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Elder Scrolls

Forsaken Cave is a cave in The Elder Scrolls V: Skyrim. It is located in The Pale just north of Bronze Water Cave (west of Windhelm—halfway between Windhelm and Dawnstar), and east of the Nightgate Inn. It leads to a Nordic burial chamber with all the usual traps, and the Forsaken Crypt. It is also the final resting place of the master alchemist Curalmil and his artifact, the White Phial.

A Word Wall can be found inside the crypt. The fight in the last room involves three leveled draugr and Curalmil. If the crypt is re-entered for another quest, Curalmil is replaced by either a draugr deathlord, a draugr death overlord or a dragon priest.

Sublocations[]

Forsaken Crypt[]

The Forsaken Crypt is essentially two rooms; one on three levels with corridors, stairs and crypt chambers in between. In the last room is a Word Wall where the Dragonborn can learn one of the words for Marked for Death. The mini-encounter that occurs upon entering the last room involves roughly four regular draugr and Curalmil.

Below the Word Wall, there is a short corridor, and a small room with an empty bowl. This is for "The White Phial" and needs Nurelion's mixture to activate. Using the mixture in the bowl will open the hidden door. The room is filled with alchemy ingredients, along with the cracked White Phial. If Nurelion's mixture has not yet been obtained, it is still possible to access the chamber using a wooden plate to press through the door. At least two wooden plates will be required—one to get in, and one to get out.

The exit to the final chamber is accessed by following the left wall, before coming to the stairs that lead up to the Word Wall, to an iron door in the corner which leads back to the beginning cave area.

Quests[]

Notable items[]

Enemies[]

Facilities[]

  • Alchemy lab in the Forsaken Crypt, in the final chamber, behind the word wall.

Gallery[]

Trivia[]

  • This location may also be found by following the Headless Horseman.
  • A dragon burial mound is nearby.
  • After the first time it is cleared, the shortcut path from the entry room to the wall room remains open. As this area is used for multiple radiant quests, it is not necessary to follow the quest marker and retrace the entire cave. If this technique is used, the three cage niches with draugr in them will remain sealed as the opening trigger is on the floor on the main entryway. This provides an opportunity to engage the draugr with for example, fire runes that overlap into their niches, without the draugr being able to strike back.

Appearances[]

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