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"One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself."
―Eastmarch Loading Screens[src]

Eastmarch or the Eastmarch Hold makes up the volcanic tundra of the Old Holds, within the province of Skyrim; it is one of the nine holds of the province. Eastmarch is largely a rural area, with sulfur pools that stretch the inner wastes. Eastmarch and its capital, Windhelm was formerly the seat of power for the First Empire of the Nords, beginning with Ysgramor and continuing through the Ysgramor Dynasty.

By game[]



Frostwater Tundra[]

The Sulfur Pools take a large portion of Lower Eastmarch, mainly in the Frostwater Tundra.

If there is one thing Eastmarch is known for, it is the volcanic sulfur pools of Aalto, which spans the entirety of central Eastmarch, in the region of the Frostwater Tundra. The Tundra consists of the forested highlands to the west, as well as the sulfur pools. The stronghold of Fort Amol is the largest settlement in the area, and it serves as the regional fort of Windhelm. The Darkwater River runs throughout the region, near Amol and the Darkwater Crossing. It continues into the White River that goes north. The ancient monastery of Mistwatch is the home of the Ternion Monks, who are one of the few worshippers of the Ancient Nordic Pantheon that still exists in Skyrim. Many come to the Sulfur Pools to have a relaxing hot bath.

Giant's Run[]

Fort Morvunskar served as a burial ground for nobles of the Eastern Kingdom.

The region of Giant's Run is situated on the edge of Skyrim's winter front, before the boreal forests that inhabit the central province. The city-state of Windhelm is located in the region, along the Yorgrim River that flows towards the Sea of Ghosts. Many settlements including Lower Yorgrim live along the Yorgrim, feeding off the fish that swim down the river. To the south is the sacred forest of Kynesgrove, which is named after Kyne, the Shield-Maiden of Shor. Putting any damage on Kynesgrove is considered a grave offense in Eastmarch. To the east connecting the city-state of Blacklight is Dunmeth Pass, a prominent road that connects each province's influential cities.

Icewind Peaks[]

Skuldafn contains a portal to Sovngarde, the Nordic afterlife.

The region of Icewind Peaks is largely uninhabitable, with the biggest settlement being the village of Cragwallow, which contains mainly a mead hall. The ruins of Mzulft was one of the biggest cities in the Dwarven Empire in Skyrim, being one of the main producers of Aetherium before their battle against King Gellir and his onslaught. The ruined temple of Skuldafn sits high among the Velothi Mountains, containing a portal to Sovngarde, the Nordic afterlife. Deep in the mountains is the ruined castle of Direfrost Keep, which is the home of the famous witch hunter group that massacred the witches and hags of Eastmarch, the Direfrost Clan.


Wolves & Draugulf[]

Wolves are quite common in Tamriel, even in Eastmarch.

Just like other parts of the continent, the Wolves are common predators that appear throughout forest and hills in Eastmarch. The Wolf is one of the animals worshipped in the Ancient Nordic Pantheon, which is the depiction of Mara, the Goddess of Love and Handmaiden of Kyne, especially the Wolves found along the White River. Wolves travel in packs of three and are known to carry the disease, Rockjoint. The Ice Wolves are a much stronger variant, seen mainly in the Old Holds and the Western Reach. More often than thought, the Ice Wolves tend to be pack leaders, with regular gray wolves surrounding them. Of the most common forms of Lycanthropy, is the Werewolf, which is prevalent in the province of Skyrim. Those who commit to the form have made allegiance with Hircine, the Daedric Prince of the Hunt. The Icehammer Clan in modern-day Cragwallow created an undead variation of the Wolf, known as the Draugulf. The Thane of the Icehammer Clan had killed priestess of Kyne and was sealed in the Icehammer's Vault, where he remained to create Draugulf, and wielding the Spear of Bitter Mercy.[1][2][UL 1]


The Bear is just as common as the Wolf, although they are more reserved and alone. Bears are found all along the region of Eastmarch, except in the volcanic springs of Aalto, specifically in the Frostwater Tundra. The Bear is one of the animals worshipped in the Ancient Nordic Pantheon, which it is the depiction of Tsun, the Nordic God of Trials and shield-thane of Shor. He is known for guarding the Whalebone Bridge in Sovngarde. Bears are found alone and typically reside in dens throughout Skyrim, including in Lost Knife Hideout. In Skyrim, Bears carried the disease known as Bone Break Fever. There is a legend spread across Skyrim regarding the Werebear. A type of Lycanthropy regarding the Bear. To protect your home from Werebears, you must rub Canis Root all over your walls before going to sleep. However, they are not legends, as packs have appeared in faraway Solstheim.[1][3][UL 1]

Draugr & Dragon Priests[]

Draugr are long-dead Nords found in Ancient Skyrim Crypts.

The Draugr are very reminiscent to the Zombie, which are found practically, anywhere else other than Skyrim. However, the Draugr are much different than a typical undead creature. Draugrs are found in Ancient Nordic Tombs that dot the province and are much more versatile than a Zombie, but not as dangerous as say a Lich. They wield Ancient Nordic Weapons, but are also known to carry Ebony Weapons and have an affinity with Ice Magic. Draugr can understand life-threatening situations, and understand something as a threat. The most powerful of Draugr are known as Deathlords, and can even possess the ability to use the Thu'um. Legendary figures such as Olaf One-Eye and Jyrik Gauldurson have become Draugr as time passed since their death. The Dragon Priest is a different kind of Draugr, seen only in the ancient temples of the Dragon Cult. Dragon Priest were followers of the Dragon Cult, but are a type of undead that has remained active due to the eternal worship of their long-dead followers, who are buried with them. While Draugr are restless Nordic undead, the Dragon Priest are much different, as they take what little life energy is inside the Draugr. In Eastmarch, the most well-known Dragon Priest is Nahkriin, who guards the passage into Sovngarde on Skuldafn.[1][4]


The frozen north of Tamriel host various creatures and civilization not seen anywhere else in Tamriel. Of the more well-known is the culture surrounding the Giants. Giants are humanoid, primal creatures of gargantuan size. Giants like in tribes, away from the cities of Skyrim, in places such as Cradlecrush Rock and Giant's Heart in Eastmarch. They are semi-intelligent, with the ability to trade, create clothing, and even have an established language, known as Giantish. Giants are known to trade with Nords, who offer cows to them. The only stock that Giants have is the Mammoth, primarily for resources, including the ability to produce Mammoth Cheese. Giant Camps are painted in traditional Giant art, for whatever reason is unknown. Members of a tribe gather for a ceremonial ritual and have even acknowledged the idea of honoring their dead. It is common to find male Giants, then female Giants, which is rather peculiar. The only known female Giants can be found in Wrothgar, beyond the Druadach Mountains in the Western Reach. The origins of Giants are unknown, with many of them claiming they have ties to Atmora in the far north.[1][5][6]

Frost Atronach[]

Frost Atronachs are used by Northern witches of the Old Holds.

