Elder Scrolls
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Elder Scrolls
Imperial avatar 4 (Legends)

An Imperial

For other uses, see Imperials.
"The natives of Cyrodiil have proven to be shrewd tacticians and diplomats. As an Imperial, you will more quickly collect cards that build large armies."
―Character creation screen[src]

Imperial is a race in The Elder Scrolls: Legends.

Quotes[]

Female Imperial

  • "Greetings." – Saying "Hello"
  • "Well fought." – Saying "Good game"
  • "Stendarr, give me strength!" – Imploring
  • "Fear my wrath!" – Taunting
  • "Mistakes were made." – Saying "Oops"
  • "You fight well." – Saying "Nice play"
  • "Apologies." – Saying "Sorry"
  • "The victory is yours." – Conceding

Male Imperial

  • "Greetings, citizen." – Saying "Hello"
  • "A fine battle." – Saying "Good game"
  • "Fortune favor me!" – Imploring
  • "Fear my wrath!" – Taunting
  • "Mistakes were made." – Saying "Oops"
  • "You fight well." – Saying "Nice play"
  • "I apologize." – Saying "Sorry"
  • "The victory is yours." – Conceding

Strategy[]

Imperials are most often found in the Willpower and Endurance attributes. They typically gain advantages through having a creature in each Lane and filling the board, often buffing each other and putting pressure on the opponent.

Cards[]

