- For other uses, see Dunmer.
- "Dunmer are renowned for both their magical prowess and their stealth. As a Dark Elf, you will more quickly collect cards that harness the power of the fallen."
- ―Character creation screen[src]
Dunmer is a race in The Elder Scrolls: Legends.
Quotes[]
Female Dunmer
- "Greetings." – Saying "Hello"
- "A formidable display." – Saying "Good game"
- "Azura give me strength!" – Implore
- "Meet your doom." – Taunting
- "A grievous error." – Saying "Oops"
- "Nicely done." – Saying "Nice play"
- "Thank you." – Saying "Thank You"
- "What a pity." – Saying "Sorry"
- "I bow to your victory." – Conceding
Male Dunmer
- "Luck to your house." – Saying "Hello"
- "This was a worthy contest." – Saying "Good game"
- "Azura give me strength!" – Imploring
- "Prepare to die." – Taunting
- "A grievous error." – Saying "Oops"
- "Nicely done." – Saying "Nice play"
- "Thank you." – Saying "Thank You"
- "I must apologize." – Saying "Sorry"
- "I bow to your victory." – Conceding
Strategy[]
Dunmer are most often found in the Intelligence and Agility attributes. Their Last Gasp abilities can be paired with Betray cards for the best value of both keywords.
Cards[]
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Strength | 2 | 3 | 4 | Creature | Dark Elf | Rare | Charge, Rally | |
Intelligence | 6 | 6 | 11 | Creature | Dark Elf | Unique legendary | Summon: Deal 6 damage to a random enemy. | |
Endurance | 2 | 3 | 2 | Creature | Dark Elf | Rare | Exalt 2: Heal all friendly creatures. | |
Intelligence Willpower Endurance |
3 | 3 | 4 | Creature | Dark Elf | Unique legendary | Summon: Choose a blessing from one of the Tribunal gods. Exalt 3: Gain all three blessings instead. | |
Strength Agility |
5 | 4 | 4 | Creature | Dark Elf | Epic | Breakthrough Pilfer and Slay: +1/+0 | |
Strength | 1 | 2 | 1 | Creature | Dark Elf | Common | Summon: Battle an enemy creature. | |
Agility | 2 | 3 | 2 | Creature | Dark Elf | Rare | At the end of your turn, if you have a creature with 5 power or more, Awakened Dreamer gains +1/+1. | |
Agility | 1 | 1 | 0 | Creature | Dark Elf | Common | Summon: Give a creature Cover. | |
Agility | 5 | 3 | 4 | Creature | Dark Elf | Rare | Summon: Steal Cover from another creature. | |
Willpower | 4 | 4 | 5 | Creature | Dark Elf | Legendary | Rally 2 Your other Rallies give an extra +1/+1. | |
Strength Willpower Agility |
2 | 2 | 2 | Creature | Dark Elf | Rare | Plot: +1/+1 for each other card you've played this turn. | |
Intelligence | 0 | 1 | 2 | Creature | Dark Elf | Epic | Last Gasp: Summon a random creature with cost less than or equal to your max magicka. | |
Intelligence | 3 | 3 | 4 | Creature | Dark Elf | Rare | Summon: Give other friendly creatures +1/+0 and Guard. | |
Intelligence | 6 | 6 | 11 | Creature | Dark Elf | Unique legendary | Summon: Deal 6 damage to a random enemy. | |
Intelligence Agility |
0 | 2 | 3 | Creature | Dark Elf | Epic | Drain Summon: Deal 2 damage to a creature. Last Gasp: Deal 2 damage to your opponent. | |
Strength Willpower Endurance |
3 | 3 | 3 | Creature | Dark Elf | Unique legendary | Rally When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck. | |
Agility | 3 | 3 | 1 | Creature | Dark Elf | Epic | Lethal Summon: Draw a card. | |
Intelligence | 1 | 1 | 1 | Creature | Dark Elf | Common | Last Gasp: Deal 3 damage to a random enemy. | |
Intelligence | 3 | 3 | 3 | Creature | Dark Elf | Common | Summon: Put a Firebolt into your hand if the top card of your deck is . | |
