungeon will drop items relevant to its particular sets (e.g. the Tormentor set will not drop in Arx Corinium).
- Items obtained are bind on pickup, but can be traded between group members for two hours upon obtaining.
- Minor/minibosses – will drop one of the following pieces: hands, waist, feet, or unique item.
- Bosses will drop one of the following pieces: chest, shoulder, legs, or unique item.
- Final bosses will drop: jewelry, weapon, shield, or unique item.
- Treasure chests – have a chance to drop armor (this can be increased via Treasure Hunter passive).confirmation needed
- Items dropped in Veteran dungeons will be of Epic quality or above; normal dungeons will always be blue-rarity (Superior quality).
- Some items can also be obtained from a coffer rewarded for completing the initial story quest of some DLC dungeons, or obtained from Imperial City Trophy Vaults.
Arx Corinium[]
Lamia's Song[]
(Light Armor)
- 2 Items: Adds 11–967 Maximum Magicka
- 3 Items: Adds 1–129 Magicka Recovery
- 4 Items: Adds 11–967 Maximum Magicka
- 5 Items: When you use an Ultimate ability, you heal you and your allies within 20 meters of you for 0–30 Health per point of the Ultimate's cost.
Medusa[]
(Heavy Armor)
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 11–967 Maximum Magicka
- 4 items: Adds 1–129 Spell Damage
- 5 items: Gain Minor Force at all times, increasing your Critical Damage done by 10%.
Undaunted Infiltrator[]
(Medium Armor)
- 2 items: Adds 11–967 Maximum Magicka
- 3 items: Adds 11–967 Maximum Magicka
- 4 items: Adds 8–688 Weapon Critical
- 5 items: When you use an ability that costs Magicka, your Light Attacks deal an additional 9–774 damage and Heavy Attacks deal an additional 13–1161 damage for 10 seconds.
Banished Cells[]
Jailbreaker[]
(Medium Armor)
- 2 items: Adds 11–967 Maximum Stamina
- 3 items: Adds 1–129 Stamina Recovery
- 4 items: Adds 1–129 Stamina Recovery
- 5 items: Gain Minor Expedition at all times, increasing your Movement Speed by 10%.
Sanctuary[]
(Light Armor)
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 4% Healing Taken
- 4 items: Adds 11–967 Maximum Magicka
- 5 items: Increases your healing received by 12% for you and up to 11 group members within 10 meters of you.
Tormentor[]
(Heavy)
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 4% Healing Taken
- 4 items: Adds 4% Healing Taken
- 5 items: When you deal damage with a Charge ability, you gain 42–3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.
Blackheart Haven[]
Bone Pirate's Tatters[]
Medium Armor
- 2 items: Adds 11–967 Maximum Stamina
- 3 items: Adds 1–129 Stamina Recovery
- 4 items: Adds 11–967 Maximum Stamina
- 5 items: While you have a drink buff active, your Max Stamina is increased by 23–2000 and Stamina Recovery by 3–300.
Knight-Errant's Mail[]
Heavy Armor
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 11–967 Maximum Stamina
- 4 items: Adds 1–129 Weapon Damage
- 5 items: Adds 2–200 Weapon Damage to your One Hand and Shield abilities. When you use a One Hand and Shield ability, you heal for 14–1250 Health.
Undaunted Unweaver[]
Light Armor
- 2 items: Adds 11–967 Maximum Stamina
- 3 items: Adds 11–967 Maximum Stamina
- 4 items: Adds 8–688 Spell Critical
- 5 items: When you use an ability that costs Stamina, your Light Attacks deal an additional 9–774 damage and Heavy Attacks deal an additional 13–1161 damage for 10 seconds.
Blessed Crucible[]
Nikulas' Heavy Armor[]
Heavy Armor
- 2 items: Adds 22–1935 Spell Resistance
- 3 items: Adds 22–1935 Spell Resistance
- 4 items: Adds 12–1064 Maximum Health
- 5 items: When you Block a spell projectile, you have a 25% chance to Reflect the spell back to the enemy.