Name Attributes Power Health Cost Type Subtype Rarity Text
Icon legends intelligence Intelligence 5 5 6 Creature Imperial Unique legendary Summon: Abnur Tharn uses the summon ability of a creature.
Icon legends strength Strength 3 2 2 Creature Imperial Common At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1.
Icon legends willpower Willpower
Icon legends endurance Endurance
3 3 3 Creature Imperial Epic Summon: Summon a 1-cost creature from your discard pile.
Icon legends endurance Endurance 5 5 6 Creature Imperial Epic Summon: If you have another creature in each lane, give the top creature of your deck +5/+5.
Icon legends endurance Endurance 4 4 6 Creature Imperial Rare Summon: If you have more health than your opponent, summon a random creature card from your discard pile.
Icon legends intelligence Intelligence 4 3 4 Creature Imperial Epic Summon: Consume a creature. Summon a 1/1 Skeleton with its Keywords.
Icon legends willpower Willpower 2 3 2 Creature Imperial Epic On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck.
Icon legends endurance Endurance 2 2 3 Creature Imperial Rare When you summon another creature, give it +0/+2.
Icon legends willpower Willpower 3 3 4 Creature Imperial Rare Summon: If you have another creature in each lane, set a creature's power to 1.
Icon legends willpower Willpower 3 2 2 Creature Imperial Rare When you summon another creature, gain 1 health.
Icon legends neutral Neutral 3 5 4 Creature Imperial Unique legendary Cadwell the Betrayer can attack you.
Icon legends neutral Neutral 0 1 1 Creature Imperial Unique legendary Immune to Shackle.
When a rune is destroyed, Cadwell the Soul Shriven gains +1/+0.
Icon legends endurance Endurance 3 4 4 Creature Imperial Unique legendary Summon: Look at two of your opponent's cards. Guess the one in their hand. If you're right, give all creatures in your hand +1/+1.
Icon legends willpower Willpower 3 5 5 Creature Imperial Epic Guard
Summon:
Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
Icon legends willpower Willpower 1 2 5 Creature Imperial Rare After you play an action, summon a random creature from your deck with the same cost.
Icon legends neutral Neutral 4 4 5 Creature Imperial Epic At the start of the game, Cheesemancer gains the abilities of a random creature from Isle of Madness.
Icon legends willpower Willpower 1 3 1 Creature Imperial Common
Icon legends willpower Willpower 1 3 1 Creature Imperial Common Drain
Icon legends endurance Endurance 1 6 6 Creature Imperial Unique legendary Lethal
Slay:
Draw two cards.
Cicero can attack friendly creatures.
Icon legends endurance Endurance 2 3 2 Creature Imperial Common Prophecy, Guard
Icon legends willpower Willpower
Icon legends agility Agility
Icon legends endurance Endurance
4 4 6 Creature Imperial Unique legendary Other friendly creatures in this lane have Guard.
At the end of your turn, summon a 1/1 Recruit in each lane.
Icon legends endurance Endurance 2 2 2 Creature Imperial Common Guard
Icon legends willpower Willpower 2 1 2 Creature Imperial Common
Icon legends willpower Willpower 3 2 4 Creature Imperial Legendary Summon: Summon a 2/2 Imperial Soldier for each friendly support.
When you summon a support, summon a 2/2 Imperial Soldier.
Icon legends endurance Endurance 3 3 5 Creature Imperial Epic At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane.
Icon legends endurance Endurance 1 1 1 Creature Imperial Rare Last Gasp: Give a random creature in you hand +2/+2.
Icon legends intelligence Intelligence
Icon legends willpower Willpower
2 3 3 Creature Imperial Epic At the end of your turn, add a flame to Dragonfire Wizard.
Last Gasp: Put a Flame Lash into your hand that deals damage and gains health equal to the number of flames on Dragonfire Wizard.
Icon legends agility Agility 1 3 3 Creature Imperial Rare Lethal
Summon:
Dragonguard Outcast gains Cover until she attacks.
Icon legends agility Agility 2 2 3 Creature Imperial Common When you sacrifice a creature, Eager Torturer gains +2/+2.
Icon legends endurance Endurance 2 4 3 Creature Imperial Common When you summon another creature with 5 health or more, give it +1/+1 and Guard.
Icon legends willpower Willpower 3 5 5 Creature Imperial Legendary Drain
Double the amount of health you gain.
Icon legends willpower Willpower 8 8 5 Creature Imperial Rare Guard
Icon legends endurance Endurance 1 4 4 Creature Imperial Unique legendary At the end of your turn, give the top creature of your deck +1/+1 and Guard.
Icon legends willpower Willpower
Icon legends endurance Endurance
4 5 4 Creature Imperial Epic Guard
Slay:
Gain 3 health.
Icon legends agility Agility 7 5 7 Creature Imperial Common Summon: If you have another creature in each lane, give a creature -2/-2.
Icon legends endurance Endurance 4 4 4 Creature Imperial Common Summon: If you have a...
Icon legends agility card in play, give other friendly creatures +1/+0.
Icon legends willpower card in play, give other friendly creatures +0/+1.
Icon legends willpower Willpower
Icon legends agility Agility
Icon legends endurance Endurance
2 3 2 Creature Imperial Rare Pilfer: Summon a 1/1 Recruit in the other lane.
Icon legends endurance Endurance 2 3 1 Creature Imperial Rare Shackle Encumbered Explorer after he attacks.
Icon legends neutral Neutral 3 3 3 Creature Imperial Common Summon: Give friendly Recruits +1/+1.
Icon legends strength Strength 5 4 4 Creature Imperial Rare Summon: Consume a creature to deal 2 damage to each player.
Icon legends willpower Willpower
Icon legends endurance Endurance
6 6 9 Creature Imperial Unique legendary Summon: Steal an enemy creature or support.
Last Gasp: Your opponent steals it back.
Icon legends strength Strength 2 4 3 Creature Imperial Common Summon: Consume a creature to gain +2/+0.
Icon legends endurance Endurance 3 3 4 Creature Imperial Rare Slay: Draw a creature from your discard pile.