Strength | 3 | 3 | 3 | Creature | Dark Elf | Common | Summon: If you have a... card in play, +1/+1. card in play, +1/+1. | |
Intelligence | 2 | 1 | 1 | Creature | Dark Elf | Common | ||
Agility | 1 | 3 | 1 | Creature | Dark Elf | Epic | Guard Shackle creatures damaged by Deepwood Trapper. | |
Intelligence | 6 | 6 | 11 | Creature | Dark Elf | Unique legendary | Summon: Deal 6 damage to a random enemy. | |
Agility | 3 | 3 | 4 | Creature | Dark Elf | Rare | Last Gasp: Summon a 3/3 Deshaan Sneak. | |
Agility | 3 | 3 | 4 | Creature | Dark Elf | Rare | ||
Intelligence | 6 | 6 | 11 | Creature | Dark Elf | Unique legendary | Summon: Deal 6 damage to a random enemy. At the start of your turn Divayth Fyr summons a Daughter of Fyr. | |
Willpower | 5 | 5 | 5 | Creature | Dark Elf | Common | Guard | |
Intelligence | 3 | 4 | 4 | Creature | Dark Elf | Rare | Guard | |
Intelligence | 4 | 4 | 4 | Creature | Dark Elf | Rare | Guard Other friendly creatures are immune to Shackle. | |
Agility | 1 | 1 | 0 | Creature | Dark Elf | Common | Summon: Look at the top card of your deck. You may discard it. | |
Intelligence | 3 | 4 | 4 | Creature | Dark Elf | Rare | When an enemy becomes Shackled, deal 3 damage to it. | |
Strength Willpower Agility |
4 | 5 | 5 | Creature | Dark Elf | Unique legendary | The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka. | |
Intelligence | 2 | 1 | 2 | Creature | Dark Elf | Common | Last Gasp: Put an Iron Sword into your hand. | |
Agility | 1 | 4 | 3 | Creature | Dark Elf | Common | Charge Veteran: +2/+0 | |
Agility | 5 | 5 | 8 | Creature | Dark Elf | Epic | Summon and Last Gasp: Draw a card and reduce its cost by 2. | |
Intelligence | 3 | 1 | 4 | Creature | Dark Elf | Rare | Summon: Draw a card. Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck. | |
Intelligence | 4 | 3 | 3 | Creature | Dark Elf | Legendary | Exalt 4: Equip a +5/+0 Heirloom Greatsword to Enamor's Keeper. | |
Strength | 5 | 4 | 4 | Creature | Dark Elf | Epic | Your opponent can't gain health. | |
Strength Agility Endurance |
4 | 3 | 3 | Creature | Dark Elf | Rare | Veteran: Draw a Forerunner of the Pact from your deck. | |
Endurance | 3 | 3 | 3 | Creature | Dark Elf | Unique legendary | Summon: Choose a creature or item in your hand. Shuffle three copies of it with +3/+3 into your deck. | |
Intelligence | 1 | 3 | 1 | Creature | Dark Elf | Rare | Guard Exalt 3: Deal 2 damage to a creature. | |
Willpower | 2 | 3 | 4 | Creature | Dark Elf | Rare | Exalt 4: +3/+3. Summon: Destroy a creature with less power than Grand Inquisitor. | |
Agility | 3 | 3 | 3 | Creature | Dark Elf | Common | Summon: +1/+1 and Guard if you have an Animal. | |
Intelligence | 5 | 3 | 4 | Creature | Dark Elf | Rare | Summon: Swap a creature's power and health. | |
Willpower | 1 | 1 | 3 | Creature | Dark Elf | Common | Summon: If you have a... card in play, gain 3 magicka this turn. card in play, draw a card. | |
Agility | 3 | 2 | 3 | Creature | Dark Elf | Epic | Last Gasp: Deal 3 damage to your opponent and gain 3 health. | |
Strength | 1 by default | 1 by default | 1 | Creature | Dark Elf | Epic | ||
Endurance | 5 | 5 | 5 | Creature | Dark Elf | Epic | Guard Exalt 1: Your opponent can't target Indomitable Ordinator with actions. | |
Intelligence | 6 | 6 | 8 | Creature | Dark Elf | Legendary | Guard Last Gasp: Indoril Archmage deals 6 damage to all enemy creatures in this lane. | |
Endurance | 2 | 1 | 3 | Creature | Dark Elf | Rare | Summon: Draw a card. | |
Strength Willpower Endurance |
