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Not to be confused with The Eclipse.

Eclipse is a Templar active skill in the Dawn's Wrath skill line in The Elder Scrolls Online.

DescriptionEdit

Target reflects negative single target spells back at themselves for 4 seconds.

RequirementsEdit

  • Unlocked at Dawn's Wrath rank 30.
  • Requires 1 skill point.

MorphsEdit

Living DarkEdit

  • [?]
  • Update 3: The tooltip now lists the correct duration for this ability.[1]
  • U6: This ability now heals the caster for each projectile reflected by the ability.[2]
  • Update 7: Fixed an issue where the reflect would not occur from Rank III of this ability.[3]
  • Update 9: Eclipse and Total Dark can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.[4]
  • Update 9: Revised the tooltips for Eclipse and Total Dark to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.[4]
  • Update 9: Fixed an issue where Eclipse and Total Dark could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.[4]
  • Update 23: Renamed to Living Dark. Now envelops user in protective darkness for 4 seconds. Anytime an enemy hits you with a Direct Damage attack, they are immobilized for 3 seconds and you are healed. The heal value has been decreased by ~66% compared to original value, but can now occur every 0.5 seconds rather than .75 seconds.

Unstable CoreEdit

  • [?]
  • U6: This ability will now explode if the affected target uses CC Break or Cleanse to remove it.[2]
  • Update 7: This ability now deals approximately 40% more damage.[3]
  • Update 9: Increased the area damage when the effect ends by 50% and can be placed on an unlimited amount of targets, but it no longer reflects single target spells back to the enemy.[4]
  • Update 23: Each time the sphere activates on the attacker, they take damage (increasing based on the stage the sphere is currently in).

UpdatesEdit

  • Update 4: Fixed an issue where the caster of this ability was being charged magicka every time a spell was reflected.[5]
  • U6: The ability Eclipse will no longer reflect back the damage over time from Twin Slashes and Searing Strike.[2]
  • U6: Added a new graphical effect to this ability when projectiles are reflected.[2]
  • Update 7: All ranks of Eclipse now have the area of effect time bomb from Unstable Core. More than one caster can apply time bombs, so two casters could each apply a time bomb.[3]
  • Update 9: Eclipse and Total Dark can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.[4]
  • Update 9: Revised the tooltips for Eclipse and Total Dark to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.[4]
  • Update 9: Fixed an issue where Eclipse and Total Dark could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.[4]
  • Update 9: The passive ability, Enduring Rays, now only increases the duration of the Sun Fire, Eclipse, and Nova abilities.[4]
  • Update 23: ability and morphs now envelop target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack. These abilities can now only be active on one target at a time. The sphere cannot be CC broken early, but still can be cleansed. Each attack causes an effect, which can occur once every second:
    • First attack reduces Movement Speed by 30% for 4 seconds.
    • Second attack immobilizes for 3 seconds.
    • Third attack stuns for 3 seconds.

AppearancesEdit

References


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