- For other uses, see Enchantment.
Enchantment Modifiers are the suffixes (e.g. "___ of Peerless ___") that state the intensity of game-generated magical effects applied to weapons and armors in The Elder Scrolls V: Skyrim.
About[]
The following is a list of Enchantment Modifiers that affect weapons and armor in The Elder Scrolls V: Skyrim. For example, a Steel Sword can be found with certain Enchantments placed upon it. To view what types of enchantments, see the table below. In every other way, the sword is identical to a normal Steel Sword. You can obtain enchantments by disenchanting these enchanted weapons at any Arcane table- the weapon or item will be destroyed in the process.
Table notes:
- Enchantment Level refers to the level of the enchantment. Certain weapons only appear after certain character levels (such as Dwarven Swords).
- Magnitude is the "Strength" of the enchantment. For example, Enervating has a magnitude of 50. Given that it is a "Magicka Damage" enchantment, it has an enchantment effect of +50 Magicka Damage.
Enchantment levels[]
Armor[]
- Main article: Enchanted Armor (Skyrim)
- Leather Armor: levels 10–30
- Iron Armor: levels 10–30
- Steel Armor: levels 10–30
- Bonemold Armor: levels 10–30*
- Elven Armor: levels 20–40
- Chitin Armor: levels 20–40*
- Dwarven Armor: levels 20–40
- Scaled Armor: levels 20–40
- Steel Plate Armor: levels 20–40
- Orcish Armor: levels 20–40
- Glass Armor: levels 30–50
- Ebony Armor: levels 40–60
- Stalhrim Armor: levels 40–60*
- Dragonplate/Dragonscale Armor: levels 40–60
- Daedric Armor: levels 40–60
Weapons[]
- Main article: Enchanted Weapons (Skyrim)
- Iron Weapons: levels 10–30
- Steel Weapons: levels 10–30
- Elven Weapons: levels 20–40
- Dwarven Weapons: levels 20–40
- Orcish Weapons: levels 20–40
- Glass Weapons: levels 30–50
- Ebony Weapons: levels 40–60
- Stalhrim Weapons: levels 40–60*
- Dragonbone Weapons: levels 40–60^
- Daedric Weapons: levels 40–60
* Only appears with the addition of the The Elder Scrolls V: Dragonborn DLC.
^ Only appears with the addition of the The Elder Scrolls V: Dawnguard DLC.
Standard armor enchantment modifiers[]
Modifier | Base Enchantment | Enchantment Level | Magnitude |
---|---|---|---|
of Minor Alchemy | Fortify Alchemy | 1 | 12% |
of Alchemy | Fortify Alchemy | 2 | 15% |
of Major Alchemy | Fortify Alchemy | 3 | 17% |
of Eminent Alchemy | Fortify Alchemy | 4 | 20% |
of Extreme Alchemy | Fortify Alchemy | 5 | 22% |
of Peerless Alchemy | Fortify Alchemy | 6 | 25% |
of Minor Alteration | Fortify Alteration | 1 | 12% |
of Alteration | Fortify Alteration | 2 | 15% |
of Major Alteration | Fortify Alteration | 3 | 17% |
of Eminent Alteration | Fortify Alteration | 4 | 20% |
of Extreme Alteration | Fortify Alteration | 5 | 22% |
of Peerless Alteration | Fortify Alteration | 6 | 25% |
of Minor Blocking | Fortify Block | 1 | 15% |
of Blocking | Fortify Block | 2 | 20% |
of Major Blocking | Fortify Block | 3 | 25% |
of Eminent Blocking | Fortify Block | 4 | 30% |
of Extreme Blocking | Fortify Block | 5 | 35% |
of Peerless Blocking | Fortify Block | 6 | 40% |
of Lifting | Fortify Carry Weight | 1 | +25 |
of Hauling | Fortify Carry Weight | 2 | +30 |
of Strength | Fortify Carry Weight | 3 | +35 |
of Brawn | Fortify Carry Weight | 4 | +40 |
of the Ox | Fortify Carry Weight | 5 | +45 |
