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Not to be confused with Erandur-Vangaril.

Erandur is a Dunmer healer who can be found at the Windpeak Inn in Dawnstar. Early in his life, he was inducted into a cult dedicated to the Daedric Prince Vaermina. After he grew up, he left the order, changing his name from Brother Casimir to Erandur, and dedicating his life to Mara. He is also a temporary protagonist during the Daedric Quest: Waking Nightmare.

During the Civil War, the Dragonborn may have assisted him with eradicating Vaermina's cult, after several citizens of Dawnstar fell victim to gruesome nightmares. After, he may have joined the Dragonborn as a follower, potentially becoming recruited into The Blades.


Early life

Erandur was recruited into the cult of Vaermina as a young elf and was not allowed to socialize with people outside of the cult, which led to him having what he calls "no childhood to speak of." At some point, Erandur was a member of the Bards College, before his affiliation with Vaermina was discovered.

Cult of Vaermina

A memory of Brother Casimir's viewed in the Dreamstride.

He grew up within the cult and lived in Nightcaller Temple until several Orcish invaders, tormented by nightmares left behind by Vaermina, attacked the temple. Realizing that they could not hope to defeat the Orcs, and desperate to keep the Skull of Corruption safe, the priests decided to release "the Miasma," a mist of sorts that puts people into a deep sleep. Erandur, then named Brother Casimir, was the one to release it, but before the miasma could take him, he fled, leaving his fellow priests to die. It was an act that haunts him to this day.

Priesthood of Mara

Erandur dedicated his life to Mara after his affiliation with Vaermina.

He spent a few years wandering Skyrim until he was taken in by a priest of Mara. He decided to become a priest of Mara himself, although he did have trouble adjusting from the dark and brutal ways of Vaermina to the kind and loving ways of Mara. His fellow priests patiently helped him through the process, and now he has gone back to Dawnstar, where he has to deal with Vaermina's influence on the people.


Waking Nightmare

Erandur, praying to Mara for assistance with overcoming Vaermina's temptation.

Speaking with the Jarl of Dawnstar, the Dragonborn learns of a fatal condition pervading the citizens of Dawnstar. Several fall asleep indefinitely, while others complain of dreadful nightmares.

Finding Erandur in the Windpeak Inn, the Dragonborn agrees to follow him to Nightcaller Temple and end the streak of nightmares. There, it is revealed that the Dragonborn must enter the memories of Erandur, using Vaermina's Torpor, an alchemical draught, which reveals Erandur as a former Vaermina cultist. Succeeding, Erandur and the Dragonborn proceed toward the altar of the temple, hoping to destroy the Skull of Corruption and end the nightmares occurring in Dawnstar.

The two are attacked by Veren and Thorek, priests of Vaermina, who accuse Erandur of fleeing from the battle and not falling into a paralytic sleep. Defeating them, the Dragonborn has the option to allow Erandur to perform a ritual and destroy the Skull of Corruption, or take it for themselves. Before making the decision, Vaermina calls out to the Dragonborn, promising great power if he or she chooses to slay Erandur. Choosing to obey rewards them with the Skull of Corruption, while refusing opens Erandur as a follower.


Show: Waking Nightmare
At the Windpeak Inn:

"What troubles you, my son?"

