"Skjor says I have the strength of Ysgramor, and my brother has his smarts."


Farkas is a lycanthropic Nord and a member of The Circle, the most formidable and experienced warriors in the Companions. Like the rest of the Companions, he lives in Jorrvaskr in the Wind District of Whiterun. He is a Master-level trainer in Heavy Armor and serves as the Dragonborn's shield-brother in several of the Companions' quests. He is also one of the Companions who can assign radiant quests to the Dragonborn.

Upon completion of the Companions' main plotline, Farkas can be recruited as a follower and becomes a potential marriage candidate. He can be recruited into the Blades if the Dragonborn talks to Delphine while having him as a follower.


Farkas and his twin brother Vilkas were raised at Jorrvaskr by Jergen, who rescued them from a circle of necromancers.[1] It is unknown if he was their biological father. Jergen left to fight in the Great War but never returned.[2]

Both brothers eventually became official members of the Companions and rose to the ranks of the Circle. They were said to be the youngest members to ever join, though this may be a play on words by Vignar Gray-Mane, referring to the twins' young age during their residence at Jorrvaskr rather than the age at which their membership became official.


Farkas calls Jergen his father, and considers the Companions his family. He is especially close to his brother and follows along with his views in most situations.

Kodlak states in his journal that Farkas is "too kindhearted" to be Harbinger. Farkas is also the first of the Companions, apart from Kodlak, to be genuinely friendly and welcoming toward the Dragonborn when they join the order.

Vilkas jokes about Farkas being the more dim-witted of the two. Other Companions will also insult Farkas' intelligence by calling him "icebrain"[3] or "oaf."[4] Farkas takes the teasing from people he likes, but states that he will punch anyone else who thinks he is not smart.

He takes great pride in his physical strength, and notes that he enjoys the added strength of his beast form. He prefers to resolve problems through bludgeoning and leave the thinking to others if possible. He does understand there are limits to such behavior; when sending the Dragonborn on Hired Muscle quests, he stresses the target should be beaten but not killed.

He wears a random set of steel armor minus the helmet, and carries a Skyforge steel greatsword. After the quest "Proving Honor," he carries an iron greatsword instead.

Stats at level 50
Health 590
Magicka 50
Stamina 345
Light Armor 20
Heavy Armor 15
Sneak 64
One-Handed 100
Two-Handed 25
Archery 15
Block 20
Alteration 15
Conjuration 15
Destruction 15
Restoration 15
Illusion 15
Enchanting 15
Speech 100
Lockpicking 15
Alchemy 15
Smithing 100
Pickpocket 10


Before Take Up Arms and after Glory of the Dead, Farkas can be randomly encountered in the wilds of Skyrim traveling with fellow Companions Athis and Torvar. When the Dragonborn approaches Whiterun for the first time, he can be found fighting a giant at Pelagia Farm with his shield-sisters Aela the Huntress and Ria.

Trouble in Skyrim

In this radiant quest, Farkas requires the Dragonborn to kill the leader in a radiant location. Usually, the target will be a Bandit Chief, but it can occasionally be a Spriggan or a Forsworn.

Hired Muscle

In this radiant quest, Farkas requires the Dragonborn to brawl with a random NPC.

Proving Honor

To test the Dragonborn's honor and skill, Skjor sends the Dragonborn to acquire a lost fragment of Wuuthrad from Dustman's Cairn. Farkas is assigned as the Dragonborn's shield-brother and observer for this quest.

During the quest, the Dragonborn is trapped behind a gate and Farkas is surrounded by Silver Hand members. He transforms into his beast form to slay them, and opens the gate to free the Dragonborn. After the fragment is retrieved and brought to Jorrvaskr, Farkas stands witness to the Dragonborn's honor as they are inducted into the Companions.

Glory of the Dead

After Kodlak's funeral, Farkas accompanies the remaining members of the Circle to The Underforge. The decision is made for the Circle to travel to Ysgramor's Tomb and cure Kodlak's spirit of lycanthropy so Kodlak may ascend to Sovngarde.

While in the tomb, the fear of frostbite spiders that Farkas gained in Dustman's Cairn gets the better of him. He apologizes and states he will wait outside with his brother, leaving the Dragonborn and Aela to finish the quest on their own. Once the quest is complete, Farkas decides to stay at the tomb with the other Circle members for a while.


