Fortify Pickpocket is an effect provided by enchanted apparel or consumed potions. The percentage bonus is neither a simple addition nor multiplier of pickpocket chance, but rather a bonus to skill check used in the interaction.
Random (disenchantable) items carrying the effect have the suffix "of Deft Hands" and are either footgear, gloves, necklaces, or rings. Magnitude ranges from "Minor" (15% bonus) to "Peerless" (40%).
Player-made items can be of the same four classes, and the magnitude of enchantment benefits from the Insightful Enchanter perk.
- Thieves Guild Boots – 15% (25% with upgraded version)
- Guild Master's Boots – 35%
- Blackguard's BootsDR – 40%
Random potions that have this effect are named with the suffix "of Pickpocketing," and magnitude ranges from simple Potion (20% bonus) to Elixir (50%).
Two of the following ingredients are needed to craft a potion with the effect:
|Ingredient||Primary Effect||Secondary Effect||Tertiary Effect||Quaternary Effect|
|Blue Dartwing||Resist Shock||Fortify Pickpocket||Restore Health||Fear|
|Nordic Barnacle||Damage Magicka||Waterbreathing||Regenerate Health||Fortify Pickpocket|
|Orange Dartwing||Restore Stamina||Ravage Magicka||Fortify Pickpocket||Lingering Damage Health|
|Slaughterfish Egg||Resist Poison||Fortify Pickpocket||Lingering Damage Health||Fortify Stamina|
Eating any of these ingredients without the Experimenter perk will not reveal the effect, as none of the four have Fortify Pickpocket as its first effect.
This section contains bugs related to Fortify Pickpocket. Before adding a bug to this list, consider the following:
Fortify Pickpocket enchants and potions have the reverse effect and lower your chances of a successful pickpocket. However, this is fixed in Unoffical patch 2.0.0 or later on PC.
- A disease such as ataxia that is supposed to decrease pickpocket by 25%, will actually increase pickpocket chance.