Atronachs, otherwise known as Elemental Daedra, are a variation of Daedra made with an affinity of a specific element. Conjurers have commonly used Atronachs in combat. The Frost Atronach specifically, are hulking Daedra made out of sheer ice. Typically, Frost Atronachs are more used in the north, in Skyrim, the Western Reach, or even Solstheim, because of the naturally cold weather. The Mages of Skyrim, including those of the College of Winterhold, and even the long-dead Draugr Wight of Nordic Tombs. When the Nordic Witch, Drodda of Icereach occupied Direfrost Keep for many years, she utilized Frost Atronachs, guarding the halls against adventurers and Direfrost attempting to reclaim their birthright. The Frost Monarch is a much stronger variant, having ties to the Ice Blade of the Monarch, an ancient claymore infused with the soul of a Frost Monarch. The blade has disappeared since its creator, Almion Celmo was imprisoned.[1][7]

Miscellaneous Creatures[]


The Eldergleam is perhaps the oldest tree on Tamriel, with ties to Atmora.

"To the east of here is a hidden grove where the Eldergleam resides. It's the oldest living thing in Skyrim. Maybe all of Tamriel. They say it was a seedling when the first men were arriving from Atmora, thousands of years ago. The sap is precious. It can restore barren fields or bring life to rocks. Eldergleam is older than metal, from a time before men or elves. To even affect it, you have to tap into the old magic."
Danica Pure-Spring[src]

Eastmarch is fairly well-forested, all around the Aalto springs, especially towards the Whiterun Hold and the Rift in the south. The forests in Eastmarch are sacred to the people, especially the woods of Kynesgrove, situated south of the city-state of Windhelm. Kynesgrove is named after Kyne, the Nordic Goddess of Storms, who guided the Five Hundred Companions across the Sea of Ghosts and into Mereth. It is considered a crime to defile Kynesgrove, considering its connection. The Keepers of the Grove maintain the area, as well as, offer daily sacraments and tributes. Many pilgrims flock to the settlement, where they can pray freely. Soldiers going to war would often pray at Kynesgrove, before heading to their possible fate. But beyond that, the pine forest is considered prime hunting grounds in Eastmarch, specifically for Bears. Several witches even hideout in the forest, to continue their experiments as they see fit. Speaking of Aalto, the area produces a special kind of Jazbay Grapes, that is made into wine that even the Emperor of Cyrodiil desires. But they require permission from the Elder Council.[1][8][9][10]

While Kynesgrove is considered sacred ground, the Eldergleam Tree is heavily worshipped, with many taking pilgrimages to the Eldergleam Sanctuary, to bask in its glory. The Eldergleam is considered the oldest tree in all of Skyrim, and quite possibly all of Tamriel. According to legend, the Eldergleam was a sapling when the Atmorans brought it from the far north. The Gildergreen in Whiterun was created from the Eldergleam, back when the settlement was originally founded. Many followers of Kynareth travel to the Eldergleam Sanctuary in Frostwater Tundra, to pray at the base of the tree. It produces a unique type of Amber, one that gives a faint, albeit soothing melody. The bark of the Eldergleam is older than metal, making it hopeless to leave so much as a scratch on the tree. Only the magic of the Nettlebane can cut it. Should the tree be disturbed, the dormant Spriggans living in the Sanctuary will become hostile.[11]


The Banner of Windhelm, and the Stormcloak Militia.

"The Jarls of Skyrim are, as a whole, a fierce sight indeed. Sitting on their thrones, ready to administer justice, or send their forces out to quell some local threat, be it a pack of feral wolves or a terrifying giant that has wandered too close to a settlement. In observing these Jarls, I found each to of course have his or her own unique personality and leadership style. But what I perhaps did not expect - especially considering the Nord leaders' unfair reputation as barbarians or uncivilized chieftains - was the formal structure of each Jarl's court."
Abdul-Mujib Ababneh[src]

Like the rest of Skyrim, the Nords of Eastmarch are led by a Jarl, who operate in a Longhouse, in this case, the Palace of the Kings, which was built by Ysgramor in the Merethic Era. Like other rulers, a Jarl is chosen by next of kin, the eldest son/daughter assumes the position. Jarls can give certain people the title of Thane, for people of the utmost importance. This ranges from people who help the Jarl's Court personally or a hero of that domain. Thanes can be gifted smaller settlements, to which they rule from. But Windhelm's political history is much larger than that. Ever since Ysgramor's creation of Windhelm, the city-state has been the capital of the province, as the Nordic Empire expanded into the rest of the modern-day province. By the reign of Harald, the thirteenth of the Ysgramor Dynasty, Windhelm became the capital of Skyrim, as all holdings on Atmora were relinquished. But when the capital was moved to Winterhold, Windhelm started to have Jarls as leaders, rather than the High King. It has remained this way ever since.[12][13]

In recent years, the Jarl of Windhelm, Ulfric Stormcloak had rebelled against the Imperial Legion and the Third Empire, due to the terms issued by the White-Gold Concordat. The Stormcloaks is a rebellious group that values Nordic nationalism and pride, believing to be betrayed by the Empire, for they were forced to ban the worship of Talos. Ulfric has gathered cities of the Old Holds under his banner, as well as, various Nords that take pride in their heritage. Ulfric hails from the Stormcloak Clan, an ancient family of Nords that date back all the while into the First Era. When Windhelm was ruled by Jorunn the Skald-King, Mera Stormcloak was the Thane of Windhelm, as well as, a member of his entourage. In the mid Second Era, the province of Skyrim had split into the east and west, with Windhelm as the East capital. Jorunn the Skald-King ruled over Eastern Skyrim during this schism, out of Windhelm. But eventually, the provinces reunited, sometime before the rise of Tiber Septim. But beyond that, Eastmarch largely rural, with any settlement operating out from Windhelm being overseen by the officials in the north. The only exception is the Orsimer, who have occasionally occupied secluded areas in Eastmarch, such as the once formidable, Cradlecrush, and the mining clanhold of Narzulbur. In there, the Orcs follow the Code of Malacath.[14][15][16]


Talos, the God of War and Hero-God of Mankind.