What's wrong with everyone around here? "The entire town is being plagued by horrible nightmares. They're in serious danger, but I'm afraid there's little I can do about it."
What could you do, anyway? Dreams aren't real. "These dreams are manifestations created by the Deadric Lord Vaermina. She has an awful hunger for our memories. In return, she leaves behind nightmares not unlike a cough marks a serious illness. I must end her terrible influence over these people before the damage becomes permanent."
Don't be ridiculous. Dreams are harmless. "In any other circumstance, I'd agree with you. However, these aren't normal dreams. The Daedric Lord Vaermina's voracious hunger for memories is responsible for these visions. The nightmares are an echo of her presence as she feeds."
Then leave. This isn't your problem. "Turn my back on these people when their lives could be at stake? I should say not. Those dreams are not just visions, they're a footprint left by the Daedric Lord Vaermina as she drains these people of their memories!"
What's your plan? "I need to return to the source of the problem, to Nightcaller Temple. Perhaps you'd be willing to assist me in that regard?"
What do you mean, "return"? You've been there? "I've already said too much. If anyone overhears what we're saying, it could start a panic. I would simply ask that you trust me and help me end Dawnstar's nightmares."
I trust you. How can I help? "Wonderful! My lady Mara will be quite pleased! Nightcaller Temple is only a short walk from Dawnstar. Come, we must hurry."
Who is the Daedric Lord Vaermina? "Vaermina resides in a strange realm known as Quagmire... a nightmarish land where reality shifts upon itself in seemingly impossible ways. From her citadel at the center, she reaches forth to collect our memories, leaving nothing in return apart from visions of horror and despair."
What does she do with the memories? "Who can say? Perhaps she collects them for display like works of art in a nonsensical art gallery. Whatever the case may be, her intentions are far from benevolent."
I can't trust you. You're hiding something. "Your concerns are understandable; trust is a very difficult commodity to come by these days. I can only give you my word as a priest of Mara that my intentions are honorable."
Sorry, I can't. "I understand. If you should change your mind, I'll be here."

"I promise to answer all of your questions. Follow me."

If refused to help at first:

"Yes, my son, what is it I can help with?"

I've decided to help you end the nightmares. "Mara be praised! Nightcaller Temple is only a short walk from Dawnstar. Come, we must hurry."
Who is the Daedric Lord Vaermina? "Vaermina resides in a strange realm known as Quagmire... a nightmarish land where reality shifts upon itself in seemingly impossible ways. From her citadel at the center, she reaches forth to collect our memories, leaving nothing in return apart from visions of horror and despair."
What does she do with the memories? "Who can say? Perhaps she collects them for display like works of art in a nonsensical art gallery. Whatever the case may be, her intentions are far from benevolent."

While walking towards the Temple:

"Follow me, it's this way."
"It feels good to finally have a chance to help these people. Helplessly watching them suffer's been difficult."
"The tower on that hill is our destination. People around here call it the Tower of the Dawn. I'm not familiar with teh tower's history, but it was deserted for quite a long time before Nightcaller Temple was established inside. When the temple was active the priests would rarely be seen in Dawnstar. They preferred to live a solitary existence. The temple's been abandoned for decades now. Ironic isn't it... a ruin within a ruin? There's a small shrine to Mara I established inside the tower's entry hall. I was hoping to seek spiritual guidance from Her. Perhaps my prayers were answered and your reason for stumbling across Dawnstar is more than a mere coincidence."

At the entrance of the Temple:

"Before we enter, I must warn you about the dangers that could be lurking within. Years ago, this temple was raided by an orc war party seeking revenge... they were being plagued by nightmares just like the people of Dawnstar."

Were they successful? "No. Knowing they could never defeat the orcs, the priests of Vaermina released what they call "The Miasma," putting everyone to sleep."
Why is it dangerous if they're asleep? "I'm concerned that when this place is unsealed, the Miasma will dissipate and they'll awaken; both orcs and priests alike."
What does the Miasma do? "The Miasma was created by the priests of Vaermina for their rituals. It's a gas that places the affected in a deep sleep. Because the rituals would last for months or even years, the Miasma was designed to slow down the aging process."
Is the gas dangerous? "Sadly, yes. The longer an individual is exposed to the Miasma, the more the mind can become damaged. Those who've been under the effect of it for extended periods of time have been known to lose their minds entirely. In some cases, a few never awoke at all."

"Once we get inside, all will become clear."

Inside the Temple:

"Give me just a moment, and I'll have this open."
"Now I can show you the source of the nightmares. Over here. Behold the Skull of Corruption, the source of Dawnstar's woes. We must reach the inner sanctum and destroy it. Come, there's no time to lose."

At the barrier:

"Damn it. The priests must have activated this barrier when the Miasma was released."