of the Mammoth | Fortify Carry Weight | 6 | +50 |
of Minor Conjuration | Fortify Conjuration | 1 | 12% |
of Conjuration | Fortify Conjuration | 2 | 15% |
of Major Conjuration | Fortify Conjuration | 3 | 17% |
of Eminent Conjuration | Fortify Conjuration | 4 | 20% |
of Extreme Conjuration | Fortify Conjuration | 5 | 22% |
of Peerless Conjuration | Fortify Conjuration | 6 | 25% |
of Minor Destruction | Fortify Destruction | 1 | 12% |
of Destruction | Fortify Destruction | 2 | 15% |
of Major Destruction | Fortify Destruction | 3 | 17% |
of Eminent Destruction | Fortify Destruction | 4 | 20% |
of Extreme Destruction | Fortify Destruction | 5 | 22% |
of Peerless Destruction | Fortify Destruction | 6 | 25% |
of Remedy | Fortify Healing Rate | 3 | 20% |
of Mending | Fortify Healing Rate | 4 | 30% |
of Regeneration | Fortify Healing Rate | 5 | 40% |
of Revival | Fortify Healing Rate | 6 | 50% |
of Minor Health | Fortify Health | 1 | +20 |
of Health | Fortify Health | 2 | +30 |
of Major Health | Fortify Health | 3 | +40 |
of Eminent Health | Fortify Health | 4 | +50 |
of Extreme Health | Fortify Health | 5 | +60 |
of Peerless Health | Fortify Health | 6 | +70 |
of the Minor Knight | Fortify Heavy Armor | 1 | 12% |
of the Knight | Fortify Heavy Armor | 2 | 15% |
of the Major Knight | Fortify Heavy Armor | 3 | 17% |
of the Eminent Knight | Fortify Heavy Armor | 4 | 20% |
of the Extreme Knight | Fortify Heavy Armor | 5 | 22% |
of the Peerless Knight | Fortify Heavy Armor | 6 | 25% |
of Minor Illusion | Fortify Illusion | 1 | 12% |
of Illusion | Fortify Illusion | 2 | 15% |
of Major Illusion | Fortify Illusion | 3 | 17% |
of Eminent Illusion | Fortify Illusion | 4 | 20% |
of Extreme Illusion | Fortify Illusion | 5 | 22% |
of Peerless Illusion | Fortify Illusion | 6 | 25% |
of the Minor Squire | Fortify Light Armor | 1 | 12% |
of the Squire | Fortify Light Armor | 2 | 15% |
of the Major Squire | Fortify Light Armor | 3 | 17% |
of the Eminent Squire | Fortify Light Armor | 4 | 20% |
of the Extreme Squire | Fortify Light Armor | 5 | 22% |
of the Peerless Squire | Fortify Light Armor | 6 | 25% |
of Minor Magicka | Fortify Magicka | 1 | +20 |
of Magicka | Fortify Magicka | 2 | +30 |
of Major Magicka | Fortify Magicka | 3 | +40 |
of Eminent Magicka | Fortify Magicka | 4 | +50 |
of Extreme Magicka | Fortify Magicka | 5 | +60 |
of Peerless Magicka | Fortify Magicka | 6 | +70 |
of Recharging | Fortify Magicka Rate | 3 | 40% |
of Replenishing | Fortify Magicka Rate | 4 | 60% |
of Resurgence | Fortify Magicka Rate | 5 | 80% |
of Recovery | Fortify Magicka Rate | 6 | 100% |
of Minor Wielding | Fortify One-Handed | 1 | 15% |
of Wielding | Fortify One-Handed | 2 | 20% |
of Major Wielding | Fortify One-Handed | 3 | 25% |
of Eminent Wielding | Fortify One-Handed | 4 | 30% |
of Extreme Wielding | Fortify One-Handed | 5 | 35% |
of Peerless Wielding | Fortify One-Handed | 6 | 40% |
of Minor Archery | Fortify Archery | 1 | 15% |
of Archery | Fortify Archery | 2 | 20% |
of Major Archery | Fortify Archery | 3 | 25% |
of Eminent Archery | Fortify Archery | 4 | 30% |
of Extreme Archery | Fortify Archery | 5 | 35% |
of Peerless Archery | Fortify Archery | 6 | 40% |
of Minor Deft Hands | Fortify Pickpocket | 1 | 15% |
of Deft Hands | Fortify Pickpocket | 2 | 20% |