"Tiber Septim (Talos, the Dragonborn): Heir to the Seat of Sundered Kings, Tiber Septim is the most important hero-god of Mankind. He conquered all of Tamriel and ushered in the Third Era (and the Third Empire). Also called Ysmir, 'Dragon of the North'."
Mikhael Karkuxor[src]

The residents of the Empires of Cyrodiil have taken to worship the Nine Divines, an accumulation of the various deities and pantheons of Tamriel, to centralize the continent, and Skyrim was no exception. Because of the god's roots in Skyrim's history and mythos, Talos has been worshipped in Windhelm, capital of Eastmarch. Talos is the God of War, as well as, the Hero-God of Mankind. He is known by his mortal form, Tiber Septim, who conquered all nine provinces amidst the Interregnum, establishing both the Third Empire and the Third Era. Talos is also known as, Ysmir, a title granted to the Dragonborn, who are those of Dragon's Blood. Windhelm has the Temple of Talos within the Stone Quarter of the city. But with the banned worship of Talos in the Empire, followers of the deity had dwindled, but the Temple had remained an often traveled to site, thirty-years after the signing of the White-Gold Concordat. Worship of Talos was not as widespread as the other Eight Divines, for the only other known temple was in the city-state of Bruma.[17][18]

But before the creation of the Divines, the Nords of Skyrim celebrated the Nordic Pantheon, who have shaped the history of the Nordic people since their escape from Atmora. The head of the pantheon is Shor, the Nordic aspect of Lorkhan. Shor had taken the side of Man after the creation of Mundus, leading them to battle against the Aldmeri. Eventually, he was stricken down by the Aldmeri Pantheon, sent to the underworld as a result. It is commonly believed, that Shor sits at the Hall of Valor, within the Nordic afterlife of Sovngarde. Here, the greatest warriors in Nordic history sit at the long table, for endless battle and eternal hearth. Legends such as Ysgramor, Felldir the Old, and Jurgen Windcaller live in the Hall of Valor until the end of time. Shor's wife, Kyne is the Goddess of Storms, who guided the Atmorans across the Sea of Ghosts and to colonize the lands of Mereth, modern-day Skyrim. The Nords refer to themselves as "Son's and Daughter's of Kyne," for she has protected for many years. But, even before the gods of Shor and Sovngarde, the Ancient Nords had followed the Ancient Nordic Pantheon, a much early rendition of the Nordic Pantheon, where the animals of nature represent the Gods. Shor is represented as the Fox, as one of the Dead Gods. Kyne is represented by the Hawk. The religion is visually represented through totems. The Ternion Monks of Mistwatch was one of the few remaining followers of this ancient order, living in seclusion in the mountains of Ysgramor's Teeth. Specifically, the Ternion Monks worship the Bear, the Wolf, and the Fox, collectively known as the Three Old Gods, or more specifically, Tsun, Kyne, and Shor.[19][20][21][UL 1]


Merethic Era[]

The Five Hundred Companions & the Night of Separation[]

Yngol had perished amidst the Night of Separation.

"Ysgramor commanded the sea-ghosts to surrender his kin, and a great gale darkened the sky. The seas thrashed and churned, and a wrathful storm appeared. Ysgramor took up the oars and rowed into the storm alone. Upon the Sea, Ysgramor wrestled the sea-ghosts, and the storm carried him along the jagged coast. Two fortnights passed without relief, until finally the storm broke. Come the next dawn, Yngol's long-boat was found in the icy surf, but the vengeful sea-ghosts had already taken Yngol and his clansmen."

After the Night of Tears, the Atmorans had fled back to Atmora, to build up an army to purge the Snow Elves for their treachery. The two children of Ysgramor, Yngol and Ylgar had established the Five Hundred Companions, commissioning the ships, the Harakk and the Darumzu to be built for their voyage back to Mereth. On the Day of Final Passage, Ysgramor gathered the Five Hundred Companions and sailed across the Sea of Ghosts but things would take a turn for the worst. The Storm of Separation had led to the fleet to split off of each other, which resulted in the demise of Yngol. Both Ysgramor and Ylgar arrived back to Mereth, only to find that Yngol had died out in the sea and the Wreck of the Harakk arrived on shore. The Five Hundred Companions had last their first group, the Harakk and Ylgar honored their names with the Companions. Ysgramor had slain dozens of beasts and burned them in honor of Yngol and his fallen comrades. Yngol Barrow was crafted in the traditional Atmoran style, with rites dedicated to his son. The Five Hundred Companions had landed onto Hsaarik Head in Winterhold, eventually spreading towards the Old Holds and into modern-day Eastmarch where Yngol Barrow is situated.[22][23]

The City of Kings & the Reign of Ysgramor[]

The Palace of the Kings and Windhelm was created by the crew of the Ylgremet.

"His eyes turned to the south, where a river met the sea, and decreed that there would he, and the crew of the Ylgermet create a great city, in monument to the glories of mankind, that from his palace he might always look upon the hill of his dear son's resting place, and feel that his line would know peace in this new home that was never known in Atmora."

Ysgramor, grief-stricken by his son's death, had set his eyes on a plot of land along the Yorgrim River, where Ysgramor declared that a city would be built there, a city built by Ysgramor and the crew of the Ylgermet to honor the achievements and glories of mankind. Ysgramor wanted to construct a palace that had a view of Yngol Barrow; this would become the Palace of the Kings. Many elven slaves were put to work on the City of Kings, with many of them dying in the process. As time went on, the great stone bridge across the Yorgrim was built. The city was built so that it was seen from across the land, and so those coming towards the settlement must show respect to the claimants of the region. Deep beneath the City of Kings, there was an ancient tomb dedicated to Ysgramor, when he would be called to Sovngarde on that fateful day. Though instead, he opted to be buried in a secluded tomb that looks towards the frozen plains of Atmora, his original home. The city that Ysgramor created from the ground up was Windhelm, which became the capital of the Nordic Empire. As time went on, Ysgramor had passed away and ventured forward to Sovngarde, leaving the throne to his son, Ylgar, eventually going down as the Ysgramor Dynasty, ruling out of Windhelm.[24][12]

The Direfrost Clan; Witch Hunters of the March[]

Direfrost Keep is practically inaccessible, only through the frozen sewers of the empty moat.

