- For other uses, see Jewelry.
Enchanted Jewelry is jewelry that has been enchanted with one or more spells, normally from the Restoration or Illusion school, which produce their magic effects when worn.
In the Inventory menu, an info box shows the jewelry's magical effect. By getting your Enchantments very high, you can absorb or reflect an entire spell or normal weapon damage, effectively becoming invincible.
Amulets[]
Leveled[]
Prefix | Weight | Base Value | Enchantment |
---|---|---|---|
of Absorption | |||
Base | 0.4 | 40 | Spell Absorption 14 pts |
Amulet | 50 | Spell Absorption 20 pts* | |
Grand | 0.6 | 50 | Spell Absorption 17 pts |
of Illusion | |||
Base | 0.4 | 20 | Fortify Skill: Illusion 6 pts |
Amulet | 40 | Fortify Skill: Illusion 8 pts | |
Grand | 70 | Fortify Skill: Illusion 10 pts | |
of Luck | |||
Base | 0.4 | 50 | Fortify Luck 6 pts |
Amulet | 150 | Fortify Luck 8 pts | |
Grand | 0.6 | 50 | Fortify Luck 10 pts |
of Reflection | |||
Base | 0.4 | 20 | Reflect Damage 14% |
Amulet | 70 | Reflect Damage 20%* | |
Grand | 150 | Reflect Damage 17% | |
of Mercantile | |||
Base | 0.3 | 50 | Fortify Mercantile 6 pts |
Necklace | 100 | Fortify Mercantile 8 pts | |
Grand | 0.5 | 50 | Fortify Mercantile 10 pts |
of Personality | |||
Base | 0.3 | 50 | Fortify Personality 6 pts |
Necklace | 100 | Fortify Personality 8 pts | |
Grand | 0.5 | 50 | Fortify Personality 10 pts |
of Seawalking | |||
Base | 0.3 | 10 | Water Walking |
Necklace | 35 | Water Walking | |
Grand | 100 | Water Walking | |
of Speechcraft | |||
Base | 0.3 | 10 | Fortify Speechcraft 6 pts |
Necklace | 20 | Fortify Speechcraft 8 pts | |
Grand | 35 | Fortify Speechcraft 10 pts | |
of the Sea | |||
Base | 0.3 | 20 | Water Breathing |
Necklace | 50 | Water Breathing | |
Grand | 0.5 | 50 | Water Breathing |
*On some amulets the Grand level enchantment is in fact weaker then the Amulet/Necklace level enchantment. |
- Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
Named[]
Named enchanted amulets are not leveled, and will not normally appear as random loot until level 20.
Name | Weight | Base Value | Enchantment |
---|---|---|---|
Amulets | |||
Acrobat's Amulet | 0.6 | 70 | Fortify Attribute Speed 20pt Athletics 20pt Acrobatics 20pt |
Amulet of Axes | 0.6 | 100 | Fortify Skill: Blunt 25 pts Reflect Damage 33% |
Necklaces | |||
Necklace of Swords | 0.5 | 50 | Fortify Blade 25 pts Reflect Damage 33% |
- Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
Rings[]
Leveled[]
Name | Weight | Base Value | Enchantment |
---|---|---|---|
of Acrobatics | |||
Base | 0.1 | 30 | Fortify Skill: Acrobatics 6 pts |
Ring | 100 | Fortify Skill: Acrobatics 8 pts | |
Grand | 120 | Fortify Skill: Acrobatics 10 pts | |
of Aegis | |||
Base | 0.1 | 10 | Shield 12% |
Ring | 30 | Shield 15% | |
Grand | 30 | Shield 18% | |
of Agility | |||
Base | 0.1 | 10 | Fortify Attribute: Agility 6 pts |
Ring | 30 | Fortify Attribute: Agility 8 pts | |
Grand | 30 | Fortify Attribute: Agility 10 pts | |
of Alchemy | |||
Base | 0.1 | 40 | Fortify Skill: Alchemy 6 pts |
Ring | 140 | Fortify Skill: Alchemy 8 pts | |
Grand | 140 | Fortify Skill: Alchemy 10 pts | |
