- For other uses, see Quests.
The following are the quests (or chapters) that appear in The Elder Scrolls: Legends.
Main quest[]
- Main article: Campaign (Legends)
Dark Brotherhood[]
- Main article: Campaign (Legends Dark Brotherhood)
Clockwork City[]
- Main article: Campaign (Legends Clockwork City)
Shivering Isles[]
- Main article: Campaign (Legends Shivering Isles)
Story quests[]
Campaign quests | ||||||
---|---|---|---|---|---|---|
Image | Name | Questgiver | Objective | Reward | Starting dialogue | Finishing dialogue |
A Hero's Journey | Tyr | Complete Act 2 | 40 | This has become a bigger journey than I thought. Help me save my friend and I will make it worth your while. | You've done more than I could have asked, bringing me here. You've more than earned this reward – and my friendship. | |
A New Gladiator | Cassia | Complete a Solo Arena | 50 Favor for a Friend quest |
The emperor is holding an arena event to celebrate our victory. The way you fight, we could make some real coin. | Not bad! Keep at this, and you'll make Grand Champion before you know it. | |
A Weapon Forged | Laaneth | Soul Summon a Card | 100 Preparing for Battle quest |
Boethiah may soon seek her vengeance upon you. You should craft new tools to face her. | Excellent. And not a moment too soon; I sense a daedric presence approaching. | |
Boethiah's Reckoning | Laaneth | Use a New Deck in Versus Battle | 50 | Boethiah's minions have arrived. Go, take your new arsenal and beat them back! | Bravely fought. Take this gold, and use it to prepare for the next time the world needs you. | |
Favor for a Friend | Swims-at-Night | Play a game in Versus Battle | 300 A Weapon Forged quest |
Got a favor to ask. There's a gang down by the docks looking to take a cut of my loot. Think you can drive them off? | Good show. I think you looked tough enough that they'll move on to easier prey. | |
Free the Imperial City | Emperor | Complete Act 3 | 40 | You've done well to bring me this information. Help me stop this plot and reclaim my city, and you will find me a grateful ruler. | The people may never know your name, but you have proven yourself a true hero. Here is a small token of my gratitude. | |
On the Run | Tyr | Complete Act 1 | 40 | That was close. Thank you, my friend. I couldn't have done it without you. It seems we're bound by more than bloodshed. By fate, perhaps. | Not bad. We'll survive longer if we stick together. There's not much time. We must escape Elsweyr before the whole empire is upon us. | |
Preparing for Battle | Laaneth | Build a New Deck | 40 Boethiah's Reckoning quest |
Quickly, you must prepare yourself to face down the forces of darkness. | A fine weapon. It shall serve you well in the battle to come. |
Daily quests[]
Companions Guild[]
Fighters Guild[]
Fighters Guild quests | ||||||
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Image | Name | Questgiver | Objective | Reward | Starting dialogue | Finishing dialogue |
A Deadly Assignment | Ingrid | Win 5 games: | 70 | My little cousin could probably handle this contract. So you should only lose a limb or two. | You barely look injured! Guess I owe Valnia 20 Septims. | |
A Lesson in Arms | Rogthun | Equip 15 items | 50 | Got some recruits who need some weapon training. From what I've seen, you're just the one to school them. | Thanks for showing 'em how it's done. Although you probably didn't need to break that guy's arm. | |
A Show of Strength | Rogthun | Win 3 games: | 40 | Got a job for you. We've had complaints about a new gang in town. Go flex your muscles and scare them off. | Good work. Those weaklings won't bother anyone around here again. | |
A Swordsman's Wager | Valnia | Equip 20 items | 60 | Rothgun bet me he was a better swordsman than you. Prove he's an oaf who knows nothing of the art of the blade. | I see my faith was not misplaced. Here, take this gold. Rothgun owes me twice this. | |
A Test Of Strength | Valnia | Win 3 games: | 50 | I have a job for you – if you think you're strong enough, that is. | You've come through again. One of these days I'm going to stop doubting you. | |
A True Warrior | Valnia | Win 3 games: | 50 | I need a real warrior for this contract. Sadly, you're the closest thing I've got. Think you're up to it? | I stand corrected. You might just be a real warrior after all. | |
Associate Bonus Quest | Valnia Ocinus | Attack your opponent 20 times | 40 | So you're the recruit Rogthun's been raving about. If you're as good as he says, I've got a job for you. | Well, well. Looks like the Orc was right for once. Congratulations, Associate. | |
Bandit Hunt | Valnia | Attack your opponent 30 times | 50 | We've got a bandit problem. How many do you think you can kill? | I like watching you work. Those bandits won't forget this – assuming there are any left. | |
Battling Oblivion | Ingrid | Attack and destroy 40 creatures | 70 | The Dremora are back, this time leading a horde of Daedra. I trust you to send them back to Oblivion. | I can't believe you survived that. I mean... good work. | |
