- "When your opponent takes damage, effect increases for the turn."
- ―Game Terms[src]
Empower is a gameplay mechanic in The Elder Scrolls: Legends added with the Alliance War expansion.
Cards[]
The following list includes cards with the keyword itself, as well as any cards that are related to it:
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
2 | Action | Epic | Give your Activated supports 1 extra use. Empower: +1 use. | |||||
6 | Action | Epic | Summon a 1/1 Recruit in each lane and give them Guard. Empower: +1/+1. | |||||
3 | Action | Common | Deal 3 damage to a creature. Empower: +1 damage. | |||||
7 | Action | Epic | Give all creatures -2/-2. Empower: Costs 1 less. | |||||
3 | Action | Common | Destroy a creature with 1 power or less. Empower: +1 power. | |||||
2 | 3 | 2 | Creature | Khajiit | Epic | When Mystic of Ancient Rites Empowers an action in your hand, the Empower bonus does not expire at the end of turn. | ||
5 | Action | Legendary | For each attribute your opponent is playing, Banish the top 2 cards of your opponent's deck. Empower: +1 card per attribute. | |||||
5 | Action | Common | Draw two cards. Empower: Costs 1 less. | |||||
4 | Action | Rare | Summon a random 2-cost creature. Empower: +1 cost creature. |