"The Direfrosts must never falter in their task to halt and destroy the worshipers of Daedra wherever they may be found. So long as a Direfrost lives, witches, and all who would commune with Daedra, will have an enemy. Witch-hunting is not the profession of the Direfrosts—it is our sacred calling. And I charge any Direfrost who reads this to continue the battle. It's a battle that cannot be won, but we must ensure the witches never win it, either."
Thorvild Direfrost[src]

From the city-state of Windhelm, the various clans of Eastmarch had spread, claiming land and influencing the growth of the Empire. From the Cruel-Sea Clan, that confronts the brutal waves of the Ghost Sea, to the Stormcloak Clan, who honor and uphold the ancient traditions of Skyrim and the Nords. But none more well-known and fearsome than the Direfrost Clan. The Direfrost Clan are welcoming and gentle people but have little to no tolerance to the practices of Witchcraft, which is prevalent in the forests of the Old Holds. The earliest known Direfrost was Hroldin Direfrost, who reigned over Northern Eastmarch and controlled the villages surrounding his domain. The Direfrost are talented witch-hunters that have fought even the vilest witches in the land. As time went on, the Direfrost retreated to the Southern Velothi where they established Direfrost Keep. Deep in the castle, the Direfrost Family protects the Direfrost Flame, a flame that connects the Direfrost of the living, to the Direfrost in Sovngarde. It can only be lit with the Torch of Heirs. But eventually, the Direfrost had spread across Skyrim, and the flame went out. From then on, Direfrost Keep was abandoned, waiting for the next Direfrost to light the flame and reclaim their birthright from the witches of Eastmarch.[25][26]

First Era[]

The Rise of King Harald & the Province of Skyrim[]

King Harald Hand-Free had relinquished holdings on Atmora, establishing the province of Skyrim.

"It may be that the exploits of the near-mythical Ysgramor conflate the reigns of several early Nord Kings, as the Elves were not finally driven from the present boundaries of Skyrim until the reign of King Harald, the thirteenth of Ysgramor's line, at the dawn of recorded history. King Harald is also remembered for being the first King to relinquish all holdings in Atmora; the Nords of Skyrim were now a separate people, whose faces were turned firmly toward their destiny, the conquest of the vast new land of Tamriel."
Imperial Geographic Society[src]

As time went on, the Ysgramor Dynasty ruled the First Empire of the Nords, from Ysgramor to Ylgar, and a sudden takeover of the Dragon Cult. The High Kings would focus on Skyrim, as Atmora was slowly slipping away from their grips. The Atmorans, and the Nedes would spread all throughout Skyrim, even land beyond the mountains. But things would change with the reign of King Harald, the thirteenth heir of the Ysgramor line. By 1E 113, Harald Hand-Free had relinquished all holdings on Atmora, thus making separating the Nords of Skyrim from their lost homeland, paving the way for their destiny. Harald had established the Province of Skyrim, continuing the Ysgramor line with his eldest son, Hjalmer in 1E 221, who would later die a year later, passing it to his younger brother, Vrage the Gifted. Vrage would further expand the Empire, in a joint event known as the Skyrim Conquests. Vrage's Empire expanded beyond the traditional borders, taking control of High Rock, the Nibenay, and mainland Morrowind. Cities such as Daggerfall and Ebonheart were under the control of the Nords. This would last for roughly two-hundred years, as the Ysgramor Dynasty ruled over Skyrim.[12][27]

The Kragen Clan's Expansion & the Story of Aetherium[]

The city-state of Mzulft was one of the four cities of the Alliance, mining clusters of Aetherium.

"To the dwarves, of course, such problems were merely a challenge. In the years following King Harald's reign, the Dwemer discovered a considerable source of Aetherium in their deepest delvings. An alliance of four cities, led by Arkngthamz, the great research center in the southern Reach, was formed to oversee its extraction, processing, and study, and a new 'Aetherium Forge' constructed to smelt it under precisely controlled conditions."
Taron Dreth[src]

In 1E 420, the Dwarves of Vvardenfell and the Chimer of Resdayn formed an alliance which became known as the First Council when they repelled the Skyrim occupation of Morrowind with the Battle of Red Mountain in 1E 416. With the formation of the First Council, many Dwarven clans left Morrowind to establish their own civilization, one such group was the Kragen Clan, who arrived in the mountains of the Reach and built their capital of Arkngthamz, where they discovered a powerful material called Aetherium. With this discovery, Arkngthamz prospered, and many more cities were built following the Kragen's departure to the Reach. Eventually, Arkngthamz became a great research center for Aetherium, establishing a loose alliance of four kingdoms, one of which was Mzulft in Lower Eastmarch. The city-state of Mzulft was forced to use a warehouse to keep their Aetherium because it was apparently, "harmonically violating." As time went on, the loose alliance waged war with each other over complete control of the Aetherium. This event was known as the Aetherium Wars, which raged across Skyrim. The Dwarves of Mzulft were driven out of their home with the intervention of King Gellir. As time went on, the people retook their home, but like the rest of their race, the Dwemer of Mzulft disappeared, and their large portions of Aetherium laid hidden ever since.[28][29][30]

Second Era[]

Main article: Eastmarch (Online)

The War of Separation & Queen Freydis of East Skyrim[]

The Jagged Crown was originally given to the High Kings of Skyrim, before Borgas' death.

"Jarl Svartr of Solitude claimed that Logrolf's daughter, Freydis, was illegitimate, and therefore a Moot was required to choose a successor. Though Freydis, wearing the Crown of Verity, was named High Queen in Windhelm, a partial Moot in Solitude chose Svartr as High King. Thereafter the West Kingdom was ruled by Svartr and his successors, while the East Kingdom was ruled by the heirs to Freydis, who renamed the Crown of Verity in her honor."
Taleon Mythmaker[src]

Amidst the reign of the Alessian Empire, the province of Skyrim was ruled by King Borgas. At this point, the capital had been changed to the city-state of Winterhold, which remained as capital for many more years than Windhelm. Borgas was a staunch supporter of the Alessian Order, a faith founded by the prophet, Marukh. When Borgas learned of Valenwood's denial of the Order, Borgas called for a joint invasion with the Alessians to invade the province and enforce the will of the Alessians. High King Borgas was killed by the Wood Elves in an event known as the Wild Hunt in 1E 369. Borgas was the last of the Ysgramor Dynasty, and because of internal conflict regarding the next ruler, the War of Succession had commenced, lasting until 1E 420. At that point, territory from Morrowind to High Rock was lost to their respective people. Amidst the conflict, Windhelm was sacked. 1E 420, the Jarls of Skyrim created the Pact of Chieftains, which proclaimed that when a leader dies without heirs, a moot is called to issue a new dynasty. Olaf One-Eye of Whiterun ended the conflict and became High King. The Jagged Crown, that the Ysgramor Dynasty has worn for many years, had disappeared along with Borgas in the ruins of Korvanjund.[12][31][14]

