- "Mercenary work too dull? Soldiering too structured? Find greater challenge and glory in the Fighters Guild!"
- ―Fighters Guild Recruitment Poster[src]
The Fighters Guild is a joinable faction in The Elder Scrolls Online.
Like the Mages Guild, the Fighters Guild has not taken sides in the ongoing conflict in Cyrodiil, and can be joined regardless of a player's Alliance.[1]
Reputation with the Fighters Guild is increased by destroying Dark Anchors and killing Daedra. They will also offer rewards such as a set of achievements, special cosmetic gear, and more for destroying Dark Anchors.[2] Killing Daedra or Undead also increases Fighters Guild ranks.[3] Abilities in the Fighters Guild skill line are effective against Daedra and the undead, as well as players that have become vampires or werewolves.[4]
The Fighters Guild has headquarters in the city of Wayrest in High Rock, the city of Elden Root in Valenwood and the city of Mournhold in Morrowind.[5]
Leadership[]
During the events of The Elder Scrolls Online, the Fighters Guild was lead by Jofnir Iceblade.[6] After his death, the leadership falls to an Argonian named Sees-All-Colors.[6] Under the new leadership, the Guild has been contracted by an influential patron to focus its forces entirely against the forces of Molag Bal and the destruction of the Dark Anchors, arousing much controversy among the members.
Generally, the Guildmaster leads the entire Fighters Guild. Each province in Tamriel where the guild makes its presence meanwhile is headed by a Province General who handles business in the province in the Guildmaster's stead. The Province Generals all hold council as to how the guild should be run at a provincial level. Under the Province Generals, Provosts lead each guild hall located in the towns and cities the guild operates in, while Hall Stewards of each Guild Hall make sure each hall and its members are looked after.
Members[]
- Sees-All-Colors – Guild Master
- Aelif
- Gibal confirmation needed
- Merric at-Aswala
- Nali Radas
- Nanaglar
- Nienornith
- Nirthindor
- Njial
- Odela
- Othora
- Rakhhi
- Riray Dalo
- Satha Llarys
- Sevame Dreth
- Tenduldirel
Quests[]
To begin quests for the Fighters Guild, the Vestige must complete one of the three invitation quests offered in the first non-tutorial zone of each alliance. Upon joining, there are two types of Fighters Guild quests: the main questline and repeatable quests. The main Fighters Guild questline is a series of quests related to the guild's ongoing contract to hunt Daedra since the Planemeld. Each main quest occurs sequentially in one of each alliance's zones, its equivalent zones in the other alliances having the same quest available. For example, the first quest, "Anchors from the Harbor," is available in Auridon, Glenumbra, and Stonefalls. Prior to the One Tamriel update, each quest was only available in zones belonging to the player's alliance. There are two types of repeatable Fighters Guild quests: Dark Anchors and bounties. Dark Anchor quests are completed by destroying three Dark Anchors in a specified alliance zone and bounties are completed by eliminating a specific type of target in Cyrodiil.
Aicessar's Invitation
Basile's Invitation
Hilan's Invitation
Anchors from the Harbor
The Dangerous Past
The Prismatic Core
Proving the Deed
Will of the Council
Bounty: Black Daggers
Bounty: Goblins
Bounty: Gray Vipers
Bounty: Shadowed Path
Dark Anchors in Alik'r Desert
Dark Anchors in Auridon
Dark Anchors in Bangkorai
Dark Anchors in Deshaan
Dark Anchors in Eastmarch
Dark Anchors in Glenumbra
Dark Anchors in Grahtwood
Dark Anchors in Greenshade
Dark Anchors in Malabal Tor
Dark Anchors in Reaper's March
Dark Anchors in Rivenspire
Dark Anchors in Shadowfen
Dark Anchors in Stonefalls
Dark Anchors in Stormhaven
Dark Anchors in the Rift
Fighters Guild Skills[]
Ultimate abilities[]
- Dawnbreaker: Deals damage to targets in front of the player, does extra damage to Daedric and undead.
Active abilities[]
- Silver Bolts: Ranged attack deals physical damage. Knocks down undead and Daedric enemies. Chance to banish undead and Daedra for additional damage.
- Silver Shards (Morph Ability): Hits 2 additional targets.
- Silver Leash (Morph Ability): Activate again to pull enemy to you.
- Circle of Protection: Creates an area of protection increasing armor and spell resistance, grants additional armor and resistance from Daedric and undead enemies.
- Expert Hunter: Grants 20% chance to deal additional damage to Daedric and undead enemies on hit, killing Daedric or undead increases duration.
- Trap Beast: Creates a trap that deals Magic Damage and immobilizes target, undead and Daedra are dealt additional fire damage.
Passive abilities[]
- Intimidating Presence: Allows players to use the Intimidate option during conversations with certain NPCs. (1 Rank)
- Slayer: Increases Weapon and Spell Power when attacking undead and Daedric enemies. (3 Ranks)
- Banish the Wicked: Gain additional Ultimate when killing undead and Daedric enemies. (3 Ranks)
- Skilled Tracker: Allows Fighters Guild abilities that affect Undead and Daedric enemies to also affect Werewolves. (1 Rank)
- Bounty Hunter: Allows player to accept bounty quests from the Fighters Guild in Cyrodiil. (1 Rank)
References[]
- ↑ November 18, 2013. The Elder Scrolls Online Ask Us Anything: Variety Pack 11
- ↑ February 11, 2014. The Elder Scrolls Online Creating ESO: Dark Anchors
- ↑ February 22, 2014. Tamriel Foundry Sorceror Class Impressions
- ↑ June 13, 2013. The Elder Scrolls Off The Record Interview with Nick Konkle Elder Scrolls Online
- ↑ The Elder Scrolls Online Interactive Map of Tamriel: Stormhaven
- ↑ 6.0 6.1 February 7, 2014. MMORPG Elder Scrolls Online: Headed Down the Path to Undaunted