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(Allocating information under the "Trivia" section to more appropriate headers. Thus, more meaningful headers of "Mechanics" and "Enchantment". Removing feather from "Alchemy" section because it's redunant. Rewording for overall readability and gramma)
Tag: sourceedit
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{{Attention|This article is missing the locations where the spell can be purchased. [[TES:LEAD|Lead]] needs expanding to cover all topics addressed in article. }}
 
{{For|the spell in Morrowind|Feather (Morrowind)}}
 
{{For|the spell in Morrowind|Feather (Morrowind)}}
 
'''Feather''' is an [[Alteration (Oblivion)|Alteration]] [[Spells (Oblivion)|spell]] [[Effects|effect]] that temporarily raises the user's maximum [[Encumbrance (Oblivion)|encumbrance]]. The magnitude is the extra units of weight the target can carry.
 
'''Feather''' is an [[Alteration (Oblivion)|Alteration]] [[Spells (Oblivion)|spell]] [[Effects|effect]] that temporarily raises the user's maximum [[Encumbrance (Oblivion)|encumbrance]]. The magnitude is the extra units of weight the target can carry.
   
==Effects==
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==Mechanics==
 
Different Feather spells can be stacked. For example, casting Pack Mule and Beast of Burden together adds the benefits of both. Using all four spells adds 525 points to [[Encumbrance (Oblivion)|carrying capacity]]. Creating spells at an [[Altar of Spellmaking]] theoretically allows infinite stacks of Feather, limited only by spell duration and overall [[Magicka]] pool.
*Feather
 
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Technically, the Feather effect works by eliminating the weight of items already being carried, rather than increasing carrying capacity. This means that if a Feather effect of greater magnitude than the total weight of items already possessed is applied, the spillover magnitude takes no affect. This can be observed by looking at the carrying capacity on the [[Character Menu|character menu]], which will have increased by the amount of weight had, rather than the reported magnitude of the effect. Even if up more items are picked up, the effect remains partially implemented, and carrying capacity lowers more than it should. If using Feather-enchanted equipment, removing and re-equipping it after acquiring enough weight fixes the effect.
   
 
==Spell list==
 
==Spell list==
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|}
 
|}
   
==Feather, [[Alchemy (Oblivion)|Alchemy]]==
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==[[Alchemy (Oblivion)|Alchemy]]==
Unless the [[Ingredients (Oblivion)|ingredient]] has Feather as its '''first effect''', the ingredient must be combined with other related ingredients to make a [[Potions (Oblivion)|potion]] that has the Feather effect.
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Unless the [[Ingredients (Oblivion)|ingredient]] has Feather as its first effect, the ingredient must be combined with other related ingredients to make a [[Potions (Oblivion)|potion]] that has the Feather effect. Potions contain this effect often have higher durations than custom and pre-made spells.
 
*[[Flax Seeds]]
 
*[[Flax Seeds]]
 
*[[Lady's Mantle Leaves]]
 
*[[Lady's Mantle Leaves]]
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*[[Venison (Oblivion)|Venison]]
 
*[[Venison (Oblivion)|Venison]]
   
==Trivia==
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==Enchantment==
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[[Armor (Oblivion)|Armor]], [[Clothing (Oblivion)|clothing]], [[rings]], and various other worn objects can be imbued with the Feather effect at an [[Altar of Enchanting]], such as the ones located at the [[Arcane University]]. As with other forms of enchantment, the [[magic]]al energies of [[Soul Gem (Oblivion)|Soul Gems]] or [[Sigil Stone (Oblivion)|Sigil Stones]] are required for the [[Enchanted Items]] creation. Sigil Stones containing this effect are [[Leveled Items (Oblivion)|leveled]] and can provide high Feather scores when enchanting.
*When enchanting armor with feather at an [[Altar of Enchanting]] it's better to enchant the piece of armor with [[Fortify Attribute]] ([[Strength (Oblivion)|Strength]] 10pts). The reason for this is the maximum constant feather effect the Hero can achieve at an altar is 50 points, that's the same carrying weight gained with +10 strength, (which also increases fatigue, and melee damage).
 