Olaf One-Eye had reigned over Skyrim with internal strife and division, dying without an heir as well, to better choose a new ruler, the Jarls of Skyrim had commissioned the creation of the Crown of Verity, a magical crown that dictates the proper ruler for Skyrim. The Crown was first used after Olaf's death. Asurn Ice-Breaker was chosen by the Moot to rule over Skyrim, but the Crown did not select him. When he threatened the moot, he was stricken down by the future High King, Kjoric the White. The Crown had chosen Kjoric to rule over Skyrim. As time went on, the Crown had been used to issue rulers throughout Skyrim, and no one had questioned it until the mid-Second Era with the death of High King Logrolf in 2E 431. The Crown had chosen his daughter, Freydis of Windhelm to rule the province although, the Moot had chosen Svartr of Solitude. Because of this, a schism had split the provinces between the West Kingdom and the Eastern Kingdom. Freydis became the High Queen of Eastern Skyrim while Svartr became the High King of Western Skyrim. From then on, Skyrim was split for many years, and as time went on, Freydis' lineage continued to rule over Skyrim. Her daughter, Mabjaarn Flame-Hair would rule after her mother's time. The city-states of Windhelm, Winterhold, Dawnstar, and Riften were a part of the Eastern Kingdom of Skyrim.[14]

The Second Akaviri Invasion & the Brothers' War[]

Jorunn the Skald-King inherited the throne through a Traditional Nordic Duel.

"As Jorunn and his forces returned to Windhelm, Fildgor stepped forward to claim rulership. The crisis was over, and he decided to push his claim. He expected Jorunn to acquiesce, as his brother usually did in the face of Fildgor's anger and unrestrained passion. But Jorunn refused. The Skald Prince decided to become the Skald-King, for he had seen what Fildgor's passions were capable of. In war, he wanted Fildgor at his side. But as a leader for his people? Jorunn didn't really want to sit upon the throne, but he felt he had no choice. He didn't believe Fildgor would be a good ruler for his people."

In 2E 572, the northeast of Tamriel was invaded by the Akaviri, specifically the Snow Demons of Kamal. Ada'Soom Dir-Kamal's fleet across the northeast coast, bypassing the Telvanni Peninsula and Solstheim, eventually landing on the shores of Eastmarch, beginning their attack with the Sack of Windhelm. At this point, the city-state of Windhelm was ruled by Mabjaarn Flame-Hair. The defense against the invasion was led by High Queen Mabjaarn and her eldest daughter, Nurnhilde. At this point, both Princes, Jorunn the Skald-Prince and Fildgor Strong-Prince were away, with the former in the Rift and the latter in Whiterun Hold. Amidst the destruction of the Palace of the Kings, Mabjaarn was killed, with Nurnhilde temporarily assuming the throne. Fildgor joined the fray with the Stormfist Clan, which hails from Whiterun. Both princes arrived in Windhelm as the gates were broken, and the two pushed back the Akaviri. With the Kamali gone, a new leader was needed to rule over the Kingdom. Fildgor stepped forth to claim leadership, expecting Jorunn to allow this to transpire. But the Skald-Prince knew better, seeing his brother in action has made him felt that Fildgor is not befitted to rule Eastern Skyrim. Jorunn objected, and when the Stormfist rallied with Fildgor, Jorunn saw civil war in the midst and challenged Strong-Prince to a Traditional Nordic Duel. In the end, Fildgor was defeated and Jorunn assumed the throne of Eastern Skyrim. But the conflict was not over, and so the newly-proclaimed, Skald-King took to High Hrothgar, to seek further help from the Greybeards. Fildgor was exiled, seeking refuge in West Skyrim.[32][33]

The Battle of Stonefalls & the Ebonheart Pact[]

The Banner of the Ebonheart Pact, inspired by the Dragon.

"The Ebonheart Pact has forged an unlikely alliance between the far-flung nations of Morrowind, Skyrim, and Black Marsh, bringing together the Dark Elves, Nords, and free Argonians for their mutual defense. Thanks to the size of its allied nations and the distances involved, the Pact remains relatively free of inner strife and discord."

Jorunn the Skald-King had trekked the seven-thousand steps and reached the monastery of High Hrothgar, seeking help from the Greybeards. The monks denied him, but instead, the Greybeards had summoned Wulfharth, the Ash-King, to aid Jorunn in the Second Akaviri Invasion. At this point, the Kamali moved south to the Rift, bypassing the bulwark at Fort Greenwall. With the Ash King, Jorunn traveled to Riften, where the Nordic warriors were inspired by Wulfharth's return, bearing arms and preparing to attack the Kamali. When the Akaviri reached Riften, they saw a large army of angry Nords, and so they decided to ignore them and enter the Stonefalls region. The armies of Eastern Skyrim had followed the Akaviri Army into the area known as Vivec's Antlers, where the Dark Elves under Almalexia and Tanval Indoril were facing a gruesome battle. When the Nords arrived, the battle was at a standstill, with no signs of progress on both sides. It was not until the intervention of Argonians under the command of Heita-Meen, that the Akaviri were ultimately defeated and the Invasion was over. In case of another invasion as extreme as this, the three factions banded together and formed the Ebonheart Pact. This consisted of the Nords of East Skyrim, the Dark Elves (except the Telvanni) of Morrowind, and the Argonians of the border Black Marsh.[32][34][35]

Jorunn's Konunleikar & the Return of Fildgor[]

Thane Mera Stormcloak oversaw the Konunleikar as Pact delegates came to Windhelm.