Icon legends willpower Willpower 1 3 2 Creature Imperial Rare When you summon another creature, give it +1/+0.
Icon legends willpower Willpower 3 4 4 Creature Imperial Rare Guard
Summon:
You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane.
Icon legends willpower Willpower
Icon legends endurance Endurance
2 2 6 Creature Imperial Unique legendary Summon: Summon a 2/2 Colovian Trooper with Guard in each lane. When a friendly creature is destroyed, General Tullius gains +1/+1.
Icon legends willpower Willpower 4 4 5 Creature Imperial Common
Icon legends endurance Endurance 6 6 10 Creature Imperial Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
Icon legends willpower Willpower 0 5 7 Creature Imperial Legendary Expertise: You may trade Guildsworn Honeytongue for an enemy creature.
Icon legends willpower Willpower 1 5 2 Creature Imperial Common Expertise: You gain 2 health.
Icon legends willpower Willpower 4 4 5 Creature Imperial Epic Hero of Anvil costs 1 less for each creature summoned this turn.
Icon legends willpower Willpower 1 1 1 Creature Imperial Common
Icon legends endurance Endurance 2 2 2 Creature Imperial Rare Last Gasp: If you have another creature in each lane, summon a 1/1 Recruit in each lane.
Icon legends willpower Willpower 3 4 3 Creature Imperial Common
Icon legends willpower Willpower 3 3 5 Creature Imperial Rare Summon: +1/+1 for each other friendly creature.
Icon legends willpower Willpower 2 2 2 Creature Imperial Common
Icon legends willpower Willpower 3 3 5 Creature Imperial Common Prophecy, Guard
Summon:
You gain 3 health.
Icon legends willpower Willpower 2 3 2 Creature Imperial Common Guard
Icon legends willpower Willpower 3 4 4 Creature Nord
Imperial
Unique legendary When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane.
Icon legends willpower Willpower 4 4 7 Creature Imperial Common Summon: Other friendly creatures get +1/+1.
Icon legends willpower Willpower 2 5 4 Creature Imperial Common Guard
Summon:
If you have another creature in each lane, +0/+3.
Icon legends endurance Endurance 1 5 4 Creature Imperial Unique legendary Lethal
Other friendly creatures have "Slay: +2/+2."
Icon legends willpower Willpower 1 1 1 Creature Imperial Common Summon: Put a 0/2 Makeshift Defenses with Guard into your hand.
Icon legends agility Agility
Icon legends endurance Endurance
3 7 4 Creature Imperial Unique legendary At the start of your turn, gain all unspent magicka from your last turn.
When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh.
Icon legends endurance Endurance 2 2 3 Creature Imperial Common Prophecy, Guard
Summon:
Give a creature in your hand Guard.
Icon legends endurance Endurance 2 4 3 Creature Imperial Common Treasure Hunt – Guard: Give the Guard +1/+2.
Icon legends endurance Endurance 3 3 3 Creature Imperial Common Summon: Consume a creature to gain +0/+2.
Icon legends endurance Endurance 3 4 3 Creature Imperial Common Last Gasp: Give a random creature in your hand +1/+1.
Icon legends willpower Willpower 2 3 3 Creature Imperial Rare Summon: Steal a creature's Keywords.
Icon legends willpower Willpower 5 6 5 Creature Imperial Rare Guard
When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand.
Icon legends willpower Willpower 5 4 5 Creature Imperial Epic Summon: Give a friendly creature Drain this turn.
Icon legends willpower Willpower 3 3 6 Creature Imperial Epic Summon: Give creatures in your deck +2/+2.
Icon legends willpower Willpower 2 5 3 Creature Imperial Epic Summon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard.
Icon legends willpower Willpower 2 1 2 Creature Imperial Common Summon: Draw a card if you have two other Icon legends willpower creatures.
Icon legends neutral Neutral 1 1 1 Creature Argonian
Dark Elf
Orc
Breton
Nord
Khajiit
Wood Elf
High Elf
Redguard
Imperial
Common
Icon legends willpower Willpower 5 5 7 Creature Imperial Legendary Breakthrough
Summon:
Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
Icon legends endurance Endurance 3 4 4 Creature Imperial Common Summon: Heal a creature.
Icon legends willpower Willpower 5 5 7 Creature Imperial Legendary Breakthrough
Summon:
Summon a 1/1 Imperial Grunt.
Icon legends willpower Willpower 1 2 0 Creature Imperial Rare Guard
Icon legends willpower Willpower 2 2 4 Creature Imperial Rare Summon: Summon a random elixir.
Icon legends willpower Willpower 4 5 4 Creature Imperial Epic Summon: Consume a creature. Give all creatures in your hand and deck with the same name +2/+2.
Icon legends endurance Endurance 4 4 2 Creature Imperial Epic Siege Catapult can't attack unless your side of the lane is full.
Icon legends willpower Willpower 3 2 2 Creature Imperial Common
Icon legends willpower Willpower 3 5 5 Creature Imperial Common Guard
Summon: +1/+1 if you have another creature with Guard.
Icon legends willpower Willpower 2 2 1 Creature Imperial Common
Icon legends intelligence Intelligence 6 6 10 Creature Imperial Unique legendary After you play an action, put a random action into your hand.
Icon legends endurance Endurance 3 1 3 Creature Imperial Common Summon: If you have another creature in each lane, gain +1 max magicka.
Icon legends willpower Willpower 5 5 4 Creature Imperial Unique Legendary Immune to Lethal.
Slay: Discard all copies of the slain creature from the opponent's deck.
Icon legends willpower Willpower 2 4 3 Creature Imperial Epic Your support cards with Activate abilities have unlimited uses.
Icon legends willpower Willpower 4 6 4 Creature Imperial Unique legendary When one of your runes is destroyed, you gain 5 health instead of drawing a card.
Icon legends willpower Willpower 3 3 4 Creature Imperial Common
Icon legends endurance Endurance 4 4 5 Creature Imperial Rare Summon: Give all friendly Guards +1/+2.


Gallery[]

Appearances[]

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