Main article: Official Plug-ins (Oblivion)
"Defeat the attacking marauders and become lord of Battlehorn Castle. Located in the Colovian Highlands west of Chorrol, this expansive castle will allow you to live the life of a noble warrior, with private quarters, grand dining hall, wine cellar, barracks, training room and more. And what castle would be complete without a few hidden passages and dark secrets?"
―Official description[src]

Fighter's Stronghold (DLC) is the ninth and final official downloadable plug-in for The Elder Scrolls IV: Oblivion from Bethesda. It was released for both the PC and the Xbox 360 on Monday, October 15, 2007, and was free to download for the first week.

Features[edit | edit source]

  • A fully detailed castle for the Hero to explore.
  • Battlehorn Man-At-Arms patrol the castle and do their bidding.
  • A secret treasure vault.
  • Purchase upgrades for the furnishings in every area of the castle.
  • A blacksmith that can repair the Hero's weapons and armor.
  • Hire a vintner to create special wines to enhance their fighting abilities.
  • Hire a combat trainer to spar with.
  • Hire a taxidermist to craft lifelike trophies for the Great Hall.
  • Hire a cook and a maid who can both supply them with food and drink.
  • Purchase an ancient Dwemer Forge that buffs their Armorer skill.

Upgrades[edit | edit source]

Note: The values in the "base cost" column are unmodified by mercantile, Personality, or disposition factors and will change to reflect this.

Upgrade Cost What you get
Battlehorn Bedroom 2510 Gold Rona Benanius the maid is hired, and furnishings for the bedroom including a bed, a few drawers, tables, closet, and bookshelf are installed.
Battlehorn Captain 2510 Gold A captain, Castellan Athon, is hired to command the Men-At-Arms at the castle.
Battlehorn Dining Area 2510 Gold Dining Room is re-furnished with silverware and food.
Battlehorn Dwemer Forge 2510 Gold A Dwemer Forge is added to the smithy in the castle courtyard.
Battlehorn Kitchen Area 2510 Gold Plautis Rusonius the cook is hired to work in a refurbished kitchen in the basement.
Battlehorn Library Area 2510 Gold Adds a small Library to the Private Quarters.
Battlehorn Barracks 2510 Gold The Guard barracks is refurbished and two additional Men-At-Arms are hired.
Battlehorn Training Room 2510 Gold Hires Shagrol gro-Uzug the trainer to work in the refurbished Training Room in the basement.
Battlehorn Trophy Hall 2510 Gold Melisi Daren the Taxidermist is hired to work in the Taxidermy office, who can then be ordered to produce stuffed beasts for display on the pedestals in the great hall.
Battlehorn Wine Cellar 2510 Gold Talan is hired to stock the wine cellar. He can produce unique blends of alcohol which have beneficial combat effects. Cheap Wine and Mead can be taken from the large barrels.
Total Base Cost: 25100 Gold

Background[edit | edit source]

From Lord Kelvyn's Last Will and Testament:

I, Lord Kelvyn, son of Jaren, and a sworn Knight of the True Horn, upon my death do hereby bequeath Battlehorn Castle and all her lands, dependents, and chattels to the bearer of this document.

Such an unusual document requires some explanation. I resort to such measures out of desperation. I pen this while Battlehorn Castle lies besieged by a band of ruthless marauders, with little hope that any of us will survive. "Besieged" I say, although this petty battle would not have even rated a footnote in the great days of the Knights of the True Horn. We have fallen on hard times, indeed.

I will entrust this document to my last faithful retainers, with instructions to destroy it in the last extremity, although I accept that I may have provided the means for my murderers to legally take the lordship of Battlehorn Castle. So be it.

To the new lord of Battlehorn Castle, whoever you are, know that you inherit a stronghold with a proud tradition. Battlehorn Castle was built by a remnant of the Knights of the True Horn who were exiled from our homeland of Lainlyn in Hammerfell. After a failed battle to dethrone Baron Shrike of Lainlyn, our leader, Lord Kain, ordered us to split up into as many small groups as possible until the time should come that he would recall us. My father was part of a group that settled here in Cyrodiil and built Battlehorn Castle as a refuge while they waited for Lord Kain's message... a message that never arrived.

Over the years, all the Knights of our little band either gave up or passed on, all but one: my father Jaren. Since his untimely death, I have continued to hold Battlehorn Castle in the hope that someday we will hear from Lord Kain and our great exile will be at an end.

I am afraid that the fortunes of Battlehorn Castle have fallen on hard times. What resources I had available I devoted to maintaining the castle itself—its walls still stand strong and its hearths still provide warmth. Sadly, this came at great cost, and many of the items within its walls had to be sold in order to meet the enormous payments such maintenance begets. If you find yourself with the means to restore Battlehorn Castle to its former glory, a friend of my father's named Nilphas Omellian still holds many of the castle accoutrements in storage and on account. All that is required is to repay the Castle's debts to Nilphas, and I'm certain he'll happily return the items.

My final request for the new lord of Battlehorn Castle is to continue to uphold the proud traditions of the Knights of the True Horn, and to honor the memory of our brave service.

Quests[edit | edit source]

Battlehorn Castle[edit | edit source]

I've heard a rumor that the defenders of Battlehorn Castle are besieged by marauders and are appealing for aid. Apparently their commander has been killed, and they're offering the castle itself to anyone who will help lift the siege.

Trivia[edit | edit source]

  • The PC version of this plug-in is no longer available on the Bethesda website, however, one can still acquire it as part of the The Elder Scrolls IV: Oblivion Game of the Year Edition Deluxe from Steam or

See also[edit | edit source]

Bugs[edit | edit source]

This section contains bugs related to Fighter's Stronghold. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  360   There appears to be a bug, or rather, a conflict between this plug-in and the Wizard's Tower plug-in. In every case, the Mystic Emporium in the Imperial City remains locked 24 hours a day (in-game time), and picking the lock is marked as a crime. If the Fighter's Stronghold plug-in is deleted, then the Mystic Emporium reopens. Bethesda does not seem to have addressed this issue.
    •  360(Fix)   A solution for this issue is to install the Wizard's Tower after the Fighter's Stronghold. Secondary solution: Use "Open Hard Lock" Spell purchasable, and no penalty for using it on the Mystic Emporium during normal business hours.

Appearances[edit | edit source]

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