"The Konunleikar is in full swing and I've never seen the city this busy. I've been putting in extra shifts at the Sober Nord to help with the crowds—and the extra gold never hurts! I have to say, though, that the singing contest wasn't the same without your beautiful voice as one of the participants. I'm sure you would have won if you had been here."
Eepa Snow-Hair[src]

During the Interregnum in 2E 582, the city-state of Windhelm celebrated the Konunleikar of Jorunn the Skald-King. A Konunleikar is the tenth year anniversary of a High King of Skyrim, and so the people at the capital celebrate and revel all day. Mera Stormcloak, the Thane of Windhelm, had hosted the Konunleikar in the city, overlooking everything from the drinking contest, to the Footrace of the Nine Holds. Delegates of the Pact, such as General Yeveth Noramil and Eyes-of-Steel, both leaders of their race in the Great Moot, arrived to enjoy the Konunleikar. But Thane Mera would undergo stress with the sudden arrival of the Stormfist Brigade, the same clan that is loyal to Fildgor Strong-Prince, amidst the Second Akaviri Invasion. Thane Mera had tasked an Agent of the Pact with investigating their arrival and going undercover throughout the Konunleikar celebration. It was revealed that the Stormfist had sabotaged the Footrace of the Nine Holds, by injuring a racer, Hadring the Swift. When news came of an assassination attempt, the Agent was rushed to the Hall of Trials, where Leimaer the Raven had won the competition. Before she could assassinate the Skald-King, the Agent intervened, and Stormfist warriors had entered the fray. In the end, Leimaer was killed, and the city was on high-alert. Fildgor had made his move, seeking out the body of his sister, Nurnhilde at the royal crypts of Morvunskar.[36][37][38][39]

The War Council at Fort Amol; Plot against the King[]

Prince Irnskar holds prejudice with the Pact delegates, not trusting their intentions.

"I stayed at Fildgor's side through the battles of the Akaviri war. I was there to comfort him when he lost the throne to his skeever of a brother, Jorunn. And I followed him into exile, where I watched him build an army out of thin air and rally the Orcs of the far reaches. Now we're back, and this time I'll be there to watch my beloved Fildgor finally claim the throne that is rightfully his. Even if it does mean hiding in caves until the time is right to make our move."
Eorim the Hammer[src]

Amidst the Konunleikar, the delegates of the Pact decided to gather at the stronghold town of Fort Amol, with the intent to properly establish the Ebonheart Pact with offerings to the Great Moot. At this point in time, the Stormfist Brigade had raided the royal tombs at Morvunskar, and Fildgor Orcthane had taken the Crown of Freydis and the remains of Queen Nurnhilde. The Pact Delegates were unaware of the threat, and what made matters worse, is the disrespect that Prince Irnskar had issued to the delegates. The Agent of the Pact needed to convince the delegates to continue the Moot and to warn them of the threat. All the while, a Morag Tong agent, Naryu Virian came to Fort Amol to kill an alchemist that deals with Daedric Magic. Jorunn retired in Jarl Ivannar's Keep in Amol, awaiting the meeting. However, it was revealed that Lord Vurlop of Jorunn's entourage had poisoned him, with a concoction from Dhalen, Virian's target. Both the Agent and Virian entered the Keep, killing the alchemist, and Lord Vurlop. With both agents of the Stormfist dead, Jorunn was heavily afflicted by the poison, nothing that the Pact Healers were able to cure. When the Argonians and Dunmer treated the King, Prince Irnskar's opinion changed, accepting them as his allies. With no other choice, Jorunn the Skald-King needed to seek aid from a Dreamwalker and the Ternion Monks of Mistwatch.[40][41][42][43]

Enter the Dreamstride; the Ternion Monks of Mistwatch[]

Mistwatch, the Monastery of the Ternion Monks. Jorunn was taken here for treatment.

"Known for their healing magic, the Ternion Monks can call forth aspects of the Three Old Gods. With the help of these aspects, the monks can perform tasks beyond the scope of mere mortal limitations. The aspects take the forms of the Three Old Gods: the Fox, the Bear, and the Wolf."
Elgad the Scribe[src]

Thane Oda Wolf-Sister suggested the Ternion Monks of Mistwatch, and the Dreamwalker, Stormy-Eyes was needed to help Jorunn through his ailment. Dreamwalkers are worshippers of Vaermina that can travel across the Dreamstride, in exchange for their souls. The Daedric Poison in Jorunn's veins was too strong for the Ternion Monks to completely cure him. The Agent of the Pact had gathered the blood of Vampire from Wittestadr, and forced the Trolls out of Darkwater Crossing, which Stormy-Eyes needed before committing to the ritual. With everything in motion, the Pact traveled to Mistwatch, with High Priest Esling tending to the Skald-King. Stormy-Eyes begins the ritual and enters the Dreamstride where he and the Agent, face the demons that haunt the King's mind. With all of them defeated, Jorunn's poison was manifesting on the physical plane. The Dream Eater was slowly killing Jorunn, prompting someone to enter and deal with the spirit. All the while, Nurnhilde appears before Jorunn in the dream, warning him of Fildgor's plan in Skuldafn. With the Dream Eater gone, Jorunn was saved and have now planned a siege for Skuldafn, as the Stormfist Brigade trailed the Velothi Mountains.[44][45][46]

Assault on Skuldafn & Fildgor's Gambit to Sovngarde[]

The portal to Sovngarde opens as Fildgor Orcthane enters to earn the favoring over the Crown.

"According to the ancient writings and oral traditions of the Nords, going back as far as the Late Merethic Era, there exists a place so magnificent, so honored, that the entrance lies hidden from view. Sovngarde, it is called, built by the god Shor to honor those Nords who have proven their mettle in war. Within this "Hall of Valor" time as we know, it has no meaning. The concepts of life and death are left on the doorstep, and those within exist in a sort of self-contained euphoria, free of pain, suffering and the worst malady a Nord could suffer - boredom."
Bereditte Jastal[src]

Fildgor Orcthane and the Stormfist Brigade scaled the Velothi Mountains and defiled the ancient temple of Skuldafn. The Ebonheart Pact established the redoubt, Jorunn's Stand at the base of the mountain, as a sect of the Stormfist under the command of Hald Bitterblade upheld the entrance to the ruins. The battle between the Pact and the Brigade at the footholds ended with the death of Bitterblade. Through a hidden mound, the Pact entered Skuldafn, as the Stormfist established their hold throughout the Skuldafn. Fildgor had taken the body of Nurnhilde and the Crown of Freydis to the summit, where he prepares to enter Sovngarde. The Orcthane entered Sovngarde, nigh reaching the essence of Nurnhilde so that the Crown would be forced to chose him worthy. After a grueling battle between Fildgor and the Agent, the Crown had ultimately denied Fildgor, and he was forced to surrender. His fate is unknown as his victor decided it. But with the Stormfist defeated, the Great Moot gathered outside the now-defunct portal to Sovngarde. The Dark Elves, represented by General Yeveth Noramil, offered the Judgment of Saint Veloth, the same hammer that the Prophet, Veloth wielded in his exodus from Altmeris, when he vowed to build a new home for the Chimeri. The Argonians, represented by Eyes-of-Steel, offered the Mnemic Egg, a symbol of life and birth to the Saxhleel, bringing forth generations of Argonian children. And the Nords, represented by Jorunn the Skald-King, offered the Crown of Freydis, the ancient crown that dictates the monarch of the Eastern Kingdom for many years, should the modern dynasty die without a successor. With everything set in motion, Jorunn had been proclaimed the High King of the Ebonheart Pact, ruling the alliance until his demise. With the Pact fully-established, peace remained, although, trouble would arise when the Reachmen appeared in the Rift.[47][48][49][50]

Third Era[]

Eastmarch during the Imperial Simulacrum[]

Jagar Tharn imprisoned Uriel Septim into Oblivion.

