Elder Scrolls
Elder Scrolls
Tags: Visual edit apiedit
m (→‎Mechanics: Replacing ". and ", with correct American grammar counterpart, replaced: ". → .")
 
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==Mechanics==
 
==Mechanics==
A character's Encumbrance limit is equal to five times their [[Strength (Oblivion)|Strength]] attribute. Characters are free to carry any amount of weight up to weight limit without penalty, although they will walk/run slower when carrying a lot at once. Any amount beyond the weight limit, however, results in the character becoming "Over-Encumbered".
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A character's Encumbrance limit is equal to five times their [[Strength (Oblivion)|Strength]] attribute. Characters are free to carry any amount of weight up to weight limit without penalty, although they will walk/run slower when carrying a lot at once. Any amount beyond the weight limit, however, results in the character becoming "Over-Encumbered."
   
 
In Oblivion, when over-encumbered, the character is instantly rooted to the spot until the necessary amount of weight is removed.
 
In Oblivion, when over-encumbered, the character is instantly rooted to the spot until the necessary amount of weight is removed.
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The easiest immediate solution to becoming over encumbered is to simply drop something heavy. Another, more agreeable permanent solution is to raise the character's [[Strength (Oblivion)|Strength]] score when leveling up. Unlike [[Health (Oblivion)|Health]], a character's carry limit does not automatically increase with level.
 
The easiest immediate solution to becoming over encumbered is to simply drop something heavy. Another, more agreeable permanent solution is to raise the character's [[Strength (Oblivion)|Strength]] score when leveling up. Unlike [[Health (Oblivion)|Health]], a character's carry limit does not automatically increase with level.
   
As a temporary fix, using a [[Feather (Oblivion)|Feather]] [[Spells (Oblivion)|spell]], a [[Potions (Oblivion)|Potion]] of Feather, or any method of raising your character's [[Strength (Oblivion)|Strength]], will increase your carry limit. As Feather spells frequently last a very long time, it is entirely possible to re-cast the spell every time it wears out, or to cast a permanent Feather [[Enchanting (Oblivion)|enchantment]] on an item. However, enchanting your items with Fortify Strength instead appears to provide much better benefits, since the increased Strength provides the character with greatly improved carry weight '''and''' significantly increases melee damage. Strength spells are also much more effective; a point of Fortify Strength allows you to carry 5 times more extra loot than a single point of Feather.
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As a temporary fix, using a [[Feather (Oblivion)|Feather]] [[Spells (Oblivion)|spell]], a [[Potions (Oblivion)|Potion]] of Feather, or any method of raising one's [[Strength (Oblivion)|Strength]], will increase one's carry limit. As Feather spells frequently last a very long time, it is entirely possible to re-cast the spell every time it wears out, or to cast a permanent Feather [[Enchanting (Oblivion)|enchantment]] on an item. However, enchanting items with Fortify Strength instead appears to provide much better benefits, since the increased Strength provides the character with greatly improved carry weight '''and''' significantly increases melee damage. Strength spells are also much more effective; a point of Fortify Strength allows one to carry 5 times more extra loot than a single point of Feather.
   
 
===Reducing Encumbrance===
 
===Reducing Encumbrance===
As your [[Heavy Armor (Oblivion)|Heavy Armor]] and [[Light Armor (Oblivion)|Light Armor]] skills increase, the impact of your armor's weight upon your total encumbrance is noticeably reduced. However, this weight modification only applies to armor of that type that you are actually wearing.
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As [[Heavy Armor (Oblivion)|Heavy Armor]] and [[Light Armor (Oblivion)|Light Armor]] skills increase, the impact of the armor's weight upon one's total encumbrance is noticeably reduced. However, this weight modification only applies to armor of that type that is actually being worn.
   
 
There are some monsters (such as [[Zombie (Oblivion)|Zombies]] and [[Wraith (Oblivion)|Wraiths]]) with attacks that can either directly or indirectly lower a character's strength score, thus temporarily lowering the carrying limit of their victim. This is usually a minor concern for "pure" melee characters, but a dire threat to almost every other character archetype. It is advisable for a player to plan ahead for such a possibility, either by preparing spells and items to counter the problem or by scouting for such foes cautiously and ensuring that one has 'spare' carrying capacity available in an emergency.
 