Farkas wishes to rid himself of his beast blood. To cure him, the Dragonborn must take him to Ysgramor's Tomb, throw a Glenmoril Witch Head into the fire, then kill Farkas' beast spirit.

Dragon Seekers

After Farkas' beast blood is removed, the Dragonborn can speak to him again for more radiant quests. Eventually, he will have the quest Dragon Seekers for the Dragonborn, indicated by the speech option "Is there any work to be done?"

Farkas will tell the Dragonborn of people coming to Whiterun with rumors of dragons, and how he would like to see one for himself. He will then give the Dragonborn the location of one of the Word Walls to travel to and kill the dragon located there. Once completed, he will elect to remain behind for a while so he can get the details right when he tells Vilkas of the battle.

The Bonds of Matrimony

Farkas is also eligible for marriage after completion of the Companions' questline if an Amulet of Mara is worn when talking to him:

"An Amulet of Mara. You're looking for marriage, then?"

Interested in me, are you? "Won't lie, I am. And you?"

  • I won't lie, I am. "Then it's settled. You and me."
  • I'm not. "Your choice."


Heavy Armor Training

Farkas can train up to level 90 in Heavy Armor, though his Heavy Armor skill is actually a low level.

If recruited as a follower, his services as a trainer are still available. Any gold paid can be taken out of his inventory afterwards, effectively making the training free.


As a follower, Farkas has no tolerance for crime. If the Dragonborn has a bounty in any hold, Farkas will draw his sword and advance on the Dragonborn, but will not attack unless provoked.

Farkas is also the only Companion who is essential even as a follower and after the quest "Glory of The Dead."

Farkas has very mismatched skills, due to his Blacksmith class.

  • His primary skills are Smithing and Speech, even though he is not eloquent and uses few words.
  • His secondary skills are Pickpocket and One-Handed, although he starts with a Two-Handed weapon.
  • He has a high Sneak skill despite being a non-sneaking character.
  • His Light Armor skill is slightly higher than his Heavy Armor skill, but he starts with Heavy Armor.


New Weapon

Athis: "You might do well to learn a new weapon. Vary your style a bit."
Farkas: "Tiny blades don't hurt enough. A sword needs weight."
Athis: "But ten little cuts..."
Farkas: "All I need is one to cut you in half."
Athis: "[nervous gulp] Well, when you put it that way..."

Little Swords

Farkas: "You only use the little swords."
Athis: "It's called a shortsword, you oaf. It's quicker. Sharper. And it can cut through a whale like a razor."
Farkas: "But whales eat razorfish."
Athis: "And they always come to regret it."

Hunting vs. Fighting

Farkas: "Relax, new blood."
Torvar: "I've been hunting on my own for years."
Farkas: "Fighting people is different. Smarter."
Torvar: "Some of 'em, anyway."

Time to Train

Farkas: "Time to train."
Torvar: "Enough with the training, I want to go fight something."
Farkas: "No fighting, not just yet. Not 'till Skjor says so. You train now."
Torvar: "Easy for you to say. You get to fight."
Farkas: "But before I fought, I had to train."

Young Ones

Kodlak: "How are the young ones coming along?"
Farkas: "Some are too happy to fight. Blood runs hot."
Kodlak: "I remember when you were the same way. The more they train, the more they'll cool down."
Farkas: "I hope so."
Kodlak: "Just have them focus on the calm in the battle. Control the rage, don't let it control you."

Favored Weapons

Farkas: "What weapon do you like, Harbinger?"
Kodlak: "When I was young, I favored huge swords, much like you. Hard to lift these days, but I still enjoy the heft of a good hammer."
Farkas: "Big swords should always beat little swords."
Kodlak: "Brave hearts beat lesser ones. That's the decider."