Looks difficult to breach. "Impossible actually. Hmm, I wonder... There may be a way to bypass the barrier, but I must check their library and confirm it can be done."
You seem to know an awful lot about this place. "I suppose there's no point in conceiling the truth any longer. My knowledge of this temple comes from personal experience. I was a priest of Vaermina."
Why keep it a secret? "When the orcs invaded the temple, I fled. I left my brothers and sisters here to die."
You should have told me the truth. "Yes, you're right. I should have, but I didn't know what to say. When the orcs raided the temple, I fled. I left my brothers and sisters behind to die."
I knew it! You're a liar! "And what would you have me say? Sorry for following the misguided teachings of a mad Divine? Sorry for stealing memories from children? Do you realize when the orcs attacked, I was only concerned with myself? I fled... and left my brothers and sisters behind to die."
"I've spent the last few decades living in regret and seeking redemption from Mara. And by Her Benevolence, I will right my wrongs."
All right. I'm ready. "I still have my key to the library. Whenever you're ready, let's move on."
How can the Skull be affecting Dawnstar? "Lore holds that the Skull of Corruption holds a constant hunger for the memories of others. The Skull has been out of touch for so long, I fear it's gained the ability to reach out on its own and try to feed. What it does with these memories is just conjecture and an argument for scholars and historians to this very day."

"This way... the library isn't far."

At the library:

"It's just up here."
"Be careful... we're certain to find more of the awakened within."
"This library used to be filled with arcane volumes. Now look at it; almost everything's been burned. I hope the tome we need is still intact."

At the lower level of the library:

"Barring any more interruptions, perhaps we can locate the information I need."

What am I looking for? "We're looking for a book of alchemical recipes called "The Dreamstride." The tome bears the likeness of Vaermina on the cover. It should be here somewhere."

"If you check around the shelves around the balcony, I'll check around the lower level."

After finding the book:

"Yes, my son, what is it I can help with?"

Found it. "Let me take a look... Mara be praised! There is a way past the barrier to the inner sanctum. It involves a recipe for a liquid known as Vaermina's Torpor."
Is that some type of potion? "Yes. The Torpor grants an ability the priests of Vaermina called "The Dreamstride"; using dreams to travel distances in the real world."
That's impossible. "I assure you, the Dreamstride is well known in Vaerminian Lore."
That's amazing! "Quite amazing, yes. Alchemy and the blessings of a Divine distilled down into a ingestible liquid."
"Sadly, I have yet to see it function in person."
I'm going to be your test subject, then? "As a sworn priest of Mara, the elixer won't work for me. The Torpor will only work for Priests of Vaermina, or the unaffiliated."
Sounds dangerous. How can you be certain? "I will not lie to you, there is some risk involved. The last time the Torpor was imbibed could have been decades ago. But I swear upon Lady Mara that I will do everything within my power to prevent any harm from befalling you."
Forget it! It could kill me! "No, all my research points in the opposite direction. This is the exact liquid the priests would drink. The only question I have in my mind is whether you will be granted The Dreamstride. Otherwise, the worst that could happen is a bad aftertaste. I swear upon Lady Mara that I would never let any harm befall you."
Do you know where we can find the Torpor? "I believe there is a laboratory in the east wing. If we proceed there, we should be able to locate a sample."
What will The Dreamstride feel like? "You'll be viewing the memory of another through your own eyes and with your own body. Those around you will perceive you as normal and you will find the words you utter may not be your own. Thanks to all of these odd principles, there is quite a lot of debate as to whether this is really a dream or just the machinations of Vaermina."
How will I know when to awaken? "I will watch over you as you slumber to ensure your safety. If I deduce anything is amiss, I will use my arts to bring you back. Otherwise, I am uncertain what will end your Deamstride. Perhaps when Vaermina's curious appetite has been filled."

"The laboratory adjoints the library. I'm hoping we'll find a sample of the Torpor left undamaged."

In the laboratory:

"Now that they've been dealt with, we need to find the Torpor."

How will I know what it looks like? "It should be in a small bottle, very similar to a potion. I'll begin searching up here."

"The Torpor should be in a tall bottle with dark liquid. If you find it, bring it to me."

After finding the Vaermina's Torpor:

"Yes, my son, what is it I can help with?"

I found the Torpor. "I'm relieved you discovered a bottle intact; this place looks as though it was ransacked by the orcs. So... I've taken us this far, but you need to guide us the rest of the way. Drink."
Here? Now? "Dawnstar's fate rests in that tiny bottle. The longer we wait, the more damage Vaermina could be doing to those poor people. I understand your hesitation, but I promise you that it works."

