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"The northern port of Farrun welcomes you into her icy hold. Feel not the bite of winter, nor the edge of the wind..."
―Description in Arena[src]

Fharun, Farrun, or Fharun Stronghold is one of the eight major kingdoms in High Rock and is the current capital of the Wrothgar region in the Western Reach. Fharun is also the home of one of the five major Orcish clans, the Fharun Clan. Members of the Fharun Clan were once leaders of the Kingdom of the Second Orsinium.

By game[edit | edit source]

Description[edit | edit source]

Geography[edit | edit source]

The city of Fharun is located on the northernmost point of High Rock and the region of Wrothgar. Fharun itself is situated on a mountaintop with a road leading into the snowy forest and the Two Rivers of Wrothgaria. Fharun is also adjacent to the city of Jehanna, ideally making them the twin settlements of Wrothgar. Fharun's seat of power is Fharun Keep which is the highest building located in the city, on the highest peak of the fortress. The center of the stronghold has the Orcish Longhouse in the west and the feast hall in the east. The Fharun Prison is connected to the Fharun Keep and is deep underground. The only way to enter Fharun Prison from the outside is to the outside well, by dropping in. The closest settlement to Fharun is Jehanna, Cloud Spring, Dunlain Falls, and Morkuldin Haven.

Traditions[edit | edit source]

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  • The Bretons of Fharun celebrate the New Life Festival on the 1st of Morning Star. It is a day of celebration where the drinks are free and people party in the streets all day. It truly is, a day of merriment.[2]
  • The Bretons of Fharun celebrate the South Wind's Prayer on the 15th of Morning Star. It is a day to pray to the Gods for a bountiful harvest, and it is for citizens who cannot afford to heal from the local temple to get healed from an ailment.[2]
  • The Bretons of Fharun celebrate Heart's Day on the 16th of Sun's Dawn. It is in honor of a legend passed down from generation to generation about a couple named Polydor and Eloisa. Every Inn in Tamriel become free for visitors arriving into town.[2]
  • The Bretons of Fharun celebrate the First Planting on the 7th of First Seed. It is the day that begins the harvest, where neighbors reconcile their difference, bad habits are dropped, and the clerics heal people for free.[2]
  • The Bretons of Fharun celebrate the Second Planting on the 7th of Second Seed. The holiday is ideally the same holiday as First Planting, to improve one’s soul, and to improve relationships with others.[2]
  • The Bretons of Fharun celebrate the Mid Year Celebration on the 16th of Mid Year. A day to distract everyone from the increased taxes. It is a day celebrating the halfway mark in the year, where many warriors feel blessed and venture to dungeons they generally cannot defeat.[2]
  • The Bretons of Fharun celebrate the Merchant's Festival on the 10th of Sun's Height. It is a day that benefits the consumer in the market. Traders and Gypsies drop the prices on their stock. The only place that does not celebrate it is the Mages Guild. This is the same day as the Summoning of Boethiah.[2]
  • The Bretons of Fharun celebrate Sun's Rest on the 20th of Sun's Height. It is a day when the workers of Tamriel take a day to relax, businesses across town are closed in observance of this day. Some people have to have to leave the province to actually buy something.[2]
  • The Bretons of Fharun celebrate Harvest's End on the 27th of Last Seed. It is the final day of the harvest, and it is where the people eat the crops they have grown since the First Planting. Travelers are given the option to join a farmer’s family for a feast.[2]
  • The Bretons of Fharun celebrate Tales and Tallows on the 3rd of Hearthfire. It is the day of superstition where the elderly do not speak for an entire day, in fear of evil spirits entering their body. The Mages of Tamriel favor this day since it is a day to study the oldest forms of magic.[2]
  • The Bretons of Fharun celebrate the Witches' Festival on the 13th of Frostfall. A day where the creepy ghouls and creatures of the night gather to terrorize the denizens of Tamriel. Many have not dared to wander the streets at night, in fear of being nabbed by a creature.[2]
  • The Bretons of Fharun celebrate the Warriors Festival on the 20th of Sun's Dusk. It is a day where many warriors gather to practice their fighting prowess. Travelers by weapons in stores since their price's drop by half. Young children foolishly buy weapons, only to stab themselves by mistake.[2]
  • The Bretons of Fharun celebrate the North Wind's Prayer on the 15th of Evening Star. It serves as a thanksgiving to the Gods for the year's harvest. It is a day when the local temples heal and bless anyone for a lower price.[2]
  • The Bretons of Fharun celebrate the Old Life Festival on the 31st of Evening Star. It is a day of rest, where many leave the events of the passing year behind and to reflect their past. They rest for the New Life Festival.[2]
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  • The Bretons of High Rock villages celebrate Scour Day on the 2nd of Morning Star, serving as a second party after the New Life Festival, even though this day is when everyone cleans up after the initial celebration.
  • The Bretons of High Rock celebrate Flower Day on the 25th of First Seed, where the Children would pick new flowers from the spring while older Bretons would come out from home and dance the night away.
  • The Bretons of the Iliac Bay celebrate Fishing Day on the 30th of Second Seed. Bretons become so loud and rambunctious that it scares the fishes for weeks, which is odd since the Bretons are not usually so flamboyant.
  • The Orsimer of Fharun play a game called Vosh Ball. The rules of Vosh Ball have changed continuously, but the basics remain the same. Two teams of six carry a slingshot with three Vosh Balls each to try and control the court. A team wins when everyone on the other team is knocked out completely.[3]