General quotes

  • "You look strong. Come to Jorrvaskr and be a Companion!" - When met at Pelagia Farm
  • "Skjor says I have the strength of Ysgramor, and my brother has his smarts."
  • "My brother Vilkas is a better talker than me. He should be around someplace."
  • "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • "Getting tired of hanging around talking all day."
  • "Thinking I need to train some more."
  • "I'm here to help."
  • "Um... You've got no clothes. You should get some." - if the Dragonborn is wearing nothing
  • "Oh, you don't need to worry about me. I do what I'm told. Congratulations!" - After telling him that the Dragonborn is the new Harbinger
  • "Vilkas says you're the new Kodlak. I don't know what that means, but you seem honorable, so that's good." - After Glory of the Dead
  • "I think that maybe Kodlak was right. As a werewolf, I can't be a good Nord. I want to be clean, like he was, and go to Sovngarde when I finally die." - When offering Purity
  • "Its like I'm relaxing into a mug of warm spiced mead. I'm losing aches I didn't even know I had. This is how a warrior should feel. Alive and alert. Not clouded with thoughts of the hunt." - When talked to after curing him of Lycanthropy
  • "Thank you for your help. I'm going to stay in the tomb for a while. My shame kept me out before, but now I want to see it." - When spoken to after curing his Lycanthropy
  • "You're a very brave woman/man. But I already knew that." - When offering Dragon Seekers
  • "I'll just go back to clubbing horkers and scaring the debtors." - When Dragon Seekers refused
  • "Now, that was a battle!" - After killing a Dragon during Dragon Seekers
  • "You go if you want to. I've never seen bones this large, and want to make sure I remember them so I can tell the story right. Otherwise Vilkas will just say I was making it up." - When parting after Dragon Seekers

Marriage quotes

  • "Married. It isn't what I thought it would be, but I'm happy. Where should we live? You could always live with me." - After the ceremony, before choosing a residence
  • "I'll see you at home, then." - After choosing a place to live
  • "A good house. You chose well. I don't like sitting still, so I'm going to set up a small store. Buy and sell what's needed." - First time greeted in Dragonborn's house
  • "It has. Here, this is your share, love." - Asked for store's profits
  • "I can. Here, this is fresh. I'll have another one ready tomorrow." - When asked to cook a meal
  • "Good to see you again, dear." - Passing comment
  • "Yes, love?" - Passing comment
  • "I'll be here, my dear." - Ending conversation

Combat quotes

  • "I've had enough of you!"
  • "I'm gonna crush you like a bug!"
  • "I'll rip you in half!"
  • "I'll fix you good!"
  • "You're making me angry!"
  • "That's it? That's all you got?"

Follower quotes

  • "Let's not waste any time." - When asked to follow
  • "We've stopped, what is it?"
  • "I'm still here."
  • "Lead on, then."
  • "Go on ahead. I'll stand guard." - When told to wait
  • "We going?" - When waiting
  • "Still standing here." - When waiting
  • "What... hey! That felt good." - Healing spell
  • "By the gods, I feel like I could crush a giant's head like a walnut!" - Courage
  • "I'm heading home if you need me." - When dismissed as a follower



  • "Farkas" means wolf in Hungarian. His brother's name, "Vilkas," also means wolf in Lithuanian.
  • Farkas' voice actor, Michael "Popeye" Vogelsang, is the lead vocalist and guitarist for the band Your Favorite Train Wreck. He and the voice actor for Vilkas (Michael Gough) also voice Akar and Majni, another set of brothers and Nord werewolves from the Frostmoon Pack.
  • His default steel armor outfit is randomized between the set with pauldrons, and the set without. His boots and gauntlets are also randomly chosen between the different varieties of steel armor. Farkas can be given a matched set if the game is saved before he is within spawning distance (when he is first encountered at Pelagia Farm fighting a giant), and reloaded until the desired set is equipped.
  • Although all of Farkas' conversations with Athis consist of him belittling One-Handed weapons, humorously, Farkas actually is more proficient with One-Handed than Two-Handed.
  • Farkas can pass through Orc strongholds without any trouble.
  • He may rarely ask the Dragonborn if he can keep any equipment they drop near him. Saying yes makes him available as a follower, even if one has not yet joined the Companions.
  • If trying to level up Farkas to the Dragonborn's current level, note that most of the Wabbajack's effects will not work on him; it will only cast Destruction spells.
  • If Farkas is a follower and his inventory is checked, it will reveal that he carries a key to Whiterun's gate.
  • In his dialogue, Farkas shows a favor for spiced mead, yet ironically, the many bottles of alcohol in his bedroom consist of ale and wine.


