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[[Image:Ebony_Weapons.jpg|right|thumb|A collection of Ebony Weapons]] |
[[Image:Ebony_Weapons.jpg|right|thumb|A collection of Ebony Weapons]] |
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− | '''Ebony weapons''' are made from a |
+ | '''Ebony weapons''' are made from a [[Ebony|Rare Volcanic Glass]] that can almost only be found in Vvardenfell's Red Mountain lava. This special material is found under the surface of old lava flows, and it gets its name from its glossy black surface. Ebony is used in both [[Ebony Armor|armor]] and weapons, and are second only to [[Daedric weapons]] in damage power. Ebony weapons begin appearing randomly in the world and on opponents after player level 16. |
==Weapons== |
==Weapons== |
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Revision as of 16:40, 2 August 2012
Ebony weapons are made from a Rare Volcanic Glass that can almost only be found in Vvardenfell's Red Mountain lava. This special material is found under the surface of old lava flows, and it gets its name from its glossy black surface. Ebony is used in both armor and weapons, and are second only to Daedric weapons in damage power. Ebony weapons begin appearing randomly in the world and on opponents after player level 16.
Weapons
Weapon | Weapon Type | Base Value | Weight | Max. Damage | Health | Speed | Reach |
Ebony Arrow | Arrow | 20 | 0.2 | 14 | N/A | N/A | N/A |
Ebony Battle Axe | Blunt, two-hand | 2100 | 69 | 24 | 624 | 0.8 | 1.2 |
Ebony Bow | Bow | 1550 | 20 | 18 | 468 | N/A | N/A |
Ebony Claymore | Blade, two-hand | 2200 | 56 | 24 | 654 | 0.8 | 1.3 |
Ebony Dagger | Blade, one-hand | 1250 | 9 | 17 | 442 | 1.4 | 0.6 |
Ebony Longsword | Blade, one-hand | 1700 | 44 | 22 | 572 | 1.0 | 1.0 |
Ebony Mace | Blunt, one-hand | 1500 | 39 | 22 | 572 | 0.9 | 1.0 |
Ebony Shortsword | Blade, one-hand | 1400 | 20 | 19 | 494 | 1.2 | 0.8 |
Ebony War Axe | Blunt, one-hand | 1450 | 36 | 20 | 520 | 1.1 | 0.8 |
Ebony Warhammer | Blunt, two-hand | 2800 | 84 | 26 | 676 | 0.7 | 1.3 |
Trivia
- "Base Value" refers to the actual value without mercantile or disposition affecting it.
- "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
- "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.