of Major Deft Hands | Fortify Pickpocket | 3 | 25% |
of Eminent Deft Hands | Fortify Pickpocket | 4 | 30% |
of Extreme Deft Hands | Fortify Pickpocket | 5 | 35% |
of Peerless Deft Hands | Fortify Pickpocket | 6 | 40% |
of Minor Smithing | Fortify Smithing | 1 | 12% |
of Smithing | Fortify Smithing | 2 | 15% |
of Major Smithing | Fortify Smithing | 3 | 17% |
of Eminent Smithing | Fortify Smithing | 4 | 20% |
of Extreme Smithing | Fortify Smithing | 5 | 22% |
of Peerless Smithing | Fortify Smithing | 6 | 25% |
of Minor Restoration | Fortify Restoration | 1 | 12% |
of Restoration | Fortify Restoration | 2 | 15% |
of Major Restoration | Fortify Restoration | 3 | 17% |
of Eminent Restoration | Fortify Restoration | 4 | 20% |
of Extreme Restoration | Fortify Restoration | 5 | 22% |
of Peerless Restoration | Fortify Restoration | 6 | 25% |
of Minor Sneaking | Fortify Sneak | 1 | 15% |
of Sneaking | Fortify Sneak | 2 | 20% |
of Major Sneaking | Fortify Sneak | 3 | 25% |
of Eminent Sneaking | Fortify Sneak | 4 | 30% |
of Extreme Sneaking | Fortify Sneak | 5 | 35% |
of Peerless Sneaking | Fortify Sneak | 6 | 40% |
of Minor Lockpicking | Fortify Lockpicking | 1 | 15% |
of Lockpicking | Fortify Lockpicking | 2 | 20% |
of Major Lockpicking | Fortify Lockpicking | 3 | 25% |
of Eminent Lockpicking | Fortify Lockpicking | 4 | 30% |
of Extreme Lockpicking | Fortify Lockpicking | 5 | 35% |
of Peerless Lockpicking | Fortify Lockpicking | 6 | 40% |
of Minor Haggling | Fortify Barter | 1 | 12% |
of Haggling | Fortify Barter | 2 | 15% |
of Major Haggling | Fortify Barter | 3 | 17% |
of Eminent Haggling | Fortify Barter | 4 | 20% |
of Extreme Haggling | Fortify Barter | 5 | 22% |
of Peerless Haggling | Fortify Barter | 6 | 25% |
of Minor Stamina | Fortify Stamina | 1 | +20 |
of Stamina | Fortify Stamina | 2 | +30 |
of Major Stamina | Fortify Stamina | 3 | +40 |
of Eminent Stamina | Fortify Stamina | 4 | +50 |
of Extreme Stamina | Fortify Stamina | 5 | +60 |
of Peerless Stamina | Fortify Stamina | 6 | +70 |
of Recuperation | Fortify Stamina Rate | 3 | 20% |
of Rejuvenation | Fortify Stamina Rate | 4 | 30% |
of Invigoration | Fortify Stamina Rate | 5 | 40% |
of Renewal | Fortify Stamina Rate | 6 | 50% |
of Minor Striking | Fortify Two-Handed | 1 | 15% |
of Minor Sure Grip | Fortify Two-Handed | 1 | 15% |
of Sure Grip | Fortify Two-Handed | 2 | 20% |
of Major Sure Grip | Fortify Two-Handed | 3 | 25% |
of Eminent Sure Grip | Fortify Two-Handed | 4 | 30% |
of Extreme Sure Grip | Fortify Two-Handed | 5 | 35% |
of Peerless Sure Grip | Fortify Two-Handed | 6 | 40% |
of Muffling | Muffle | 3 & 4 | - |
of Disease Resistance | Resist Disease | [Necklace Only] | 50% |
of Disease Immunity | Resist Disease | [Necklace Only] | 100% |
of Waning Fire | Resist Fire | 1 | 30% |
of Dwindling Flames | Resist Fire | 2 | 40% |
of Flame Suppression | Resist Fire | 3 | 50% |
of Fire Abatement | Resist Fire | 4 | 60% |
of the Firewalker | Resist Fire | 5 | 70% |
of Waning Frost | Resist Frost | 1 | 30% |
of Dwindling Frost | Resist Frost | 2 | 40% |
of Frost Suppression | Resist Frost | 3 | 50% |
of Frost Abatement | Resist Frost | 4 | 60% |
of Warmth | Resist Frost | 5 | 70% |
of Poison Resistance | Resist Poison | [Necklace Only] | 50% |
of Poison Immunity | Resist Poison | [Necklace Only] | 100% |