"Uriel VII was imprisoned in a dimension of Tharn's creation, and Tharn used his magic of illusion to assume the Emperor's aspect. For the next ten years, Tharn used Imperial privileges, but did not continue Uriel VII's schedule of reconquest. It is not entirely known yet what Tharn's goals and personal accomplishments were during the ten years he imitated his liege lord."
Stronach k'Thojj III[src]

During the Imperial Simulacrum from 3E 389 to 3E 399, the Imperial Battlemage named Jagar Tharn impersonated Emperor Uriel Septim VII and casted both him and Talin Warhaft into the Deadlands, Mehrunes Dagon's plane of Oblivion. Jagar Tharn had a mighty staff called the Staff of Chaos which was the key to releasing Uriel and Warhaft from the Deadlands. To secure his control, he broke the Staff of Chaos into several pieces and hid them across the provinces in Tamriel. Tharn's apprentice, Ria Silmane caught wind of this and planned to tell the Elder Council, however, Tharn killed her with his vile magic. Ria Silmane's spirit sought the aid of a warrior also kept imprisoned by Tharn. Silmane help the warrior escaped and tasked them with finding the pieces of the Staff of Chaos throughout Tamriel. At one point, this warrior traveled to the city of Windhelm during their quest to gather the pieces. The warrior defeat Jagar Tharn at the Imperial Palace and freed both Uriel VII and Talin Warhaft, this young warrior was named the Eternal Champion. The region of Eastmarch was undefined, and many settlements dotted the landscape or at least the general area. Smaller townships such as Pargran Village and Dragon Wood existed in the area.[51]

Fourth Era[]

Main article: Eastmarch (Skyrim)

Migration in Skyrim; From Morrowind to Orsinium[]

The Gray Quarter (formerly the Snow Quarter) in Windhelm houses Eastmarch's Dunmeri population.

"Indeed, one might be surprised as to just how well we've settled into Windhelm. The district once known as the Snow Quarter is thus named no more. Now, they call it the Gray Quarter, for such is the reality of the Dunmer occupation. The district is now populated entirely by my kind, a victory not lost on its residents. You Nords don't come to the Gray Quarter, do you? You fear our streets as you fear our skin."
Athal Sarys[src]

The time between the late reign of Uriel Septim VII, to the aftermath of the Oblivion Crisis, has been rough throughout Tamriel, especially in the north in places such as Morrowind and the Iliac Bay, more so the former. The province of Morrowind was hit tragically by the Oblivion Crisis, with the most infamous battle being the Fall of Ald'ruhn, which left the city-state of Ald'ruhn in ruins by the Daedra. Things would take a turn for the worst in 4E 5, which is known in history as the Red Year. On this day, the Ministry of Truth had crashed onto Vivec City, inadvertently causing the eruption of Red Mountain. Not only was the sub-continent of Vvardenfell left in complete utter ruin, but the entire province was left weakened and hopeless. Not to mention the rise of the Accession War in the following year, which resulted in the downfall of House Telvanni. Amidst the utter destruction, the province of Skyrim, especially the Old Holds had offered haven to the people. The High King of Skyrim had offered the island territory of Solstheim, which was later claimed by House Redoran. In 4E 20, Dunmeri refugees from Blacklight moved across the Dunmeth Pass with Windhelm in the horizon. A sight was erected in the area, known as Refugees' Rest. On that day, Skyrim proclaimed that "untithed to any thane or hold, and self-governed, with free worship, with no compensation to Skyrim or the Empire except as writ in the Armistice of old wheresoever those might still apply, and henceforth let no Man or Mer say that the Sons and Daughters of Kyne are without mercy or honor." And from then on, the Dark Elves migrated to Skyrim, taking refuge in Windhelm, Winterhold, and Riften respectively. In Eastmarch, the Dark Elves settled all throughout Windhelm and the Yorgrim River. Refugees were relocated to the Snow Quarter, which was colloquially renamed to the "Gray Quarter". Many Dunmeri farmers inhabit the outskirts of Windhelm as well.[52][53][54][55]

But the Dark Elves were not the only ones to migrate into Skyrim from a ruined land. Sometime in the early fourth era, the Kingdom of Orsinium was sacked once again by the Bretons and Redguards of the area. Despite the efforts of the Fifteenth Legion and the Seventeenth Legion, the city-state of Orsinium had fallen, one that can be considered one of the more successful iterations. Regardless, the Orcish tribes traveled beyond the Wrothgarian Mountains and into the Dragontail Mountains and the mountains of Skyrim. Before any iteration of Orsinium, the Orcs had lived in the Greater Reach and even all of Skyrim for many years. Of these Ancient Orc settlements in Skyrim, the two most well-known is the stronghold of Cradlecrush, and the Orcish metropolis of Mor Khazgur. In the early fourth era, many settlements were founded in these areas, such as Largashbur in the Rift, Dushnikh Yal in the Reach, and Narzulbur in Eastmarch. Between the borders of Skyrim and Hammerfell, in the region of Craglorn, the Fourth Orsinium had been founded, remaining for quite some time. While Mor Khazgur returned, albeit less significant, Cradlecrush in Eastmarch did not re-surface, instead, the site was occupied by the Giants of Frostwater Tundra. Narzulbur is known for their production of Ebony.[56][57]

The Skyrim Civil War; Enter Ulfric Stormcloak[]

Ulfric Stormcloak inherited the throne after his father passed away.

"The empire tells us we cannot worship holy Talos. How can man set aside a god? How can a true Nord of Skyrim cast aside the god that rose from our own heartland? Mighty Tiber Septim, himself the first emperor, conqueror of all Tamriel, ascended to godhood to sit at the right hand of Akatosh. Tiber Septim, a true son of Skyrim, born in the land of snow and blood, bred to the honor of our people, is now Talos, god of might and honor. The Empire has no right to tell us we cannot worship him."

