Enchant is a skill in The Elder Scrolls III: Morrowind that determines the player's effectiveness at Enchanting items. Enchanting is the ability to add magical effects towards an item. The better your Enchant skill, the more successful you will be at creating magic items, and your ability to use enchanted items improves; for example, skilled enchanters drain power from magic items more slowly than lesser skilled enchanters. Enchant is affected by the Intelligence attribute.
Character Creation[edit | edit source]
Races that have bonuses to the Enchant skill:
- Altmer – 15 Bonus
Trainers[edit | edit source]
|50||Galar Rothan||Sadrith Mora|
|42||Ridena Othren||Fara's Hole in the Wall|
Books[edit | edit source]
- These books will increase your Enchant skill
- Feyfolken, Book I
- The Wolf Queen, Book VIII
- The Final Lesson
- 36 Lessons of Vivec, Sermon 19
- Palla, Book II
How to enchant[edit | edit source]
- These factions prefer Enchant as one of their major and favored skills
There are multiple ways of enchanting items. The first way is very simple. You can either go to the Mages Guild or an enchanter. Once you find them, ask them if you can use an enchantment on the selected item. Remember that these enchantments are not free. Depending on the enchantment they will charge a specific amount of gold for the item. Note that paying for enchanting services is very expensive.
The second way of enchanting an item is a bit more challenging than buying enchantments. This is where your enchantment skill becomes a factor in determining success or failure. All you need is a soul gem, and you do not need gold for the enchantment. This method is much harder than paying and it is nearly impossible to place powerful enchantments on items without fortifying one's Intelligence attribute and Enchant skill.
As with Spellcrafting, the player must choose the Range, Duration and Magnitude of the effect. To put a constant effect enchantment (infinite duration), a soul level of 400 is needed which is only found from Golden Saints, Ascended Sleepers (only generic ones, not the named Dagoths), Dahrk Mezalf (a unique Dwarven Spectre in Bthungthumz), and the Tribunal gods, Vivec and AlmalexiaTR. Vivec's and Almalexia's souls should not be used as their extra charge will be wasted.
Take care when if you enchant a constant summon effect to only put it during combat or when you have need of it as your game will crash if you get too far away from it and remove the item or die.