"Let's continue, we still have much to do."

After using the Torpor:

"It... it worked. Mara be praised! You vanished after drinking the Torpor and materialized on the other side. I have never seen anything quite like it."

It was remarkable... As if I were really there. "How I envy you. I can only imagine the excitement of seeing history through the eyes of another! Sadly, I am resigned to just reading of its wonders through my research of the Skull."
It served a purpose. "After what you just experienced, you are not amazed? I am at a loss for words."
Are you mad? I could have died! "I thought I was clear regarding the dangers that awaited you within the Dreamstride. However, this hardly matters any longer as you appear to have exited unscathed."
We can discuss it later. We need to proceed. "Indeed. My reverence for Vaermina's machinations should not take precedence over our mission. My apologies. The inner sanctum lies ahead. We must reach the Skull and put an end to Dawnstar's troubles. Lead on, my friend."

"Come, we must gwt to the Skull and destroy it."

At the Skull:

"It's time. The Skull must be destroyed. If you'll stand back, I'll perform the ritual granted to me by Lady Mara."
"I... knew Veren and Thorek. They were my friends. Is this punishment for my past? Is it Mara's will to torment me so?"
"First, an incantation to remove the barrier. I call upon you, Lady Mara! The Skull hungers. It years for memories and leaves nightmares in its wake. Grant me the power to break through this barrier and to send the Skull to the depths of Oblivion!"

After destroying the staff:

"Forgive me if I don't appear relieved... this temple has taken its toll on me."

Are you going to be all right? "In time, I believe I will."
So we're done, then? "Yes. The Skull has been destroyed and Dawnstar is safe."
How about some compensation? "Being a humble servant of Mara, I have little in the way of gold or coin, but perhaps I can offer you something better... companionship."
"I'd constructed a meager shrine to Mara in the antechamber where we entered. My intention was to spend the rest of my years here, burying the past and praying for forgiveness. But instead, I wish to offer my services to you. If you ever wish to journey with me, I'll be here."
Thank you. "There's no need to thank me. What you did was for the people of Dawnstar. If anyone should be thanks, it should be you."



Erandur: "Wait... Veren... Thorek... you're alive!"
Veren Duleri: "No thanks to you, Casimir."
Erandur: "I no longer use that name. I'm Erandur, Priest of Mara."
Veren Duleri: "You're a traitor. You left us to die and then ran before the Miasma took you."
Erandur: "No. I... I was scared. I wasn't ready to sleep."
Veren Duleri: "Enough of your lies! I can't allow you to destroy the Skull, Priest of Mara."
Erandur: "Then you leave me no choice!"


  • "Yes, my son, what is it I can help with?"
  • "This way, my son."
  • "They mustn't stop us!"
  • "We must end the nightmares!"
  • "We mustn't tarry... the Skull needs to be destroyed as soon as possible."
  • "Time for your final rest!"
  • "Take heed! They've awakened!"
  • "By Her Benevolence, you shall not stop us!"
  • "Feel the benevolence of Mara!"
  • "For Dawnstar!"
  • "How dare you defile this temple, orc!"
  • "Mara protect us both."
  • "I understand. We must all follow our own paths. If you wish to find me again, I'll be in Nightcaller Temple."


Main stats at level 50
Health 508
Magicka 50
Stamina 377
Smithing 77
Conjuration 77
Restoration 100
Enchanting 46
Alchemy 82
Speech 100
  • Erandur dual-wields the fire spells Flames and Firebolt, and switches off to a leveled mace when in melee range. He also uses a Ward occasionally when in close combat, often in conjunction with the Flames spell. He sometimes uses a bow to do battle from a distance, mostly if his spells cannot reach the enemy.
  • If given a one-handed weapon, Erandur will often dual-wield it along with his default mace in combat once he runs out of magicka, though this stops altogether if he is given magicka-restoring potions and jewelry that assists with casting spells.
  • If the Dragonborn uses Howl of Terror power in the werewolf form, Erandur, as the current follower, will flee from the battle and later become hostile.confirmation needed
  • Erandur wears a hooded monk robe. He will equip other cheap robes/clothes, including enchanted mage robes, as long as a circlet/helmet of 5 septim or greater is also placed on him. He will also equip light armor or heavy armor given to him, as well as any weaponry superior to his default leveled mace. The Console command removeallitems player allows him to equip any type of item given to him. However, he reverts to his default equipment if he is relieved of his services.
  • Erandur can be inducted into the Blades once the Dragonborn escorts Delphine and Esbern to Sky Haven Temple. After, he resides in Sky Haven Temple and his default armor switches to Blades armor.
  • Erandur is loyal to the player character once he is recruited. For instance, if the player gets into a fight with the Hold Guards, Erandur will fight the guards alongside the player.
  • Unlike housecarls, he refuses to attack hostile characters.confirmation needed


