- For other uses, see Eastmarch.

- "One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself."
- ―Eastmarch Loading Screen[src]
Eastmarch is one of the Nine Holds of Skyrim, located in the east of the province, and is one of the four oldest holds known collectively as the Old Holds. The zone shares a border with The Rift to the south, Morrowind to the east and Bleakrock Isle is located to the northeast of the hold, just off the coasts of Solstheim and Vvardenfell.
The zone stretches from Skyrim's jagged, northern Velothi Mountains and the frozen Sea of Ghosts into the southern volcanic tundra, which is inhabited only by a few hardy settlers, and formidable creatures, including giants, mammoths, trolls and even vampires. Locals sometimes exchange whispers about the dangerous menaces that stalk the land. Hot springs, giant camps and ruins are common throughout the south of Eastmarch while the north of the zone is much more civilized, thanks to the presence of the ancient city of Windhelm and the surrounding towns and villages.
Despite its size and importance, Eastmarch only has one major city, Windhelm, which sits at the mouth of the White River which flows out into the Sea of Ghosts. The Windhelm docks provides a vital link to trade with the rest of the Ebonheart Pact, and there are several small fishing fleets in operation. The Velothi Mountains, which span the entire eastern tip of Skyrim, create a natural border with Morrowind. The mountains are impassable, save for one pass outside of Fullhelm Fort north of Fort Virak in Stonefalls, that leads into and out of The Rift.
Geography[edit | edit source]
Eastmarch covers much of Skyrim's eastern border with Morrowind. The surrounding holds are Winterhold to the north, The Pale and Whiterun to the west and The Rift to the south.
Central Eastmarch is a volcanically active area, plains with steaming gas leaking in between cracks in the ground, colorful, mineral filled bodies of water, and geysers. The far west of the hold, a cold, snowy tundra, resembles much of the rest of northern Skyrim and the northern tundra is where the hold's capital Windhelm lies. The east is composed of the Velothi mountain range, which extends all the way down to Stonefalls in Morrowind.
Locations[edit | edit source]
Cities[edit | edit source]
Settlements[edit | edit source]
Keeps[edit | edit source]
Boss Locations[edit | edit source]
Caves, Ruins, Crypts and Mines[edit | edit source]
Crafting[edit | edit source]
Dungeons[edit | edit source]
- The Bastard's Tomb
- The Chill Hollow
- The Frigid Grotto
- Old Sord's Cave
- Stormcrag Crypt
- Icehammer's Vault
Group Dungeon[edit | edit source]
Public Dungeon[edit | edit source]
Dark Anchors[edit | edit source]
Groves[edit | edit source]
Landmarks[edit | edit source]
- Bitterblade's Camp
- Cragwallow Cave
- Darkwater Crossing
- Giant's Heart
- Hermit's Hideout
- Ragnthar
- Thane Jeggi's Drinking Hole
Mundus Stones[edit | edit source]
Wayshrines[edit | edit source]
- Windhelm Wayshrine
- Kynesgrove Wayshrine
- Fort Morvunskar Wayshrine
- Fort Amol Wayshrine
- Mistwatch Wayshrine
- Wittestadr Wayshrine
- Voljar Meadery Wayshrine
- Skuldafn Wayshrine
- Cradlecrush Wayshrine
- Jorunn's Stand Wayshrine
- Logging Camp Wayshrine
Skyshards[edit | edit source]
There are 16 Skyshards in Eastmarch.
Nestled beside Morvunskar's royal tomb. | ||
Giants despoil the village below. | ||
Leave the hollow to cure the chill. | ||
Strewn between tusks near the barrow. | ||
Beside a bridge to Amol. | ||
Lost in ruins beyond the grotto. | ||
Mzulft's secrets are not all underground. | ||
Attempting to spy on Aelif. | ||
Stashed near a farm in icy winds. | ||
An illegitimate child's reading material. | ||
Search the slipperiest places in the hollow. | ||
Three eyes gleam, a frigid prize. | ||
Crashed from the sky to open the vault. | ||
Old Sord excelled at hide-and-seek. | ||
Among the dead, sheltered from storms. | ||
Near a throne in the Hall of the Dead. |
Quests[edit | edit source]
- A Friend in Mead
- A Right to Live
- Alchemical Analysis
- Bath Time
- Best of the Best
- Blindsided
- Collector of Pelts
- Dark Deeds
- Do Kill the Messenger
- Giant Problems
- Labor Dispute
- Land Dispute
- Lifeline
- Mystery Metal
- One Victor, One King
- Our Poor Town
- Party Planning
- Relative Matters
- Shadows Over Windhelm
- Sleep for the Dead
- Sleeping on the Job
- Sounds of Alarm
- Swamp to Snow
- The Better of Two Evils
- The Konunleikar
- The Pride of a Prince
- The War Council
- Victory at Morvunskar
- Windhelm's Champion
Gallery[edit | edit source]
Bugs[edit | edit source]
This section contains bugs related to Eastmarch (Online). Before adding a bug to this list, consider the following:
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- PC Wolves along the bluff near Cragwallow Cave may disappear randomly, including in the middle of combat.