Several years later, in 4E 171, the Third Empire of Cyrodiil waged war with the Third Aldmeri Dominion, in an event known as the Great War. And so, many Nords were called to battle, including Ulfric Stormcloak, the heir to Windhelm. At this time, the city-state of Windhelm was ruled by Hoag Stormcloak, who had accepted both the Dark Elves and the Argonians, both of whom have taken refuge at Windhelm. By while the Argonians were somewhat accepted by the Nords, specifically the Cruel-Sea Clan and the Shatter-Shield Clan, the Dark Elves were not welcome in Windhelm, with many Nords looking at them in disgust. The Gray Quarter was seen as the slums, and a dangerous place to be in. As the Great War occurred, the Imperial Legion stationed throughout Skyrim went to Cyrodiil to protect the province, thus leading to the Reachmen control of Markarth. In response, Ulfric and his militia retook the city and established control over it, until things have blown through. Eventually, Ulfric Stormcloak was imprisoned by the Thalmor, when they arrived into Markarth. As he was in prison, Jarl Hoag died, and Ulfric was forced to deliver a eulogy out of prison. Once he was released, Ulfric Stormcloak became the Jarl of Windhelm. Unlike his father, Jarl Ulfric was in no way tolerant as his father. Because of his imprisonment, Ulfric felt that the Nords of Skyrim must take to arms against the Empire, for betraying them with the banishment of Talos worship. And so, Ulfric formed the Stormcloaks, out of the militia that served him in Markarth. Tension would slowly build until in 4E 201, when Ulfric killed High King Torygg in Solitude, with the power of his Thu'um. The Skyrim Civil War had escalated even further, and it has raged on ever since.[58][59][60]

The Dragon Crisis & the World-Eater's Aerie[]

The World-Eater, Alduin had re-surfaced, making his appearance known with the Razing at Helgen.

"Whether or not he is actually a deity remains in question, but the Alduin of Nord folklore is in fact a dragon, but one so ancient, and so powerful, he was dubbed the "World Eater," and some accounts even have him devouring the souls of the dead to maintain his own power. Other stories revolve around Alduin acting as some sort of dragon king, uniting the other dragons in a war against mankind, until he was eventually defeated at the hands of one or more brave heroes."
Alexandre Simon[src]

During the Skyrim Civil War in 4E 201, Ulfric Stormcloak and a group of the Stormcloaks were captured somewhere near the mining town of Darkwater Crossing. The group was taken to the Imperial fort town of Helgen, located deep in the Falkreath Hold near the Pale Pass. Because of this momentous moment in the conflict, figures such as General Tullius, Military-Governor of Skyrim, and Elenwen, First Emissary of the Thalmor. Before Ulfric was killed, the Dragon, Alduin attacked the city, and it was burned to the ground. Ulfric Stormcloak was able to escape back to Windhelm, continuing the fight against the Imperial Legion, albeit with the threat of the Dragons. According to rumors, the Last Dragonborn of legend was present at Helgen, and so the Dragon Crisis had occurred. As time went on, the Last Dragonborn came into contact with the Blades, under the sole command of Delphine. To prove this was indeed the Dragonborn, the pair had slain the Dragon, Sahloknir on the outskirts of Kynesgrove, which was enough to prove the warrior's destiny. As time went on, Alduin had fled to the temple of Skuldafn, after a grievous battle at the Throat of the World with the Dragonborn and Paarthurnax. The Last Dragonborn, atop the Dragon, Odahviing had traveled Skuldafn. The warrior scaled the temple and defeated Nahkriin, the Dragon Priest of Skuldafn. With the portal to Sovngarde open, the Dragonborn entered and slain Alduin with the help of warriors from the past.[61][62][63][64]










  1. 1.0 1.1 1.2 1.3 1.4 1.5 Kyne's Challenge: A Hunter's Companion/Skyrim
  2. Legend of Thane Icehammer
  3. On Lycanthropy
  4. Amongst the Draugr
  5. All About Giants
  6. Giants: A Discourse
  7. Tamrielic Lore
  8. Keepers of the Grove
  9. Herbalist's Guide to Skyrim
  10. Warrior
  11. Dialogue from Danica Pure-Spring
  12. 12.0 12.1 12.2 12.3 Pocket Guide to the Empire, First Edition: Skyrim
  13. Skyrim's Rule
  14. 14.0 14.1 14.2 The Crown of Freydis
  15. Nords Arise!
  16. The Code of Malacath
  17. Varieties of Faith in the Empire
  18. The Arcturian Heresy
  19. Varieties of Faith: The Nords
  20. Sovngarde, a Reexamination
  21. The Ternion Monks
  22. Songs of the Return, Vol 2
  23. Yngol and the Sea-Ghosts
  24. Songs of the Return, Vol 19
  25. Clans of Eastmarch: The Direfrost
  26. The Direfrost Flame
  27. Frontier, Conquest
  28. The Aetherium Wars
  29. Arkngthamz-Phng
  30. Katria's Journal
  31. Pocket Guide to the Empire, Third Edition: Valenwood
  32. 32.0 32.1 The Second Akaviri Invasion
  33. The Brothers' War
  34. Guide to the Ebonheart Pact
  35. From Argonian to Saxhleel
  36. Events in "Shadows Over Windhelm"
  37. Events in "The Konunleikar"
  38. Events in "Windhelm's Champion"
  39. Events in "One Victor, One King"
  40. Events in "Sleep for the Dead"
  41. Events in "Sleeping on the Job"
  42. Events in "The Pride of a Prince"
  43. Events in "The War Council"
  44. Events in "Lifeline"
  45. Events in "Eternal Slumber"
  46. Events in "Gods Save the King"
  47. Events in "Making Amends"
  48. Events in "A Council of Thanes"
  49. Events in "Snow and Flame"
  50. Events in "Songs of Sovngarde"
  51. Events of The Elder Scrolls: Arena
  52. The Red Year, Vol. I
  53. The Red Year, Vol. II
  54. Decree of Monument
  55. Dunmer of Skyrim
  56. Orcs of Skyrim
  57. An Elder Scrolls Novel: Lord of Souls (Part 1, Chapter Six)
  58. Scourge of the Gray Quarter
  59. The Bear of Markarth
  60. Events in The Elder Scrolls V: Skyrim
  61. Events in "Unbound"
  62. Events in "A Blade in the Dark"
  63. Events in "The Throat of the World"
  64. Events in "The World-Eater's Eyrie"
Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.