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The banner of the Fighters Guild.

For other uses, see Fighters Guild.
"Join the Guild. You won't regret it."
Fighters Guild Porter[src]

The Fighters Guild is a guild where those practicing combat arts can gather together and adventure on combat- and melee-related quests.

History of the Fighters Guild

Though it was officially established by Tsaesci Potentate Versidue Shaie in 2E 320, it was his kinsman Dinieras ves who suggested an order of mercantile soldiers-for-hire. The order was initially called "The Syffim," after the Tsaesci word for "soldiers," but the name was changed by the Potentate to the more common name known by the people: the Fighters' Guild.

The Fighters Guild was formed sometime after the Potentate conquered Tamriel in one of the bloodiest conflicts in history. The only army left standing was that of the Potentate, but the economy was also knocked off its feet. Local cities had no militia or force to protect them, especially outside of Cyrodiil where the Potentate's forces were concentrated. The Fighters' Guild was formed to combat rising crime rates across the lands. It was originally intended to be a guild for Akaviri races only, but since there were not enough of them to keep order, it was opened to non-Akaviri members as well.

Anyone interested in combat that is focused on an honest living can join the Guild. Unfortunately, the guild has recently started having trouble with a new group of mercenaries known as the Blackwood Company who have been stealing contracts and fighters from them. This is outlined in the Black Horse Courier newsletter A New Guild for Fighters?

Guild locations

The Fighters Guild hall in Anvil.

All of the cities except for the Imperial City and Kvatch have a guildhall of the Fighters Guild inside its walls. The most important guildhalls are located in Anvil, Chorrol, and Cheydinhal, as this is where Fighters Guild quests are obtained, but each guild has members who offer various services, including skill training.

Ranks and guild perks

"You've got duties to attend to. First, though, you're ready for advancement."
Azzan and Burz gro-Khash[src]

At Master rank, access to the Guildmaster's Chest in Chorrol is received, which offers a monthly revenue and items from the Fighters Guild. Orders can be given to Modryn Oreyn in Chorrol to focus on either recruitment of new members, completion of contracts, or both equally. Focusing on recruitment reins in more items in the chest, while doing contracts brings in more gold.

Each rank is earned after completion of one, or multiple, quests:

  • Associate is earned after joining the guild.
"You have done well so far. I hereby promote you to Apprentice. Good luck."
―Apprentice promotion[src]
  • Apprentice is earned after completion of the first quest.
"Looks like it's time for a promotion. Due to your performance, I name you Journeyman of the Fighters Guild"
―Journeyman promotion[src]
"You've done well. Because of your efforts, you have achieved the rank of Swordsman of the Fighters Guild."
―Swordsman promotion[src]
"You're due for advancement. I hereby name you Protector of the Fighters Guild."
―Protector promotion[src]
"Your service to the guild has not gone unnoticed. Henceforth, you will carry the rank of Defender. Bear the title proudly."
―Defender promotion[src]
"Your accomplishments are impressive. Because of this, I bestow upon you the rank of Warder of the Fighters Guild."
―Warder promotion[src]
"You've been doing a good job, and under a lot of scrutiny. I've been authorized to promote you to the rank of Guardian. Good work."
―Guardian promotion[src]
"You've cleared every contract we've got on the books. That's some good work. You're now promoted to Champion of the Fighters Guild. You outrank me, now, so there's certainly no more I can do for you. You might check with an old friend of yours, though. Rumor has it that Oreyn is looking for you. You didn't hear it from me, though. Good work, and good luck."
―Champion promotion[src]


The Fighters Guild quests do not follow a linear order. For example, after completing "Trolls of Forsaken Mine" from Oreyn, "The Noble's Daughter" and "The Stone of St. Alessia" can be completed in any order, with subsequent quests ("Mystery at Harlun's Watch" after "The Noble's Daughter") afterward. Click on the image below for a comprehensive view of the quest progression.

Quest progression flow-chart.

Joining the Fighters Guild

TESIV Banner Fighters Guild.png

Head to the main guild halls in either Anvil, Cheydinhal or Chorrol. Speak to the respective head of the guild and join.


Fighters Guild quests in Anvil are given by Azzan.


Fighters Guild quests in Cheydinhal are given by Burz gro-Khash.


Fighters Guild quests in Chorrol are given by Modryn Oreyn.

Gold rewards

The amount of gold received from Fighters Guild quests that give a reward in gold is dependent upon level, as follows:

Level Reward Gold
1–4 100
5–9 200
10–14 300
15–19 400
20–25 500
26+ 600

Suspension and expulsion from the Guild

Fighters Guild concept art

If another guild member is killed or stolen from, the violator is temporarily suspended from the guild until the actions are amended. The first offense involves retrieving 20 Bear Pelts for Vilena Donton in Chorrol. The second requires 20 Minotaur Horns be obtained. If the rank of Grand Champion in the Arena has been obtained, then bears or minotaurs can easily be fought, as opposed to searching Cyrodiil for them. Bear Pelts can be purchased from most General item traders.

After three offenses, the member is forever expelled, with no chance of reprieve.


"You've done good work, and you deserve better than your current rank. I'm restoring your previous rank of Guardian. Congratulations."
Azzan and Burz gro-Khash[src]

After completion of Trolls of Forsaken Mine, the Hero is demoted one rank. Upon completion of The Stone of St. Alessia and The Noble's Daughter, the rank of Guardian is restored.

Fighters Guild members by city

TESIV Sign Fighters Guild.png

For the main article with images of the members, see List of Fighters Guild members.

There are a number of members of the Fighters Guild at each guildhall, as well as some members outside of the guildhalls who play a part in contracts. Also in every guildhall there is a Porter who repairs weapons and armor for a price.








See also

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