Blood In The Hills | Rogthun the Bold | Attack and destroy 15 Creatures | 40 | Looking to join the Fighter's Guild? We've had reports of bandits in the hills. Drive 'em off, and you're in. | Looks like our bandit problem is solved! I'll let the guild know you can handle yourself. | |
Brawl at the Inn | Rogthun | Win 3 Versus Battle games | 50 | The drunks down at the tavern say they can take you. Want to prove 'em wrong? | Ha! It'll be a while before they insult a Fighters Guild member again! | |
Covering for a Friend | Valnia Ocinus | Summon 15 Breakthrough creatures. | 60 | This was originally Rogthun's contract, but he's too drunk. Mind picking up the slack? | Rogthun: You're (hic) the best friend an Orc ever had. Here, let me (hic) buy you an ale. | |
Cracking Heads | Rogthun | Attack your opponent 20 times. | 40 | This looks like my favorite kind of job: The bloody kind. | That looked like a beating for the ages. I'm almost jealous. | |
Crashing the Gates | Rogthun | Summon 10 Breakthrough creatures. | 50 | Got a contract to take out a bandit stronghold. We're gonna need some help bashing through the gate. | We're in! Don't worry, my hammer and I can take it from here. Here's your gold. | |
Defending The Village | Ingrid | Summon 18 creatures with Guard | 60 | Goblins are heading for a nearby village. They're paying us their last hog to protect them; don't let them down. | Well you saved the villagers. Too bad the pig died in the attack. But a job well done deserves some pay. | |
Ending the Cultists | Ingrid | Attack your opponent 30 times | 50 | I think we've discovered who summoned the Dremora you killed; some cultists of Mehrunes Dagon. Take them out. | Good work. But you know cultists; there are always more under the next rock. I'll keep an eye out for them. | |
Find The Wounded | Valnia Ocinus | Heal 5 creatures. | 40 | A few of our fighters didn't come back from their last contract. We need you to see if they're hurt. | Looks like they're going to be okay. Next time, we'll send someone like you who knows what they're doing. | |
For the Stronghold | Rogthun | Summon 15 Orcs | 50 | Got a personal favor to ask. A giant is endangering my clan. Will you help us? | I knew we could count on you! You're a true friend to our stronghold! | |
Friendly Competition | Rogthun | Win 3 games: | 40 | We're having a wrestling tournament. Think you're tough enough to go toe-to-toe with me? | Ugh. Everything hurts. I demand a rematch ... someday. For now, here are your winnings. | |
Hit 'em Fast | Rogthun | Summon 10 Charge creatures. | 40 | Got a contract that we need done right away. Don't get fancy; just hit 'em hard and fast. | Not bad! I'd have done it faster mind you, but not bad! | |
Hunting Big Game | Rogthun | Summon 15 creatures that cost 4 or more. | 40 | We've been asked to kill a Giant near Riften. We're gonna need some big fighters for this one. | You know what they say. The bigger they are, the more you get paid to kill 'em | |
Killing Them Softly | Valnia | Win 3 games: | 50 | This next contract calls for finesse and grace. And if you don't do it, I'll have to turn to Rogthun. | Your skills never cease to impress me. Again, compared to Rogthun. | |
Race Against Time | Valnia | Summon 15 Charge creatures | 60 | Just got word that bandits plan to attack a merchant caravan. They've already left, so you'll need to be fast. | Fast and deadly. Just what we need in a recruit. | |
Rescuing a Friend | Ingrid | Heal 10 creatures | 60 | Valnia took a team into the mountains, but only one returned, saying the others were wounded. Go to their aid. | Valnia: I thought we were going to bleed to death up here. Thank the gods you got here in time. | |
Slaying Monsters | Rogthun | Attack and destroy 25 creatures. | 50 | Found a nest of monsters nearby. Need you to go put some holes in 'em. I'd do it, but I'm needed at the tavern. | You're quite the slayer. Remind me not to get on your bad side. | |
Standing Tall | Valnia | Summon 20 creatures that cost 4 or more | 50 | Goblin marauders are headed this way. They outnumber us, so we've got to look bigger and tougher when they arrive. | The goblins are retreating! Well, I guess you can look tough if nothing else.. | |
Staying in the Fight | Rogthun | Gain 20 health | 40 | You look pretty banged up after that last contract. Heal yourself up and get back in the fight! | You're looking well! What do you say we go get beat up again? | |
Stopping the Fire | Valnia | Gain 40 health | 60 | There's a rogue Flame Atronach on the loose. You'll need to be able to heal yourself to withstand its flames. | I was going to say I hope you didn't get too badly burned, but you look healthier than I do! Well done. | |
Swordsman Bonus Quest | Ingrid | Attack and destroy 25 creatures | 50 | I've heard much about you, Protector. I'm guildmaster Ingrid. Some Dremora have killed three of my men. End them. | You're as good as they say. You've avenged our companions, and truly have earned the rank of Swordsman. | |
The Do'krin Killer | Ingrid | Win 5 games: | 70 | Someone's killing monks at Do'Krin Monastery. Find the killer – and try to blend in while you investigate. | I see you found the killer. If I'd known it would get that bloody, I'd have gone myself. | |