In Windpeak Inn

"Everyone, please. I'm doing what I can to end these nightmares."

Irgnir: "It's a curse! It has to be! I've got to get out of this town."
Fruki: "Irgnir, get a hold of yourself. They're just dreams. Please tell her, Erandur."
Erandur: "Listen to your friend, Fruki. They are just dreams, my dear. I assure you that it is quite normal."
Irgnir: "It's the same dream over and over again. You think that's normal? It's evil I tell you!"
Fruki: "Erandur, she has a point. You keep telling us no harm will follow these dreams, but they must be an omen."
Thoring: "Give him a chance to speak. He's trying to help us."
Erandur: "Everyone, please. I'm doing what I can to end these nightmares. In the meantime all I ask is you remain strong and put your trust in Lady Mara."
Irgnir: "I... I will. Thank you..."


Quote Condition
"Markarth has quite the reputation due to the Silver-Blood family. I wouldn't advise crossing them." Markarth
"I was once a student at the Bard's College, until my affiliation with Vaermina was discovered. I haven't been back to Solitude since." Solitude
"Windhelm is absolutely freezing. How can these people tolerate it?" Windhelm
"The College of Winterhold is an amazing sight. I've never set foot on the grounds, though I always wanted to." College of Winterhold
"What an amazing city. I never managed to visit Whiterun, though I always wanted to." Whiterun
"I grew up in the Pale. This land was my home for most of my life… and for a Dunmer, that's quite a statement, I assure you." The Pale
"Riften is the worst Skyrim has to offer. I hope we don't run into any trouble while we're here." Riften
"The Forsworn haven't been kind to Karthwasten. I've heard rumors that they've attacked this place without mercy." Karthwasten
"I've always wanted to make a pilgrimage here to the Temple of Mara. Thank you for bringing me here... you've made me quite happy." Temple of Mara
"These poor souls in eternal servitude..." Nordic Tomb
"What a marvel of engineering. The ancient Nords were ingenious builders."
"Watch yourself, these Nordic ruins are notorious for their traps."
"These ruins are old, maybe a thousand years or more."
"Ugh, this place… horrible."
"The thought of the dead rising... makes me sick to my stomach."
"This place must be cleansed. These draugr were once living beings and they deserve better."
"I have seen the worst of dark magic up close as a priest of Vaermina." Warlock lair
"I've seen my share of black magic, but that's all in the past now."
"Let's try and stay together, the sorcerers in these places tend to… well, harvest bodies for parts."
"Did you hear that? A metal on stone sound… hmmm, perhaps it was nothing." Dwemer Ruin
"This place could be massive… very easy to get lost. We have to be careful not to lose our way."
"I can't imagine what happened to the Dwarves. How could a race with the capability to build a place like this simply vanish?"
"I've never been inside a Dwarven ruin. They are simply astounding."
"I served as a healer in a fort not unlike this one not long ago." Fort

"When I was a young acolyte of Vaermina, I paid my dues in a shrine located within the catacombs of a fort in Cyrodiil."