3 | 4 | 4 | Creature | Dark Elf | Epic | Rally 2 Last Gasp: Give a random creature in your hand +2/+2. | |
Agility | 3 | 2 | 2 | Creature | Dark Elf | Common | Veteran: Summon a 1/1 Recruit. | |
Neutral | 1 | 1 | 1 | Creature | Dark Elf | Unique legendary | Slay: Change into Saint Jiub, Eradicator of the Winged Menace. | |
Willpower | 1 | 6 | 3 | Creature | Dark Elf | Rare | Rally, Guard | |
Endurance | 2 | 3 | 3 | Creature | Dark Elf | Epic | Rally Summon: Put a 2/2 Colovian Trooper with Guard into your hand. | |
Intelligence | 6 | 6 | 9 | Creature | Dark Elf | Unique legendary | Summon: Draw a card of your choice from your deck. | |
Willpower | 4 | 4 | 5 | Creature | Dark Elf | Epic | Exalt 2: Give other friendly creatures in this lane +2/+2. | |
Strength | 2 | 2 | 3 | Creature | Dark Elf | Common | Plot: Equip a friendly creature with a +2/+2 Steel Scimitar. | |
Neutral | 4 | 4 | 8 | Creature | Dark Elf | Unique legendary | Summon: Stitch together the top creature from both decks to create an Abomination and put it into your hand. | |
Intelligence | 2 | 2 | 1 | Creature | Dark Elf | Common | Summon: Consume a creature to gain +1/+1. | |
Strength | 4 | 4 | 4 | Creature | Dark Elf | Unique legendary | Breakthrough Summon: Your opponent summons a Blackwood Hoodlum in each lane. | |
Agility | 2 | 1 | 1 | Creature | Dark Elf | Legendary | Slay: Summon a copy of Morag Tong Aspirant. | |
Agility | 3 | 2 | 2 | Creature | Dark Elf | Rare | Summon: Summon a 0/1 Target with Guard for your opponent. Slay: +1/+1 | |
Willpower | 3 | 4 | 4 | Creature | Dark Elf | Epic | Summon: Summon a 0/1 Target with Guard for your opponent. Slay: Draw a card. If it's an action, reduce its cost to 0. | |
Agility | 2 | 1 | 1 | Creature | Dark Elf | Common | Guard | |
Endurance | 4 | 4 | 4 | Creature | Dark Elf | Common | Regenerate Exalt 3: +2/+2 | |
Strength Agility Endurance |
5 | 4 | 4 | Creature | Dark Elf | Epic | Friendly creatures with Veteran have Charge. | |
Agility | 4 | 4 | 2 | Creature | Dark Elf | Epic | Last Gasp: Your opponent summons a 2/1 Mournhold Guardian with Guard. | |
Intelligence | 2 | 1 | 2 | Creature | Dark Elf | Rare | Last Gasp: Put a random Daedra into your hand. | |
Agility | 6 | 6 | 6 | Creature | Dark Elf | Unique legendary | Summon: Summon a 0/1 Target with Guard for your opponent in each lane. Friendly creatures have "Slay: +1/+1 and Lethal." | |
Agility | 5 | 4 | 5 | Creature | Dark Elf | Legendary | Summon: Trigger the Last Gasp of each friendly creature. | |
Endurance | 3 | 3 | 6 | Creature | Dark Elf | Legendary | Summon: Summon a creature from your discard pile with power less than Odirniran Necromancer. | |
Intelligence Willpower Endurance |
3 | 3 | 2 | Creature | Dark Elf | Epic | Guard Exalt 3: +2/+2 Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play. | |
Intelligence | 2 | 2 | 2 | Creature | Dark Elf | Common | Summon: Draw a card, then discard a card. | |
Intelligence | 2 | 3 | 2 | Creature | Dark Elf | Rare | Exalt 1: Gain a random Keyword. | |
Endurance | 2 | 1 | 1 | Creature | Dark Elf | Epic | Exalt 5: Fill this lane with 1/1 Risen Dead with Guard. | |
Intelligence Agility |
6 | 3 | 4 | Creature | Dark Elf | Unique legendary | Drain Summon: Give all other friendly creatures in this lane Guard. | |
Neutral | 1 | 1 | 1 | Creature | Argonian Dark Elf Orc Breton Nord Khajiit Wood Elf High Elf Redguard Imperial |
Common | ||
Intelligence | 2 | 3 | 2 | Creature | Dark Elf | Common | ||
Strength Willpower Endurance |
1 | 1 | 2 | Creature | Dark Elf | Rare | Charge, Drain, Ward | |