Noble Duelist's Silks[]
Light Armor
- 2 items: Adds 1–129 Stamina Recovery
- 3 items: Adds 1–129 Spell Damage
- 4 items: Adds 1–129 Spell Damage
- 5 items: When you dodge an attack, your light and Heavy Attacks deal an additional 14–1225 damage for 8 seconds.
Sword Dancer[]
Medium Armor
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 11–967 Maximum Stamina
- 4 items: Adds 1–129 Weapon Damage
- 5 items: Adds 5–450 Weapon Damage to your Dual Wield abilities.
City of Ash[]
Burning Spellweave[]
Light Armor
- 2 items: Adds 11–967 Maximum Magicka
- 3 items: Adds 1–129 Spell Damage
- 4 items: Adds 8–688 Spell Critical
- 5 items: When you deal damage with a Flame Damage ability, you have a 20% chance apply the Burning status effect to the enemy and increase your Spell Damage by 6–600 for 8 seconds. This effect can occur once every 12 seconds.
Embershield[]
Medium Armor
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 12–1064 Maximum Health
- 4 items: Adds 22–1935 Spell Resistance
- 5 items: When you deal damage with a fully-charged Heavy Attack, you have a 50% chance increase your Spell Resistance by 40–3440 and deal 12–1032 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.
Sunderflame[]
Heavy Armor
- 2 items: Adds 11–967 Maximum Stamina
- 3 items: Adds 1–129 Weapon Damage
- 4 items: Adds 8–688 Weapon Critical
- 5 items: When you deal damage with a fully-charged Heavy Attack, you deal an additional 9–774 Flame Damage and reduce the enemy's Physical Resistance by 40–3440 for 8 seconds.
Crypt of Hearts[]
Ebon Armory[]
Heavy Armor
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 12–1064 Maximum Health
- 4 items: Adds 4% Healing Taken
- 5 items: Increases your Max Health by 13–1118 for you and up to 11 other group members within 28 meters of you.
Leviathan[]
Medium Armor
- 2 items: Adds 11–967 Maximum Stamina
- 3 items: Adds 8–688 Weapon Critical
- 4 items: Adds 8–688 Weapon Critical
- 5 items: Adds 19–1643 Weapon Critical
Shroud of the Lich[]
Light Armor
- 2 items: Adds 1–129 Magicka Recovery
- 3 items: Adds 11–967 Maximum Magicka
- 4 items: Adds 1–129 Magicka Recovery
- 5 items: When you fall below 33% Magicka increase your Magicka Recovery by 12–1032 for 20 seconds. This effect can occur once every 1 minute.
Darkshade Caverns[]
Armor of Truth[]
Heavy Armor
- 2 items: Adds 8–688 Weapon Critical
- 3 items: Adds 11–967 Maximum Stamina
- 4 items: Adds 1–129 Weapon Damage
- 5 items: When you set an enemy off-balance, your Weapon Damage is increased by 5–450 for 10 seconds.
Netch's Touch[]
Light
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 11–967 Maximum Magicka
- 4 items: Adds 1–129 Spell Damage
- 5 items: Adds 4–400 Spell Damage to your Shock Damage abilities.
Strength of the Automaton[]
Medium
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 11–967 Maximum Stamina
- 4 items: Adds 1–129 Weapon Damage
- 5 items: Adds 4–400 Weapon Damage to your Physical Damage abilities.
Direfrost Keep[]
Draugr Hulk[]
Medium
- 2 items: Adds 11–967 Maximum Stamina
- 3 items: Adds 11–967 Maximum Stamina
- 4 items: Adds 11–967 Maximum Stamina
- 5 items: Adds 29–2500 Maximum Stamina
Ice Furnace[]
Heavy
- 2 items: Adds 11–967 Maximum Magicka
- 3 items: Adds 8–688 Spell Critical
- 4 items: Adds 1–129 Weapon Damage
- 5 items: When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 34–997 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.
Magicka Furnace[]
Light
- 2 items: Adds 22–1935 Physical Resistance
- 3 items: Adds 11–967 Maximum Magicka
- 4 items: Adds 1–129 Spell Damage
- 5 items: When you take damage from a melee attack while you are under 80% Magicka, restore 93–8000 Magicka. This effect can occur once every 30 seconds.