"These caves… They harbor ill omens, I can sense it." Cave
"Why anyone would choose to reside down here is beyond me."
"It's wonderful to be able to sleep soundly, don't you think?"
"Trust in Mara… She'll protect us in this dark place."
"Bandits know nothing of pity or mercy. No need to show them any, either." Bandit camp
"A group of bandits descended on Dawnstar once... if it wasn't for the guard, who knows what they could have done to the place."
"Bandits are the worst lot. They'd steal from their own mothers given the chance."
"A good friend of mine was infected by a vampire long ago. He killed himself rather than change into one of those… things." Vampire lair
"Her Benevolence has taught me patience and mercy, but these vampires deserve none of it."
"Vampires are utter abominations. We need to do everything in our power to destroy them."
"I've been enjoying this journey with you. Not for the wealth we've accumulated, but just being able to carry Mara's will to every corner of Skyrim." General quotes
"It was difficult to come to the ways of Mara at first, but the fellow priests were kind and quite patient with me."
"I always felt a great deal of guilt for running from Nightcaller temple and leaving my friends to die. I'll never forgive myself for that."
"I've done a lot of… questionable things in my life. Serving Vaermina was a horrible mistake, and I hope Mara will forgive me one day."
"I was recruited as an acolyte of Vaermina as a young elf. I had no real childhood to speak of… we weren't permitted to socialize."
"I've never admitted this before, but I've killed more than I care to admit. I'll just leave it at that."
"Finding Mara was the greatest moment of my life. I'll never forget the warmth that spread through my heart when we embraced."


  • While Erandur prefers to use Destruction spells and one-handed weapons, these are his lowest combat skills. The getavinfo console command reveals that Conjuration is his highest skill (level 63).
  • Choosing to banish the Skull of Corruption and let Erandur perform the ritual makes the Oblivion Walker achievement impossible to obtain, because as there are 16 Daedric artifacts, and the Skeleton Key does not count towards said achievement. It may be possible to get both artifacts from the Hircine quest, enabling the achievement, but it has not been verified that both will count towards the 15 required.
  • Erandur, as well as Malyn Varen and several other Dunmer males, are voiced by Keith Szarabajka.[1]
  • Interestingly, Erandur's skin color changes depending on what he is wearing: it being a dusty blue shade if he is wearing his default robes or any hooded robes, and a grey with light purple tones if he wears light or heavy armor. The reason for this is unknown.
  • During the cleansing of the Nightcaller Temple, Erandur has a few lines of unique combat dialogue, such as, "For Lady Mara!" However, if he is saved at the end of the quest, he will no longer use this combat dialogue, and will instead mostly use standard Dunmer combat dialogue.
  • Checking his inventory after he is spared during Waking Nightmare will reveal that, as well as his default gear, he is also carrying 8 torches. These are not marked as "his," and so they can be taken freely.
  • Although Erandur prefers to cast spells, his magicka pool is actually very small, and it does not increase as he levels up.
  • When he casts the Flames spell on the totem of Vaermina in Nightcaller Temple, he uses a unique animation; his palms face up when casting the spell. However, if he is saved, he does not use this different animation again when dual-casting Flames.
  •  PC  If Skull of Corruption is chosen over Erandur and the latter is resurrected and converted into a follower via console commands, he loses his unique dialogues.
  • Sylgja, a female miner in Shor's Stone, mentions having a bad fall in the mine, and being healed by a priest of Mara who was traveling to Dawnstar. This priest is most likely Erandur.


This section contains bugs related to Erandur. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   Sometimes when speaking to the Jarl of Dawnstar, the dialogue option relating to the nightmares haunting the people of Dawnstar is unavailable. Speaking with Erandur at Windpeak Inn instead sparks the quest.
  •  NX   If recruited as a Blade, Erandur may sometimes be killed while following the Dragonborn if spared during "Waking Nightmare" despite being essential.
  •  PC   360   PS3   Upon entering Nightcaller Temple during "Waking Nightmare," Erandur may teleport to the Dreamstride, causing the quest to be impossible to complete.
    •  PC (Fix)   To resolve with console commands enter prid 0024280, then moveto player. This teleports Erandur to the player's location.
  •  PC   360   PS3   When in the Nightcaller Temple he gets stuck on the steps and will not move forward.
    •  PC (Fix)   360 (Fix)   PS3 (Fix)   To fix this, sprint into him to make him stumble backwards, up the stairs. Once at the top he should return to normal.
    •  PC (Fix)   360 (Fix)   PS3 (Fix)   Using Unrelenting Force to throw Erandur to the top of the stairs will also work to unstick him.



  1. Internet Movie Database. Filmography by type for Keith Szarabajka. Retrieved on 2011-12-10.
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