Tournament of Champions | Ingrid | Win 5 games: | 70 | There's a tournament in the Imperial City for the land's finest warriors. You're my pick. Think you can do it? | A thrilling victory! You've earned this prize purse – and more importantly, you've impressed me. | |
Watching The Baron | Rogthun | Summon 12 creatures with Guard | 40 | The local baron needs a bodyguard. He's a wealthy patron, so don't screw it up. | The client is happy. And that means I'm happy. Here's your pay. | |
Weapon Training | Rogthun | Equip 10 Items | 40 | All right, recruit. Before I give you a real job, let's see how well you handle a blade. | I'm impressed! I'll keep you in mind the next time we get a tough contract. | |
Moons of Elsweyr quests | ||||||
Coming Home to Roost | Rogthun | Attack and destroy 20 creatures with Dragons. | 50 | Some bandits are operating out of the ruins of a farm destroyed by dragon attacks. Luring the dragons back would be a fitting punishment, don't you think? | Look at them run! Hahaha! Oh, this is the hardest I've laughed in years. | |
First on the Scene | Valnia | Attack and destroy 30 creatures with Dragons. | We need someone to investigate the recent spate of dragon attacks in Elsweyr. It shouldn't be hard to find some of their kills. See if you can find a pattern. | Well, this is good information to know, although there's not much in the way of a common thread. We'll keep digging. Thanks for your support; here's your reward. | ||
Jaws of Oblivion quests | ||||||
Work to Do | Modryn Oreyn | Summon 10 creatures with 5 Health or more. | 50 | We have dozens of contracts that have been sitting unfulfilled, assigned to defectors to the cursed Blackwood Company. We need to find capable recruits to take care of them so the Fighters Guild doesn't lose face! | All of the jobs have been assigned. I don't know where you found these mercenaries, but frankly, warm bodies was all we needed. I appreciate your efforts. | |
Protect the Caravan | Modryn Oreyn | Summon 15 creatures with 5 Heatlh or more. | An important trade caravan is heading out from the Imperial City, and the Fighters Guild has been contracted to protect it. I'm tasking you with finding the warriors that will make sure no Daedra or Blackwood Company louts disrupt it. | The caravan has reached its destination safely. Apparently, the soldiers you hired turned back a bandit raid along the way. Clearly I was right to entrust you with this task. | ||
Demolition Day | Modryn Oreyn | Destroy 3 enemy supports. | 50 | The Blackwood Company have been using a small cavern outside of town as a staging ground for their \u201coperations.\u201d It sure would be a shame if there was a cave-in, wouldn't it? | A pile of rubble won't be of any use to those scoundrels. Thanks for helping me take care of this. This should cover your supplies and then some. | |
Headquarters Raid | Modryn Oreyn | Destroy 5 enemy supports. | I've gotten word of another Hist tree that the Blackwood Company are planning to use to manufacture Hist Sap. If we don't destroy that tree...I shudder to imagine the consequences. | Cyrodiil is a safer place with that cursed tree destroyed. You've done the Fighters Guild proud. My deepest gratitude. |
Mages Guild[]
Mages Guild quests | ||||||
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Image | Name | Questgiver | Objective | Reward | Starting dialogue | Finishing dialogue |
A Dark Riddle | Kianra | Win 3 games: | 50 | There's a riddle in this tome that might take some dark, scary magic to solve. But I have to know! Will you help? | I... I'm not sure I wanted to know that after all. I'm going to lock this tome away in the special collection. | |
A Deadly Experiment | Kianra | Deal 15 damage with actions | 40 | I just found this ancient spell! Could you test it for me? I'd recommend casting it on someone you don't like. | Wow, that was more explosive than I'd hoped! I'm going to write a treatise on this one. | |
A Magical Duel | Kianra | Win 3 Versus Battle games. | 50 | Our guild has been challenged to a magical duel. Will you fight for us? | Oh, good work! Remind me not to get on your bad side. | |
A Painful Casting | Taviah | Play 6 cards as prophecies. | 50 | I need you to cast a powerful ritual, tapping time itself. Oh, and I should mention: It's going to hurt. | Excellent. The casting went perfectly! And you... well, you really should get to a healer before you bleed out. | |
A Stolen Voice | Taviah | Silence 8 creatures. | 40 | A warlock stole Kianra's voice and put it into his minions. I prefer her this way, but if you want to help... | Kianra: Thank you thank you thank you! I'm going to spend all day singing to celebrate having my voice back. La la la.... | |
A Storm of Destruction | Naris | Deal 30 damage with actions | 60 | There's an Ayleid ruin nearby that's infested with monsters. Just rain fire on the whole place, would you? | Most impressive. I know just the mage to come to when I need a destruction spell. | |