Elden Hollow[]
Barkskin[]
Medium
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 1–129 Stamina Recovery
- 4 items: Adds 22–1935 Physical Resistance
- 5 items: Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 23–2000 Health and restore 11–1000 Stamina. This effect can occur once every 5 seconds.
Light Speaker[]
Light
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 11–967 Maximum Magicka
- 4 items: Adds 1–129 Spell Damage
- 5 items: Adds 5–450 Spell Damage to your Restoration Staff abilities.
Undaunted Bastion[]
Heavy
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 22–1935 Physical Resistance
- 4 items: Adds 22–1935 Spell Resistance
- 5 items: When you taunt an enemy while you are under 60% Health, gain a damage shield that absorbs 160–13760 damage for 6 seconds. This effect can occur once every 10 seconds.
Fungal Grotto[]
Dreugh King Slayer[]
Heavy
- 2 items: Adds 1–129 Weapon Damage
- 3 items: Adds 1–129 Weapon Damage
- 4 items: Adds 8–688 Weapon Critical
- 5 items: Gain Major Brutality at all times, increasing your Weapon Damage by 20%. When you kill an enemy, you gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.
Spider Cultist Cowl[]
Light
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 11–967 Maximum Magicka
- 4 items: Adds 1–129 Spell Damage
- 5 items: Adds 5–450 Spell Damage to your Destruction Staff abilities.
Viper's Sting[]
Medium
- 2 items: Adds 8–688 Weapon Critical
- 3 items: Adds 11–967 Maximum Stamina
- 4 items: Adds 8–688 Weapon Critical
- 5 items: When you deal damage with a melee attack, you deal an additional 74–6400 Poison Damage. This effect can occur once every 4 seconds.
Selene's Web[]
Durok's Bane[]
Heavy Armor
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 1–129 Health Recovery
- 4 items: Adds 4% Healing Taken
- 5 items: When you take damage, you apply Major Defile to the attacker for 10 seconds, reducing their healing received by 30%. This effect can occur once every 1 second.
Hircine's Veneer[]
Medium Armor
- 2 items: Adds 1–129 Stamina Recovery
- 3 items: Adds 11–967 Maximum Stamina
- 4 items: Adds 1–129 Stamina Recovery
- 5 items: Increases your Stamina Recovery by 10% for you and up to 11 other group members within 28 meters of you.
Vestments of the Warlock[]
Light Armor
- 2 items: Adds 1–129 Magicka Recovery
- 3 items: Adds 11–967 Maximum Magicka
- 4 items: Adds 1–129 Magicka Recovery
- 5 items: When you fall below 33% Magicka, restore 104–9000 Magicka. This effect can occur once every 1 minute.
Spindleclutch[]
Knightmare[]
Heavy Armor
- 2 items: Adds 22–1935 Physical Resistance
- 3 items: Adds 12–1064 Maximum Health
- 4 items: Adds 1–129 Weapon Damage
- 5 items: When you deal melee damage, you have a 20% chance to apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 15%.
Prayer Shawl[]
Light Armor
- 2 items: Adds 11–967 Maximum Magicka
- 3 items: Adds 1–129 Spell Damage
- 4 items: Adds 1–129 Magicka Recovery
- 5 items: When you heal a friendly target, you have a 6% chance to grant them a damage shield that absorbs 28–2425 damage for 6 seconds.
Spelunker[]
Medium Armor
- 2 items: Adds 11–967 Maximum Stamina
- 3 items: Adds 1–129 Stamina Recovery
- 4 items: Adds 1–129 Weapon Damage
- 5 items: Adds 4–400 Weapon and Spell Damage to your Undaunted abilities. When an ally uses one of your Undaunted ability synergies you restore 17–1500 Stamina.
Tempest Island[]
Jolting Arms[]
Heavy Armor
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 22–1935 Spell Resistance
- 4 items: Adds 22–1935 Spell Resistance
- 5 items: When you block an attack, you have a 50% chance to charge your arms, causing your next Bash ability to deal an additional 67–5805 Shock Damage and increase your Spell Resistance by 75–6450 for 6 seconds.
