Elder Scrolls
Elder Scrolls
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|prereq = [[The Path of the Incarnate]]
 
|prereq = [[The Path of the Incarnate]]
 
|next = [[Hortator and Nerevarine]]
 
|next = [[Hortator and Nerevarine]]
|reward = [[The Seizing of Erabenimsun]]
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|reward = [[The Seizing of the Erabenimsun]]
 
|faction = [[Ashlander|Ashlanders]]
 
|faction = [[Ashlander|Ashlanders]]
 
|type = [[Main Quest (Morrowind)|Main Quest]]}}
 
|type = [[Main Quest (Morrowind)|Main Quest]]}}

Revision as of 11:34, 5 October 2013

Erabenimsun Nerevarine is one of the Main Quests that appear in The Elder Scrolls III: Morrowind.

Background

"A stranger's hand united the Velothi. Four Tribes call him Nerevarine."
The Seven Visions[src]

Objectives

  • Speak with the Wise Woman Manirai of the Erabenimsun.
  • Kill the "war loving" Erabenimsun Tribe members.
  • Return to Manirai.
  • Speak with Han-Ammu and persuade him to become the Ashkhan of the Erabenimsun.

Walkthrough

The quest to be named the Erabenimsun Nerevarine runs in conjunction with the other Hortator and Nerevarine naming quests. All must be completed to fulfil the Fourth and Fifth Trials of the Seven Visions although the exact order in which they are done is not important.

Manirai

Manirai, as the Wise Woman of the Erabenimsun, can be found in the Wise Woman's' Yurt within the Camp (south of Tel Aruhn on the main island of Vvardenfell). Once there, Manirai will inform the Nerevarine that the current Ashkhan (leader) of the Erabenimsun, Ulath-Pal, will never agree to naming the Nerevarine as the Erabenimsun Nerevarine. She therefore suggests that Ulath-Pal, and his supporters, be killed so that a new Ashkhan can be named.

Ulath-Pal and his Supporters

Ulath-Pal can be found within the Ashkhan's Yurt, along with Ahaz (one of his supporters). Both can be attacked without any cause for concern once this part of the quest has begun, although they will be capable of defending themselves unless the Nerevarine can kill them quickly. The other supporters of Ulath-Pal, Ranabi and Ashu-Ahhe, can be found in their respective Yurts in the Camp.

Once all have been killed, the Nerevarine must return to Manirai

Gulakhan Han-Ammu

Having killed Ashkhan Ulath-Pal, the Nerevarine is told by Manirai to persuade Han-Ammu (a Gulakhan of the Erabenimsun) to become the new Ashkhan of the Tribe. However, when speaking to Han-Ammu, it is revealed that he is not keen to become the Ashkhan, largely due to the belief that he does not poses the attributes of a warrior. In order to persuade him to become the Ashkhan, the Nerevarine must gift him three items: the War Axe of Airan-Ammu, Sanit-Kil's Heart of Fire and the Robe of Erur-Dan the Wise (all of which can be looted from Ulath-Pal's supporters). Once these items are given to Han-Ammu (along with a speech) he agrees to become the Ashkhan and will grant the Nerevarine the title of Erabenimsun Nerevarine. The Nerevarine may then return to Manirai to receive the Seizing of the Erabenimsun.

Trivia

  • This quest can be completely bypassed if the Nerevarine has a reputation above 50 (and is level 20 or higher) at the end of the Path of the Incarnate.
    • This applies to all of the Nerevarine and Hortator naming quests
  • Han-Ammu can be pursuaded with only one item and a speech if the Nerevarine has a speechcraft above 50 (and Han-Ammu's disposition towards the Nerevarine is also above 50).
    • If Han-Ammu's disposition is above 90 then only two of the listed items are required (regardless of speechcraft skill).
  • The Nerevarine may be attacked by Tinti and Hairan if the quest Marsus Tullius' Missing Hides has been completed. No knock-on effects result should the Nerevarine kill them.