A Study in Metal | Kianra | Summon 15 Dwemer | 50 | We've located a Dwemer ruin. Their machines are just fascinating! Can you get us some specimens to examine? | These are perfect! There's so much we can learn from these old things. Here's your reward! | |
A Test of Magic | Kianra Elsinor | Play 10 Actions | 40 | Hi! I'm head librarian of the Mages Guild. We're always looking for talented mages. Show us your stuff! | Well done! You're exactly the mage we've been looking for! Welcome to the guild! | |
A True Mage | Kianra | Win 3 games: | 50 | I need someone truly, truly wise in the ways of magic. Maybe you can help! | Extraordinary! I think you cast a spell back there that even I don't know! | |
All About Alchemy | Kianra | Play 5 Support cards. | 40 | A good mage must know their potions! Our stores are getting low. Could you brew these up? | Fascinating! I didn't know you could make newt's bane this color! I'll have to study this. Thanks again! | |
Army of One | Naris | Summon 10 Daedra creatures. | 70 | One of our guildhalls is under attack, and they're outnumbered. Use your summoning skills to even the odds. | Excellent. Those atronachs have driven off the mob. | |
Associate Bonus Quest | Taviah Al-Thir | Win 3 games: | 40 | Ah, a new associate. I'm Taviah, the guild's conjuration expert. Let's see if you can pass my test. | Hmm. You have more promise than the last associate. At this rate, you may even survive to make Evoker. | |
Blood on Your Boots | Taviah | Win 3 games: | 50 | I need to venture to a cave full of grahls. You look like a mage who doesn't mind a little blood on their boots. | I hope I never have to kill you. Because the way you fight... I actually might not be able to. | |
Chasing Sheep | Taviah | Shackle 6 enemy creatures. | 40 | Some fool initiate has turned a herd of sheep into vicious monsters. Why don't you practice some binding spells? | Excellent. Now we can turn them back into sheep. And have mutton for dinner. | |
Decoding Ancient Secrets | Kianra | Win 3 games: | 40 | I could use some help deciphering this text. There are just a few fragments we need. Think you can find them? | That's it! I've got it! It's... an ancient recipe for Sweet Rolls. Oh well. I bet they'll be delicious! | |
Eager Victims | Taviah | Win 3 Versus Arena games. | 60 | I need you to test this destruction spell on someone. Now where can we find people eager to die... | Well, they bled nicely, didn't they? Here's your reward. | |
Evoker Bonus Quest | Naris | Win 5 games: | 60 | Ah! Our new Evoker! I am Archmage Naris. I have been impressed by the power of your will. Let's put it to the test. | Marvelous. No initiate has performed so well in the trials. I will keep my eye on you, Evoker. | |
In Danger's Path | Naris | Win 5 games: | 70 | We've been hired to look into some clannfear sightings. We need someone who can hold their own when they charge. | They say a wise man never stands in front of a charging clannfear. But not every great mage is wise. | |
It is Written | Kianra | Play 4 cards as prophecies. | 40 | One of these books holds prophecies from the Elder Scrolls – I'm just not sure which. Can you help? | Now we know some of these are true! Only... now that they've happened, they're not prophecies anymore, are they? | |
Journey Into Ash Mountain | Naris | Prevent damage with Ward 15 times. | 60 | I need you to find a magic skull deep within Ash Mountain. You'll need defensive magic to survive the lava flows. | This skull belongs to one of my revered ancestors. I myself nearly died trying to retrieve it. My deepest thanks. | |
Killing the Dead | Taviah | Destroy 15 enemy creatures with actions. | 60 | We've found a tomb of undead resistant to normal weapons. Dispatch them before they kill another hapless knight. | Efficiently done. Now I must learn that warding spell for myself... | |
Protect the Flock | Kianra | Prevent damage with Ward 10 times. | 50 | Taviah has sent a group of initiates on a really dangerous mission. Could you go with them and keep them alive? | Taviah: Kianra sent you, didn't she? I suppose I should be grateful. New initiates are getting harder and harder to find. | |
Secrets of Magicka | Kianra | Boost your max magicka 6 times | 50 | Magicka is a mage's best friend, my mother always said. I have a book on the subject if you're interested. | You picked that up fast! Learning is earning, my mother always said. My mother was a bit strange. | |
Some Loud Pests | Kianra | Silence 12 creatures. | 50 | Harpies have been terrifying ships in the harbor! If we take their voices, they should be easier to handle. | You did it! You didn't have to kill too many of them did you? The poor things can't help being horrible. | |
Summoning Training | Taviah | Summon 5 Daedra creatures. | 40 | Looking to improve your conjuration skills? Try summoning these atronachs. Most of them are perfectly tame. | You might have some talent for this after all. Someday we'll have to summon something truly challenging. | |
