Elder Scrolls
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Elder Scrolls

Not to be confused with Erik Snowmead.
For other uses, see Erik the Slayer.

Erik the Slayer, initially referred to as Erik, is a Nord who lives in the Frostfruit Inn of Rorikstead. Erik is the son of Rorikstead's innkeeper, Mralki, and works as a farmer around the small community, although he dreams of a life of adventure.

Personality[]

"Sure I'm a little green, but what I lack in experience, I make up for in courage."
―Any hireling[src]

Erik admits he is an aspiring adventurer, though his father is reluctant to let him leave the safety of the village. With some persuasion, intimidation or bribery (the bribery option is actually just generosity, and is received as such), Mralki agrees to travel to Whiterun and buy Erik some armor. His name changes from "Erik" to "Erik the Slayer" after this event.

He is also a very vocal companion with unique dialogue when he is accompanying the Dragonborn. He will comment on locations visited and enemies that are defeated.

Interactions[]

Erik the Slayer[]

Talking to Erik reveals he wants to be an adventurer, but his father is reluctant to let him leave. With some persuasion, intimidation or bribery, Mralki agrees to travel to Whiterun and buy Erik some armor.

Rebuilding the Blades[]

Erik the Slayer (Blade)

Erik the Slayer as a Blade.

Erik the Slayer can be inducted into the Blades.

Rescue Mission[]

Erik is one of the possible candidates set to be rescued from Lost Echo Cave.

Dialogue[]

Initial Dialogue[]

"You look like you've seen your share of adventure. I envy you that. In fact, maybe you can help me with something." What is it that you need? "I want to be an adventurer like you, but my father says I can't. He says that he needs me to stay here and work the farm, and even if he did let me be an adventurer, we couldn't afford to buy armor. His name's Mralki, and he's the innkeeper here. I hope you can change his mind."

I'll see what I can do. "Thank you. I can't stand the thought of being trapped in this village for the rest of my days."
You should probably stick to farming. "Well, if you change your mind, I'd still like your help."
"Did you reconsider? Will you talk to my father?"
I'll see what I can do. "Thank you. I can't stand the thought of being trapped in this village for the rest of my days."

Your crops seem to be thriving "It's true. For as long as I can remember our crops have always done well. I'm not sure whether it's the soil, the climate or the favor of the Divines, but we've never had a poor harvest." Have you lived here all your life? "Born and raised right here in Rorikstead. My father was a soldier. He fought in the great war and when it was over, he retired here to raise a family. My mother passed away when I was just a babe, so he did his best to raise me on his own. It's not the most exciting place in the world, but the people here work hard and don't cause trouble for anyone."

Before talking to his father

I haven't spoken to him yet. "Can't blame you for having better things to do than help some farmer you don't know."

After talking to his father

Your father changed his mind. "I can't thank you enough, friend. I'll hope you'll come back to Rorikstead soon and pay me a visit. Maybe we can swap stories about our adventures over a mug of ale at the inn!"

Follower[]

Asking to follow

Follow me. "Great! Let's go!"

Asking to trade

I need to trade some things with you. "No problem! How can I help?"

Asking a favor

I need you to do something. "What do you need?"

Asking to wait

Wait here. "I'll be right here. Be careful now!"

Dismissing Erik as a follower

It's time for us to part ways. "Well, it's been fun. I guess I'll head back to Rorikstead." (The second sentence is tinged with disappointment.)

Conversations[]

Jouane[]

Jouane: "Anything I can pick up for you on my next trip into the city, Erik?" Erik: "Thanks for the offer, Jouane, but I'm saving up for a new sword."

Lemkil[]

Erik: "I'm not saying it's my business, but I have to ask. Why are you so cruel to your little girls?" Lemkil: "You're right, it's none of your business. How about you keep your nose out of it?" Erik: "You keep on like you are, you'll end up with two daughters who hate you." Lemkil: "Hah! And what would a witless oaf like you know about raising children?"

Mralki[]

Erik: "Father, how old were you when you left home?" Mralki: "I know where this is going, son. As I've said many a time. the world is a dangerous place. You're much safer here at the farm, with me." Erik: "But I don't want to be safe! I'm not afraid of the dangers out there. The only thing I'm afraid of is wasting my life on this farm." Mralki: "Yes, that's your mother's side of the family talking. Just stay on for one more season, that's all I ask."

