- Not to be confused with Firemoth.
- "Firewatch is the closest City-State to the firecone, Dagoth Ur. Legend has it that a great labyrinth resides under that fiery mountain. Here in this city however, the danger comes from other sources..."
- ―Description in Arena[src]
Firewatch is a major Indoril city in the province of Morrowind and is the capital of the Ouada Gla'amnir region of the Northeast Badlands. It is found in eastern Morrowind, which is under control of House Indoril, and is one of the most important nine cities of the mainland.[1] It is a beautiful city built in the Indoril style, composed of ornate buildings with blue tiled roofs. The Indoril fortress of Bal Tereg is found nearby. The city has taken its name from protecting the region from Red Mountain, the volcano located on Vvardenfell. It is found in a dry badlands area composed of arid plateaus, hoodoos, mesas, and high steppes. The island of Althoa is found north of it.[2]
By game[]
Description[]
Geography[]
- "A herde of wild guar made their way through the mesas and high steppes of north-eastern mainland Morrowind, following the tracks of the hijacked Silt Strider, as they had been told to. They did not move very fast, but they moved with resolution and purpose, as they had been told to. It would have better to flee Firewatch by boat, but that was an impossibility. He nodded, and steered the silt strider between the hoodoos and arid plateaus of the north-eastern mainland."
- ―Brief description[src]
The city of Firewatch is based on the northernmost tip of the Northeast Highlands, a vast region that makes up a big portion of the province. The Indoril fortress of Bal Tereg is found in the vicinity, also along Ouada Gla'amnir. Several other settlements are located near Firewatch including the towns of Tel Mora in the west, Velothis Haven to the east, Tel Aedrin to the south,[UL 1] and the grand city of Port Telvannis to the northeast in the Northeast Archipelago. It has a dry badlands climate filled with arid plateaus and mesas, and receives a lot of sunlight despite its northern location. The Sea of Ghosts is heavily populated with seafarers and Buccaneers making Firewatch home to the ruffians of the Padomaic Ocean. Though usually quite warm, in the winters these waters can freeze over and become quite dangerous, resulting in shipwrecks around the city. Firewatch is deep within the reaches of the House Indoril District, making the city affiliated with the Great House.
Traditions[]
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History[]
- "Firewatch was a beautiful city at peace. The Azurites got along very well with the other citizens, who were all also Azurites, and slaves of the Azurites."
- ―Brief description[src]
Third Era[]
- Main article: Firewatch (Arena)
During the Imperial Simulacrum from 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. The Eternal Champion had at one point visited the city in their quest to recover the pieces. The city of Firewatch was under the rule of Queen Vaynth.[6]
Minor Events[]
- ?E ? – The Heir of Firewatch had almost died, when a priestess of Molag Bal had attempted to poison them. Fortunately, the witch had died amidst her assassination attempt, which took place on the day of summoning for Molag Bal, the 20th of First Seed.[7]
Gallery[]
Trivia[]
- In an earlier development stage, Arena was going to be a tournament-based game, where each city had their own gladiatorial team. Firewatch's team was known as the Blood Mages.[UL 2]
Appearances[]
- The Elder Scrolls: Arena
- The Elder Scrolls III: Morrowind (mentioned only)
References[]
- ↑ Great Houses of Morrowind
- ↑ Morrowind Game Files Map
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Holidays in Arena
- ↑ Saint Jiub's Opus
- ↑ Dialogue from "Burz gro-Khash"
- ↑ Events in The Elder Scrolls: Arena
- ↑ Invocation of Azura
Morrowind Locations in Lore | |
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Cities | Ald'ruhn • Balmora • Blacklight • Brass Fortress • Ebonheart • Firewatch • Kragenmoor • Mournhold • Narsis • Necrom • Port Telvannis • Sadrith Mora • Tear • Vivec City |
Regions | Bal Foyen • Clockwork City • Dejayste • Deshaan • Stonefalls • Telvanni Peninsula • Thornmarsh • Vvardenfell (Miscellaneous: Gorne • Solstheim • Northeast Archipelago) |
Landmarks | Bamz-Amschend • Brothers of Strife • Cavern of the Incarnate • Ghostgate • Holamayan Monastery • Inner Sea • Kogoruhn • Mournhold Temple • Red Mountain • Shrine of Saint Veloth • Vivec's Antlers |