- For other uses, see Fortify Health.
- Main article: Effects (Morrowind)

- "This effect temporarily increases the value of a subject's health. Any derived attributes are recalculated. Health returns to its original values when the spell ends. The magnitude is the value of the increase in health."
- ―The Elder Scrolls III: Morrowind Construction Set[src]
Fortify Health is an effect in The Elder Scrolls III: Morrowind that is a member of the Restoration school of magic, governed by Willpower. Its base Magicka cost is 1 point.
Spells
Edit
The following spells consist of a Fortify Health effect. They may include additional effects. See articles for details.
Fortify Health Spells | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Cost![]() | Magnitude Min. | Magnitude Max. | Duration (sec.) | Range | ![]() | Base ID |
Adrenaline Rush | Power | 0 | 25 | 25 | 60 | Self | adrenaline rush | |
Berserk | Power | 0 | 20 | 20 | 60 | Self | orc_beserk | |
Blood Gift | Spell | 38 | 10 | 40 | 30 | Self | ✓ | blood gift |
Daedric Health | Spell | 75 | 25 | 25 | 60 | Self | ✓ | daedric health |
Her Reflected Glory TR | Ability | 0 | 10 | 10 | Constant | Self | Her_reflected_glory | |
Nibenay's Wit | Spell | 1 | 1 | 8 | 720 | Self | nibenay's wit | |
Roris' Bloom | Spell | 1 | 5 | 5 | 2880 | Touch | roris' bloom | |
Vitality | Spell | 19 | 5 | 20 | 30 | Self | ✓ | vitality |
Ysmir's Cough | Spell | 1 | 1 | 8 | 720 | Self | ysmir's cough |
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Merchants
Edit
The following spell merchants are purveyors of one or more spells consisting of a Fortify Health effect:
* This person's services are available to faction members of a sufficient rank only.
Items
Edit
The following items consist of a Fortify Health effect. They may include additional effects. See articles for details.
Apparel and jewelry
Edit
Enchanted Apparel and Jewelry | |||||
---|---|---|---|---|---|
Item | Type | Magnitude Min. | Magnitude Max. | Duration (sec.) | Item ID |
Belt of Heartfire | Belt | 10 | 20 | 30 | artifact_belt_of_heartfire belt of heartfire extravagant_belt_hf |
Blood Belt | Belt | 10 | 40 | Instant | blood belt |
Blood Ring | Ring | 10 | 20 | 30 | artifact_blood_ring blood ring |
Founder's Belt | Belt | 5 | 20 | 30 | founder's belt |
Lifestone | Ring | 5 | 20 | 30 | lifestone |
Ring of the Hortator | Ring | 8 | 15 | 30 | hortatorring |
Soul Ring | Ring | 10 | 20 | 30 | artifact_soul_ring soul ring |
Ingredients
Edit
First effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.
Alchemy Ingredients | |||||||
---|---|---|---|---|---|---|---|
Ingredient | ![]() | ![]() | First Effect | Second Effect | Third Effect | Fourth Effect | Item ID |
Human Flesh | 1.00 | 1 | ✓ | ingred_human_meat_01 | |||
Large Kwama Egg | 2.00 | 2 | ✓ | food_kwama_egg_02 | |||
Shalk Resin | 0.10 | 50 | ✓ | ingred_shalk_resin_01 | |||
Vampire Dust | 0.10 | 500 | ✓ | ingred_vampire_dust_01 |
Potions and scrolls
Edit
Potions and Scrolls | |||||||
---|---|---|---|---|---|---|---|
Item | Type | ![]() | ![]() | Magnitude (Min.) | Magnitude (Max.) | Duration (sec.) | Item ID |
Bargain Fortify Health Potion | Potion | 1.50 | 5 | 5 | 5 | 8 | p_fortify_health_b |
Cheap Potion of Fortify Health | Potion | 1.00 | 15 | 8 | 8 | 15 | p_fortify_health_c |
Exclusive Fortify Health | Potion | 0.25 | 175 | 20 | 20 | 60 | p_fortify_health_e |
Quality Fortify Health | Potion | 0.50 | 80 | 15 | 15 | 45 | p_fortify_health_q |
Standard Fortify Health Potion | Potion | 0.75 | 35 | 10 | 10 | 30 | p_fortify_health_s |
Potion of Heroism | Potion | 0.50 | 1456 | 50 | 50 | 1 | p_heroism_s |
Weapons
Edit
Weapon damage varies by attack type (chop, slash, or thrust). Refer to individual articles for detailed information.
Enchanted Weapons | |||||
---|---|---|---|---|---|
Weapon | Type | Magnitude (Min.) | Magnitude (Max.) | Duration (sec.) | Item ID |
Keening | Short Blade 1H | 30 | 30 | Constant | keening |