History[edit | edit source]

First Era[edit | edit source]

The Battle of Fharun Pass & Uzdabikh of Fharun[edit | edit source]

In 1E 980, the First iteration of Orsinium was attacked by the combined forces of Daggerfall and Sentinel in the effort to quell the Orcish influence in the province of High Rock. In the nearby Fharun Pass, an Orcish warrior named Uzdabikh defeated one thousand and one Redguard warriors all by herself. By the time reinforcements arrived to help Uzdabikh, nothing had remained but a pile of Redguard corpses and Uzdabikh's Helm.[1]

The Four Score War & Lord Storig of Farrun[edit | edit source]

The city of Farrun was under the control of the Second Empire under the leadership of Reman Cyrodiil III. During the Four Score War in 1E 2920, the Second Empire battled the Dunmeri Army of Morrowind led by Vivec. The Kingdom of Farrun was present at the Battle of Bodrum along with other kingdoms among the Empire. The Vanguard against the Morrowind defense was led by Lord Storig of Farrun; his efforts proved to be successful since the Imperial Army was able to advance into the Morrowind province. The battle continued into the Battle of Ald Marak, and the fortress city of Ald Marak soon fell to the Imperials.[4]

Second Era[edit | edit source]

Main article: Fharun Stronghold

The Fharun Clan & the 2nd Orsinium[edit | edit source]

During the Interregnum in 2E 583, the Kingdom of Orsinium was established with the United trust of the major clans of Wrothgar. The Fharun Clan was among the five clans to join the city of Orsinium in the Daggerfall Covenant. The leader of the Fharun Clan and the Orcish Stronghold was Chief Bazrag gro-Fharun, a devotee of Malacath and a good friend of the leader of Orsinium, King Kurog gro-Bagrakh. While Kurog thrives to complete Orsinium in his lifetime and to enforce the religion of Trinimac, Bazrag believes that Orsinium would be completed generations after Kurog and that the old ways have made the Orsimer the way they are today. They are proud warriors of the Reach and Wrothgaria.[UL 1]

The Siege of Fharun & Kurog's Betrayal[edit | edit source]

The region of Wrothgar was under attack by the Winterborn Clan of Reachmen situated in the Western Reach. King Kurog decided to start a Moot between the chieftains of Wrothgar other than Fharun for unknown reasons. Kurog tasked a traveler called the Vestige to gather the Orcish Chieftains of the Morkul Clan, Shatul Clan, and Tumnosh Clan to come to the Scarp Keep in Orsinium. While the Moot went underway, the Vestige was asked by High Priestess Solgra to find Chief Bazrag at the city of Fharun. When the Vestige arrived, Fharun was under attack by a group of Trinimac devotees called the Vosh Rakh. The denizens of Fharun were either killed or fled. The Vestige and another agent of Orsinium, Eveli Sharp-Arrow fought through the Vosh Rakh and reached the Fharun Prison to find Chief Bazrag in chains. It was revealed that King Kurog and Forge-Mother Alga plan to assassinate the Chieftains and High Priestess Solgra to ensure his throne and to have a totalitarian rule over Wrothgar. The Vestige defeated King Kurog and Alga atop of Scarp Keep and Chief Bazrag became the new King of Orsinium.[5][6][7]

Third Era[edit | edit source]

Main article: Farrun (Arena)

The Fharun & Solitude Disputes; the reign of King Lleromo[edit | edit source]

In 3E 120, the Kingdom of Solitude was under the rule of Uriel Septim III, the son of Potema Septim, the Wolf-Queen of Solitude. During this year, Uriel had a relationship with the Princess of Farrun, Princess Rakma. Around this time, both Solitude and Farrun had an unsteady relationship that was often noted in the history of the Reach. Farrun was also under the rule of King Lleromo, who was Rakma's father. This was also around the time when Emperor Antiochus Septim was dying on his deathbed.[8]

Fharun during the Imperial Simulacrum[edit | edit source]

During the Imperial Simulacrum from 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in the span of ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. The Eternal Champion had at one point visited the city of Farrun in their quest to recover the pieces. The city of Farrun was under the rule of King Tristyrick.[9]

Gallery[edit | edit source]

Trivia[edit | edit source]

  • In an earlier stage of development, Arena was going to be a tournament-based game, where each city had their own gladiatorial team. Farrun's team was going to be the Hellcats.[UL 2]

Appearances[edit | edit source]

References[edit | edit source]

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