of Waning Shock | Resist Shock | 1 | 30% |
of Dwindling Shock | Resist Shock | 2 | 40% |
of Shock Suppression | Resist Shock | 3 | 50% |
of Shock Abatement | Resist Shock | 4 | 60% |
of Grounding | Resist Shock | 5 | 70% |
of Resist Magic | Resist Magic | 1 | 10% |
of Dwindling Magic | Resist Magic | 2 | 15% |
of Magic Suppression | Resist Magic | 3 | 17% |
of Magic Abatement | Resist Magic | 4 | 20% |
of Nullification | Resist Magic | 5 | 22% |
of Waterbreathing | Waterbreathing | 3 & 4 | - |
Standard weapon enchantment modifiers[]
Modifier | Base Enchantment | Enchantment Level | Magnitude |
---|---|---|---|
of Absorption (@) | Absorb Health | 1 | 5 pts Health Damage |
of Consuming | Absorb Health | 2 | 10 pts Health Damage |
of Devouring | Absorb Health | 3 | 15 pts Health Damage |
of Leeching | Absorb Health | 4 | 20 pts Health Damage |
of the Vampire | Absorb Health | 5 | 25 pts Health Damage |
of Siphoning (@) | Absorb Magicka | 1 | 10 pts Magicka Damage |
of Harrowing | Absorb Magicka | 2 | 15 pts Magicka Damage |
of Winnowing | Absorb Magicka | 3 | 20 pts Magicka Damage |
of Evoking | Absorb Magicka | 4 | 25 pts Magicka Damage |
of the Sorcerer | Absorb Magicka | 5 | 30 pts Magicka Damage |
of Gleaning (@) | Absorb Stamina | 1 | 10 pts Stamina Damage |
of Reaping | Absorb Stamina | 2 | 15 pts Stamina Damage |
of Harvesting | Absorb Stamina | 3 | 20 pts Stamina Damage |
of Garnering | Absorb Stamina | 4 | 25 pts Stamina Damage |
of Subsuming | Absorb Stamina | 5 | 30 pts Stamina Damage |
of Embers (@) | Fire Damage | 1 | 5 pts Fire Damage |
of Burning | Fire Damage | 2 | 10 pts Fire Damage |
of Scorching | Fire Damage | 3 | 15 pts Fire Damage |
of Fire | Fire Damage | 4 | 20 pts Fire Damage |
of the Blaze | Fire Damage | 5 | 25 pts Fire Damage |
of the Inferno | Fire Damage | 6 | 30 pts Fire Damage |
of Cold (@) | Frost Damage | 1 | 5 pts Frost Damage, 50 pts Stamina Damage for 3 sec |
of Frost | Frost Damage | 2 | 10 pts Frost Damage, 50 pts Stamina Damage for 3 sec |
of Ice | Frost Damage | 3 | 15 pts Frost Damage, 50 pts Stamina Damage for 3 sec |
of Freezing | Frost Damage | 4 | 20 pts Frost Damage, 50 pts Stamina Damage for 3 sec |
of Blizzards | Frost Damage | 5 | 25 pts Frost Damage, 50 pts Stamina Damage for 3 sec |
of Winter | Frost Damage | 6 | 30 pts Frost Damage, 50 pts Stamina Damage for 3 sec |
of Sapping (@) | Magicka Damage | 1 | 10 pts Magicka Damage |
of Draining | Magicka Damage | 2 | 20 pts Magicka Damage |
of Diminishing | Magicka Damage | 3 | 30 pts Magicka Damage |
of Depleting | Magicka Damage | 4 | 40 pts Magicka Damage |
of Enervating | Magicka Damage | 5 | 50 pts Magicka Damage |
of Nullifying | Magicka Damage | 6 | 60 pts Magicka Damage |
of Sparks (@) | Shock Damage | 1 | 5 pts Shock Damage and half as much Magicka Damage |
of Arcing | Shock Damage | 2 | 10 pts Shock Damage and half as much Magicka Damage |
of Shocks | Shock Damage | 3 | 15 pts Shock Damage and half as much Magicka Damage |
of Thunderbolts | Shock Damage | 4 | 20 pts Shock Damage and half as much Magicka Damage |
of Lightning | Shock Damage | 5 | 25 pts Shock Damage and half as much Magicka Damage |
of Storms | Shock Damage | 6 |
30 pts Shock Damage and half as much Magicka Damage |
of Fatigue (@) | Stamina Damage | 1 | 5 pts of Stamina Damage |
