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For other uses, see Fang Lair.

Fang Lair is the second half of the second subquest of the main quest of The Elder Scrolls: Arena. Following Blubamka's deciphering of the Elder Scrolls, the location of the legendary Fang Lair is inscribed on the Eternal Champion's map. The Champion then makes their way to the mine to claim the first piece of the Staff of Chaos.

BackgroundEdit

JournalEdit

(Day), (Day) of (Month), in the year (Era) (Year) (The date in-game is dynamic, and changes depending on the day and month.)
The ruler of Rihad has marked your map to show the dwarven mines of Fang Lair in the province of Hammerfell...

ObjectivesEdit

  • Travel to the Fang Lair.
  • Enter the fortress, and solve Jagar Tharn's puzzles.
  • Claim the first piece of the Staff of Chaos.

WalkthroughEdit

PreparationEdit

Fang Lair Level 1 Walkthrough (Arena)

The first floor of Fang Lair. The pink line shows the shortest way to reach the exit (blue dot), and the key needed to get there (green dot).

After returning Queen Blubamka's Parchment, the Eternal Champion then proceeds to the Fang Lair. This dungeon is much more difficult than Stonekeep, so more thought should be given to preparations. In particular, buying Potions of Resist Fire are recommended as the final chamber of the Fang Lair holds Hell Hounds, who cast Fireballs. Raiding or re-raiding other dungeons, including Stonekeep can be done to level up the Champion and gain loot.

Once the Champion is comfortable with their current level and equipment, proceed to Fang Lair at the northeastern end of Hammerfell, a 19 day journey from Rihad. The closest town to Fang Lair in Hammerfell is Belkarth Guard, a two day journey. In Skyrim, the neighboring province to which the Fang Lair is near, the closest town is Karthwasten Hall, an eight day journey. However, since Fang Lair is marked on the map, the Champion may fast travel there directly, rather than travelling to a town and walking from there.

The Mines – First FloorEdit

Fang Lair Entrance (Arena)

The entrance hall to the Fang Lair.

Fang Lair is comparable in size to Stonekeep, but is by far more complex and consists of multiple series of underground tunnels and intertwining hallways.

Fang Lair Mine Shaft A (Arena)

A mining shaft, "Mine Shaft A."

Fang Lair is an ancient Dwarven mine, now home to many creatures such as Skeletons, Minotaurs, Ghouls, Spiderss, Orcs, and Trolls.

The main objective is to get to the second floor, which holds the first piece of the Staff of Chaos. The room that with the ladder that ascends to the second floor is in the southwestern most portion of the lair, where six Spiders are caged.

The shortest path to the Fang Lair's "spider prisons" are shown on the map above. This path is not beneficial with regards to experience and loot. Another disadvantage of this path is that it maximizes the time spent in mine shafts, which have no lighting and can make fighting difficult for Champions without light sources. Taking a more circuitous route leads to spending more time on the floor level proper, most of which is brightly lit and makes combat easier and surprise attacks less likely.

First RiddleEdit

Entering the spider prisons, the Champion hears the mass hissing of Spiders. When entering further, a "roleplaying message" will appear on the screen narrating the surrounding environment:

You come upon a strange sight. A room with cells down either side. In each cell seems to be a hungry spider. You see three more cells along the southern wall. Next to them stands a dark portal...
Fang Lair Spider Cages (Arena)

The Spider Prison.

At the south end of the room's cages, there are three doors, all three of which contain separate keys.

Cell 1 and 3 hold Steel Keys, described in the riddle as "Worthless Brass," and Cell 2 holds the Golden Key. If the Champion approaches the southeastern door, it will speak to them:

Thou must prove thy worthiness to proceed
to the Underdark. The correct answer
will open the cell to the gold key,
which will open the portal.
-
Rush not to answer mortal. The wrong choice will

open the cell doors to the spiders...

If the puzzle is solved incorrectly, five Spiders will be released on the Champion. Upon approaching closer, the puzzle will speak again:

As you near, the door itself speaks:
-
Listen to my puzzle, foolish mortal and prove that you
are worthy of my service...
-
If Cell 3 holds worthless brass, Cell 2 holds the gold key.
If Cell 1 holds the gold key, Cell 3 holds worthless brass.
If Cell 2 holds worthless brass, Cell 1 holds the gold key.
-
Knowing this brave fool, and knowing that all that is said
cannot be true, which cell contains the gold key?

