Background[edit | edit source]
A large fragment of the Ehlnofey world landed on Nirn relatively intact, and the Ehlnofey living there were the ancestors of the Mer. These Ehlnofey fortified their borders from the chaos outside, hid their pocket of calm, and attempted to live on as before. Other Ehlnofey arrived on Nirn scattered amid the confused jumble of the shattered worlds, wandering and finding each other over the years.
Eventually, the Wandering Ehlnofey found the hidden land of Old Ehlnofey, and were amazed and joyful to find their kin living amid the splendor of ages past. The Wandering Ehlnofey expected to be welcomed into the peaceful realm, but the Old Ehlnofey looked on them as degenerates, fallen from their former glory. For whatever reason, war broke out, and raged across the whole of Nirn.
The Old Ehlnofey retained their ancient power and knowledge, but the Wandering Ehlnofey were more numerous, and toughened by their long struggle to survive on Nirn. This war reshaped the face of Nirn, sinking much of the land beneath new oceans, and leaving the continents that would be later known as Tamriel, Akavir, Pyandonea and Atmora; with Yokuda having been completely sunk beneath the ocean's surface while Aldmeris became ruined and lost to time. The remnants of the Wanderers were left divided on the other three continents.
Interactions[edit | edit source]
Discover what has become of the elemental guardians.
Restore the link between the Wyrd Sisters and the guardians.
Locate Wyress Gwen near the Wyrd Tree to see how you can help.
Help the Wyrd Sisters reclaim the Beldama Wyrd.
Destroy the corruption of the Beldama Wyrd Tree.
Stop Angof the Gravesinger's necromantic plan to conquer Glenumbra.
Known Ehlnofey[edit | edit source]
- Guardians of the Wyrd Tree