Taming the Untouchable | Naris | Shackle 10 enemy creatures | 50 | That scamp Taviah has disturbed an ancient guardian spirit. You'd better help her bind it before it kills us all. | Taviah: I suppose I should thank you. Though I could have stopped that thing before it killed anyone important. | |
Taviah's Ritual | Taviah | Play 10 Support cards. | 60 | I'm casting a complex ritual, and you're the most competent mage I can find. It'll be lucrative if you survive. | Yes! Power flows through me! I feel as if I could... Oh? Are you still here? Well, here. Who needs gold anymore... | |
The Blood Hunt | Naris | Win 5 games: | 70 | A powerful vampire and his minions have been killing villagers. Slay them before anyone else gets hurt. | The vampire is slain! You continue to impress me. And I assure you, that is not easy to do. | |
The Guarded Tome | Kianra | Destroy 10 enemy creatures with actions. | 50 | I've located a rare tome in a cave that may possibly be full of monsters. You know some destruction magic, right? | You found the tome! And it's still in good condition! Apart from the blood anyway. Thanks so much! | |
The Guild's Finest | Naris | Win 5 games: | 70 | This mission calls for one of the finest mages of our age. Sadly, I am indisposed. Can you fill in? | Spectacular! I couldn't have done it better myself. Probably. | |
The Hist Provides | Taviah | Boost your max magicka 12 times | 70 | I've found a hist grove rumored to hold great power. Think you can convince its guardians to share? | Ah, sweet, sweet power. And nary a dead Argonian in sight! I don't know how you do it. | |
The Magical Weapon | Kianra | Win 3 games: | 50 | I've created this magic sword, but I'm not much of a swordsman. Give it a swing and tell me how it works. | Oh, that was great! I mean, I closed my eyes for some of the bloodier bits, but the sword worked great! Thanks! | |
The Price of Wisdom | Kianra | Win 3 games: | 40 | This book can only be opened by those with strong force of will. And for some reason, I can't do it! Can you try? | That looked painful. But the book is open! Thank you! Here's your reward. | |
The Rogue Mage | Naris | Win 5 games: | 70 | A member of our guild has turned to Necromancy. Do whatever is necessary to end the threat they represent. | Thank you for ending this grave threat. I hope it did not come at too great a cost. | |
Moons of Elsweyr quests | ||||||
Case Study | Taviah | Summon 15 Undead. | 50 | I am putting together a philosophical tome about life, death, and undeath. The latter section is proving...difficult. Could you help me find undead subjects to study? | These specimens were fascinating. There is so much I have yet to learn. Thank you for your assistance; let me recompense you for your time and effort. | |
In Need of Souls | Taviah | Consume 10 Creatures. | 50 | I have important enchanting to do! I don't have time to waste on errands. I need you to capture ten souls for me. Yes, I'll pay for them. | Excellent, these will do. Here's some coin for your trouble. Now leave me to my work. | |
Necromantic Tutelage | Taviah | Consume 15 Creatures. | We're doing a set of practical lessons on necromancy. So people can recognize it and report it, of course. Would you be interested in taking part? | You took to this quickly! You aren't...practicing necromancy on your own, are you? Well, I won't tell if you don't tell. | ||
Tracking the Tenarr Zalviit | Taviah | Summon 25 Undead. | There are tales of a rare breed of Khajiit vampires, the Tenarr Zalviit. I would like to study their kind. Would you be willing to track them down? | Terrifying. And unusual. I appreciate the first-hand account, and in hindsight it was probably wise to send someone with your skills. | ||
Jaws of Oblivion quests | ||||||
To Know Oneself | Hannibal Traven | Give creatures 15 random keywords. | 50 | Part of the study of magic entails unlocking inner potential. Have you truly realized everything that you are capable of? | Ah, I see you have reached a certain enlightenment about your inner limits. Or, perhaps it would be more accurate to say, the lack thereof. | |
Unlimited Potential | Hannibal Traven | Give creatures 25 random keywords. | Magic can be used to unlock the latent capabilities within. Find some willing subjects, and see if you can imbue them with some new talents. | Wonderful! Your magical prowess is making great strides. Your subjects seem happy with their new powers as well. |
Thieves Guild[]
Thieves Guild quests | ||||||
---|---|---|---|---|---|---|
Image | Name | Questgiver | Objective | Reward | Starting dialogue | Finishing dialogue |
A High Price | Bor | Summon 10 Lethal creatures. | 40 | We're sending you after a well guarded ship. We don't usually condone killing, but for this cargo, do what you have to. | I hope you didn't get your hands too dirty. But once we sell all the cargo you stole, you'll see it was worth it. | |
A Market for Swindlers | Delvin | Play 10 0-cost cards | 40 | They say there's a Swindler's Market in Morthal now. Make sure we get our cut. | Now we'll get a percentage of every sale. That's quite a haul! Great work! | |