  • If Farkas gives the Dragonborn a Trouble in Skyrim quest against any rogue mages, he, like many other Nords, will mention his distrust in magic users, even going as far as saying the College of Winterhold "is bad enough." Oddly, when he is a follower, he has no issue with the Dragonborn using Restoration spells, such as Healing Hands and Heal Other, on him.
  • When the Dragonborn is trapped in Dustman's Cairn, a Silver Hand member will threaten Farkas with "He wears that armor, he dies," even though Farkas does not wear the Wolf Armor that most of the Circle wears.
  • Farkas is afraid of Frostbite spiders after the events in Dustman's Cairn, which he explains to the Dragonborn when he refuses to follow them during "Glory of the Dead." However, despite his professed fear of frostbite spiders, he has no problems engaging them in combat.
  • After the Dragonborn is inducted into the Circle, Aela makes the comment "You gave us even more trouble than Farkas did at his first turning."
  • Farkas still says "Skjor says that I have the strength of Ysgramor and my brother has his smarts," even after Skjor is dead. He uses the present tense instead of the appropriate past tense. He also uses Skjor's name in present tense in a conversation with Torvar, instead of the proper past tense.


This section contains bugs related to Farkas. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to see the list of bugs encountered

Dragon Seekers bugs

  •  PC   360   PS3   The Dragonborn may experience this bug after the dragon is killed; nothing will happen and there will not be any new dialogue with him to complete the quest. He will continue to follow the Dragonborn everywhere and will be immortal.
    •  PC   This can be fixed by opening the console and typing setstage CR14 100. The quest should complete and the follower should be released.
    •  360   It is possible to get away from him by finishing a conversation, then as he is sheathing his sword quickly pausing the game, making the Dragonborn free to travel.
    •  360   Waiting 31 in-game days for the dragon to respawn then killing it again will help. Farkas's regular finishing dialogue for the quest starts once the Dragonborn talks to him and the quest completes.
  •  PC   360   PS3   During the quest, there may be a floating cursor at the area in which a dragon needs to be killed. However, there is no dragon to be seen, causing Farkas to follow the Dragonborn without normal dialogue options.
    •  PC   Setting the quest stage to 20 using the console command SetStage CR14 20 will cause normal dialogue options to be restored as if the dragon has been killed.
    •  360   PS3   The only known solution is to revert to a save prior to taking the quest. A temporary fix so he does not interrupt dungeons is to use the Ice Form shout on Farkas before entering. This should make him only continue following after the dungeon is exited.

