Elder Scrolls
Elder Scrolls
Fortify Health MW
For other uses, see Fortify Health.
"This effect temporarily increases the value of a subject's health. Any derived attributes are recalculated. Health returns to its original values when the spell ends. The magnitude is the value of the increase in health."
The Elder Scrolls III: Morrowind Construction Set[src]

Fortify Health is a magic effect in The Elder Scrolls III: Morrowind that is a member of the Restoration school of magic, governed by Willpower. Its base Magicka cost is 1 point.

Spells[]

The following spells consist of a Fortify Health effect. They may include additional effects. See articles for details.

Fortify Health Spells
Name Type Cost
MagickaIcon
Magnitude
Min.
Magnitude
Max.
Duration
(sec.)
Range Gold Base ID
Adrenaline Rush Power 0 25 25 60 Self adrenaline rush
Berserk Power 0 20 20 60 Self orc_beserk
Blood Gift Spell 38 10 40 30 Self blood gift
Daedric Health Spell 75 25 25 60 Self daedric health
Her Reflected Glory TR Ability 0 10 10 Constant Self Her_reflected_glory
Nibenay's Wit Spell 1 1 8 720 Self nibenay's wit
Roris' Bloom Spell 1 5 5 2880 Touch roris' bloom
Vitality Spell 19 5 20 30 Self vitality
Ysmir's Cough Spell 1 1 8 720 Self ysmir's cough
Gold = Available for purchase from a spell merchant.

Merchants[]

The following spell merchants are purveyors of one or more spells consisting of a Fortify Health effect:

Fortify Health Merchants
Name Faction MS Location Spell
Bronrod the Roarer BM Skaal 8 Skaal Village: Bronrod the Roarer's House Blood Gift
Chaplain Ogrul Imperial Cult 10 Gnisis: Fort Darius Vitality
Dulian Imperial Legion 10 Buckmoth Legion Fort: Interior Vitality
Fanildil Imperial Legion 10 Ebonheart: Hawkmoth Legion Garrison Blood Gift
Ferise Varo None 15 Vos: Varo Tradehouse Blood Gift
Guls Llervu Redoran 10 Ald'ruhn: Guls Llervu's House Blood Gift
Idonea Munia None 15 Vivec, Foreign Quarter: Upper Waistworks Vitality
J'Rasha None 15 Vivec, Foreign Quarter: J'Rasha: Healer Vitality
Lalatia Varian * Imperial Cult 10 Ebonheart: Imperial Chapels Vitality
Llathyno Hlaalu Tribunal Temple 10 Balmora: Temple Vitality
Lloros Sarano Redoran 10 Ald'ruhn: Temple Vitality
Mehra Drora Tribunal Temple 10 Gnisis: Temple Blood Gift
Mehra Helas TR Tribunal Temple 10 Mournhold: Temple Courtyard Blood Gift
Nebia Amphia Imperial Legion 10 Ebonheart: Hawkmoth Legion Garrison Blood Gift
Nerile Andaren TR Tribunal Temple 8 Mournhold: Temple: Hall of Ministry Blood Gift
Nilvyn Drothan Tribunal Temple 10 Ghostgate: Ghostgate Temple Blood Gift
Niras Farys Tribunal Temple 10 Sadrith Mora: Telvanni Council House Chambers Blood Gift
Only-He-Stands-There None 10 Balmora: South Wall Cornerclub Daedric Health
Relms Gilvilo Redoran 10 Vivec, Redoran Canton: Temple Shrine Blood Gift
Saras Orelu None 15 Molag Mar: Temple Blood Gift
Sedris Omalen Redoran 10 Maar Gan: Outpost Blood Gift
Somutis Vunnis Imperial Cult 16 Moonmoth Legion Fort: Interior Vitality
Ulmiso Maloren Tribunal Temple 10 Ghostgate: Tower of Dawn Lower Level Vitality
Uvele Berendas * Redoran 10 Indarys Manor: Berendas' House Blood Gift
Zanmulk Sammalamus Tribunal Temple 10 Gnisis: Temple Blood Gift

* This person's services are available to faction members of a sufficient rank only.

Items[]

The following items consist of a Fortify Health effect. They may include additional effects. See articles for details.

Apparel and jewelry[]

Enchanted Apparel and Jewelry
Item Type Magnitude
Min.
Magnitude
Max.
Duration
(sec.)
Item ID
Belt of Heartfire Belt 10 20 30 artifact_belt_of_heartfire
belt of heartfire
extravagant_belt_hf
Blood Belt Belt 10 40 Instant blood belt
Blood Ring Ring 10 20 30 artifact_blood_ring
blood ring
Founder's Belt Belt 5 20 30 founder's belt
Lifestone Ring 5 20 30 lifestone
Ring of the Hortator Ring 8 15 30 hortatorring
Soul Ring Ring 10 20 30 artifact_soul_ring
soul ring

Ingredients[]

First effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.

Alchemy Ingredients
Ingredient WeightIcon Gold First Effect Second Effect Third Effect Fourth Effect Item ID
Human Flesh 1.00 1 ingred_human_meat_01
Large Kwama Egg 2.00 2 food_kwama_egg_02
Shalk Resin 0.10 50 ingred_shalk_resin_01
Vampire Dust 0.10 500 ingred_vampire_dust_01

Potions and scrolls[]

Potions and Scrolls
Item Type WeightIcon Gold Magnitude
(Min.)
Magnitude
(Max.)
Duration
(sec.)
Item ID
Bargain Fortify Health Potion Potion 1.50 5 5 5 8 p_fortify_health_b
Cheap Potion of Fortify Health Potion 1.00 15 8 8 15 p_fortify_health_c
Exclusive Fortify Health Potion 0.25 175 20 20 60 p_fortify_health_e
Quality Fortify Health Potion 0.50 80 15 15 45 p_fortify_health_q
Standard Fortify Health Potion Potion 0.75 35 10 10 30 p_fortify_health_s
Potion of Heroism Potion 0.50 1456 50 50 1 p_heroism_s

Weapons[]

Weapon damage varies by attack type (chop, slash, or thrust). Refer to individual articles for detailed information.

Enchanted Weapons
Weapon Type Magnitude
(Min.)
Magnitude
(Max.)
Duration
(sec.)
Item ID
Keening Short Blade 1H 30 30 Constant keening

Appearances[]