of Alteration | |||
Base | 0.1 | 20 | Fortify Skill: Alteration 6 pts |
Ring | 60 | Fortify Skill: Alteration 8 pts | |
Grand | 60 | Fortify Skill: Alteration 10 pts | |
of Athletics | |||
Base | 0.1 | 30 | Fortify Skill: Athletics 6 pts |
Ring | 100 | Fortify Skill: Athletics 8 pts | |
Grand | 100 | Fortify Skill: Athletics 20 pts | |
of Blades | |||
Base | 0.2 | 50 | Fortify Skill: Blade 6 pts |
Ring | 180 | Fortify Skill: Blade 8 pts | |
Grand | 200 | Fortify Skill: Blade 10 pts | |
of Block | |||
Base | 0.1 | 5 | Fortify Skill: Block 6 pts |
Ring | 20 | Fortify Skill: Block 8 pts | |
Grand | 30 | Fortify Skill: Block 10 pts | |
of Blunt Force | |||
Base | 0.2 | 50 | Fortify Skill: Blunt 6 pts |
Ring | 180 | Fortify Skill: Blunt 8 pts | |
Grand | 200 | Fortify Skill: Blunt 10 pts | |
of Brawling | |||
Base | 0.2 | 50 | Fortify Skill: Hand to Hand 6 pts |
Ring | 180 | Fortify Skill: Hand to Hand 8 pts | |
Grand | 200 | Fortify Skill: Hand to Hand 10 pts | |
of Conjuration | |||
Base | 0.1 | 40 | Fortify Skill: Conjuration 6 pts |
Ring | 140 | Fortify Skill: Conjuration 8 pts | |
Grand | 160 | Fortify Skill: Conjuration 10 pts | |
of Destruction | |||
Base | 0.1 | 40 | Fortify Skill: Destruction 6 pts |
Ring | 60 | Fortify Skill: Destruction 8 pts | |
Grand | 80 | Fortify Skill: Destruction 10 pts | |
of Detect Life | |||
Base | 0.1 | 140 | Detect Life 25 ft |
Ring | 160 | Detect Life 65 ft | |
Grand | 200 | Detect Life 105 ft | |
of Endurance | |||
Base | 0.1 | 5 | Fortify Attribute: Endurance 6 pts |
Ring | 20 | Fortify Attribute: Endurance 8 pts | |
Grand | 30 | Fortify Attribute: Endurance 10 pts | |
of Feather | |||
Base | 0.1 | 5 | Feather 25 pts |
Ring | 20 | Feather 45 pts | |
Grand | 30 | Feather 65 pts | |
of Fire Shield | |||
Base | 0.1 | 5 | Fire Shield 7% |
Ring | 20 | Fire Shield 8% | |
Grand | 30 | Fire Shield 9% | |
of Firewalking | |||
Base | 0.1 | 5 | Resist Fire 15% |
Ring | 20 | Resist Fire 30%* | |
Grand | 30 | Resist Fire 25% | |
of Fortitude | |||
Base | 0.1 | 20 | Resist Disease 15% |
Ring | 60 | Resist Disease 20% | |
Grand | 80 | Resist Disease 25% | |
of Freedom | |||
Base | 0.1 | 100 | Resist Paralysis 20% |
Ring | 120 | Resist Paralysis 30%* | |
Grand | 140 | Resist Paralysis 25% | |
of Frost Shield | |||
Base | 0.1 | 30 | Frost Shield 7% |
Ring | 100 | Frost Shield 8% | |
Grand | 120 | Frost Shield 9% | |
of Health | |||
Base | 0.1 | 60 | Fortify Health 15 pts |
Ring | 80 | Fortify Health 25 pts | |
Grand | 100 | Fortify Health 30 pts | |
of Heavy Armor | |||
Base | 0.1 | 5 | Fortify Skill: Heavy Armor 6 pts |
Ring | 20 | Fortify Skill: Heavy Armor 8 pts | |
Grand | 30 | Fortify Skill: Heavy Armor 10 pts | |
of Intelligence | |||
Base | 0.1 | 40 | Fortify Attribute: Intelligence 6 pts |
Ring | 140 | Fortify Attribute: Intelligence 8 pts | |
Grand | 160 | Fortify Attribute: Intelligence 10 pts | |
of Light | |||
Base | 0.1 | 10 | Light 10 ft |
Ring | 30 | Light 30 ft | |
Grand | 40 | Light 50 ft | |
of Light Armor | |||
Base | 0.1 | 30 | Fortify Skill: Light Armor 6 pts |
Ring | 100 | Fortify Skill: Light Armor 8 pts | |
Grand | 120 | Fortify Skill: Light Armor 10 pts | |