A Merciful Theft | S'Vanir | Gain 30 health using Drain creatures. | 60 | A disease has hit the beggars, and the nobles won't part with their medicine. You should part them from it, yes? | We have the medicine. And if you had to hurt a few greedy skeevers along the way, S'Vanir is not troubled. | |
An Eye for an Eye | Lywen | Summon 15 Lethal creatures. | 60 | Our sister guild in Skyrim was discovered \u2013 and brutally slaughtered. We owe our friends some vengeance. | They say there's no profit in revenge. But that felt pretty profitable to me. Now back to business as usual. | |
Arrow in the Night | Lywen | Win 3 games: | 50 | The archer on my highway robbery crew is injured. Think you can fill in? | You're pretty handy with that bow. I'll remember that next time this comes up. | |
Back to Basics | Bor | Win 3 games: | 40 | You haven't fenced any goods in a while. I think it's time you got back to basics, don't you? | You still have good moves, you know that? Here's some gold for your loot. | |
Backing Up a Threat | Lywen | Win 5 games: | 70 | If the people you're robbing aren't afraid of you, they won't hand over their coin. You should work on your combat skills. | Not bad. Keep at it, and one day you might be as good as me. Almost. | |
Bandit Bonus Quest | S'Vanir | Pilfer 10 times. | 50 | At last we meet. This one is S'Vanir, doyen of this guild. And here is a job worthy of our newest Bandit. | Your fingers are as nimble as advertised. This one is impressed. And impressing S'Vanir is profitable indeed. | |
Becoming a Master Thief | Brynjolf | Give 30 creatures Cover | Hiding one thief is easy, but some jobs require a team. Take out some big targets and get back to me. | Now that's what I call thievery! Bigger heists mean more loot for the guild. | ||
Bor's Survival Guide | Bor | Gain 15 health using Drain creatures. | 40 | I got a new technique to show you. It's saved the lives of many a swindler, believe me. | You're a natural. They won't be digging a pauper's grave for you anytime soon. | |
Buy Low Sell High | Delvin | Reduce the cost of 5 cards | 50 | It's called the five-finger discount. Steal it and sell it, then it's all profit. Go get some trinkets for Tonilia. | The Guild has a thriving business because of expert thieves like yourself. Keep up the good work! | |
Cloaked in Shadows | Delvin | Give 20 creatures Cover | 40 | The first skill needed to be a thief? Don't get caught! Use the shadows as your defense. Show me what you can do. | You can rob 'em blind if they don't see ya comin' so keep up the great work! | |
Disappearing Act | S'Vanir | Unsummon 10 creatures | 60 | For this job, S'Vanir needs a thief who can disappear in the blink of an eye. Is this you? | You are like a ghost! In and out and not a soul the wiser! Here is a share well earned. | |
Empty Pockets, Full Coffers | Bor | Draw 15 extra cards. | 50 | We need help filling the guild coffers, so take to town and steal anything that isn't nailed down. | This is quite a haul! Seems like you didn't even hold back a percentage for yourself. Now there's a team player. | |
Finding the Guild | Bor the Beggar | Summon 15 creatures to the Shadow lane. | 40 | Thieves guild? Doesn't exist, friend. But if it did, you'd find its members in the darkest alley in the city. | You found us. I guess you might have what it takes. Consider yourself a part of the guild, friend. | |
For the Taking | Bor | Win 3 Versus Arena games. | 60 | I hear the competition in the arena is soft this week. Why don't you go take out a few suckers? | That looked harder than I expected. But you made some good coin, right? | |
Gaining Leverage | Lywen | Pilfer 6 times. | 40 | There's a noble whose been promising to clean up the town. See if you can find some leverage that can shut her up. | Found some dirt on that sanctimonious noble, did you? Good. We'll let her know what it'll cost her to cross us. | |
Guild Recruiting | Brynjolf | Summon 15 Agility Creatures | 40 | Time for my favorite part of the job: Recruiting new thieves. Think you can find some prospects? | These will do well! Some of them will fail, and some will get caught, but the Guild will grow and prosper. | |
In Darkest Shadow | Lywen | Summon 30 creatures to the Shadow lane. | 50 | The authorities have stepped up their patrols. You'll need to be especially sly out there tonight. | Silent as a churchmouse. If all our thieves were as good as you, we'd never have to bribe the guards. | |
Keeping a Low Profile | Bor | Summon 20 creatures to the Shadow lane. | 40 | I have a robbery job for you. No one can know you were there. | Nice work there. There's not a trace that could lead back to us or the client. Just how we like it. | |
Keeping Your Distance | S'Vanir | Win 5 games: | 70 | We've been hired to steal a gem that's guarded by armored knights. This one would not fight them up close. | You have the gem! And not a scratch on you! S'Vanir never doubted you. | |
Lighten Their Loads | Bor | Pilfer 10 times. | 50 | Been to the north end of town lately? Dozens of marks with more coin than sense. Great place to pick some pockets. | You have some nimble fingers, friend. I should have charged you for the tip, but it's fun watching you work. | |