Mralki: "I heard you sneaking around downstairs last night. Were you trying to break into my chest again, son? I've told you to leave it alone." Erik: "I just wanted to try on your old armor, from back when you were a soldier. I thought I might be old enough to wear it." Mralki: "I've told you a hundred times, I lock that chest for a reason. I don't want you getting a head full of ideas about adventure and glory." Erik: "I'm old enough to decide how to live my life, and I'd be honored to wear your armor, if you'd just let me. I'm strong enough to handle it." Mralki: "Strong, yes, but how clever are you? I'll tell you what, if you can open the lock on my chest, you can have everything in it." Erik: "I'll take your challenge, but if I win I get to start a new life as an adventurer, and with no objections from you."

Statistics[]

Erik the Slayer's Stats
Level 10 → 40
Health 255 → 605
Magicka 50
Stamina 80 → 180
Default Armor Rating 65
Light Armor 40 → 100
Heavy Armor 15
Sneak 15
One-Handed 27 → 49
Two-Handed 44 → 100
Archery 28 → 73
Block 33 → 78
Alteration 15
Conjuration 15
Destruction 15
Restoration 15
Illusion 15
Enchanting 15
Speech 20
Lockpicking 15
Alchemy 15
Smithing 20
Pickpocket 15

Being classed as a barbarian, Erik's greatest strengths are in the use of two-handed weapons and light armor. He also makes a fairly good archer at long range. He can use a one-handed weapon/shield combo, but his skill with one-handed weapons is average at best.

Ironically, although his default equipment is a set of heavy armor, he is unskilled in heavy armor usage and receives minimum protection from it. He also starts out with a one-handed sword, but this can be removed from his inventory and replaced with a better two-handed weapon through trading.

Quotes[]

  • "Did you have any luck talking to my father?"
  • "I hope you can change my father's mind. He can be a little stubborn."
  • "You look like you've seen your share of adventure. I envy you that. In fact, maybe you can help me with something."
  • "My father, Mralki, manages the inn. He used to be a soldier, but he left that life behind."

Trivia[]

Erik West

Erik West, a.k.a. "Immok the Slayer"

  • His name is derived from Erik West, whose internet alias was "Immok the Slayer," a visitor to Bethesda's HQ during Skyrim's development. Bethesda was so impressed with his knowledge of Oblivion that they gave him an in-depth tour of Bethesda studios and decided to create a character named Erik in his honor. Erik died of cancer six months before the release of Skyrim, hence Bethesda immortalized him in the form of Erik the Slayer.[1]
  • Erik refers to his name change as: "Well, my father wanted me to pick a name that fits me, but who's going to hire Erik Greenthumb or Erik Hoe-Pusher? I want my enemies to quake with fear, when I do get some enemies."
  • Erik is scaled at 0.98 of his race height, making him slightly smaller than other Nords.
  • Erik the Slayer is voiced by Jason Marsden.

Bugs[]

This section contains bugs related to Erik the Slayer (Character). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • If given non-enchanted guard armor, including Stormcloak and Imperial Legion armor items, Erik's inventory may treat them as starting armor. They cannot be removed in trade.
  • After unlocking him as a follower, when the option to give him 500 Gold in exchange for companionship is chosen, his normal dialogue may be silenced, and he will not be hired, making it impossible to have him as a follower.
    • Fix: Walking outside of the house and waiting twenty-four hours, then coming back in. Only works if he has the steward options. (Tested with Lakeview Manor)
    • Fix: If a complete wing in the house has not been built yet, completing one should give the option as well.
  • In Hearthfire, he will charge the Dragonborn 500 Gold again to have him be their follower if he was made a steward.
  • In Hearthfire, it is possible that his dialog option to become a steward may never show up.
  • In Hearthfire, after becoming a steward, the standard steward dialog may not appear. Leaving the zone for twenty-four hours (in game) and returning may resolve this.
  • If Dragonborn is installed, when requesting for him to be a follower he may say "I suppose master Neloth won't mind. He's always telling me to get out of his way." This is Talvas Fathryon's response when he is asked to be a follower. This dialogue appears for Erik because his and Talvas Fathryon's voice actor is the same.
  • When given a Nordic Greatsword, he will have it sheathed as a one handed weapon, and when in combat he will pull an invisible greatsword from his back, with the actual weapon still on his waist
  • With Dawnguard installed, if he is a follower, Serana may attack and kill Erik when awakened. This may be due to her script being much more complicated and complex, causing her to become even more glitched.
  • If he is inducted into the Blades and requested to follow the player, he will always mention he will head back home to Rorikstead if the player chooses to part ways, but in actuality he will now sleep in the Sky Temple barracks.

Appearances[]

References[]

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