Overwhelming Surge[]
Light Armor
- 2 items: Adds 11–967 Maximum Magicka
- 3 items: Adds 1–129 Spell Damage
- 4 items: Adds 1–129 Spell Damage
- 5 items: When you activate a Class ability, you have a 15% chance to surround yourself with a torrent that deals 22–1892 Shock Damage to the closest enemy within 12 meters of you every 1 second for 6 seconds.
Storm Master[]
Medium
- 2 items: Adds 8–688 Weapon Critical
- 3 items: Adds 8–688 Weapon Critical
- 4 items: Adds 1–129 Weapon Damage
- 5 items: When you deal Critical Damage with a fully-charged Heavy Attack, your Light Attacks deal an additional 15–1333 Shock Damage for 20 seconds.
Vaults of Madness[]
Oblivion's Edge[]
Medium Armor
- 2 items: Adds 8–688 Weapon Critical
- 3 items: Adds 1–129 Weapon Damage
- 4 items: Adds 1–129 Stamina Recovery
- 5 items: When you kill an enemy, you fill an empty Soul Gem and heal for 20–1720 Health. Adds 1–129 Weapon Damage
Rattlecage[]
Heavy Armor
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 1–129 Spell Damage
- 4 items: Adds 1–129 Spell Damage
- 5 items: Gain Major Sorcery at all times, increasing your Spell Damage by 20%. Adds 1–100 Spell Damage
The Worm's Raiment[]
Light Armor
- 2 items: Adds 1–129 Spell Damage
- 3 items: Adds 11–967 Maximum Magicka
- 4 items: Adds 1–129 Magicka Recovery
- 5 items: Reduces the cost of your Magicka abilities by 5% for you and up to 11 other group members within 28 meters of you.
Volenfell[]
Crusader[]
Medium Armor
- 2 items: Adds 11–967 Maximum Stamina
- 3 items: Adds 1–129 Stamina Recovery
- 4 items: Adds 11–967 Maximum Stamina
- 5 items: Increases the duration of the dodge chance bonus of Roll Dodge by 0.3 seconds.
Duneripper's Scales[]
Heavy Armor
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 4% Healing Taken
- 4 items: Adds 4% Healing Taken
- 5 items: While you are blocking, your Physical and Spell Resistance is increased by 50–4300.
Treasure Hunter[]
Light Armor
- 2 items: Adds 11–967 Maximum Magicka
- 3 items: Adds 8–688 Spell Critical
- 4 items: Adds 8–688 Spell Critical
- 5 items: Gain Major Prophecy at all times, increasing your Spell Critical rating by 2191. Adds 1–100 Spell Damage
Wayrest Sewers[]
Combat Physician[]
Light Armor
- 2 items: Adds 11–967 Maximum Magicka
- 3 items: Adds 8–688 Spell Critical
- 4 items: Adds 8–688 Spell Critical
- 5 items: When you critically heal a friendly target, you grant them a damage shield that absorbs 95–8195 damage for 6 seconds. This effect can occur once every 6 seconds.
Sergeant's Mail[]
Heavy Armor
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 1–129 Health Recovery
- 4 items: Adds 1–129 Weapon Damage
- 5 items: Increases the damage of your fully-charged Heavy Attacks by 19–1634.
Toothrow[]
Medium Armor
- 2 items: Adds 11–967 Maximum Stamina
- 3 items: Adds 8–688 Weapon Critical
- 4 items: Adds 8–688 Weapon Critical
- 5 items: Gain Major Savagery at all times, increasing your Weapon Critical rating by 2191. Adds 1–100 Weapon Damage
Cradle of Shadows[]
Gossamer[]
Light Armor
- 2 items: Adds 1–129 Magicka Recovery
- 3 items: Adds 11–967 Maximum Magicka
- 4 items: Adds 11–967 Maximum Magicka
- 5 items: When you heal a friendly target, you have a 10% chance to grant them Major Evasion for 6 seconds, increasing their dodge chance by 15%.