Making Them Pay | Lywen | Use 15 Last Gasp abilities. | 60 | The guards are raiding our safehouses, and they're being rough about it. I say we make them regret every cut. | Good work. They'll think twice before coming after us like that again. | |
New Recruits | Lywen | Summon 30 creatures that cost 3 or less. | 50 | We have some prospects looking to join our ranks. Take them on a job and find out if they're up to it. | Good help is hard to find, but if you say these louts can hold their own, I'll trust you. | |
Nowhere to Run | Bor | Win 3 games: | 50 | Stay at this long enough, and eventually you'll get caught. We need to know you can fight off the law. | Looks like you can fight need be. Just remember, if you do ever get captured, never talk about the Guild. Never. | |
Out of the Way | Lywen | Unsummon 6 creatures | 40 | Some city watchmen are causing problems. Don't kill them, just get them out of our way for a while. | We were easily able to slip in while the guards were away. Here's your share of the take | |
Pickpocket Bonus Quest | Lywen Nighthollow | Draw 10 extra cards. | 50 | I've got a job for | with sticky fingers, and Bor says you can be trusted. Want in?You're good, pickpocket. I'll keep you in mind the next time a job rolls around. | |
Plan for the Worst | Bor | Use 10 Last Gasp abilities. | 50 | Good thieves always have a contingency plan. So to test yours, I've told the guards where you're hiding. Good luck! | You escaped! Hey, no hard feelings right? It was just a bit of fun. Here, these coins should smooth things over. | |
Restore the Glory | Brynjolf | Summon 25 Agility Creatures | 60 | If the Guild is to return to its former glory, we need more members. Smugglers, swindlers, pickpockets... any will do! | A lovely assortment of cutpurses and footpads if I've ever seen one! Job well done! | |
Setting up the Shill | Lywen | Move 5 creatures. | 40 | Got a shill job for you. Plant this false evidence in the mark's home. Stay on the move, in and out. | Heard there was a big arrest today. He swears they have the wrong guy. Shame he'll never be able to prove it. | |
Silent Stalker | Lywen | Win 3 games: | 50 | We have a mark who's hiding a big stash somewhere in town. You need to tail him until he leads you to it. | So, you found where he's keeping the loot? We'll get a group together and clean him out tonight. Good work. | |
The Big Payoff | Brynjolf | Reduce the cost of 10 cards | Special requests come in from time to time. You're ready to take on bigger jobs now, with wealthier targets. | Stealing from the rich is much harder, since they can afford protection. But that didn't stop you! Excellent work! | ||
The New Guard | Lywen | Draw 30 extra cards. | 70 | Our client is looking to take over the town watch. He'd like us to go rob some people to make his rivals look bad. | I think there's about to be a new leader of the watch. And one who owes us a big favor. | |
The Small Package Trade | Brynjolf | Play 15 0-cost cards | 60 | In Solitude, the East Empire Company runs a smuggling trade. The Guild needs its percentage. | You've educated them that the Thieves Guild controls smuggling in Skyrim. Nicely done. | |
Too Close to Home | S'Vanir | Move 10 creatures. | 60 | Someone tipped the guards off about our hideout. We need to move to a new location, and fast. | The new hideout is ready for business, thanks to you. Now let's get back to earning coin. | |
Watching the Watchmen | S'Vanir | Win 5 games: | 70 | This one has heard the town guard is planning a crackdown. Sneak into their barracks and tell us what you see. | The Captain does intend to double-cross us, eh? Well, S'Vanir will set him straight. Here's your reward. | |
Word on the Street | Bor | Summon 20 creatures that cost 3 or less. | 40 | We're looking to expand our web of informants. Go find us people who will trade news for coin. | The new informers you found are working out well. We almost have more contracts than we can keep up with. | |
Moons of Elsweyr quests | ||||||
Homecoming | S'Vanir | Summon 25 Khajiit. | S'Vanir was born here, but this one admits he has not visited in many moons. Talk to some locals. We need to get the lay of the land. | Much has changed. More than this one would have thought. S'Vanir will thank you for your troubles with coin. | ||
Inconspicuous Faces | Lywen | Summon 15 Khajiit. | 50 | We have too many members that stand out in a crowd here in Rimmen. We need to recruit more local Khajiit who can blend in. | This is quite a motley bunch, but I suppose that's what I asked for. Here's your payment. | |
Infiltrate the Temple | Lywen | Summon 20 creatures Waxed or Waned. | 50 | We need an insider in the Moon Temple to fence goods through. We've already got the robes; you just need to learn the customs. | None of the Moon Bishops suspected a thing. Fantastic. Here's your cut of the profits. | |
Myriad Recruits | S'Vanir | Summon 30 creatures Waxed or Waned. | Khajiit born under different phases of the moon take myriad forms. Find us some recruits of different furstocks; they will all have their place in the Guild. | S'Vanir has never been busier training new recruits. This one is very impressed. | ||