There are some monsters (such as [[Zombie (Oblivion)|Zombies]] and [[Wraith (Oblivion)|Wraiths]]) with attacks that can either directly or indirectly lower a character's strength score, thus temporarily lowering the carrying limit of their victim. This is usually a minor concern for "pure" melee characters, but a dire threat to almost every other character archetype. It is advisable for a player to plan ahead for such a possibility, either by preparing spells and items to counter the problem or by scouting for such foes cautiously and ensuring that one has 'spare' carrying capacity available in an emergency.
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*[[Watermelon]]
 
*[[Watermelon]]
   
=== Fortify Strength ===
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===[[Fortify Strength (Oblivion)|Fortify Strength]]===
Fortify Strength temporarily increases the maximum encumbrance of the target
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Fortify Strength temporarily increases the maximum encumbrance of the target.
* [[Arrowroot]]
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*[[Arrowroot]]
* [[Elf Cup Cap]]
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*[[Elf Cup Cap]]
* [[Garlic (Oblivion)|Garlic]]
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*[[Garlic (Oblivion)|Garlic]]
* [[Ogre Teeth]]
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*[[Ogre Teeth]]
* [[Root Pulp]]
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*[[Root Pulp]]
 
[[Category:Oblivion: Gameplay]]
 
[[Category:Oblivion: Gameplay]]

Latest revision as of 23:23, 14 April 2018

For other uses, see Encumbrance.

Encumbrance is the term given to the amount of weight a character (namely, the player's character) is carrying. In the user interface, weight is represented by the WeightIcon symbol. The total weight that a player can carry is governed by the Strength attribute.

Mechanics[]

A character's Encumbrance limit is equal to five times their Strength attribute. Characters are free to carry any amount of weight up to weight limit without penalty, although they will walk/run slower when carrying a lot at once. Any amount beyond the weight limit, however, results in the character becoming "Over-Encumbered."

In Oblivion, when over-encumbered, the character is instantly rooted to the spot until the necessary amount of weight is removed.

Raising carrying limit[]

The easiest immediate solution to becoming over encumbered is to simply drop something heavy. Another, more agreeable permanent solution is to raise the character's Strength score when leveling up. Unlike Health, a character's carry limit does not automatically increase with level.

As a temporary fix, using a Feather spell, a Potion of Feather, or any method of raising one's Strength, will increase one's carry limit. As Feather spells frequently last a very long time, it is entirely possible to re-cast the spell every time it wears out, or to cast a permanent Feather enchantment on an item. However, enchanting items with Fortify Strength instead appears to provide much better benefits, since the increased Strength provides the character with greatly improved carry weight and significantly increases melee damage. Strength spells are also much more effective; a point of Fortify Strength allows one to carry 5 times more extra loot than a single point of Feather.

Reducing Encumbrance[]

As Heavy Armor and Light Armor skills increase, the impact of the armor's weight upon one's total encumbrance is noticeably reduced. However, this weight modification only applies to armor of that type that is actually being worn.

There are some monsters (such as Zombies and Wraiths) with attacks that can either directly or indirectly lower a character's strength score, thus temporarily lowering the carrying limit of their victim. This is usually a minor concern for "pure" melee characters, but a dire threat to almost every other character archetype. It is advisable for a player to plan ahead for such a possibility, either by preparing spells and items to counter the problem or by scouting for such foes cautiously and ensuring that one has 'spare' carrying capacity available in an emergency.

The Burden spell is the opposite of Feather, increasing a character's encumbrance. Characters can cast Dispel or drink potions with the same effects to remove this effect. Also, characters skills in Alchemy can create effective poison with Burden effects, in order to restrict a target's movement.

Related ingredients[]

Unless an ingredient has one of the encumbrance-related effects (discussed above) as its first effect, the ingredient must be combined with related ingredients via Alchemy to make a potion or poison with that effect.

Feather[]

Feather temporarily increases the maximum encumbrance of the target.

Burden[]

Burden temporarily increases the weight carried by the target.

Fortify Strength[]

Fortify Strength temporarily increases the maximum encumbrance of the target.