of Magicka | |||
Base | 0.2 | 50 | Fortify Magicka 10pts |
Ring | 180 | Fortify Magicka 20pts | |
Grand | 200 | Fortify Magicka 30 pts | |
of Mysticism | |||
Base | 0.1 | 40 | Fortify Skill: Mysticism 6 pts |
Ring | 140 | Fortify Skill: Mysticism 8 pts | |
Grand | 160 | Fortify Skill: Mysticism 10 pts | |
of Nighteye | |||
Base | 0.1 | 30 | Night-Eye |
Ring | 40 | Night-Eye | |
Grand | 60 | Night-Eye | |
of Nihilism | |||
Base | 0.2 | 50 | Resist Magic 11% |
Ring | 180 | Resist Magic 15%* | |
Grand | 200 | Resist Magic 13% | |
of Restoration | |||
Base | 0.1 | 20 | Fortify Skill: Restoration 6 pts |
Ring | 60 | Fortify Skill: Restoration8 pts | |
Grand | 80 | Fortify Skill: Restoration 10 pts | |
of Retribution | |||
Base | 0.1 | 40 | Reflect Damage 8% |
Ring | 140 | Reflect Damage 10%* | |
Grand | 160 | Reflect Damage 9% | |
of Security | |||
Base | 0.1 | 10 | Fortify Skill: Security 6 pts |
Ring | 30 | Fortify Skill: Security 8 pts | |
Grand | 40 | Fortify Skill: Security 10 pts | |
of Shadows | |||
Base | 0.1 | 40 | Chameleon 20% |
Ring | 140 | Chameleon 25% | |
Grand | 160 | Chameleon 30% | |
of Shock Shield | |||
Base | 0.1 | 10 | Shock Shield 7% |
Ring | 30 | Shock Shield 8% | |
Grand | 40 | Shock Shield 9% | |
of Sneak | |||
Base | 0.1 | 10 | Fortify Skill: Sneak 6 pts |
Ring | 30 | Fortify Skill: Sneak 8 pts | |
Grand | 40 | Fortify Skill: Sneak 10 pts | |
of Speed | |||
Base | 0.1 | 30 | Fortify Attribute: Speed 6 pts |
Ring | 100 | Fortify Attribute: Speed 8 pts | |
Grand | 120 | Fortify Attribute: Speed 10 pts | |
of Steelskin | |||
Base | 0.1 | 40 | Resist Paralysis 20%* |
Ring | 140 | Resist Normal Weapons 13% | |
Grand | 160 | Resist Normal Weapons 15% | |
of Storms | |||
Base | 0.1 | 10 | Resist Shock 15% |
Ring | 30 | Resist Shock 20% | |
Grand | 40 | Resist Shock 25% | |
of Strength | |||
Base | 0.2 | 50 | Fortify Attribute: Strength 6 pts |
Ring | 180 | Fortify Attribute: Strength 8 pts | |
Grand | 200 | Fortify Attribute: Strength 10 pts | |
of the Archer | |||
Base | 0.1 | 10 | Fortify Skill: Marksman 6 pts |
Ring | 30 | Fortify Skill: Marksman 8 pts | |
Grand | 40 | Fortify Skill: Marksman 10 pts | |
of the Armorer | |||
Base | 0.1 | 5 | Fortify Skill: Armorer 6 pts |
Ring | 20 | Fortify Skill: Armorer 8 pts | |
Grand | 30 | Fortify Skill: Armorer 10 pts | |
of the North | |||
Base | 0.1 | 30 | Resist Frost 15% |
Ring | 100 | Resist Frost 20% | |
Grand | 120 | Resist Frost 25% | |
of the Viper | |||
Base | 0.1 | 140 | Resist Poison 9% |
Ring | 160 | Resist Poison 11% | |
Grand | 180 | Resist Poison 13% | |
of Vigor | |||
Base | 0.1 | 30 | Fortify Fatigue 15 pts |
Ring | 40 | Fortify Fatigue 35 pts | |
Grand | 60 | Fortify Fatigue 55 pts | |
of Willpower | |||
Base | 0.1 | 20 | Fortify Attribute: Willpower 6 pts |
Ring | 60 | Fortify Attribute: Willpower 8 pts | |
Grand | 80 | Fortify Attribute: Willpower 10 pts | |
*On some rings the Grand level enchantment is in fact weaker then the Ring level enchantment. |
- Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
Named[]
Named enchanted rings are not leveled, and will not normally appear as random loot until level 20.