of Weariness | Stamina Damage | 2 | 10 pts of Stamina Damage |
of Torpor | Stamina Damage | 3 | 15 pts of Stamina Damage |
of Debilitation | Stamina Damage | 4 | 20 pts of Stamina Damage |
of Lethargy | Stamina Damage | 5 | 25 pts of Stamina Damage |
of Exhaustion | Stamina Damage | 6 | 30 pts of Stamina Damage |
of Banishing (&) | Banish | 1–2 | Lvl. 12 Daedra sent back to Oblivion |
of Expelling | Banish | 3–4 | Lvl. 20 Daedra sent back to Oblivion |
of Annihilating | Banish | 5–6 | Lvl. 36 Daedra sent back to Oblivion |
of Dismay ($) | Fear | 1 | Lvl. 5 Creatures/People flee combat for 30 sec |
of Cowardice | Fear | 2 | Lvl. 7 Creatures/People flee combat for 30 sec |
of Fear | Fear | 3 | Lvl. 10 Creatures/People flee combat for 30 sec |
of Despair | Fear | 4 | Lvl. 13 Creatures/People flee combat for 30 sec |
of Dread | Fear | 5 | Lvl. 16 Creatures/People flee combat for 30 sec |
of Terror | Fear | 6 | Lvl. 20 Creatures/People flee combat for 30 sec |
Blessed (%) | Turn Undead | 1 | Lvl. 3 Undead flee combat for 30 sec |
Sanctified | Turn Undead | 2 | Lvl. 7 Undead flee combat for 30 sec |
Reverent | Turn Undead | 3 | Lvl. 13 Undead flee combat for 30 sec |
Hallowed | Turn Undead | 4 | Lvl. 21 Undead flee combat for 30 sec |
Virtuous | Turn Undead | 5 | Lvl. 30 Undead flee combat for 30 sec |
Holy | Turn Undead | 6 | Lvl. 40 Undead flee combat for 30 sec |
of Stunning (^) | Paralyze | 1–2 | 25% chance to paralyze target for 2 sec |
of Immobilizing | Paralyze | 3–4 | 25% chance to paralyze target for 4 sec |
of Petrifying | Paralyze | 5–6 | 25% chance to paralyze target for 6 sec |
of Souls (&) | Soul Trap | 1 | If target dies within 3 sec, fills a soul gem |
of Soul Snares | Soul Trap | 2 | If target dies within 5 sec, fills a soul gem |
of Binding | Soul Trap | 3 | If target dies within 7 sec, fills a soul gem |
of Animus | Soul Trap | 4 | If target dies within 10 sec, fills a soul gem |
of Malediction | Soul Trap | 5 | If target dies within 15 sec, fills a soul gem |
of Damnation | Soul Trap | 6 | If target dies within 20 sec, fills a soul gem |
of Fiery Souls (&) | Fiery Soul Trap | 2 | If target dies within 5 sec, fills a soul gem, 10 pts Fire Damage |
Poacher's (@) | Huntsman's Prowess | 0 | +3 damage to Animals |
Lunar (@) | Silent Moons Enchant (Moonlight Damage) | 1–3 | 10–20 pts (burn) damage per hit, only between 9pm-5am |
Notched (@) | Notched Pickaxe | 1 | +5 Smithing, 5 pts Shock Damage |
Champion's (@) | Chaos Damage | 5 | 50% chance to deal 25 pts Fire, Ice, and Shock Damage |
of Chaos (@) | Chaos Damage | 3 | 50% chance to deal 15 pts Fire, Ice, and Shock Damage |
of High Chaos (@) | Chaos Damage | 4 | 50% chance to deal 20 pts Fire, Ice, and Shock Damage |
of Extreme Chaos (@) | Chaos Damage | 5 | 50% chance to deal 25 pts Fire, Ice, and Shock Damage |
of Ultimate Chaos (@) | Chaos Damage | 6 | 50% chance to deal 30 pts Fire, Ice, and Shock Damage |
Briarheart Geis (@) | Briarheart Geis | 0 | +5 damage to Nords |
@ Number of uses is increased by the Destruction skill level
& Number of uses is increased by the Conjuration skill level
$ Number of uses is increased by the Illusion skill level
% Number of uses is increased by the Restoration skill level
^ Number of uses is increased by the Alteration skill level