There are multiple ways to provide the one correct answer to the door's riddle, though they all are variations on one another:

  • cell 2
  • 2
  • cell2
  • the second cell
  • the 2nd cell
  • c2

When responding to the door, capitalization doesn't matter. Anything other than these answers will open the cage doors for the spiders. If the Champion responds with a correct variation, the door will speak to the Champion again:

Thou art correct mortal. The key within cell 2 is yours...

The door to Cell 2 will unlock and open. Retrieve the golden key from the cell and use it on the puzzle door to reach the ascending ladder to the second floor of Fang Lair.

Staff of Chaos – Second FloorEdit

Fang Lair Level 2 Walkthrough (Arena)

The second level. The pink line is the shortest path, with the purple dot being the Staff Piece.

The second level of Fang Lair is linear in layout. Enter the hallway ahead and defeat the three Skeletons there. The hallway empties into a small square room with lava embedded in the floor. In the center of the room lies an inner room made of black rock that contains the first piece of the Staff of Chaos.

Fang Lair Floor 2 (Arena)

The second floor entrance.

If the Champion is concerned about falling into the lava pools, which is very difficult to do by accident, they can drink a Potion of Resist Fire beforehand and that will completely negate the fire damage from the lava.

Approach the door to the central chamber and the Champion will hear the, angry, growling of the Hell Hounds behind it. Now is the recommended time to drink a Potion of Resist Fire. Approaching the door, the Champion will be asked another riddle:

A simple question for thee,
-
What is neither fish nor flesh,
feathers nor bone,
But still has fingers,
and thumbs of its own?
-
What is thy answer, mortal?

Unlike the first puzzle, there are two different acceptable answers (gauntlet or glove), though like the first puzzle, a number of variations of either work:

  • a gauntlet
  • gauntlet
  • gauntlets
  • a glove
  • glove
  • gloves

Also unlike the first puzzle, if the Champion fails the question, they will not be harmed. If the Champion chooses a correct variation, the door will comment on the Champion's wit, and open:

Thou hast truly the wit to continue. Thou may proceed...

After the door opens, two Hell Hounds will attack the Champion. This fight can be difficult or easy depending on the Champion's class, stats and equipment.

The Hell Hounds do not resist fire, so if the Champion is standing such that a Hell Hound fires a fireball close to itself or the other hound, either or both will take damage from being within the area of effect of the Fireball. Also, the Fireballs from the Hell Hounds are classified as NPCs casting spells at the Champion, not inherent abilities. Therefore, magic resistance from Willpower reduces damage from this attack.

Staff of Chaos Piece 1 (Arena)

The first piece of the Staff of Chaos.

When the hounds are defeated, the first segment of the Staff of Chaos floats over a pool of blood in the center of the chamber. It is a golden, harpoon-like spike doused in red fire with an angelic choir singing in its area. When taken, a message appears on the screen:

The first piece of the Staff of Chaos flashes once before turning to a dull piece of ebony in your hand. You can feel it perceptibly throbbing as if waiting to be connected to the other seven pieces...

Exit Fang Lair and sleep at an inn, as a dream bridge awaits from Ria Silmane, if they have not received this message while sleeping in the mine itself (see the Bugs section).

BugsEdit

This section contains bugs related to Fang Lair (Quest). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   When sleeping in the dungeon, it's possible that Jagar Tharn may come to the Champion in their sleep before Ria Silmane, or even before achieving the first piece of the Staff of Chaos. There is no known fix, but this does not affect the main questline.
  •  PC   If the Champion decides to follow the path of the map for the first level shown above, during the exiting of the first alcove in Mine Shaft A, a Ghoul may block the exit to the mine shaft, preventing escape.
  •  PC   When answering the cell key puzzle, if the player types nothing and hits return, this is accepted as a valid answer to the puzzle. The second puzzle rejects this answer.
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Escape From PrisonStonekeepFang LairFortress of IceLabyrinthianSelene's WebElden GroveTemple of AgamanusHalls of ColossusTemple of the Mad GodCrystal TowerMines of KhurasCrypt of HeartsVaults of GeminMurkwoodBlack GateDagoth-UrImperial Palace

Start a Discussion Discussions about Fang Lair (Quest)

  • Can't start Fang Lair quest?

    2 messages
    • I've slept both in inns and the starting dungeon, and I can't get the vision from Ria.
    • Getting the second vision when you sleep might actually be time related and not be triggered by escaping the prison, its suggested about twe...
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