Name | Weight | Base Value | Enchantment |
---|---|---|---|
Elemental Ring | 0.1 | 30 | Resist Fire 20% Resist Frost 20% Resist Shock 20% |
Flame Ring | 0.1 | 40 | Resist Fire 100pts on self |
Frost Ring | 0.1 | 30 | Resist Frost 100 points on self |
Mundane Ring | 0.1 | 100 | Reflect Spell 35% Resist Magic 50% |
Ring of Perfection | 0.1 | 100 | Fortify Strength 10 pts Fortify Intelligence 10 pts Fortify Willpower 10 pts Fortify Agility 10 pts Fortify Speed 10 pts Fortify Endurance 10 pts Fortify Personality 10 pts Fortify Luck 10 pts |
Ring of Skimming | 0.1 | 100 | Fortify Attribute: Speed 20 pts Fortify Skill: Athletics 20 pts Water Walking |
Ring of Stamina | 0.1 | 100 | Fortify Fatigue 25 pts Fortify Health 25 pts |
Ring of the Iron Fist | 0.1 | 100 | Fortify Hand to Hand 25 pts Reflect Damage 33% |
Ring of Thieves | 0.1 | 100 | Detect Life 25 ft Fortify Skill: Sneak 15 pts Fortify Skill: Security 10 pts |
Ring of Treachery | 0.1 | 100 | Fortify Acrobatics 10 pts Fortify Mercantile 10 pts Fortify Light Armor 10 pts Fortify Security 10 pts Fortify Sneak 10 pts Fortify Speechcraft 10 pts |
Ring of Vitality | 0.1 | 100 | Resist Disease 100% Resist Paralysis 100% Resist Poison 100% |
Ring of War | 0.1 | 100 | Fortify Skill: Armorer 10 pts Fortify Skill: Athletics 10 pts Fortify Skill: Blade 10 pts Fortify Skill: Block 10 pts Fortify Skill: Blunt 10 pts Fortify Skill: Hand to Hand 10 pts Fortify Skill: Heavy Armor 10 pts |
Ring of Wizardry | 0.1 | 100 | Fortify Alchemy 10 pts Fortify Alteration 10 pts Fortify Conjuration 10 pts Fortify Destruction 10 pts Fortify Illusion 10 pts Fortify Mysticism 10 pts Fortify Restoration 10 pts |
Sorcerer's Ring | 0.1 | 20 | Spell Absorption 25% Fortify Magicka 25 pts |
Storm Ring | 0.1 | 30 | Resist Shock 100% |
- Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
Trivia[]
Inside the Temple of the Ancestor Moths you will find the "Shrine of the Moth" area, which is a large cave with a Blind Monk Prelate who guards the Savilla's Stone for the Thieves Guild's quest "Turning a Blind Eye." Kill and loot the Blind Monk, who always carries either a ring or an amulet. If you don't find what you need, you can reload your saved game, and kill the monk again, also the monk respawns after 72 hours, so you can repeat the process if you want to get more Enchanted Jewelry.