Other bugs

  •  PC   360   PS3   If the Dark Brotherhood contract: kill Anoriath is finished before accepting the quest from Farkas about intimidating Anoriath, The Companions Guild will become unfinishable, due to Anoriath being dead. He will also continue to follow the Dragonborn and attempt to talk to them, even if they are involved in another dialogue.
    •  PC   (Save in case of accident), go to console (` by default) and type player.placeatme 13B97. This will place a living Anoriath on the Dragonborn and make Farkas leave them alone. If Farkas does not stop, target him whilst in console by clicking on him and type resetai.
  •  PC   360   PS3   After the Dragonborn releases Kodlak's soul from Hircine, each time Jorrvaskr is entered, Farkas will start following them, initiating dialogue, and unsheathing his weapon. This disrupts talking to other characters, smithing, and combat.
    •  PC   360   PS3   Clearing all bounties owed by the Dragonborn or by serving jail time may fix this. This is because Farkas and Vilkas are in the guard faction and will keep disrupting the Dragonborn until all bounties are cleared.
    •  PC   Using the console to kill him is possible by first removing his essential setting. Opening the console and typing setessential base_ID 0 turns it off. After this, typing kill with him selected.
  •  PS3   During the quest to free Kodlak's soul, he will say "For Kodlak!" and repeat it until the quest is finished, even when in combat.
    • This may be fixed by reloading a save from after Farkas first begins to follow the Dragonborn.
  •  PC   360   PS3   After finishing the Companions quest line, there may not be the option "I'm looking for work" in the dialogue with Farkas or Vilkas, and there will only be the follower request line available.
    •  PC   360   PS3   Take a few radiant quests from Aela the Huntress to fix this. Afterwords, Farkas and Vilkas will give out quests again.
  •  PC   360   PS3   If Farkas is a follower and the Dragonborn uses the spell Clairvoyance, the spell's light may only guide them to Farkas and not to the objective.
  •  PC   360   PS3   If Farkas is left in Dustman's Cairn for a long period of time, at least a month in-game, upon returning to the area, he will continually engage in conversation with the Dragonborn. This will interrupt combat. He will also follow them everywhere, including prison. Finishing the quest in Dustman's Cairn will not fix this.
  •  PC   360   PS3   Sometimes, Farkas will show up about halfway between Nightgate Inn and Anga's Mill. He will still have the same dialogue options, but will comment that he is "tired of wandering around."
  •  PC   360   PS3   If given the wolf armor, after some time it will turn into his default armor. This may happen since he was intended to wear this as his default armor.
  •  PC   360   PS3   Farkas, as with a few of the Companions, may act as if Skjor is still alive, with dialogue stating that he is. This may or may not be related to the bug where Skjor actually comes back to life, due to essential characters returning after one month of in-game time.
  •  PC   360   PS3   If Farkas is tagged as essential, he may still pursue the Dragonborn around Whiterun, regardless of his injuries. For instance, if a Dremora Lord is summoned to kill him, he may be decapitated, resulting in a headless Farkas running around the city. If he is headless, his dialogue boxes are open, but not usable.
  •  PC   Dropping armor near Farkas will cause him to open the dialogue box, asking if he can have the armor that was dropped. Even if he has permission to keep the armor, he will not pick it up. Talking to him again will make him ask for the armor once more. This continues until he is told he cannot keep the armor.
  •  PC   360   PS3   Like his brother, he also can be very difficult to recruit into the Blades, as he may initiate dialogue with the Dragonborn anytime they try to speak to Delphine, or any other time dialogue is finished.
  •  PC   360   PS3   If Farkas joins the Blades, he might still travel back to Jorrvaskr.
  •  PC   360   PS3   Farkas may set any or all armor in his possession as his starting armor, even if it is not, making it impossible to take it away from him.
    •  PC   This can be resolved by using the console commands removeitem (item ID) (count) after selecting Farkas by either clicking on him or using his ID.
  •  PC   360   PS3   After marrying Farkas, his steel armor will be sold in the shop he opens. He may not wear it when he is not a follower.
  •  PC   360   PS3   After purchasing his steel armor, he may refuse to carry anything heavy.
  • After marrying Farkas and choosing to keep on living at Jorrvaskr, he may vanish during the night.
    • A possible fix is to complete Purity. Once he returns to Jorrvaskr, he will hurry to his room.
  •  PS3   In Dustman's Cairn, if the Dragonborn accidentally hits Farkas while killing the draugr in the first room, he will continuously limp around, even at full health. Dialogue with him will be disabled and he will not help when the Dragonborn gets trapped behind the bars and the Silver Hand come in. He will not turn into a werewolf and the Silver Hand will never come.
    • This can be fixed by loading from a point previous to him limping around at full health.
  • If married to him, he may not sleep in any house beside Hjerim, where he will choose the housecarl's bed instead of the one in the master bedroom.
  • It is possible for Farkas to marry the Dragonborn if he is made a follower by dropping armor, before completing the Companions questline.
  •  360   If B is pressed during the conversation after Farkas shows the Dragonborn his room after entering the Companions, the quest "Intimidate Faendal" may not appear on the journal, nor will Farkas or anyone else will give another Companions' quest.
  • After being killed, he may still follow the Dragonborn and can still be talked to. This can be fixed by fast traveling somewhere.
  •  360   Sometimes, if given an Orcish battleaxe, he will equip it like a one-handed axe after fast traveling.
  •  360   Both Farkas and Vilkas suffer from a bug that will sometimes prevent them from entering combat. They will still shout combat dialogue, but will not enter the fight until they are made to yield, after which they will stand back up and enter the fight. Letting hostiles attack the Dragonborn first will sometimes break the bug.
  •  PC   When Farkas's transformation into a werewolf is witnessed by the Dragonborn for the first time, he may sometimes transform back wearing Wolf Armor instead of his usual Steel Armor.
  •  360   Farkas may try to initiate dialogue with the Dragonborn repeatedly, even if the player closes the dialogue with him.
    • This can be solved by completing quests for the Companions, which will eventually allow him to cease initiating dialogue.



  1. The Elder Scrolls V: Skyrim Prima Official Game Guide
  2. Dialogue with Vilkas
  3. Dialogue with Aela
  4. Dialogue with Athis
*Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Community content is available under CC-BY-SA unless otherwise noted.

Fandom may earn an affiliate commission on sales made from links on this page.

Stream the best stories.

Fandom may earn an affiliate commission on sales made from links on this page.

Get Disney+