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**[[Sigil Stone (Oblivion)|Sigil Stones]] are leveled and can provide better feather scores when enchanting.
 
 
When enchanting armor with feather at an Altar of Enchanting, it's better to enchant the piece of armor with [[Fortify Attribute]] ([[Strength (Oblivion)|Strength]] 10pts). The reason for this is the maximum constant feather effect achieved at an altar is 50 points. That's the same [[Encumbrance (Oblivion)|carrying weight]] gained with +10 strength, which also increases [[Fatigue (Oblivion)|fatigue and melee [[damage]].
*Different Feather spells can be stacked. For example, casting Pack Mule and Beast of Burden together will add the benefits of both. Using all four spells will add 525 points to one's carrying capacity. Creating spells at an [[Altar of Spellmaking]] theoretically allows infinite stacks of Feather, limited only by spell duration and the player's Magicka.
 
*Technically, the Feather effect works by eliminating the weight of items the player is already carrying, rather than increasing carrying capacity. This means that if the player applies a Feather effect of greater magnitude than the total weight of items they already have, the "spillover" magnitude will not take effect. This can be observed by looking at the character's carrying capacity on the character menu, which will have increased by the amount of weight they have, rather than the reported magnitude of the effect. Even if the player picks up more items, the effect will remain partially implemented, and their carrying capacity will be lower than it should be. If using Feather-enchanted equipment, removing and re-equipping it after acquiring enough weight will fix the effect.
 
   
 
==Appearances==
 
==Appearances==

Revision as of 06:03, 15 April 2015

For the spell in Morrowind, see Feather (Morrowind).

Feather is an Alteration spell effect that temporarily raises the user's maximum encumbrance. The magnitude is the extra units of weight the target can carry.

Mechanics

Different Feather spells can be stacked. For example, casting Pack Mule and Beast of Burden together adds the benefits of both. Using all four spells adds 525 points to carrying capacity. Creating spells at an Altar of Spellmaking theoretically allows infinite stacks of Feather, limited only by spell duration and overall Magicka pool.

Technically, the Feather effect works by eliminating the weight of items already being carried, rather than increasing carrying capacity. This means that if a Feather effect of greater magnitude than the total weight of items already possessed is applied, the spillover magnitude takes no affect. This can be observed by looking at the carrying capacity on the character menu, which will have increased by the amount of weight had, rather than the reported magnitude of the effect. Even if up more items are picked up, the effect remains partially implemented, and carrying capacity lowers more than it should. If using Feather-enchanted equipment, removing and re-equipping it after acquiring enough weight fixes the effect.

Spell list

Name Effect Magnitude Duration Range Area Cost Mastery
AlterationFeather.pngEase Burden

Feather

50

240

Self

0

35

Apprentice

AlterationFeather.pngLighten Load

Feather

75

300

Self

0

75

Journeyman

AlterationFeather.pngPack Mule

Feather

150

300

Self

0

183

Expert

AlterationFeather.pngBeast of Burden

Feather

250

360

Self

0

422

Master

Alchemy

Unless the ingredient has Feather as its first effect, the ingredient must be combined with other related ingredients to make a potion that has the Feather effect. Potions contain this effect often have higher durations than custom and pre-made spells.

Enchantment

Armor, clothing, rings, and various other worn objects can be imbued with the Feather effect at an Altar of Enchanting, such as the ones located at the Arcane University. As with other forms of enchantment, the magical energies of Soul Gems or Sigil Stones are required for the Enchanted Items creation. Sigil Stones containing this effect are leveled and can provide high Feather scores when enchanting.

When enchanting armor with feather at an Altar of Enchanting, it's better to enchant the piece of armor with Fortify Attribute (Strength 10pts). The reason for this is the maximum constant feather effect achieved at an altar is 50 points. That's the same carrying weight gained with +10 strength, which also increases [[Fatigue (Oblivion)|fatigue and melee damage.

Appearances

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