Hand of Mephala[]
Heavy Armor
- 2 items: Adds 4% Healing Taken
- 3 items: Adds 12–1064 Maximum Health
- 4 items: Adds 22–1935 Physical Resistance
- 5 items: When you take damage, you have a 10% chance to cast a web around you for 5 seconds, reducing the Movement Speed of enemies within by 50%. After 5 seconds the webs burst into venom, dealing 30–2580 Poison Damage and applying Minor Fracture to any enemy hit for 5 seconds, reducing their Physical Resistance by 1320.
Widowmaker[]
Medium Armor
- 2 items: Adds 8–688 Weapon Critical
- 3 items: Adds 8–688 Weapon Critical
- 4 items: Adds 11–967 Maximum Stamina
- 5 items: When your alchemical poison fires, deal 90–7740 Poison Damage to all enemies within 5 meters of you
Imperial City Prison[]
Leeching Plate[]
Heavy Armor
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 4% Healing Taken
- 4 items: Adds 4% Healing Taken
- 5 items: When you take damage, you have a 8% chance to summon a cloud of leeching poison under the attacker that deals 14–1204 Poison Damage in a 4-meter radius every 1 second for 5 seconds and heals you for 100% of the damage caused.
Scathing Mage[]
Light Armor
- 2 items: Adds 11–967 Maximum Magicka
- 3 items: Adds 8–688 Spell Critical
- 4 items: Adds 8–688 Spell Critical
- 5 items: When you deal direct Critical Damage, you have a 20% chance to increase your Spell Damage by 6–516 for 6 seconds. This effect can occur once every 6 seconds.
Sheer Venom[]
Medium Armor
- 2 items: Adds 11–967 Maximum Stamina
- 3 items: Adds 1–129 Weapon Damage
- 4 items: Adds 1–129 Weapon Damage
- 5 items: When you deal damage with an Execute ability you infect the enemy, dealing 98–8428 Poison Damage over 6 seconds. This effect can occur once every 6 seconds.
Ruins of Mazzatun[]
Amber Plasm[]
Light Armor
- 2 items: Adds 11–967 Maximum Magicka
- 3 items: Adds 8–688 Spell Critical
- 4 items: Adds 1–129 Spell Damage
- 5 items: Adds 3–300 Stamina Recovery. Adds 3–300 Magicka Recovery.
Aspect of Mazzatun[]
Heavy Armor
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 11–967 Maximum Stamina
- 4 items: Adds 11–967 Maximum Magicka
- 5 items: When you fall below 30% Health, heal for 82–7052 Health and restore 70–6020 Magicka and Stamina. This effect can occur once every 45 seconds.
Heem-Jas' Retribution[]
Medium Armor
- 2 items: Adds 1–129 Stamina Recovery
- 3 items: Adds 11–967 Maximum Stamina
- 4 items: Adds 8–688 Weapon Critical
- 5 items: When an enemy within 28 meters of you dies, you gain Major Berserk for 3 seconds, increasing your damage done by 25%.
White-Gold Tower (Online)[]
Brands of the Imperium[]
Heavy Armor
- 2 items: Adds 12–1064 Maximum Health
- 3 items: Adds 12–1064 Maximum Health
- 4 items: Adds 4% Healing Taken
- 5 items: When you take damage, you have a 10% chance to grant you and your allies within 8 meters a Damage Shield that absorbs 140–12040 damage for 6 seconds. This effect can occur once every 15 seconds.
Essence Thief[]
Medium Armor
- 2 items: Adds 11–967 Maximum Stamina
- 3 items: Adds 11–967 Maximum Stamina
- 4 items: Adds 1–129 Weapon Damage
- 5 items: When you deal damage with a Light Attack, you have a 15% chance to draw essence from the enemy. Collecting the essence heals you 50–4300 Health, restores 50–4300 Stamina, and increases your damage done by 12% for 10 seconds.
Spell Power Cure[]
Light Armor
- 2 items: Adds 11–967 Maximum Magicka
- 3 items: Adds 11–967 Maximum Magicka
- 4 items: Adds 1–129 Spell Damage
- 5 items: When you heal a friendly target that is at 100% Health, you have a 50% chance to increase their Weapon and Spell Damage by 3–258 for 10 seconds.