No Strings Attached | Lywen | Pilfer with Khajiit 10 times. | 50 | The guild's coffers are running low again. Let's find some purses to lighten. | The only thing better than a full coinpurse are ten full coinpurses. For payment, take any one you like. | |
Undermining the Occupiers | S'Vanir | Pilfer with Khajiit 15 times. | The occupying forces in Rimmen are made up of mostly mercenaries. Someone is paying them...which means someone has lots of coin on hand. | A haul like this nearly brings a tear to this one's eye. And it doesn't hurt that we're undermining these Euraxian shaveskins in the process. | ||
Jaws of Oblivion quests | ||||||
The Scent of Prey | Gray Fox | Summon 15 Animals. | 50 | The lady of this estate is known for two things; her loyal guard dogs and her exquisite taste in fine jewelery. If you rustle up a distraction for the former, I'll help myself to the latter. | You should have seen her expression when her dogs ran off on the chase! Oh, it was priceless. I imagine it will look similar when she realizes all her finery is missing. Here's your cut. | |
A Simple Farmer | Gray Fox | Summon 25 Animals. | There will be plenty of purses ripe for the picking during the market this afternoon. I need you to pose as a farmer. A particularly inept one, perhaps with a bad habit of animals getting loose? | The guards seem quite upset by how much damage those loose animals caused. Fortunately, that means they're not asking after all this coin I collected during the chaos. Good work. |
College of Winterhold[]
House Dagoth[]
House Dagoth quests | ||||||
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Image | Name | Questgiver | Objective | Reward | Starting dialogue | Finishing dialogue |
A Dream of Glory | Dagoth Ur | Win 3 games with: | 60 | As you sleep, you dream of the devil -- or is it the god? -- Dagoth Ur. You awake convinced to fight for his glory. | As you sleep, you are once again visited by Dagoth Ur -- and you know that the awakened one is pleased. | |
Dreams of Death | Dagoth Ur | Win 5 games with: | Dagoth Ur speaks to you in your dreams, showing you the faces of five of his enemies. Five fools who must die for his glory. | For the first time in weeks, your dreams are devoid of blood and fire. Dagoth Ur is pleased with you. | ||
Dreams of Titans | Dagoth Ur | Play 5 cards that cost 10 or more | 60 | You dream of towering behemoths, bowing before the great Dagoth Ur. You awake determined to seek such creatures out. | Greetings, dreamer. You have done well to bring these creatures to me. Together, we shall reshape the world. | |
Grand Designs | Dagoth Ur | Play 10 cards that cost 10 or more | You dream of Dagoth Ur, gathering power at the Red Mountain. He is calling you once more, urging you to find this power. | Behold, perhaps my most powerful dreamer! Be welcome in Red Mountain, mighty friend. |
House Hlaalu[]
House Redoran[]
House Telvanni[]
Tribunal Temple[]
Aldmeri Dominion[]
Daggerfall Covenant[]
The Ebonheart Pact[]
The Guildsworn[]
The Empire of Cyrodiil[]
Moons of Elsweyr[]
Jaws of Oblivion[]
Test quests[]
Test quests | ||||||
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Image | Name | Questgiver | Objective | Reward | Starting dialogue | Finishing dialogue |
A Special Prize | Kianra | Win 3 games in Solo Arena | 40 | The Imperial Arena's offering a rare book as a prize. I'll happily pay you for it if you win! | Ooh, thank you! I've been trying to find a copy of this for ages! Here's your reward. | |
A Test of Magic | Kianra Elsinor | Win 3 games with an Intelligence deck | 40 | Hi! I'm head librarian of the Mages Guild. We're always looking for talented mages. Show us your stuff! | Well done! You're exactly the mage we've been looking for! Welcome to the guild! | |
Associate Bonus Quest | Taviah Al-Thir | Play 3 Prophecy cards when a rune is destroyed. | 40 | Ah, a new associate. I'm Taviah, the guild's conjuration expert. Let's see if you can pass my test. | Hmm. You have more promise than the last associate. At this rate, you may even survive to make Evoker. | |
Prove Your Might | Rogthun | Win 1 Versus Battle game | 40 | All right, recruit, you've impressed me so far. But let's see how you do in a real fight. | I must admit, you know how to fight! I'll keep you in mind next time we have a contract. | |
Thieves Guild Material | Swims-at-Night | Win 3 games with an Agility deck. | 40 | You'll want help from the thieves guild to sneak through Cyrodiil. Think you're agile enough to join? | You might be guild material. Talk to a beggar named Bor. Tell him Swims-at-Night sent you. |
Bugs[]
This section contains bugs related to Quests (Legends). Before adding a bug to this list, consider the following:
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- PC Daily quests may immediately disappear after receiving them.
The Elder Scrolls: Legends | |
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Gameplay | Keywords • Lanes • Attributes • Races • Classes • Game Modes |
Content | Cards • Story • Card Packs • Decks |