Endurance | 3 | 3 | 4 | Creature | Dark Elf | Common | Summon: If you have a... card in play, double Redoran Oathman's heath. card in play, double Redoran Oathman's power. | |
Intelligence | 5 | 5 | 5 | Creature | Dark Elf | Epic | After a friendly action damages an enemy creature, Renegade Magister deals that much damage to that creature. | |
Intelligence | 2 | 2 | 4 | Creature | Dark Elf | Rare | Summon: Reveal three random cards in your opponent's deck. Choose one and deck a copy of it. | |
Agility | 4 | 4 | 4 | Creature | Dark Elf | Epic | Summon: Consume a creature. Reduce the cost of each creature in your deck that shares a type with that creature by 1. | |
Intelligence Agility |
4 | 2 | 4 | Creature | Dark Elf | Epic | Guard Last Gasp: Summon a 2/1 Mournhold Guardian with Guard. | |
Neutral | 5 | 5 | 5 | Creature | Dark Elf | Unique legendary | Guard Can't be damaged or targeted by Cliff Racers, Cliff Hunters, and Cliff Striders. | |
Strength | 1 | 1 | 1 | Creature | Dark Elf | Common | Rally | |
Intelligence | 0 | 1 | 2 | Creature | Dark Elf | Common | Summon: Equip a +3/+0 Steel Sword to a friendly creature. | |
Strength | 6 | 6 | 6 | Creature | Dark Elf | Legendary | Plot: Discard your hand, then draw three cards. | |
Neutral | 0 | 1 | 0 | Creature | Dark Elf | Common | Summon: Give Sheepish Dunmer Cover. While Sheepish Dunmer is pantsless, he does not lose Cover at the start of your turn. | |
Neutral | 1 | 1 | 3 | Creature | Dark Elf | Rare | Summon: Draw a random multi-attribute card from your deck. | |
Agility | 2 | 3 | 2 | Creature | Dark Elf | Rare | Plot: Put a random 0-cost card into your hand. | |
Intelligence | 5 | 4 | 6 | Creature | Dark Elf | Epic | Ward At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward. | |
Intelligence | 3 | 2 | 3 | Creature | Dark Elf | Rare | Last Gasp: Put a random action into your hand. | |
Intelligence Agility Endurance |
2 | 2 | 3 | Creature | Dark Elf | Rare | Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead. | |
Agility | 4 | 4 | 5 | Creature | Dark Elf | Common | Summon: If you have a... card in play, draw a random action from your deck. card in play, summon a Risen Dead in each lane. | |
Intelligence | 2 | 2 | 2 | Creature | Dark Elf | Rare | Exalt 3: Summon a 5/3 Flame Atronach with Breakthrough. | |
Intelligence Willpower Endurance |
5 | 5 | 6 | Creature | Dark Elf | Rare | Summon: Trigger the Exalt of each friendly creature. | |
Intelligence | 3 | 8 | 5 | Creature | Dark Elf | Unique legendary | After you play an action, shuffle three 0-cost copies of that action into your deck. | |
Intelligence | 3 | 3 | 4 | Creature | Dark Elf | Common | Summon: If you have a... card in play, you gain 4 health. card in play, gain +1 max magicka. | |
Intelligence | 6 | 6 | 11 | Creature | Dark Elf | Unique legendary | Summon: Deal 6 damage to a random enemy. | |
Agility | 1 | 3 | 3 | Creature | Dark Elf | Common | Guard Last Gasp: Draw a card. | |
Willpower | 3 | 3 | 5 | Creature | Dark Elf | Common | Summon: Another creature disappears, then returns at the end of the turn. |
Gallery[]
Appearances[]
- The Elder Scrolls: Arena
- The Elder Scrolls II: Daggerfall
- An Elder Scrolls Legend: Battlespire
- The Elder Scrolls Adventures: Redguard
- The Elder Scrolls III: Morrowind
- The Elder Scrolls IV: Oblivion
- An Elder Scrolls Novel: The Infernal City
- An Elder Scrolls Novel: Lord of Souls
- The Elder Scrolls V: Skyrim
- The Elder Scrolls Online
- The Elder Scrolls: Legends
- The Elder Scrolls: Blades